Spectral vs Generation/Ryuken: Difference between revisions
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| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = short slam | | description = short slam that hits overhead<br>cannot be comboed off and can't cancel into specials or supers | ||
}} | }} | ||
}} | }} | ||
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| advBlock = | | advBlock = | ||
| description = Followup that is SOT cancelable<br>convenient to use as a combo extender or 1/3 of the screen punish | | description = Followup that is SOT cancelable<br>convenient to use as a combo extender or 1/3 of the screen punish | ||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name=Stance | |||
|image=Spectral_VS_Generation_Ryuken_214C.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = Mid | |||
| cancel = | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = slow mid attack that instantly enter the 214D stance | |||
}} | }} | ||
}} | }} |
Revision as of 15:34, 20 March 2021
Ryuken | |
---|---|
Health | 500 |
Pre-Jump Frames | 3 |
Play Style | Rushdown, Mixup |
Dash Type | Step |
Character Background
Race: Human
Motivation: Restor order to the world
Weapon: Fenrir Knuckle
Likes: Martial Arts
Dislikes: Evil
Character Info
Pros
Cons
Normals
Far Standing Normals
5A
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5B
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5C
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5D
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4C
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Close Standing Normals
cl.5A
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cl.5B
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cl.5C
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cl.5D
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Crouching Normals
2A
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2B
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2C
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2D
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3D
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Jumping Normals
j.A
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j.B
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j.C
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j.D
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Chain Specific Normals
2B -> 2C
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Throws
A+D
Forward Throw |
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B+D
Back Throw |
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Sword Series Slash (Dust)
5B+C
Standing SSS |
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2B+C
Low SSS |
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Chaos Breaking (Parry)
A+B Standing Parry Standing Parry Crouching Parry Crouching Parry Jumping Parry Jumping Parry
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Special Moves
236A/B/C 66 A/B/C followup 66 A/B/C followup
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Stance
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Stance 214D 214D
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214D ~> AAA 214D ~> AAA
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214D ~> B 214D ~> B
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214D ~> C 214D ~> C
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214D ~> 2D 214D ~> 2D
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214D ~> 66 214D ~> 66 214D ~> 66 ~> D 214D ~> 66 ~> D
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236D Air stance Air stance
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236D ~> A 236D ~> A
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236D ~> BBB 236D ~> BBB 236D ~> BBBC 236D ~> BBBC
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236D ~> C 236D ~> C
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236D ~> D 236D ~> D
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623A/B/C 623A/B/C 623A/B/C [A/B/C]*2 followup [A/B/C]*2 followup D followup D followup
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Super Moves
Level 1 Supers
236-236A/B/C C version C version
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236-236D
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j.236-236D
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Level 3 Super
214-214C
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Combos
Chain Combos
Basic Combos
Combo | Total Damage | Notes | |||
Meterless BnB | |||||
2D -> 2A -> 2C >> 623C ~> C ~> C ~> D | |||||
2D -> 2A -> 2C >> 236A ~> 66A | |||||
9C >> clB -> C >> 236A ~> 66A | |||||
9C >> clB -> C >> 623C ~> C ~> C ~> D | |||||
214D ~> 5D >> 5A -> B -> C >> 236C ~> 66C | |||||
214D ~> 5D >> 5A -> B -> C >> 623C ~> C ~> C ~> D | |||||
One Bar BnB | |||||
2D -> 2A -> 2C >> 623C ~> C ~> C ~> D (SOT) >> B+D (AAABBBCCCDD > 236D) | |||||
2D -> 2A -> 2C >> 236A ~> 66A (SOT) >> B+D (AAABBBCCCDD > 236D) | Walk or Dash up to land B+D. | ||||
2D -> 2A -> 2C >> 623C ~> C ~> C ~> D (SOT) >> 2C > 236D ~> B ~> B ~> B ~> C | Walk or Dash up to land 2C. | ||||
2D -> 2A -> 2C >> 236A ~> 66A (SOT) >> 2C > 236D ~> B ~> B ~> B ~> C | Walk or Dash up to land 2C. | ||||
2D -> 2A -> 2C >> 623C ~> C ~> C ~> D > j.236-236D | |||||
Two Bar BnB | |||||
9C >> 2A -> 2C >> 623C ~> C ~> C ~> D (SOT) >> 2C > 236D ~> B ~> B ~> B ~> C > j.236-236C | Walk or Dash up to land 2C. | ||||
(Corner Only) 9C >> clB -> C >> 236D ~> C ~> A ~> A ~> A (SOT) ~> C >> 2C > 236D ~> B ~> B ~> B ~> C > j.236-236D >> 2A -> 2C > 236A ~> 66A | 236D ~> C ~> A must be done QUICKLY to link... After j.236-236D, linking 2A -> 2C will require you to hit the opponent in the air and immediately cancel into 236A. | ||||
Three Bar BnB |