|
|
Line 837: |
Line 837: |
| {{Combo-JCFoF | | {{Combo-JCFoF |
| | notation= | | | notation= |
| :Hitconfirm combo | | :2LK, 2LP x2 xx 646LP (mash), dash 2LK > cl 5HK > far 5HP |
| | damage=? | | | damage=? |
| | location=Anywhere | | | location=Anywhere |
| | charspecific=Universal | | | charspecific=Universal |
| | description= | | | description= |
| * Hitconfirm Combo Description | | * Lion's only real standard hitconfirm |
| | video= | | | video= |
| |}} | | |}} |
| |}
| |
|
| |
|
| | {{Combo-JCFoF |
| | | notation= |
| | :236LP (explosion), dash 2LP x3 xx 646LP (mash), dash 2LK > cl 5HK > far 5HP '''(stun),''' |
| | :236LP (explosion), repeat |
| | | damage=100% |
| | | location=Anywhere |
| | | charspecific=Universal |
| | | description= |
| | * TOD, requires all 5 hits of bomb to connect |
| | | video= |
| | |}} |
|
| |
|
| | {{Combo-JCFoF |
| | | notation= |
| | :236LP (explosion), dash 5HK > 2HP (1st hit) xx 646LP (mash), dash 2LK > cl 5HK > far 5HP '''(stun),''' |
| | :236LP (explosion), repeat |
| | | damage=100% |
| | | location=Anywhere |
| | | charspecific=? |
| | | description= |
| | * TOD, variation of above combo |
| | * 5HK > 2HP (1st hit) may not connect on everyone |
| | | video= |
| | |}} |
|
| |
|
| | |} |
|
| |
|
| <!-----------------------------------------------------------------------------Section Divider-----------------------------------------------------------------------------> | | <!-----------------------------------------------------------------------------Section Divider-----------------------------------------------------------------------------> |
Line 857: |
Line 880: |
| {{Combo-JCFoF | | {{Combo-JCFoF |
| | notation= | | | notation= |
| :Throw combo | | :Throw, dash 2LK > cl 5HK > 2HP (air reset) |
| | damage=? | | | damage=? |
| | location=Anywhere | | | location=Near corner |
| | charspecific=Universal | | | charspecific=Universal |
| | description= | | | description= |
| * Throw Combo Description | | * Juggle into an air reset, around 1/3 screen from corner |
| | video= | | | video= |
| |}} | | |}} |
| | |
| |} | | |} |
|
| |
|
| |
|
| |
|
| <!-----------------------------------------------------------------------------Section Divider-----------------------------------------------------------------------------> | | <!-----------------------------------------------------------------------------Section Divider-----------------------------------------------------------------------------> |
Line 876: |
Line 898: |
| {{Combo-JCFoF | | {{Combo-JCFoF |
| | notation= | | | notation= |
| :Overhead combo | | :6HK, 2LP xx 646LP (mash), dash 2LK > cl 5HK > 2HP (air reset) |
| | damage=? | | | damage=? |
| | location=Anywhere | | | location=Anywhere |
| | charspecific=Universal | | | charspecific=Universal (crouching) |
| | description= | | | description= |
| * Overhead Combo Description | | * Combo from overhead. Opponent must be crouching to make the first hit whiff. |
| | video= | | | video= |
| |}} | | |}} |
| | |
| |} | | |} |
|
| |
|
| |
|
| |
|
| <!-----------------------------------------------------------------------------Section Divider-----------------------------------------------------------------------------> | | <!-----------------------------------------------------------------------------Section Divider-----------------------------------------------------------------------------> |
|
| |
|
| |
|
| '''OTG Options''' | | '''OTG Options''' |
Line 896: |
Line 916: |
| {{Combo-JCFoF | | {{Combo-JCFoF |
| | notation= | | | notation= |
| :OTG Combo | | :2HK, 5LK, 2HK |
| | damage=? | | | damage=? |
| | location=Midscreen | | | location=Midscreen |
| | charspecific=Universal | | | charspecific=Universal |
| | description= | | | description= |
| * OTG Combo Description | | * Basic OTG combo. Dash before 5LK if midscreen. |
| | | video= |
| | |}} |
| | |
| | {{Combo-JCFoF |
