Fighting Vipers 2/Bahn/Throw Escapes: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
No edit summary
 
Line 28: Line 28:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=0
  |Height=
  |Height=
  |Startup=
  |Startup=
Line 51: Line 51:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=25~40
  |Height=
  |Height=
  |Startup=
  |Startup=
Line 59: Line 59:
  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
  |Additional Properties=
  |Additional Properties=Soft Knockdown. Can be tech recovered when landing. Can wall bounce.
  |description=Setsuna Otoshi
  |description=Setsuna Otoshi
  }}
  }}
Line 73: Line 73:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=20~40
  |Height=
  |Height=
  |Startup=
  |Startup=
Line 81: Line 81:
  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
  |Additional Properties=
  |Additional Properties=Soft Knockdown. Can be tech recovered when landing. Can wall bounce.
  |description=The animation is exclusive to throw escapes. Taken from Akira Yuki's Pull-In Shoulder Ram throw from the VF series.
  |description=The animation is exclusive to throw escapes. Taken from Akira Yuki's Pull-In Shoulder Ram throw from the VF series.
  }}
  }}
Line 95: Line 95:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=30
  |Height=
  |Height=
  |Startup=
  |Startup=
Line 103: Line 103:
  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
  |Additional Properties=
  |Additional Properties=Hard Knockdown
  |description=Taoshi
  |description=Taoshi
  }}
  }}
Line 117: Line 117:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=35
  |Height=
  |Height=
  |Startup=
  |Startup=
Line 125: Line 125:
  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
  |Additional Properties=
  |Additional Properties=Soft Knockdown. Can be tech recovered when landing. Can wall bounce.
  |description=Shinkūnage
  |description=Shinkūnage
  }}
  }}

Latest revision as of 08:10, 25 September 2022

Fighting Vipers 2

OverviewNormal AttacksThrowsThrow EscapesJump AttacksBack Turned Attacks

Running AttacksPursuit AttacksTech CountersCombosSuper K.O.Taunt

Throw Escapes

Throw Cancel

Throw Cancel
FV2 Punch.png+FV2 Guard.png
FV2 Bahn TE P+G.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
0 - - - - - - - -

Cancels out the Throw Escape struggle.


6 Escape

6 Escape
6.pngFV2 Punch.png+FV2 Guard.png
FV2 Bahn TE 6P+G.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
25~40 - - - - - - - Soft Knockdown. Can be tech recovered when landing. Can wall bounce.

Setsuna Otoshi

8 Escape

8 Escape
8.pngFV2 Punch.png+FV2 Guard.png
FV2 Bahn TE 8P+G.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
20~40 - - - - - - - Soft Knockdown. Can be tech recovered when landing. Can wall bounce.

The animation is exclusive to throw escapes. Taken from Akira Yuki's Pull-In Shoulder Ram throw from the VF series.

4 Escape

4 Escape
4.pngFV2 Punch.png+FV2 Guard.png
FV2 Bahn TE 4P+G.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
30 - - - - - - - Hard Knockdown

Taoshi

2 Escape

2 Escape
2.pngFV2 Punch.png+FV2 Guard.png
FV2 Bahn TE 2P+G.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
35 - - - - - - - Soft Knockdown. Can be tech recovered when landing. Can wall bounce.

Shinkūnage


General
FAQ
Controls
HUD
Glossary
System
Training Mode
Netplay
Characters
Bahn
Charlie
Emi
Grace
Honey
Jane
Mahler
Picky
Raxel
Sanman
Tokio
B.M.
Kuhn
Del Sol