Fighting Vipers 2/Bahn/Throws: Difference between revisions
< Fighting Vipers 2 | Bahn
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Line 28: | Line 28: | ||
|data= | |data= | ||
{{AttackData-FV2 | {{AttackData-FV2 | ||
|Damage= | |Damage=40 | ||
|Height= | |Height=High | ||
|Startup= | |Startup= | ||
|Recovery= | |Recovery= | ||
Line 36: | Line 36: | ||
|Block Adv= | |Block Adv= | ||
|Counterhit= | |Counterhit= | ||
|Additional Properties= | |Additional Properties=Stagger. Opponent can crash towards the wall | ||
|description= | |description=Bahn's basic Wall Slam throw. He throws his opponent to the wall behind him. The stagger can be recovered. | ||
}} | }} | ||
}} | }} | ||
Line 50: | Line 50: | ||
|data= | |data= | ||
{{AttackData-FV2 | {{AttackData-FV2 | ||
|Damage= | |Damage=50 | ||
|Height= | |Height= | ||
|Startup= | |Startup= | ||
Line 58: | Line 58: | ||
|Block Adv= | |Block Adv= | ||
|Counterhit= | |Counterhit= | ||
|Additional Properties= | |Additional Properties=Hard Knockdown. Does not go into traditional throw escape when broken. | ||
|description= | |description=You can call it a "chain throw". Its his other hard to execute move out of the two. Like as the caption says, as soon as you press P+G, you have '''10 FRAMES''' to do the second command. It wasn't like that in FV1 or Fighters Megamix. Doesn't do as much damage last I checked. | ||
Also, when the opponent recovers from the stagger completely, they can crouch the second part of the throw. | |||
}} | }} | ||
}} | }} | ||
Line 72: | Line 73: | ||
|data= | |data= | ||
{{AttackData-FV2 | {{AttackData-FV2 | ||
|Damage= | |Damage=50 | ||
|Height= | |Height= | ||
|Startup= | |Startup= | ||
Line 80: | Line 81: | ||
|Block Adv= | |Block Adv= | ||
|Counterhit= | |Counterhit= | ||
|Additional Properties= | |Additional Properties=Hard Knockdown | ||
|description= | |description= | ||
}} | }} | ||
Line 94: | Line 95: | ||
|data= | |data= | ||
{{AttackData-FV2 | {{AttackData-FV2 | ||
|Damage= | |Damage=20 | ||
|Height= | |Height= | ||
|Startup= | |Startup= | ||
Line 102: | Line 103: | ||
|Block Adv= | |Block Adv= | ||
|Counterhit= | |Counterhit= | ||
|Additional Properties= | |Additional Properties=Wall bounce | ||
|description= | |description= | ||
}} | }} | ||
Line 116: | Line 117: | ||
|data= | |data= | ||
{{AttackData-FV2 | {{AttackData-FV2 | ||
|Damage= | |Damage=60 | ||
|Height= | |Height= | ||
|Startup= | |Startup= | ||
Line 124: | Line 125: | ||
|Block Adv= | |Block Adv= | ||
|Counterhit= | |Counterhit= | ||
|Additional Properties= | |Additional Properties=Hard knockdown | ||
|description= | |description= | ||
}} | }} | ||
Line 137: | Line 138: | ||
|data= | |data= | ||
{{AttackData-FV2 | {{AttackData-FV2 | ||
|Damage= | |Damage=40 | ||
|Height= | |Height= | ||
|Startup= | |Startup= | ||
|Recovery= | |Recovery= | ||
|Total= | |Total= | ||
|Hit Adv= | |Hit Adv=Staggers | ||
|Block Adv= | |Block Adv= | ||
|Counterhit= | |Counterhit= | ||
|Additional Properties= | |Additional Properties= | ||