| | | notation= |
| | :2HK, 5LK > cl 5HK > 2HP (air reset) |
| | | damage=? |
| | | location=Corner |
| | | charspecific=Yeung |
| | | description= |
| | * Yeung OTG combo - not an infinite, but much easier |
| | video= | | | video= |
| |}} | | |}} |
| |}
| |
|
| |
|
| | {{Combo-JCFoF |
| | | notation= |
| | :2HK, 2LK xx 236HP |
| | | damage=? |
| | | location=Midscreen |
| | | charspecific=Yeung |
| | | description= |
| | * Yeung OTG into meaty Lion Bomb for chip |
| | | video= |
| | |}} |
|
| |
|
| | {{Combo-JCFoF |
| | | notation= |
| | :5LK, 646LP (mash) |
| | | damage=? |
| | | location=Corner |
| | | charspecific=Yeung |
| | | description= |
| | * Yeung OTG infinite. Must delay the 646LP (not a special cancel) |
| | * Can start midscreen and take to corner, but may be difficult to get more than one rep. |
| | | video= |
| | |}} |
|
| |
|
| | |} |
|
| |
|
| <!-----------------------------------------------------------------------------Section Divider-----------------------------------------------------------------------------> | | <!-----------------------------------------------------------------------------Section Divider-----------------------------------------------------------------------------> |
Line 917: |
Line 969: |
| {{Combo-JCFoF | | {{Combo-JCFoF |
| | notation= | | | notation= |
| :Misc Combo | | :236HP, dash 9LK > 9LP > 9HK > 9HP, 2LP xx 646LP (mash), 2LK > cl 5HK > far 5HP '''(stun),''' (ender) |
| | damage=? | | | damage=100% |
| | location=Anywhere | | | location=Corner |
| | charspecific=Universal | | | charspecific=Tall chars? (test) |
| | description= | | | description= |
| * Misc Combo Description | | * Novelty combo; only works on tall characters who are standing in the corner |
| | video= | | | video= |
| |}} | | |}} |
| | |
| |} | | |} |
|
| |
|
| |
|
| |
|
| |
|
| <!-----------------------------------------------------------------------------Section Divider-----------------------------------------------------------------------------> | | <!-----------------------------------------------------------------------------Section Divider-----------------------------------------------------------------------------> |
Line 946: |
Line 996: |
| | video= | | | video= |
| |}} | | |}} |
| | |
| |} | | |} |
|
| |
|
To be completed soon
Gameplay
M. Lion plays a hit-and-run style with his bombs that can either travel a short distance or fullscreen before exploding. His slide is a very fast low attack that is difficult to punish if spaced well.
Strengths |
Weaknesses
|
- Best punish in the game with Psycho Crusher (3f startup)
- Strong normals
- Very strong chip game with his bombs
- Ultra Heavy weight makes many juggles drop
|
- Awkward combos
- Mediocre throw and overhead
- Overall slow movement speed
- Bad super
|
Character Stats
232
7f+52f (Fast)
Ultra Heavy
Very High
7f
40%
Very Slow
?
?
Very Slow
19f (all invincible)
?
32f
59f
53f
Normals
Standing Normals
5LP
Stand LP 5LP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
6
|
?
|
?
|
Mid
|
+6
|
+4
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
Special Cancel
|
-
|
- Start of Normal Autocombo (LP>LP>LP>LP>LP>LP)
|
|
Close 5HP
Close Stand HP Close 5HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
7
|
?
|
?
|
High
|
-14
|
-17
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
Special Cancel
|
-
|
|
|
Far 5HP
Far Stand HP Far 5HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
11
|
?
|
?
|
High
|
-9
|
-12
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
--
|
-
|
|
|
5LK
Stand LK 5LK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
6
|
?
|
?
|
Low
|
+6
|
+4
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
Special Cancel
|
-
|
- Start of Special Autocombo (LK>LK>HK>HP>HP>LP+HP)
- Not a proximity normal like most 5LKs
|
|
Close 5HK
Close Stand HK Close 5HK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
6
|
?
|
?
