Jackie Chan in Fists of Fire/Spiritual Kung-Fu Jackie: Difference between revisions
m (minor formatting) |
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Line 72: | Line 72: | ||
|guard=High | |guard=High | ||
|startup=4 | |startup=4 | ||
|active= | |active=3 | ||
|recovery= | |recovery=8 | ||
|advHit=+8 | |advHit=+8 | ||
|advBlock=+6 | |advBlock=+6 | ||
Line 90: | Line 90: | ||
|data= | |data= | ||
{{AttackData-JCFoF | {{AttackData-JCFoF | ||
|damage= 10 | |damage= 10*8*6 | ||
|guard=High | |guard=High | ||
|startup=3 | |startup=3 | ||
|active= | |active=3(3)2(4)2 | ||
|recovery= | |recovery=23 | ||
|advHit=+1 | |advHit=+1 | ||
|advBlock=-2 | |advBlock=-2 | ||
Line 113: | Line 113: | ||
|guard=High | |guard=High | ||
|startup=7 | |startup=7 | ||
|active= | |active=2 | ||
|recovery= | |recovery=23 | ||
|advHit=+1 | |advHit=+1 | ||
|advBlock=-2 | |advBlock=-2 | ||
Line 133: | Line 133: | ||
|guard=High | |guard=High | ||
|startup=4 | |startup=4 | ||
|active= | |active=3 | ||
|recovery= | |recovery=11 | ||
|advHit=+5 | |advHit=+5 | ||
|advBlock=+3 | |advBlock=+3 | ||
Line 153: | Line 153: | ||
|guard=High | |guard=High | ||
|startup=4 | |startup=4 | ||
|active= | |active=3 | ||
|recovery= | |recovery=8 | ||
|advHit=+8 | |advHit=+8 | ||
|advBlock=+6 | |advBlock=+6 | ||
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|guard=High | |guard=High | ||
|startup=7 | |startup=7 | ||
|active= | |active=2 | ||
|recovery= | |recovery=23 | ||
|advHit=+1 | |advHit=+1 | ||
|advBlock=-2 | |advBlock=-2 | ||
Line 190: | Line 190: | ||
|data= | |data= | ||
{{AttackData-JCFoF | {{AttackData-JCFoF | ||
|damage=16 | |damage=16*12 | ||
|guard=Mid | |guard=High / Mid | ||
|startup=14 | |startup=4 (14) | ||
|active= | |active=3(7)3 | ||
|recovery= | |recovery=14 | ||
|advHit=+9 | |advHit=+9 | ||
|advBlock=+6 | |advBlock=+6 | ||
|attribute=-- | |attribute=-- | ||
|description=*- | |description=*1st hit is a good, fast anti-air | ||
*On the ground, 1st hit has so little range it can't hit most characters even if they are standing at the closest far 5HK range | |||
}} | }} | ||
}} | }} | ||
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|guard=Mid | |guard=Mid | ||
|startup=7 | |startup=7 | ||
|active= | |active=2 | ||
|recovery= | |recovery=13 | ||
|advHit=+4 | |advHit=+4 | ||
|advBlock=+2 | |advBlock=+2 | ||
Line 233: | Line 234: | ||
|data= | |data= | ||
{{AttackData-JCFoF | {{AttackData-JCFoF | ||
|damage=12 | |damage=12*8 | ||
|guard=Mid | |guard=Mid | ||
|startup=7 | |startup=7 | ||
|active= | |active=2(5)2 | ||
|recovery= | |recovery=23 | ||
|advHit=+1 | |advHit=+1 | ||
|advBlock=-2 | |advBlock=-2 | ||
|attribute=Special Cancel (1st hit) | |attribute=Special Cancel (1st hit) | ||
|description=*2 hits | |description=*2 hits | ||
*1st hit has a decent anti-air hitbox, but very few active frames compared to most AA normals | |||
}} | }} | ||
}} | }} | ||
Line 256: | Line 258: | ||
|guard=Low | |guard=Low | ||
|startup=4 | |startup=4 | ||
|active= | |active=3 | ||
|recovery= | |recovery=8 | ||
|advHit=+8 | |advHit=+8 | ||
|advBlock=+6 | |advBlock=+6 | ||
Line 276: | Line 278: | ||
|guard=Low | |guard=Low | ||
|startup=7 | |startup=7 | ||
|active= | |active=2 | ||
|recovery= | |recovery=17 | ||
|advHit=+7 | |advHit=+7 | ||
|advBlock=+4 | |advBlock=+4 | ||
|attribute=OTG | |attribute=OTG | ||
|description=* | |description=*Very unusual 2HK with frame advantage; can be linked from, but has a lot of pushback | ||
*Since most people will instinctively try to punish a blocked 2HK, it can be used as an effective frame trap | |||
}} | }} | ||
}} | }} | ||
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|guard=Overhead | |guard=Overhead | ||
|startup=6 | |startup=6 | ||
|active= | |active=9 | ||
|recovery=-- | |recovery=-- | ||
|advHit=-- | |advHit=-- | ||
Line 319: | Line 322: | ||
|guard=Overhead | |guard=Overhead | ||
|startup=6 | |startup=6 | ||
|active= | |active=6 | ||
|recovery=-- | |recovery=-- | ||
|advHit=-- | |advHit=-- | ||
Line 336: | Line 339: | ||
|data= | |data= | ||
{{AttackData-JCFoF | {{AttackData-JCFoF | ||
|damage= | |damage=10 | ||
|guard=Overhead | |guard=Overhead | ||
|startup=6 | |startup=6 | ||
|active= | |active=9 | ||
|recovery=-- | |recovery=-- | ||
|advHit=-- | |advHit=-- | ||
Line 356: | Line 359: | ||
|data= | |data= | ||
{{AttackData-JCFoF | {{AttackData-JCFoF | ||
|damage= | |damage=10 | ||
