|
|
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| <!-----------------------------------------------------------------------------Section Divider-----------------------------------------------------------------------------> | | <!-----------------------------------------------------------------------------Section Divider-----------------------------------------------------------------------------> |
|
| |
|
| ==Matchups== | | ==Strategy & Matchups== |
| | (click to expand) |
| | <!--NOTE: "Important Punishes" refers to situations like punishing your opponent's -4 move with a 4f reversal, ranged punishes on moves with lots of pushback, or punishing a low-recovery airborne move (Thorsten 28K) with a juggle combo. Moves that are super unsafe with obvious punishes (like Drunk Jackie's super) don't need to be listed. Punishes are listed for the OPPONENT'S attacks; punishes for THIS character's moves should be listed on the other character pages--> |
| | |
| | |
| | <div class="mw-collapsible mw-collapsed"> |
| | <div class="mw-collapsible-toggle" style="float: none;"><center><font size="4"><b>General Strategy</b></font></center></div> |
| | <div class="mw-collapsible-content"> |
| | |
| | Strategy goes here |
|
| |
|
| <!--NOTE: "Important Punishes" refers to situations like punishing your opponent's -4 move with a 4f reversal, ranged punishes on moves with lots of pushback, or punishing a low-recovery airborne move (Thorsten 28K) with a juggle combo. Moves that are super unsafe with obvious punishes (like Drunk Jackie's super) don't need to be listed. Punishes are listed for the OPPONENT'S attacks; punishes for THIS character's moves should be listed on the other character pages--> | | </div> |
| | </div> |
| | <!--------------------------------Mini-Divider-----------------------------------------> |
| | |
| | <div class="mw-collapsible mw-collapsed"> |
| | <div class="mw-collapsible-toggle" style="float: none;"><center><font size="4"><b>Lau Matchup</b></font></center></div> |
| | <div class="mw-collapsible-content"> |
|
| |
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| {| class="wikitable" | | {| class="wikitable" |
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| |
|
| |} | | |} |
| | |
| | </div> |
| | </div> |
| | <!--------------------------------Mini-Divider-----------------------------------------> |
| | |
| | <div class="mw-collapsible mw-collapsed"> |
| | <div class="mw-collapsible-toggle" style="float: none;"><center><font size="4"><b>Yeung Matchup</b></font></center></div> |
| | <div class="mw-collapsible-content"> |
|
| |
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| {| class="wikitable" | | {| class="wikitable" |
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| |
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| |} | | |} |
| | |
| | </div> |
| | </div> |
| | <!--------------------------------Mini-Divider-----------------------------------------> |
| | |
| | <div class="mw-collapsible mw-collapsed"> |
| | <div class="mw-collapsible-toggle" style="float: none;"><center><font size="4"><b>Thorsten Matchup</b></font></center></div> |
| | <div class="mw-collapsible-content"> |
|
| |
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| {| class="wikitable" | | {| class="wikitable" |
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| |
|
| |} | | |} |
| | |
| | </div> |
| | </div> |
| | <!--------------------------------Mini-Divider-----------------------------------------> |
| | |
| | <div class="mw-collapsible mw-collapsed"> |
| | <div class="mw-collapsible-toggle" style="float: none;"><center><font size="4"><b>Drunk Jackie Matchup</b></font></center></div> |
| | <div class="mw-collapsible-content"> |
|
| |
|
| {| class="wikitable" | | {| class="wikitable" |
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| |
|
| |} | | |} |
| | |
| | </div> |
| | </div> |
| | <!--------------------------------Mini-Divider-----------------------------------------> |
| | |
| | <div class="mw-collapsible mw-collapsed"> |
| | <div class="mw-collapsible-toggle" style="float: none;"><center><font size="4"><b>Dragonball Jackie Matchup</b></font></center></div> |
| | <div class="mw-collapsible-content"> |
|
| |
|
| {| class="wikitable" | | {| class="wikitable" |
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| |
|
| |} | | |} |
| | |
| | </div> |
| | </div> |
