Fighting Vipers 2/Bahn/Normal Attacks: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
mNo edit summary
No edit summary
 
Line 14: Line 14:
[[{{#titleparts:{{SUBJECTPAGENAME}}|2}}/Tech Counters|Tech Counters]] •
[[{{#titleparts:{{SUBJECTPAGENAME}}|2}}/Tech Counters|Tech Counters]] •
[[{{#titleparts:{{SUBJECTPAGENAME}}|2}}/Combos|Combos]] •
[[{{#titleparts:{{SUBJECTPAGENAME}}|2}}/Combos|Combos]] •
[[{{#titleparts:{{SUBJECTPAGENAME}}|2}}/Super K.O.|Super K.O.]]
[[{{#titleparts:{{SUBJECTPAGENAME}}|2}}/Super K.O.|Super K.O.]]
[[{{#titleparts:{{SUBJECTPAGENAME}}|2}}/Taunt|Taunt]]
[[{{#titleparts:{{SUBJECTPAGENAME}}|2}}/Taunt|Taunt]]
|}<noinclude>
|}<noinclude>
Line 28: Line 28:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=9
  |Height= High
  |Height=High
  |Startup= 9
  |Startup=9
  |Recovery=
  |Recovery=
  |Total= 21
  |Total=21
  |Hit Adv= +6
  |Hit Adv=+6
  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
Line 49: Line 49:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage= 20
  |Damage=15
  |Height= Mid
  |Height=Mid
  |Startup= 11
  |Startup= 11
  |Recovery=
  |Recovery=
Line 70: Line 70:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage= 40
  |Damage=30~45
  |Height= High
  |Height=High
  |Startup= 13
  |Startup= 13
  |Recovery=
  |Recovery=
Line 91: Line 91:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=24(26 for landing damage)
  |Damage=18~22
  |Height= Mid
  |Height=Mid
  |Startup= 12
  |Startup= 12
  |Recovery=
  |Recovery=
Line 112: Line 112:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=20~25
  |Height=Mid
  |Height=Mid
  |Startup=9
  |Startup=9
Line 133: Line 133:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=15
  |Height=Mid
  |Height=Mid
  |Startup=15
  |Startup=15
Line 154: Line 154:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=8
  |Height= Low
  |Height=Low
  |Startup=11
  |Startup=11
  |Recovery=
  |Recovery=
Line 175: Line 175:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=18~22
  |Height=Low
  |Height=Low
  |Startup=21
  |Startup=21
  |Recovery=
  |Recovery=
  |Total=55
  |Total=55
  |Hit Adv=Hard Knockdown
  |Hit Adv=Soft Knockdown
  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
Line 196: Line 196:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=25
  |Damage=19~23
  |Height=Low
  |Height=Low
  |Startup=16
  |Startup=16
  |Recovery=
  |Recovery=
  |Total=39
  |Total=39
  |Hit Adv=Hard Knockdown
  |Hit Adv=Soft Knockdown
  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
Line 217: Line 217:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=21~31
  |Height=Mid
  |Height=Mid
  |Startup=29
  |Startup=29
Line 238: Line 238:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=25
  |Damage=19
  |Height=Mid
  |Height=Mid
  |Startup=8
  |Startup=8
Line 259: Line 259:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=19, 15
  |Height=
  |Height=Mid, Mid
  |Startup=
  |Startup=
  |Recovery=
  |Recovery=
Line 267: Line 267:
  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
  |Additional Properties= Natural Combo,  
  |Additional Properties= Natural Combo, Soft Knockdown
  |description=  
  |description=One of Bahn's main "strings." VERY good distance. Might be a decent combo finisher if timed right.
  }}
  }}
}}
}}
Line 281: Line 281:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=19, 19
  |Height=
  |Height=Mid, Mid
  |Startup=
  |Startup=
  |Recovery=
  |Recovery=
Line 289: Line 289:
  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
  |Additional Properties=
  |Additional Properties=Soft Knockdown, Guard Crush, Armor Breaker
  |description=  
  |description=Distance isn't as good as Hiji Combo but its a simple tradeoff for higher damage and AB properties.
  }}
  }}
}}
}}
Line 302: Line 302:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=23~34
  |Height=
  |Height=Mid
  |Startup=
  |Startup=
  |Recovery=
  |Recovery=
Line 310: Line 310:
  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
  |Additional Properties=
  |Additional Properties=Evasive, Knockblow
  |description=  
  |description= One of his trickiest moves. Nigh unfair. Just like '''Tearful Warrior of Justice''', its best used against someone who likes to mash strings a lot. Anyone who likes to be aggressive. It even works against 2P spam
  }}
  }}
}}
}}
Line 323: Line 323:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=21~26
  |Height=
  |Height=Mid
  |Startup=
  |Startup=
  |Recovery=
  |Recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=Launcher
  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
  |Additional Properties=
  |Additional Properties=Guard Crush