|guard=Overhead | |guard=Overhead | ||
|startup=6 | |startup=6 | ||
|active= | |active=9 | ||
|recovery=-- | |recovery=-- | ||
|advHit=-- | |advHit=-- | ||
Line 379: | Line 382: | ||
|guard=Overhead | |guard=Overhead | ||
|startup=6 | |startup=6 | ||
|active= | |active=6 | ||
|recovery=-- | |recovery=-- | ||
|advHit=-- | |advHit=-- | ||
Line 396: | Line 399: | ||
|data= | |data= | ||
{{AttackData-JCFoF | {{AttackData-JCFoF | ||
|damage= | |damage=16*16 | ||
|guard=Overhead | |guard=Overhead | ||
|startup=6 | |startup=6 | ||
|active= | |active=3*7 | ||
|recovery=-- | |recovery=-- | ||
|advHit=-- | |advHit=-- |
Revision as of 16:30, 11 May 2021
To be completed soon.
Also known as "Dragonball Jackie" or "Five Animal Fists Jackie"
Gameplay
Dragonball Jackie has a very unorthodox moveset, with a relatively spammable QCF+K as the main highlight.
Strengths | Weaknesses |
---|---|
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Character Stats
Normals
Standing Normals 5LP
Stand LP
5LP |
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Close 5HP
Close Stand HP
Close 5HP |
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Far 5HP
Far Stand HP
Far 5HP |
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Close 5LK
Close Stand LK
Close 5LK |
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Far 5LK
Far Stand LK
Far 5LK |
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Close 5HK
Close Stand HK
Close 5HK |
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Far 5HK
Far Stand HK
Far 5HK |
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Crouching Normals 2LP
Crouch LP
2LP |
---|
2HP
Crouch HP
2HP |
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2LK
Crouch LK
2LK |
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2HK
Crouch HK
2HK |
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Air Normals 8LP
Jump LP
8LP |
---|
8HP
Jump HP
8HP |
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9LK
Diagonal Jump LK
9LK |
---|
8LK
Neutral Jump LK
8LK |
---|
9HK
Diagonal Jump HK
9HK |
---|
8HK
Neutral Jump HK
8HK |
---|
Command Normals/Throws
6LK/4LK
Forward LK / Back LK
6LK / 4LK |
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6HP
Forward HP
6HP |
---|
6HK
Universal Overhead
6HK |
---|
HP Throw
HP Throw
close 6LK/4LK |
---|
Special Moves
41236P
Dragonball / tiger fist
41236P |
---|
236K
Crush Kick
236K |
---|
63214K
Frantic Kick
63214K |
---|
Super
41236LP+HP
5 Animal Fist Flurry
41236LP+HP |
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Wakeup Attacks
Wakeup LK
Wakeup LK
LK |
---|
Wakeup HK
Wakeup HK
HK |
---|
Auto Combos
Normal Autocombo
Normal Autocombo LP > LP > LP > LP LP > LP > LP > LP
|
---|
Special Autocombo
Special Autocombo LP > HP > HP > HK > HK > LK+HK LP > HP > HP > HK > HK > LK+HK
|
---|
Combos and Resets
Hitconfirm Combos
Template:ComboHeader-JCFoF Template:Combo-JCFoF
|}
Throw Combos
Template:ComboHeader-JCFoF Template:Combo-JCFoF
|}
Overhead Combos
Template:ComboHeader-JCFoF Template:Combo-JCFoF
|}
OTG Options
Template:ComboHeader-JCFoF Template:Combo-JCFoF
|}
Miscellaneous Combos
Template:ComboHeader-JCFoF Template:Combo-JCFoF
|}
Hyper Dragonball Jackie Combos
Template:ComboHeader-JCFoF Template:Combo-JCFoF |}
Matchups
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Important punishes: Strategy: Being careful with raw crush kicks because of lau dp |
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Important punishes: Strategy: |
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Important punishes: Strategy: |
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Important punishes: Strategy: |
(Mirror) ![]() |
Important punishes: Strategy: |
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Important punishes: Strategy: |
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Important punishes: Strategy: |
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Important punishes: Strategy: |
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Important punishes: Strategy: Baiting out long lion bombs so you can dash up grab or tiger fist |
Colors
Default Colors
Boss Version Colors
Select Boss variant with Start+Button on character select screen
External Links
- Fists of Fire Bible--Spiritual Kung-Fu Jackie by RCF -- (View -> disable Print Layout for best experience)
- Spiritual Kung-Fu Jackie Frame Data Spreadsheet by Spabobin -- for more visually condensed info