| | <!--------------------------------Mini-Divider-----------------------------------------> |
| | |
| | <div class="mw-collapsible mw-collapsed"> |
| | <div class="mw-collapsible-toggle" style="float: none;"><center><font size="4"><b>Admiral Jackie Matchup</b></font></center></div> |
| | <div class="mw-collapsible-content"> |
|
| |
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| {| class="wikitable" | | {| class="wikitable" |
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| |
|
| |} | | |} |
| | |
| | </div> |
| | </div> |
| | <!--------------------------------Mini-Divider-----------------------------------------> |
| | |
| | <div class="mw-collapsible mw-collapsed"> |
| | <div class="mw-collapsible-toggle" style="float: none;"><center><font size="4"><b>Sam Matchup</b></font></center></div> |
| | <div class="mw-collapsible-content"> |
|
| |
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| {| class="wikitable" | | {| class="wikitable" |
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| |} | | |} |
| | |
| | </div> |
| | </div> |
| | <!--------------------------------Mini-Divider-----------------------------------------> |
| | |
| | <div class="mw-collapsible mw-collapsed"> |
| | <div class="mw-collapsible-toggle" style="float: none;"><center><font size="4"><b>Kim-Maree Matchup</b></font></center></div> |
| | <div class="mw-collapsible-content"> |
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| |
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| |} | | |} |
| | |
| | </div> |
| | </div> |
| | <!--------------------------------Mini-Divider-----------------------------------------> |
| | |
| | <div class="mw-collapsible mw-collapsed"> |
| | <div class="mw-collapsible-toggle" style="float: none;"><center><font size="4"><b>Mysterious Lion Matchup (Mirror)</b></font></center></div> |
| | <div class="mw-collapsible-content"> |
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| |
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| |} | | |} |
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| |
|
| | </div> |
| | </div> |
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| |
|
| <!-----------------------------------------------------------------------------Section Divider-----------------------------------------------------------------------------> | | <!-----------------------------------------------------------------------------Section Divider-----------------------------------------------------------------------------> |
Mysterious Lion (or M. Lion for short) is an original character to Kung Fu Master and Fists of Fire. Played by Sam Wong in disguise, Lion fights with magic by summoning bombs, teleporting, flying across the screen, and using a shrinking transformation. He doesn't speak, opting instead to communicate through dance and strange squeaking noises.
Gameplay
M. Lion uses a hit-and-run playstyle with his bombs that can either travel a short distance or fullscreen before exploding. Bombs allow for powerful combos on hit and strong pressure on block, in addition to chip damage. His slide is a very fast low attack that is difficult to punish if spaced well, which forces the opponent to either stay at midrange or spend a lot of time crouch blocking. His goal is to frustrate the opponent into overextending as they attempt to make their way in.
Strengths |
Weaknesses
|
- Best punish in the game with Psycho Crusher (3f startup)
- Strong normals
- Very strong chip game with his bombs
- Ultra Heavy weight makes many juggles impossible against him
|
- Awkward combos and execution
- Mediocre throw and overhead
- Overall slow movement speed
- Weak super
|
Character Stats
232
7f+52f (Fast)
Ultra Heavy
Very High
7f
40%
Very Slow
?
?
Very Slow
19f (all invincible)
?
32f
59f
53f
Normals
Frame Data Info (click to expand)
Put info on reading the frame data here
Standing Normals
5LP
Stand LP 5LP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
6
|
?
|
?
|
Mid
|
+6
|
+4
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
Special Cancel
|
-
|
- Start of Normal Autocombo (LP>LP>LP>LP>LP>LP)
|
|
Close 5HP
Close Stand HP Close 5HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
7
|
?
|
?
|
High
|
-14
|
-17
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
Special Cancel
|
-
|
|
|
Far 5HP
Far Stand HP Far 5HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
11
|
?
|
?