  |description=  
  |description=An outright DP. One of his faster mids.
  }}
  }}
}}
}}
Line 345: Line 345:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=21, 18~22
  |Height=
  |Height=Mid, Mid
  |Startup=
  |Startup=
  |Recovery=
  |Recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=Launcher
  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
  |Additional Properties=
  |Additional Properties=Guard Crush
  |description=  
  |description=Can be used as a juggle filler. Combine with wall juggles for fun times!
  }}
  }}
}}
}}
Line 366: Line 366:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=17
  |Height=
  |Height=Mid
  |Startup=
  |Startup=
  |Recovery=
  |Recovery=
Line 374: Line 374:
  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
  |Additional Properties=
  |Additional Properties=G&A, Low Guard Crush
  |description=  
  |description=Other than damage, this move doesn't do much on its own. Pretty much meant for its followups to be used.
  }}
  }}
}}
}}
Line 387: Line 387:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=17, 18~22
  |Height=
  |Height=Mid, Mid
  |Startup=
  |Startup=
  |Recovery=
  |Recovery=
Line 395: Line 395:
  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
  |Additional Properties=
  |Additional Properties=Armor Break, Low Guard Crush
  |description=  
  |description=  
  }}
  }}
Line 409: Line 409:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=35
  |Height=
  |Height=Mid, High
  |Startup=
  |Startup=
  |Recovery=
  |Recovery=
Line 427: Line 427:
|subtitle=[[File:FV2_Punch.png]]'''+'''[[File:FV2_Kick.png]]
|subtitle=[[File:FV2_Punch.png]]'''+'''[[File:FV2_Kick.png]]
|caption=
|caption=
|name=Super Buddha
|name=Super Hook
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=28
  |Height=
  |Height=Mid
  |Startup=
  |Startup=
  |Recovery=
  |Recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=Stagger
  |Counterhit=
  |Counterhit=
  |Additional Properties=
  |Additional Properties=Hard Knockdown, Guard Crush, Armor Break, G cancellable
  |description=  
  |description=
  }}
  }}
}}
}}
Line 472: Line 472:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=19~22
  |Height=
  |Height=Low
  |Startup=
  |Startup=
  |Recovery=
  |Recovery=
Line 480: Line 480:
  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
  |Additional Properties=
  |Additional Properties=Soft Knockdown
  |description=  
  |description=  
  }}
  }}
Line 493: Line 493:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=20~30
  |Height=
  |Height=Mid
  |Startup=
  |Startup=
  |Recovery=
  |Recovery=
Line 501: Line 501:
  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
  |Additional Properties=
  |Additional Properties=Knockblow, Soft Knockdown
  |description=  
  |description=  
  }}
  }}
Line 514: Line 514:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=23~28
  |Height=
  |Height=Mid
  |Startup=
  |Startup=
  |Recovery=
  |Recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=Crumple
  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
  |Additional Properties=
  |Additional Properties=
  |description=  
  |description=One of his main crumple moves.
  }}
  }}
}}
}}
Line 535: Line 535:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=24~30
  |Height=
  |Height=Mid
  |Startup=
  |Startup=
  |Recovery=
  |Recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=Launcher
  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
  |Additional Properties=
  |Additional Properties=Evasive against Highs, Guard Crush(including G&As)
  |description=  
  |description=
  }}
  }}
}}
}}
Line 556: Line 556:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=17
  |Height=
  |Height=Mid, Mid
  |Startup=
  |Startup=
  |Recovery=
  |Recovery=
Line 564: Line 564:
  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
  |Additional Properties=
  |Additional Properties=Bounces on air hit
  |description=  
  |description=A good move to use after a crumple or stagger.
  }}
  }}
}}
}}
Line 577: Line 577:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=17, 12~15
  |Height=
  |Height=Mid, Mid
  |Startup=
  |Startup=
  |Recovery=
  |Recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=Launcher
  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
  |Additional Properties=
  |Additional Properties=
  |description=  
  |description=Great for low combos.
  }}
  }}
}}
}}
===== <span class="invisible-header"> Foolish Ronin Elbow</span> =====
===== <span class="invisible-header">Foolish Ronin Elbow</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 598: Line 598:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=11