|
High
|
-10
|
-13
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
--
|
-
|
|
|
Far 5HK
Far Stand HK Far 5HK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
7
|
?
|
?
|
Mid
|
-10
|
-13
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
--
|
-
|
|
|
Crouching Normals
2LP
Crouch LP 2LP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
4
|
?
|
?
|
Mid
|
+7
|
+5
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
Special Cancel
|
-
|
|
|
2HP
Crouch HP 2HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
9
|
?
|
?
|
Mid
|
-10 (-12)
|
-13 (-15)
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
Special Cancel (1st hit)
|
-
|
- 2 hits
- (refers to crouching hit/block data)
|
|
2LK
Crouch LK 2LK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
4
|
?
|
?
|
Low
|
+6
|
+4
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
Special Cancel
|
-
|
|
|
2HK
Crouch HK 2HK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
6
|
?
|
?
|
Low
|
-8 to +4
|
-11 to +1
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
No-Cancel
|
-
|
- Great poke that is safe when well-spaced
|
|
Air Normals
8LP
Jump LP 8LP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
6
|
?
|
--
|
Overhead
|
--
|
--
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
Crossup
|
-
|
- Instant overhead if used within the first 2 airborne frames
|
|
8HP
Jump HP 8HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
6
|
?
|
--
|
Overhead
|
--
|
--
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
Spike, Squish
|
-
|
- Instant overhead if used within the first 3 airborne frames
- When used as an instant overhead, can also chain into 8HK for high damage (but risky) round ender
|
|
8LK
Jump LK 8LK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
6
|
?
|
--
|
Overhead
|
--
|
--
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
Crossup (small hitbox)
|
-
|
|
|
8HK
Jump HK 8HK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
6
|
?
|
--
|
Overhead
|
--
|
--
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
Crossup, Spike, Squish
|
-
|
- Instant overhead if used within the first 7 airborne frames
|
|
Command Normals/Throws
6HP
Forward HP 6HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
11
|
?
|
?
|
High
|
-12
|
-15
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
--
|
-
|
- Decent poke from long range to stop dashes, but frame disadvantage allows opponent to gain ground afterward
|
|
6HK
Universal Overhead 6HK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
15 (24)
|
?
|
?
|
High / Overhead
|
+8
|
+5
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
--
|
-
|
- 2 hits (only 2nd hit is an overhead)
- (refers to startup vs crouchers)
|
|
HP Throw
HP Throw close 6HP/4HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
1
|
--
|
--
|
Throw
|
KD
|
--
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
--
|
-
|
|
|
HP Crouch Throw
HP Crouch Throw close 3HP/1HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
1
|
--
|
--
|
Throw
|
KD
|
--
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
Mashable
|
-
|
|
|
Special Moves
236P
Lion Bomb 236P
|
LP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
34
|
?
|
30*
|
Mid
|
+35
|
+20
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
OTG, destroys projectiles
|
-
|
- recovery measured starting from the beginning of explosion's active frames
|
HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
66
|
?
|
0*
|
Mid
|
~+81
|
~+80
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
OTG, destroy projectiles
|
-
|
- M. Lion recovers before the bomb detonates, so recovery is not measured separately from startup
|
|
646P
Lion Crusher 646P
|
LP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
3
|
?
|
?
|
Mid
|
-7 / -9 / KD
|
-10 / -12 / -8
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
Mashable
|
-
|
- Hit/Block Data refers to unmashed / partial mash / full mash versions respectively
|
HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
3
|
?
|
?
|
Mid
|
-38 / -40 (KD possible)
|
-41 / -39
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
Mashable
|
-
|
- Hit/Block Data refers to unmashed / mashed versions respectively
- HP version can only knock down if started from farther ranges
- HP version from far ranges has better frame advantage (around -13 on block at best), but recovers closer to opponent
|
|
63214P or 63214K
Teleport 63214P or 63214K
|
LP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
19
|
?
|
7
|
--
|
--
|
--
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
--
|
-
|
-
|
-
|
Invincible from 1f until recovery
|
-
|
- Remains on same side, recovers near opponent
|
HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
19
|
?