|
High
|
-9
|
-12
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
-
|
-
|
|
|
5LK
Stand LK 5LK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
6
|
?
|
?
|
Low
|
+6
|
+4
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
Special Cancel
|
-
|
- Start of Special Autocombo (LK>LK>HK>HP>HP>LP+HP)
- Not a proximity normal like most 5LKs
|
|
Close 5HK
Close Stand HK Close 5HK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
6
|
?
|
?
|
High
|
-10
|
-13
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
-
|
-
|
|
|
Far 5HK
Far Stand HK Far 5HK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
7
|
?
|
?
|
Mid
|
-10
|
-13
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
-
|
-
|
|
|
Crouching Normals
2LP
Crouch LP 2LP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
4
|
?
|
?
|
Mid
|
+7
|
+5
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
Special Cancel
|
-
|
|
|
2HP
Crouch HP 2HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
9
|
?
|
?
|
Mid
|
-10 (-12)
|
-13 (-15)
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
Special Cancel (1st hit)
|
-
|
- 2 hits
- (refers to crouching hit/block data)
|
|
2LK
Crouch LK 2LK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
4
|
?
|
?
|
Low
|
+6
|
+4
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
Special Cancel
|
-
|
|
|
2HK
Crouch HK 2HK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
6
|
?
|
?
|
Low
|
-8 to +4
|
-11 to +1
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
No-Cancel
|
-
|
- Great poke that is safe when well-spaced
|
|
Air Normals
8LP
Jump LP 8LP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
6
|
?
|
--
|
Overhead
|
--
|
--
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
Crossup
|
-
|
- Instant overhead if used within the first 2 airborne frames
|
|
8HP
Jump HP 8HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
6
|
?
|
--
|
Overhead
|
--
|
--
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
Spike, Squish
|
-
|
- Instant overhead if used within the first 3 airborne frames
- When used as an instant overhead, can also chain into 8HK for high damage (but risky) round ender
|
|
8LK
Jump LK 8LK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
6
|
?
|
--
|
Overhead
|
--
|
--
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
Crossup (small hitbox)
|
-
|
|
|
8HK
Jump HK 8HK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
6
|
?
|
--
|
Overhead
|
--
|
--
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
Crossup, Spike, Squish
|
-
|
- Instant overhead if used within the first 7 airborne frames
|
|
Command Normals/Throws
6HP
Forward HP 6HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
11
|
?
|
?
|
High
|
-12
|
-15
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
-
|
-
|
- Decent poke from long range to stop dashes, but frame disadvantage allows opponent to gain ground afterward
|
|
6HK
Universal Overhead 6HK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
15 (24)
|
?
|
?
|
High / Overhead
|
+8
|
+5
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
-
|
-
|
- 2 hits (only 2nd hit is an overhead)
- (refers to startup vs crouchers)
|
|
HP Throw
HP Throw close 6HP/4HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
1
|
--
|
--
|
Throw
|
KD
|
--
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
-
|
-
|
|
|
HP Crouch Throw
HP Crouch Throw close 3HP/1HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
1
|
--
|
--
|
Throw
|
KD
|
--
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
Mashable
|
-
|
|
|
Special Moves
236P
Lion Bomb 236P
|
LP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
34
|
?
|
30*
|
Mid
|
+35
|
+20
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
OTG, destroys projectiles
|
-
|
- recovery measured starting from the beginning of explosion's active frames
|
HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
66
|
?
|
0*
|
Mid
|
~+81
|
~+80
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
OTG, destroy projectiles
|
-
|
- M. Lion recovers before the bomb detonates, so recovery is not measured separately from startup
|
|
646P
Lion Crusher 646P
|
LP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
3
|
?
|
?
|
Mid
|
-7 / -9 / KD
|
-10 / -12 / -8
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
Mashable
|
-
|
- Hit/Block Data refers to unmashed / partial mash / full mash versions respectively
- The mashed version of LP Lion Crusher is M. Lion's primary combo ender as it leads to juggles afterward
- Execution Tip: in combos, input like a 360 motion starting with forward to consistently get the cancel on time
|
HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
3
|
?