  |Height=
  |Height=Mid
  |Startup=
  |Startup=
  |Recovery=
  |Recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=Stagger
  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
Line 610: Line 610:
  }}
  }}
}}
}}
===== <span class="invisible-header"> Back Elbow Gamble Straight </span> =====
===== <span class="invisible-header"> Gambling Straight </span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 616: Line 616:
|subtitle=[[File:1.png]][[File:FV2_Punch.png]]'''+'''[[File:FV2_Kick.png]] [[File:FV2_Punch.png]]
|subtitle=[[File:1.png]][[File:FV2_Punch.png]]'''+'''[[File:FV2_Kick.png]] [[File:FV2_Punch.png]]
|caption=
|caption=
|name=Back Elbow Gamble Straight
|name=Gambling Straight
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=11, 19
  |Height=
  |Height=Mid, Mid
  |Startup=
  |Startup=
  |Recovery=
  |Recovery=
Line 627: Line 627:
  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
  |Additional Properties=
  |Additional Properties=Knockblow
  |description=  
  |description=  
  }}
  }}
Line 640: Line 640:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=22
  |Height=
  |Height=High
  |Startup=
  |Startup=
  |Recovery=
  |Recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=Crumple
  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
Line 661: Line 661:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=24~36
  |Height=
  |Height=Mid
  |Startup=
  |Startup=
  |Recovery=
  |Recovery=
Line 669: Line 669:
  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
  |Additional Properties=
  |Additional Properties=Knockblow, Soft Knockdown, Low Guard Crush, Armor Breaker
  |description=  
  |description= Best to use as a combo finisher.
  }}
  }}
}}
}}
Line 682: Line 682:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=29~43
  |Height=
  |Height=Mid
  |Startup=
  |Startup=
  |Recovery=
  |Recovery=
Line 690: Line 690:
  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
  |Additional Properties=
  |Additional Properties=Knockblow, Soft Knockdown, Complete Guard Crush, Armor Breaker. Indicated by a different voiceclip.
  |description=  
  |description=The use of the regular version apply here. Pretty much a better reward. This version can also be used in '''Hiji Combo''' when you input [[File:4.png]][[File:6.png]][[File:6.png]] instead of [[File:4.png]][[File:6.png]].
Also, if you finish a round with it, the kanji 男 will appear. Translated this means "Man." At the last round with low enough health, press and hold [[File:FV2_Punch.png]]'''+'''[[File:FV2_Kick.png]]'''+'''[[File:FV2_Guard.png]] after finishing the round with it for a secret win animation.
  }}
  }}
}}
}}
Line 703: Line 704:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=23~28
  |Height=
  |Height=High
  |Startup=
  |Startup=
  |Recovery=
  |Recovery=
Line 711: Line 712:
  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
  |Additional Properties=
  |Additional Properties=Soft Knockdown, Guard cancellable
  |description=  
  |description=  
  }}
  }}
Line 724: Line 725:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=23
  |Height=
  |Height=Mid
  |Startup=
  |Startup=
  |Recovery=
  |Recovery=
Line 732: Line 733:
  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
  |Additional Properties=
  |Additional Properties=Knockblow, Hard Knockdown, Guard cancellable
  |description=  
  |description= The only generic middle kick that does a hard knockdown.
  }}
  }}
}}
}}
Line 745: Line 746:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=12
  |Height=
  |Height=Low
  |Startup=
  |Startup=
  |Recovery=
  |Recovery=
Line 753: Line 754:
  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
  |Additional Properties=
  |Additional Properties=Guard cancellable
  |description=  
  |description=  
  }}
  }}
Line 766: Line 767:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=24~30
  |Height=
  |Height=High
  |Startup=
  |Startup=
  |Recovery=
  |Recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=Launcher
  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
  |Additional Properties=
  |Additional Properties=Guard Cancellable
  |description=  
  |description=I figured this would be his generic high kick but instead its a launcher.
  }}
  }}
}}
}}
Line 787: Line 788:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=21~31
  |Height=
  |Height=Mid
  |Startup=
  |Startup=
  |Recovery=
  |Recovery=
Line 795: Line 796:
  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
  |Additional Properties=
  |Additional Properties=Knockblow, Soft Knockdown, Guard Crush
  |description=  
  |description=  
  }}
  }}

