Fighting Vipers 2/Bahn/Jump Attacks: Difference between revisions

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(Created page with "{| class="noprint toccolours" style="clear: both; margin: auto; " cellpadding="2" | style="background-color:{{{color|#69f}}}; font-weight:bold;text-align: center; font-size:...")
 
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|}<noinclude>
|}<noinclude>
[[Category:Fighting Vipers 2]][[Category:Bahn]]</noinclude>
[[Category:Fighting Vipers 2]][[Category:Bahn]]</noinclude>
For the record, jump attacks can also be done with [[File:7.gif]] or [[File:9.gif]] ([[File:7.png]]/[[File:9.png]])
===Long Jump===
===Long Jump===
==== <span class="invisible-header">Knuckle Hammer</span> ====
==== <span class="invisible-header">Knuckle Hammer</span> ====
Line 28: Line 29:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=37
  |Height=
  |Height=
  |Startup=
  |Startup=
Line 34: Line 35:
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=Stagger
  |Counterhit=
  |Counterhit=
  |Additional Properties=
  |Additional Properties=Hard Knockdown, Guard Crush
  |description=
  |description=
  }}
  }}
Line 50: Line 51:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=24~30
  |Height=
  |Height=
  |Startup=
  |Startup=
Line 58: Line 59:
  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
  |Additional Properties=
  |Additional Properties=Soft Knockdown, Must be done while ascending.
  |description=
  |description=
  }}
  }}
Line 72: Line 73:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=12~15
  |Height=
  |Height=
  |Startup=
  |Startup=
Line 80: Line 81:
  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
  |Additional Properties=
  |Additional Properties=Launcher
  |description=
  |description=
  }}
  }}
Line 94: Line 95:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=27~40
  |Height=
  |Height=
  |Startup=
  |Startup=
Line 102: Line 103:
  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
  |Additional Properties=
  |Additional Properties=Soft knockdown, Only hits airborne opponents, Must be done while ascending
  |description=
  |description=
  }}
  }}
Line 115: Line 116:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=18~22
  |Height=
  |Height=
  |Startup=
  |Startup=
Line 123: Line 124:
  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
  |Additional Properties=
  |Additional Properties=Launcher, Guard break, Must be done while descending
  |description=
  |description=
  }}
  }}
Line 136: Line 137:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=19~23
  |Height=
  |Height=
  |Startup=
  |Startup=
Line 144: Line 145:
  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
  |Additional Properties=
  |Additional Properties=Hard knockdown, Must be done at the highest point of the jump
  |description=
  |description=
  }}
  }}
Line 157: Line 158:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=22
  |Height=
  |Height=
  |Startup=
  |Startup=
Line 165: Line 166:
  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
  |Additional Properties=
  |Additional Properties=Launcher, Guard break, Must be done while descending
  |description=
  |description=
  }}
  }}
Line 178: Line 179:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=24~36
  |Height=
  |Height=
  |Startup=
  |Startup=
Line 186: Line 187:
  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
  |Additional Properties=
  |Additional Properties=Knock Blow, Soft knockdown, Guard break, Can cross-up, Cannot be done while descending
  |description=
  |description=
  }}
  }}
Line 199: Line 200:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=24~36
  |Height=
  |Height=
  |Startup=
  |Startup=
Line 207: Line 208:
  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
  |Additional Properties=
  |Additional Properties=Knock Blow, Soft knockdown, Guard break, Can cross-up, Cannot be done while descending
  |description=
  |description=
  }}
  }}
Line 221: Line 222:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=19~22
  |Height=
  |Height=
  |Startup=
  |Startup=
Line 229: Line 230:
  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
  |Additional Properties=
  |Additional Properties=Soft Knockdown
  |description=
  |description=
  }}
  }}
Line 242: Line 243:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=18
  |Height=
  |Height=
  |Startup=
  |Startup=
Line 250: Line 251:
  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
  |Additional Properties=
  |Additional Properties=Hard Knockdown
  |description=
  |description=
  }}
  }}
Line 263: Line 264:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=18~22
  |Height=
  |Height=
  |Startup=
  |Startup=
  |Recovery=
  |Recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=Launcher
  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
Line 285: Line 286:
|data=
|data=
  {{AttackData-FV2
  {{AttackData-FV2
  |Damage=
  |Damage=12~15
  |Height=
  |Height=
  |Startup=
  |Startup=
Line 293: Line 294:
  |Block Adv=
  |Block Adv=
  |Counterhit=
  |Counterhit=
  |Additional Properties=
  |Additional Properties=Soft Knockdown
  |description=
  |description=
  }}
  }}

