Fighting Vipers 2/Bahn/Throws: Difference between revisions

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|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=40
  |Height=
  |Height=High
  |Startup=
  |Startup=
  |Recovery=
  |Recovery=
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  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
  |Additional Properties=
  |Additional Properties=Stagger. Opponent can crash towards the wall
  |description=
  |description=Bahn's basic Wall Slam throw. He throws his opponent to the wall behind him. The stagger can be recovered.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=50
  |Height=
  |Height=
  |Startup=
  |Startup=
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  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
  |Additional Properties=
  |Additional Properties=Hard Knockdown. Does not go into traditional throw escape when broken.
  |description=
  |description=You can call it a "chain throw". Its his other hard to execute move out of the two. Like as the caption says, as soon as you press P+G, you have '''10 FRAMES''' to do the second command. It wasn't like that in FV1 or Fighters Megamix. Doesn't do as much damage last I checked.
Also, when the opponent recovers from the stagger completely, they can crouch the second part of the throw.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=50
  |Height=
  |Height=
  |Startup=
  |Startup=
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  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
  |Additional Properties=
  |Additional Properties=Hard Knockdown
  |description=
  |description=
  }}
  }}
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|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=20
  |Height=
  |Height=
  |Startup=
  |Startup=
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  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
  |Additional Properties=
  |Additional Properties=Wall bounce
  |description=
  |description=
  }}
  }}
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|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=60
  |Height=
  |Height=
  |Startup=
  |Startup=
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  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
  |Additional Properties=
  |Additional Properties=Hard knockdown
  |description=
  |description=
  }}
  }}
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|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=40
  |Height=
  |Height=
  |Startup=
  |Startup=
  |Recovery=
  |Recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=Staggers
  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
  |Additional Properties=
  |Additional Properties=
  |description=
  |description=Good to attack with, say, a launcher after.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=45
  |Height=
  |Height=
  |Startup=
  |Startup=
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  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
  |Additional Properties=
  |Additional Properties=Soft Knockdown. Can be Tech recovered for less damage.
  |description=
  |description=Bahn throws the opponent to his left.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=30
  |Height=
  |Height=
  |Startup=
  |Startup=
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  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
  |Additional Properties=
  |Additional Properties=Hard Knockdown
  |description=
  |description=Pretty much made for stomping pursuits.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=40~60
  |Height=
  |Height=
  |Startup=
  |Startup=
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  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
  |Additional Properties=
  |Additional Properties=Soft Knockdown. Can be Tech recovered for less damage.
  |description=
  |description=Good for wall slam combos for big damage.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=40
  |Height=
  |Height=Low
  |Startup=
  |Startup=
  |Recovery=
  |Recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=Stagger
  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
  |Additional Properties=
  |Additional Properties=Opponent stays staggered during recovery.
  |description=
  |description=
  }}
  }}
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|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=45
  |Height=
  |Height=
  |Startup=
  |Startup=
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  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
  |Additional Properties=
  |Additional Properties=Hard Knockdown
  |description=
  |description=Fun fact: the animation was taken from Sarah Bryant's Elbow Smash side throw from the Virtua Fighter series.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=40
  |Height=
  |Height=
  |Startup=
  |Startup=
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  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
  |Additional Properties=
  |Additional Properties=Hard Knockdown
  |description=
  |description=
  }}
  }}

Latest revision as of 08:02, 25 September 2022

Fighting Vipers 2

OverviewNormal AttacksThrowsThrow EscapesJump AttacksBack Turned Attacks

Running AttacksPursuit AttacksTech CountersCombosSuper K.O.Taunt

Normal Throws

Kabenage

Kabenage
FV2 Punch.png+FV2 Guard.png
FV2 Bahn P+G.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
40 High - - - - - - Stagger. Opponent can crash towards the wall

Bahn's basic Wall Slam throw. He throws his opponent to the wall behind him. The stagger can be recovered.

Momentary Fall

Momentary Fall
FV2 Punch.png+FV2 Guard.png then 4.png4.pngFV2 Punch.png+FV2 Guard.png
FV2 Bahn P+G 44P+G.png
Second command must be pressed within 10 frames after the first.
Second command must be pressed within 10 frames after the first.
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
50 - - - - - - - Hard Knockdown. Does not go into traditional throw escape when broken.

You can call it a "chain throw". Its his other hard to execute move out of the two. Like as the caption says, as soon as you press P+G, you have 10 FRAMES to do the second command. It wasn't like that in FV1 or Fighters Megamix. Doesn't do as much damage last I checked. Also, when the opponent recovers from the stagger completely, they can crouch the second part of the throw.

Oroshigane

Oroshigane
FV2 Punch.png+FV2 Guard.png
FV2 Bahn Wall P+G.png
Opponent's back to Wall
Opponent's back to Wall
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
50 - - - - - - - Hard Knockdown

Tag Hand Wall Crash

Tag Hand Wall Crash
FV2 Punch.png+FV2 Guard.png
FV2 Bahn TWC P+G.png
Back to wall
Back to wall
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
20 - - - - - - - Wall bounce

Kotsuban Wari

Kotsuban Wari
FV2 Punch.png+FV2 Guard.png
FV2 Bahn Behind P+G.png
From behind the opponent
From behind the opponent
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
60 - - - - - - - Hard knockdown

Violent Super General

Violent Super General
6.pngFV2 Punch.png+FV2 Guard.png
FV2 Bahn 6P+G.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
40 - - - - Staggers - - -

Good to attack with, say, a launcher after.

Shinkūnage

Shinkūnage
1.pngFV2 Punch.png+FV2 Guard.png
FV2 Bahn 1P+G.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
45 - - - - - - - Soft Knockdown. Can be Tech recovered for less damage.

Bahn throws the opponent to his left.

Taoshi

Taoshi
4.pngFV2 Punch.png+FV2 Guard.png
FV2 Bahn 4P+G.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
30 - - - - - - - Hard Knockdown

Pretty much made for stomping pursuits.

Setsuna Otoshi

Setsuna Otoshi
4.png6.png6.pngFV2 Punch.png+FV2 Guard.png
FV2 Bahn 466P+G.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
40~60 - - - - - - - Soft Knockdown. Can be Tech recovered for less damage.

Good for wall slam combos for big damage.

Iwao Sai

Iwao Sai
3.png3.pngFV2 Punch.png+FV2 Guard.png
FV2 Bahn 33P+G.png
Opponent must be crouching
Opponent must be crouching
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
40 Low - - - Stagger - - Opponent stays staggered during recovery.

Tech Step side throws

Shako Tū

Shako Tū
FV2 Punch.png+FV2 Guard.png
FV2 Bahn SideR P+G.png
From opponent's Right side
From opponent's Right side
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
45 - - - - - - - Hard Knockdown

Fun fact: the animation was taken from Sarah Bryant's Elbow Smash side throw from the Virtua Fighter series.

Setsuna Ochi

Setsuna Ochi
FV2 Punch.png+FV2 Guard.png
FV2 Bahn SideL P+G.png
From opponent's Left side
From opponent's Left side
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
40 - - - - - - - Hard Knockdown


General
FAQ
Controls
HUD
Glossary
System
Training Mode
Netplay
Characters
Bahn
Charlie
Emi
Grace
Honey
Jane
Mahler
Picky
Raxel
Sanman
Tokio
B.M.
Kuhn
Del Sol