Latest revision as of 22:01, 22 September 2022

Fighting Vipers 2

OverviewNormal AttacksThrowsThrow EscapesJump AttacksBack Turned Attacks

Running AttacksPursuit AttacksTech CountersCombosSuper K.O.Taunt

Normal Moves

Genkotsu

Genkotsu
FV2 Punch.png
FV2 Bahn 5P.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
9 High 9 - 21 +6 - - -

A basic Jab.

Tetsu Hiji

Tetsu Hiji
6.pngFV2 Punch.png
FV2 Bahn 6P.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
15 Mid 11 - 31 Knocks down - - -

One of the fastest mids in the game.

Super Straight

Super Straight
6.gifFV2 Punch.png
FV2 Bahn 236P.png
(or 2.png3.png6.pngFV2 Punch.png)
(or 2.png3.png6.pngFV2 Punch.png)
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
30~45 High 13 - 35 Knock Blow Guard Crush - Armor Breaker.

One of the best Armor Breakers and best keep-out moves. Arguably one of the more unfair moves in the game. You can crouch to avoid it, but beware how fast it comes out.

Hanabe

Hanabe
3.pngFV2 Punch.png
FV2 Bahn 3P.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
18~22 Mid 12 - 31 Launcher - - Can evade highs.

A launcher that most of his juggle combos start with. Launches higher on counterhit.

Kobushi Hanabe

Kobushi Hanabe
2.gif3.pngFV2 Punch.png
FV2 Bahn 2 3P.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
20~25 Mid 9 - 34 Launcher - - -

Same case as Hanabe.

Soaring Destruction

Soaring Destruction
WSFV2 Punch.png
FV2 Bahn WS P.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
15 Mid 15 - 33 +9 - - -
Zagenkotsu

Zagenkotsu
2.pngFV2 Punch.png
FV2 Bahn 2P.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
8 Low 11 - 23 - - - -

Basic low jab that can stop an opponent.

Tearful Warrior of Justice

Tearful Warrior of Justice
1.pngFV2 Punch.png
FV2 Bahn 1P.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
18~22 Low 21 - 55 Soft Knockdown - - Low G&A.

One of his trickier G&As against a “mashy” opponent.