|
?
|
Mid
|
-38 / -40 (KD possible)
|
-41 / -39
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
Mashable
|
-
|
- Hit/Block Data refers to unmashed / mashed versions respectively
- HP version can only knock down if started from farther ranges
- HP version from far ranges has better frame advantage (around -13 on block at best), but recovers closer to opponent
|
|
63214P or 63214K
Teleport 63214P or 63214K
|
LP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
19
|
?
|
7
|
--
|
--
|
--
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
--
|
-
|
-
|
-
|
Invincible from 1f until recovery
|
-
|
- Remains on same side, recovers near opponent
|
HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
19
|
?
|
7
|
--
|
--
|
--
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
--
|
-
|
-
|
-
|
Invincible from 1f until recovery
|
-
|
- Remains on same side, recovers far from opponent
|
LK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
19
|
?
|
7
|
--
|
--
|
--
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
--
|
-
|
-
|
-
|
Invincible from 1f until recovery
|
-
|
- Side switches, recovers near opponent
|
HK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
19
|
?
|
7
|
--
|
--
|
--
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
--
|
-
|
-
|
-
|
Invincible from 1f until recovery
|
-
|
- Side switches, recovers far from opponent
|
|
Super
646LP+HP
Mini-Lion Transformation 646LP+HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
14+37
|
8.88 seconds (6.58 in-game)
|
19
|
--
|
--
|
--
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
--
|
-
|
-
|
-
|
Invincible 1-37f
|
-
|
- 20f super flash
- Turns into a mini-lion; gains new moves but can no longer dash, use normals, throw, or be thrown
- Super ends if Lion is stunned or knocked down
|
|
+P (during Super)
Self-Destruct +P (during Super)
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
9
|
?
|
?
|
Mid
|
-12 (-23)
|
-11 (-22)
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
OTG, Air OK
|
-
|
- (refers to self-destruct performed at maximum jump height--higher activation = worse frame data)
- Move cannot be interrupted even if Mini-Lion is hit during the first startup frame
|
|
+K or +6K (during Super)
Lion Force +K or +6K (during Super)
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
61+28
|
?
|
?
|
Overhead
|
--
|
--
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
OTG, Air OK
|
-
|
- 3 Lion Drones appear from the air, their position depending on which button was pressed
- LK = 1/4 screen, HK = 1/2 screen, 6LK = 3/4 screen, 6HK = full screen
- Can be activated while in the air, and if activated on the ground, Mini-Lion will jump before calling drones.
|
|
Wakeup Attacks
Wakeup LK
Wakeup LK LK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
8
|
?
|
?
|
Overhead
|
KD
|
-6
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
Invincible 1-7f, Airborne
|
-
|
- More useful due to being airborne and invincible throughout startup. A lot of pushback on block.
|
|
Wakeup HK
Wakeup HK HK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
14
|
?
|
?
|
Low
|
KD
|
-3
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
Invincible 1-10f
|
-
|
- A rare wakeup attack with invincibility that doesn't extend throughout the entire startup
|
|
Auto Combos
Normal Autocombo - LP > LP > LP > LP > LP > LP
|
(LP) > LP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
?
|
?
|
?
|
Mid
|
-4
|
-7
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
8
|
-
|
-
|
-
|
-
|
-
|
- Same animation as Far 5HK
|
(LP > LP) > LP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
?
|
?
|
?
|
High
|
+5
|
+3
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
8
|
-
|
-
|
-
|
-
|
-
|
- Doesn't combo
- Same animation as 2HP (only one hit) while sliding forward
|
(LP > LP > LP) > LP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
?
|
?
|
?
|
Mid
|
+2
|
+0
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
8
|
-
|
-
|
-
|
-
|
-
|
|
(LP > LP > LP > LP) > LP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
?