|
7
|
--
|
--
|
--
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
--
|
-
|
-
|
-
|
Invincible from 1f until recovery
|
-
|
- Remains on same side, recovers far from opponent
|
LK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
19
|
?
|
7
|
--
|
--
|
--
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
--
|
-
|
-
|
-
|
Invincible from 1f until recovery
|
-
|
- Side switches, recovers near opponent
|
HK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
19
|
?
|
7
|
--
|
--
|
--
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
--
|
-
|
-
|
-
|
Invincible from 1f until recovery
|
-
|
- Side switches, recovers far from opponent
|
|
Super
646LP+HP
Mini-Lion Transformation 646LP+HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
14+37
|
8.88 seconds (6.58 in-game)
|
19
|
--
|
--
|
--
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
--
|
-
|
-
|
-
|
Invincible 1-37f
|
-
|
- 20f super flash
- Turns into a mini-lion; gains new moves but can no longer dash, use normals, throw, or be thrown
- Super ends if Lion is stunned or knocked down
|
|
+P (during Super)
Self-Destruct +P (during Super)
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
9
|
?
|
?
|
Mid
|
-12 (-23)
|
-11 (-22)
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
OTG, Air OK
|
-
|
- (refers to self-destruct performed at maximum jump height--higher activation = worse frame data)
- Move cannot be interrupted even if Mini-Lion is hit during the first startup frame
|
|
+K or +6K (during Super)
Lion Force +K or +6K (during Super)
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
61+28
|
?
|
?
|
Overhead
|
--
|
--
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
OTG, Air OK
|
-
|
- 3 Lion Drones appear from the air, their position depending on which button was pressed
- LK = 1/4 screen, HK = 1/2 screen, 6LK = 3/4 screen, 6HK = full screen
- Can be activated while in the air, and if activated on the ground, Mini-Lion will jump before calling drones.
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Wakeup Attacks
Wakeup LK
Wakeup LK LK
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Startup
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Active
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Recovery
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Guard
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Hit Adv
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Block Adv
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8
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?
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?
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Overhead
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KD
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-6
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Damage
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Stun
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KD Timer
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Special Cancel
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Attribute
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Hitstun Type
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?
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-
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-
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-
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Invincible 1-7f, Airborne
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-
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- More useful due to being airborne and invincible throughout startup. A lot of pushback on block.
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Wakeup HK
Wakeup HK HK
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Startup
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Active
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Recovery
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Guard
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Hit Adv
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Block Adv
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14
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?
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?
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Low
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KD
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-3
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Damage
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Stun
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KD Timer
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Special Cancel
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Attribute
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Hitstun Type
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?
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-
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-
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-
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Invincible 1-10f
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-
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- A rare wakeup attack with invincibility that doesn't extend throughout the entire startup
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Auto Combos
Normal Autocombo
Normal Autocombo LP > LP > LP > LP > LP > LP LP > LP > LP > LP > LP > LP
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(LP) > LP
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Startup
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Active
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Recovery
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Guard
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Hit Adv
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Block Adv
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?
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?
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?
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Mid
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-4
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-7
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Damage
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Stun
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KD Timer
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Special Cancel
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Attribute
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Hitstun Type
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?
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-
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-
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-
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--
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-
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(LP > LP) > LP
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Startup
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Active
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Recovery
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Guard
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Hit Adv
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Block Adv
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?
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?
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?
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High
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+5
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+3
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Damage
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Stun
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KD Timer
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Special Cancel
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Attribute
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Hitstun Type
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?
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-
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-
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-
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--
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-
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(LP > LP > LP) > LP
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Startup
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Active
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Recovery
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Guard
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Hit Adv
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Block Adv
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?
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?
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?
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Mid
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+2
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+0
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Damage
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Stun
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KD Timer
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Special Cancel
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Attribute
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Hitstun Type
|
?
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-
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-
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-
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--
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-
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(LP > LP > LP > LP) > LP
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Startup
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Active
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Recovery
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Guard
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Hit Adv
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Block Adv
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?
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?
|
?
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High
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-7
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-10
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Damage
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Stun
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KD Timer
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Special Cancel
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Attribute
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Hitstun Type
|
?