|description= | |description=Good to attack with, say, a launcher after. | ||
}} | }} | ||
}} | }} | ||
Line 158: | Line 159: | ||
|data= | |data= | ||
{{AttackData-FV2 | {{AttackData-FV2 | ||
|Damage= | |Damage=45 | ||
|Height= | |Height= | ||
|Startup= | |Startup= | ||
Line 166: | Line 167: | ||
|Block Adv= | |Block Adv= | ||
|Counterhit= | |Counterhit= | ||
|Additional Properties= | |Additional Properties=Soft Knockdown. Can be Tech recovered for less damage. | ||
|description= | |description=Bahn throws the opponent to his left. | ||
}} | }} | ||
}} | }} | ||
Line 179: | Line 180: | ||
|data= | |data= | ||
{{AttackData-FV2 | {{AttackData-FV2 | ||
|Damage= | |Damage=30 | ||
|Height= | |Height= | ||
|Startup= | |Startup= | ||
Line 187: | Line 188: | ||
|Block Adv= | |Block Adv= | ||
|Counterhit= | |Counterhit= | ||
|Additional Properties= | |Additional Properties=Hard Knockdown | ||
|description= | |description=Pretty much made for stomping pursuits. | ||
}} | }} | ||
}} | }} | ||
Line 201: | Line 202: | ||
|data= | |data= | ||
{{AttackData-FV2 | {{AttackData-FV2 | ||
|Damage= | |Damage=40~60 | ||
|Height= | |Height= | ||
|Startup= | |Startup= | ||
Line 209: | Line 210: | ||
|Block Adv= | |Block Adv= | ||
|Counterhit= | |Counterhit= | ||
|Additional Properties= | |Additional Properties=Soft Knockdown. Can be Tech recovered for less damage. | ||
|description= | |description=Good for wall slam combos for big damage. | ||
}} | }} | ||
}} | }} | ||
Line 222: | Line 223: | ||
|data= | |data= | ||
{{AttackData-FV2 | {{AttackData-FV2 | ||
|Damage= | |Damage=40 | ||
|Height= | |Height=Low | ||
|Startup= | |Startup= | ||
|Recovery= | |Recovery= | ||
|Total= | |Total= | ||
|Hit Adv= | |Hit Adv=Stagger | ||
|Block Adv= | |Block Adv= | ||
|Counterhit= | |Counterhit= | ||
|Additional Properties= | |Additional Properties=Opponent stays staggered during recovery. | ||
|description= | |description= | ||
}} | }} | ||
Line 245: | Line 246: | ||
|data= | |data= | ||
{{AttackData-FV2 | {{AttackData-FV2 | ||
|Damage= | |Damage=45 | ||
|Height= | |Height= | ||
|Startup= | |Startup= | ||
Line 253: | Line 254: | ||
|Block Adv= | |Block Adv= | ||
|Counterhit= | |Counterhit= | ||
|Additional Properties= | |Additional Properties=Hard Knockdown | ||
|description= | |description=Fun fact: the animation was taken from Sarah Bryant's Elbow Smash side throw from the Virtua Fighter series. | ||
}} | }} | ||
}} | }} | ||
Line 267: | Line 268: | ||
|data= | |data= | ||
{{AttackData-FV2 | {{AttackData-FV2 | ||
|Damage= | |Damage=40 | ||
|Height= | |Height= | ||
|Startup= | |Startup= | ||
Line 275: | Line 276: | ||
|Block Adv= | |Block Adv= | ||
|Counterhit= | |Counterhit= | ||
|Additional Properties= | |Additional Properties=Hard Knockdown | ||
|description= | |description= | ||
}} | }} |
Latest revision as of 08:02, 25 September 2022
Normal Throws
Kabenage
Momentary Fall
Oroshigane
Tag Hand Wall Crash
Kotsuban Wari
Violent Super General
Shinkūnage
Taoshi
Setsuna Otoshi
Iwao Sai
Tech Step side throws
Shako Tū
Setsuna Ochi