|
?
|
?
|
High
|
-7
|
-10
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
8
|
-
|
-
|
-
|
-
|
-
|
- Same animation as Far 5HP
|
(LP > LP > LP > LP > LP) > LP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
?
|
?
|
?
|
High
|
-12
|
-15
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
12
|
-
|
-
|
-
|
-
|
-
|
- Same animation as 6HP cape attack
|
|
Special Autocombo - LK > LK > HK > HP > HP > LP+HP
|
(LK) > LK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
?
|
?
|
?
|
Mid
|
+3
|
+1
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
8
|
-
|
-
|
-
|
-
|
-
|
- Animation is similar to 2LK, but performed while standing
- Initial 5LK is a standing low, so LK > LK is a somewhat useful string due to its frame advantage and hitconfirmability
|
(LK > LK) > HK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
?
|
?
|
?
|
Mid
|
-3
|
-6
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
10
|
-
|
-
|
-
|
-
|
-
|
- Same animation as Far 5HK
|
(LK > LK > HK) > HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
?
|
?
|
?
|
High
|
-15
|
-19
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
10
|
-
|
-
|
-
|
-
|
-
|
- Same animation as 6HP cape attack, but rotating in the opposite direction
|
(LK > LK > HK > HP) > HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
?
|
?
|
?
|
Low
|
-2
|
-5
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
10
|
-
|
-
|
-
|
-
|
-
|
- Similar animation to 6HP cape attack, but performed while crouching
|
(LK > LK > HK > HP > HP) > LP+HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
?
|
?
|
?
|
Mid
|
-8
|
-11~-25
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
6x5
|
-
|
-
|
-
|
-
|
-
|
- Same animation as 646P (Lion Crusher) but cannot be mashed to change its properties
- -24 at worst in corner, -10 at best midscreen
|
|
Combos and Resets
Hitconfirm Combos
Template:ComboHeader-JCFoF
Template:Combo-JCFoF
Template:Combo-JCFoF
Template:Combo-JCFoF
|}
Throw Combos
Template:ComboHeader-JCFoF
Template:Combo-JCFoF
|}
Overhead Combos
Template:ComboHeader-JCFoF
Template:Combo-JCFoF
|}
OTG Options
Template:ComboHeader-JCFoF
Template:Combo-JCFoF
Template:Combo-JCFoF
Template:Combo-JCFoF
Template:Combo-JCFoF
|}
Miscellaneous Combos
Template:ComboHeader-JCFoF
Template:Combo-JCFoF
|}
Evil Lion Combos
Template:ComboHeader-JCFoF
Template:Combo-JCFoF
|}
Strategy & Matchups
(click to expand)
Lau Matchup
Lau |
Important punishes:
2HK: _
Super: _
Strategy:
_
|
Yeung Matchup
Yeung |
Important punishes:
2HK: _
Super: _
Strategy:
_
|
Thorsten Matchup
Thorsten |
Important punishes:
46LK: _
Super: _
Strategy:
_
|
Drunk Jackie Matchup
Drunk Jackie |
Important punishes:
Far 5HK: _
236P: _
Strategy:
_
|
Dragonball Jackie Matchup
Dragonball Jackie |
Important punishes:
6HP: _
41236P: _
Super: _
Strategy:
_
|
Admiral Jackie Matchup
Admiral Jackie |
Important punishes:
2HK: _
41236P: _
Super: _
Strategy:
_
|
Sam Matchup
Sam |
Important punishes:
236LP: _
236HP: _
214K: _
Super: _
Strategy:
_
|
Kim-Maree Matchup
Kim-Maree |
Important punishes:
2HK: _
6HK: _
236P: _
Strategy:
_
|
Mysterious Lion Matchup (Mirror)
M. Lion (Mirror) |
Important punishes:
2HK: _
Strategy:
_
|
Colors
Default Colors
Boss Version Colors
Select Boss variant with Start+Button on character select screen
External Links