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-
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-
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-
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--
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-
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(LP > LP > LP > LP > LP) > LP
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Startup
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Active
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Recovery
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Guard
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Hit Adv
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Block Adv
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?
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?
|
?
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High
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-12
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-15
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Damage
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Stun
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KD Timer
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Special Cancel
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Attribute
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Hitstun Type
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?
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-
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-
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-
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--
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-
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Special Autocombo
Special Autocombo LK > LK > HK > HP > HP > LP+HP LK > LK > HK > HP > HP > LP+HP
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(LK) > LK
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Startup
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Active
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Recovery
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Guard
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Hit Adv
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Block Adv
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?
|
?
|
?
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Mid
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+3
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+1
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Damage
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Stun
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KD Timer
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Special Cancel
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Attribute
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Hitstun Type
|
?
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-
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-
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-
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--
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-
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- Initial 5LK is a standing low, so LK > LK is a somewhat useful string due to its frame advantage and hitconfirmability
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(LK > LK) > HK
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Startup
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Active
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Recovery
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Guard
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Hit Adv
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Block Adv
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?
|
?
|
?
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Mid
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-3
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-6
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Damage
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Stun
|
KD Timer
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Special Cancel
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Attribute
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Hitstun Type
|
?
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-
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-
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-
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--
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-
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(LK > LK > HK) > HP
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Startup
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Active
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Recovery
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Guard
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Hit Adv
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Block Adv
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?
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?
|
?
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High
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-15
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-19
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Damage
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Stun
|
KD Timer
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Special Cancel
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Attribute
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Hitstun Type
|
?
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-
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-
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-
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--
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-
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(LK > LK > HK > HP) > HP
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Startup
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Active
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Recovery
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Guard
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Hit Adv
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Block Adv
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?
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?
|
?
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Low
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-2
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-5
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Damage
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Stun
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KD Timer
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Special Cancel
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Attribute
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Hitstun Type
|
?
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-
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-
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-
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--
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-
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(LK > LK > HK > HP > HP) > LP+HP
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Startup
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Active
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Recovery
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Guard
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Hit Adv
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Block Adv
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?
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?
|
?
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Mid
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-8
|
-11~-25
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Damage
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Stun
|
KD Timer
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Special Cancel
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Attribute
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Hitstun Type
|
?
|
-
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-
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-
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--Not mashable
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-
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- -24 at worst in corner, -10 at best midscreen
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Combos and Resets
Hitconfirm Combos
Template:ComboHeader-JCFoF
Template:Combo-JCFoF
Template:Combo-JCFoF
Template:Combo-JCFoF
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Throw Combos
Template:ComboHeader-JCFoF
Template:Combo-JCFoF
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Overhead Combos
Template:ComboHeader-JCFoF
Template:Combo-JCFoF
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OTG Options
Template:ComboHeader-JCFoF
Template:Combo-JCFoF
Template:Combo-JCFoF
Template:Combo-JCFoF
Template:Combo-JCFoF
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Miscellaneous Combos
Template:ComboHeader-JCFoF
Template:Combo-JCFoF
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Evil Lion Combos
Template:ComboHeader-JCFoF
Template:Combo-JCFoF
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Matchups
Lau |
Important punishes:
2HK: _
Super: _
Strategy:
_
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Yeung |
Important punishes:
2HK: _
Super: _
Strategy:
_
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Thorsten |
Important punishes:
46LK: _
Super: _
Strategy:
_
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Drunk Jackie |
Important punishes:
Far 5HK: _
236P: _
Strategy:
_
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Dragonball Jackie |
Important punishes:
6HP: _
41236P: _
Super: _
Strategy:
_
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Admiral Jackie |
Important punishes:
2HK: _
41236P: _
Super: _
Strategy:
_
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Sam |
Important punishes:
236LP: _
236HP: _
214K: _
Super: _
Strategy:
_
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Kim-Maree |
Important punishes:
2HK: _
6HK: _
236P: _
Strategy:
_
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M. Lion (Mirror) |
Important punishes:
2HK: _
Strategy:
_
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Colors
Default Colors
Boss Version Colors
Select Boss variant with Start+Button on character select screen
External Links