Jingi Gekitouha

Jingi Gekitouha
1.gif3.pngFV2 Punch.png
FV2 Bahn 123P.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
19~23 Low 16 - 39 Soft Knockdown - - Low Armor Breaker
Hiji Teppou

Hiji Teppou
4.pngFV2 Punch.png
FV2 Bahn 4P.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
21~31 Mid 29 - - Knock Blow - - G&A. Low Guard Crush.

His generic G&A. It doesn’t guard crush high so blocking it is an option.

Hagane Hiji

Hagane Hiji
6.png6.pngFV2 Punch.png
FV2 Bahn 66P.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
19 Mid 8 - 32 - - - -
Hiji Combo

Hiji Combo
6.png6.pngFV2 Punch.png6.pngFV2 Punch.png
FV2 Bahn 66P6P.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
19, 15 Mid, Mid - - - - - - Natural Combo, Soft Knockdown

One of Bahn's main "strings." VERY good distance. Might be a decent combo finisher if timed right.

Hiji Tetsuzan

Hiji Tetsuzan
6.png6.pngFV2 Punch.png 4.png6.pngFV2 Punch.png+FV2 Kick.png
FV2 Bahn 66P46PK.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
19, 19 Mid, Mid - - - - - - Soft Knockdown, Guard Crush, Armor Breaker

Distance isn't as good as Hiji Combo but its a simple tradeoff for higher damage and AB properties.

Konjō Hiji

Konjō Hiji
4.png6.pngFV2 Punch.png
FV2 Bahn 46P.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
23~34 Mid - - - - - - Evasive, Knockblow

One of his trickiest moves. Nigh unfair. Just like Tearful Warrior of Justice, its best used against someone who likes to mash strings a lot. Anyone who likes to be aggressive. It even works against 2P spam

Dragon Upper

Dragon Upper
6.png2.png3.pngFV2 Punch.png
FV2 Bahn DP.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
21~26 Mid - - - Launcher - - Guard Crush

An outright DP. One of his faster mids.

Double Dragon Upper

Double Dragon Upper
6.png2.png3.pngFV2 Punch.png 6.png2.png3.pngFV2 Punch.png
FV2 Bahn 6236P23P.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
21, 18~22 Mid, Mid - - - Launcher - - Guard Crush

Can be used as a juggle filler. Combine with wall juggles for fun times!

Blazing Shell

Blazing Shell
4.png2.png1.pngFV2 Punch.png
FV2 Bahn 421P.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
17 Mid - - - - - - G&A, Low Guard Crush

Other than damage, this move doesn't do much on its own. Pretty much meant for its followups to be used.

Armor Piercing Bullet

Armor Piercing Bullet
4.png2.png1.pngFV2 Punch.pngFV2 Punch.png
FV2 Bahn 421PP.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
17, 18~22 Mid, Mid - - - - - - Armor Break, Low Guard Crush
Gale Force Shell

Gale Force Shell
4.png2.png1.pngFV2 Punch.png 6.png2.png3.pngFV2 Punch.png
FV2 Bahn 421P623P.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
35 Mid, High - - - - - - Armor Breaker, Knock Blow, Guard Crush

Bahn’s hardest move in terms of execution. It’s just Blazing Shell with a Super Straight followup. Surprisingly enough, you can duck it.

Super Buddha

Super Hook
FV2 Punch.png+FV2 Kick.png
FV2 Bahn P&K.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
28 Mid - - - - Stagger - Hard Knockdown, Guard Crush, Armor Break, G cancellable
Super Buddha Feint

Super Buddha Feint
FV2 Punch.png+FV2 Kick.png FV2 Guard.png
FV2 Bahn P&K G.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
- - - - - - - - -
Justice Feint

Justice Feint
FV2 Punch.png+FV2 Kick.png FV2 Guard.png FV2 Punch.png
FV2 P&K G P.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
19~22 Low - - - - - - Soft Knockdown
Demon Torment

Demon Torment
FV2 Punch.png+FV2 Kick.png FV2 Guard.png FV2 Kick.png
FV2 Bahn P&K G K.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
20~30 Mid - - - - - - Knockblow, Soft Knockdown
Solar Plexus Jab

Solar Plexus Jab
6.pngFV2 Punch.png+FV2 Kick.png
FV2 Bahn 6P&K.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
23~28 Mid - - - Crumple - - -

One of his main crumple moves.