Latest revision as of 15:37, 25 September 2022

Fighting Vipers 2

OverviewNormal AttacksThrowsThrow EscapesJump AttacksBack Turned Attacks

Running AttacksPursuit AttacksTech CountersCombosSuper K.O.Taunt

For the record, jump attacks can also be done with 7.gif or 9.gif (7.png/9.png)

Long Jump

Knuckle Hammer

Knuckle Hammer
8.gif+FV2 Punch.png
FV2 Bahn 8Hold P.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
37 - - - - - Stagger - Hard Knockdown, Guard Crush

Air Hammer

Air Hammer
(While Airborne)2.pngFV2 Punch.png
FV2 Bahn 8Hold 2P.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
24~30 - - - - - - - Soft Knockdown, Must be done while ascending.

Jump Toe

Jump Toe
8.gif+FV2 Kick.png
FV2 Bahn 8Hold K.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
12~15 - - - - - - - Launcher

Air Rolling Sobat

Air Rolling Sobat
(While Airborne)FV2 Kick.png
FV2 Bahn 8Hold Air K.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
27~40 - - - - - - - Soft knockdown, Only hits airborne opponents, Must be done while ascending

Flare Toe

Flare Toe
FV2 Kick.png(Before landing)
FV2 Bahn 8Hold Land K.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
18~22 - - - - - - - Launcher, Guard break, Must be done while descending

Air Dive

Air Dive
(While Airborne)2.png+FV2 Kick.png
FV2 Bahn 8Hold 2K.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
19~23 - - - - - - - Hard knockdown, Must be done at the highest point of the jump

Flare Kick

Flare Kick
2.png+FV2 Kick.png(Before Landing)
FV2 Bahn 8Hold Air 2K.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
22 - - - - - - - Launcher, Guard break, Must be done while descending

Front Air Kick

Front Air Kick
(While Airborne)6.pngFV2 Kick.png
FV2 Bahn 8Hold 6K.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
24~36 - - - - - - - Knock Blow, Soft knockdown, Guard break, Can cross-up, Cannot be done while descending

Back Air Kick

Back Air Kick
(While Airborne)4.png+FV2 Kick.png
FV2 Bahn 8Hold 4K.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
24~36 - - - - - - - Knock Blow, Soft knockdown, Guard break, Can cross-up, Cannot be done while descending

Short Jump

Knuckle Hammer

Knuckle Hammer
8.png+FV2 Punch.png
FV2 Bahn 8P.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
19~22 - - - - - - - Soft Knockdown

Rolling Sobat

Rolling Sobat
8.png+FV2 Kick.png
FV2 Bahn 8K.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
18 - - - - - - - Hard Knockdown

Jump Toe Kick

Jump Toe Kick
8.pngFV2 Kick.png
FV2 Bahn 8 K.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
18~22 - - - - Launcher - - -

Low Cut Kick

Low Cut Kick
8.png2.pngFV2 Kick.png(Before Landing)
FV2 Bahn 82K.png
Damage Height Startup Recovery Total Hit Adv Block Adv Counterhit Additional Properties
12~15 - - - - - - - Soft Knockdown


General
FAQ
Controls
HUD
Glossary
System
Training Mode
Netplay
Characters
Bahn
Charlie
Emi
Grace
Honey
Jane
Mahler
Picky
Raxel
Sanman
Tokio
B.M.
Kuhn
Del Sol