Dragon Shoulder Tackle

Dragon Shoulder Tackle
3.pngFV2 Punch.png+FV2 Kick.png
FV2 Bahn 3P&K.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
24~30 Mid - - - Launcher - - Evasive against Highs, Guard Crush(including G&As)
Super Head

Super Head
2.pngFV2 Punch.png+FV2 Kick.png
FV2 Bahn 2P&K.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
17 Mid, Mid - - - - - - Bounces on air hit

A good move to use after a crumple or stagger.

Return to the Light

Return to the Light
2.pngFV2 Punch.png+FV2 Kick.png FV2 Punch.png
FV2 Bahn 2P&K P.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
17, 12~15 Mid, Mid - - - Launcher - - -

Great for low combos.

Foolish Ronin Elbow

Foolish Ronin Elbow
1.pngFV2 Punch.png+FV2 Kick.png
FV2 Bahn 1P&K.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
11 Mid - - - Stagger - - -
Gambling Straight

Gambling Straight
1.pngFV2 Punch.png+FV2 Kick.png FV2 Punch.png
FV2 Bahn 1P&K P.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
11, 19 Mid, Mid - - - - - - Knockblow
Back Elbow

Back Elbow
4.pngFV2 Punch.png+FV2 Kick.png
FV2 Bahn 4P&K.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
22 High - - - Crumple - - -
Tetsuzankō

Tetsuzankō
4.png6.pngFV2 Punch.png+FV2 Kick.png
FV2 Bahn 46P&K.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
24~36 Mid - - - - - - Knockblow, Soft Knockdown, Low Guard Crush, Armor Breaker

Best to use as a combo finisher.

TRUE Tetsuzankō

TRUE Tetsuzankō
4.png6.png6.pngFV2 Punch.png+FV2 Kick.png
FV2 Bahn 466P&K.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
29~43 Mid - - - - - - Knockblow, Soft Knockdown, Complete Guard Crush, Armor Breaker. Indicated by a different voiceclip.

The use of the regular version apply here. Pretty much a better reward. This version can also be used in Hiji Combo when you input 4.png6.png6.png instead of 4.png6.png. Also, if you finish a round with it, the kanji 男 will appear. Translated this means "Man." At the last round with low enough health, press and hold FV2 Punch.png+FV2 Kick.png+FV2 Guard.png after finishing the round with it for a secret win animation.

Ashige

Ashige
FV2 Kick.png
FV2 Bahn 5K.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
23~28 High - - - - - - Soft Knockdown, Guard cancellable
Yakuza Kick

Yakuza Kick
3.pngFV2 Kick.png
FV2 Bahn 3K.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
23 Mid - - - - - - Knockblow, Hard Knockdown, Guard cancellable

The only generic middle kick that does a hard knockdown.

Shita Ashige

Shita Ashige
2.pngFV2 Kick.png
FV2 Bahn 2K.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
12 Low - - - - - - Guard cancellable
Sokkou Ashige

Sokkou Ashige
6.png6.pngFV2 Kick.png
FV2 Bahn 66K.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
24~30 High - - - Launcher - - Guard Cancellable

I figured this would be his generic high kick but instead its a launcher.

Soba-geri

Soba-geri
FV2 Kick.png+FV2 Guard.png
FV2 Bahn K&G.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
21~31 Mid - - - - - - Knockblow, Soft Knockdown, Guard Crush


General
FAQ
Controls
HUD
Glossary
System
Training Mode
Netplay
Characters
Bahn
Charlie
Emi
Grace
Honey
Jane
Mahler
Picky
Raxel
Sanman
Tokio
B.M.
Kuhn
Del Sol