Them's Fightin' Herds/Velvet: Difference between revisions
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|advHit=0 | |advHit=0 | ||
|advBlock={{clr|15|-1}} | |advBlock={{clr|15|-1}} | ||
| | |firstJD=0 | ||
| | |baseJD=15 | ||
|JDG | |JDG=0.83 | ||
|description=Velvet swipes out with her hoof once. Her fastest attack, good for quick challenges or punishes. Only has one active frame, so it's not great as a meaty or neutral tool. Hits higher than most other jabs, letting it be used to hit jumping or flying opponents. | |description=Velvet swipes out with her hoof once. Her fastest attack, good for quick challenges or punishes. Only has one active frame, so it's not great as a meaty or neutral tool. Hits higher than most other jabs, letting it be used to hit jumping or flying opponents. | ||
}} | }} | ||
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|advHit=0 | |advHit=0 | ||
|advBlock={{clr|15|-2}} | |advBlock={{clr|15|-2}} | ||
| | |firstJD=-20, -35 | ||
| | |baseJD=40, 25 | ||
|JDG | |JDG=0.83, 0.97 | ||
|description=Velvet quickly swings out her foreleg twice in an attempt to hit her opponent. Either hit can be cancelled. | |description=Velvet quickly swings out her foreleg twice in an attempt to hit her opponent. Either hit can be cancelled. | ||
}} | }} | ||
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|advHit=0 | |advHit=0 | ||
|advBlock={{clr|14|-15}} | |advBlock={{clr|14|-15}} | ||
| | |firstJD=-45 | ||
| | |baseJD=55 | ||
|JDG | |JDG=0.97 | ||
|description=Velvet does a quick spin, before slamming her opponent with a wave of ice. Has good range, but will miss crouching opponents far away. Has a crouching hurtbox from frames 2-11, then an extended rear hurtbox for the remainder of the move. | |description=Velvet does a quick spin, before slamming her opponent with a wave of ice. Has good range, but will miss crouching opponents far away. Has a crouching hurtbox from frames 2-11, then an extended rear hurtbox for the remainder of the move. | ||
}} | }} | ||
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|advHit=-2 | |advHit=-2 | ||
|advBlock={{clr|15|-3}} | |advBlock={{clr|15|-3}} | ||
| | |firstJD=0 | ||
| | |baseJD=15 | ||
|JDG | |JDG=0.83 | ||
|description='''Not a low.''' Velvet pokes the enemy with an icicle. Has a decent amount of active frames, as well as a disjoint, making it a better poke/meaty than {{clr|12|5A}} despite doing less damage. | |description='''Not a low.''' Velvet pokes the enemy with an icicle. Has a decent amount of active frames, as well as a disjoint, making it a better poke/meaty than {{clr|12|5A}} despite doing less damage. | ||
}} | }} | ||
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|advHit=1 | |advHit=1 | ||
|advBlock={{clr|15|-3}} | |advBlock={{clr|15|-3}} | ||
| | |firstJD=-10 | ||
| | |baseJD=50 | ||
|JDG | |JDG=0.95 | ||
|description=Velvet forms a small sculpture of ice resembling that of herself. Decent disjointed poke and punish starter. | |description=Velvet forms a small sculpture of ice resembling that of herself. Decent disjointed poke and punish starter. | ||
}} | }} | ||
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|advHit=0 | |advHit=0 | ||
|advBlock={{clr|14|-14}} | |advBlock={{clr|14|-14}} | ||
| | |firstJD=-45 | ||
| | |baseJD=55 | ||
|JDG | |JDG=0.97 | ||
|description=Velvet spins around and bucks the opponent with her back hooves. Has a very short hurtbox for the first 23 frames, making it good as a poke/anti air. Does more damage than {{clr|14|5C}} and hits crouchers at range, making it a more reliable punish. Can cancel into {{clr|14|5C}} if {{clr|14|5C}} was not used in the chain yet. Amazing anti-air. | |description=Velvet spins around and bucks the opponent with her back hooves. Has a very short hurtbox for the first 23 frames, making it good as a poke/anti air. Does more damage than {{clr|14|5C}} and hits crouchers at range, making it a more reliable punish. Can cancel into {{clr|14|5C}} if {{clr|14|5C}} was not used in the chain yet. Amazing anti-air. | ||
}} | }} | ||
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|advHit=9 ~ 21 | |advHit=9 ~ 21 | ||
|advBlock=7 ~ 15 | |advBlock=7 ~ 15 | ||
| | |firstJD=0, 0 (Grounded)<br>-60 (Airborne) | ||
| | |baseJD=115, 0 (Grounded)<br>55, 0 (Airborne) | ||
|JDG | |JDG=0.9 [x2] | ||
|description=Velvet creates a quick, double-hitting cross with her legs. Has the best downwards hitbox of her jump normals. | |description=Velvet creates a quick, double-hitting cross with her legs. Has the best downwards hitbox of her jump normals. | ||
}} | }} | ||
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|advHit=9 ~ 30 | |advHit=9 ~ 30 | ||
|advBlock=-16 ~ 15 | |advBlock=-16 ~ 15 | ||
| | |firstJD=-51, -51, ? (Grounded)<br>-86, -76, -66 (Airborne) | ||
| | |baseJD=109, 0, 0 (Grounded)<br>74, 0, 0 (Airborne) | ||
|JDG | |JDG=0.97 [x3] | ||
|description=Velvet uppercuts with a volley of frost, multi-hitting opponents. Barely hits below her, but can hit opponents above her in midair. | |description=Velvet uppercuts with a volley of frost, multi-hitting opponents. Barely hits below her, but can hit opponents above her in midair. | ||
}} | }} | ||
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|advHit=20 ~ 37 (Grounded)<br>Launch (Airborne) | |advHit=20 ~ 37 (Grounded)<br>Launch (Airborne) | ||
|advBlock=3 ~ 12 | |advBlock=3 ~ 12 | ||
| | |firstJD=-60 [x3] (Grounded)<br>-120 [x3] (Airborne) | ||
| | |baseJD=140, 0, 0 (Grounded)<br>80, 0, 0 (Airborne) | ||
|JDG | |JDG=0.97 [x3] | ||
|description=Velvet spews out a cone of frost from her mouth, knocking opponents backward. Moves Velvet backwards, changing her jump arc. This move also induces a wall-bounce on midair opponents. You can only use one wall-bounce per combo. On grounded opponents, causes a ton of hitstun. Can cancel into icicle summon on whiff. | |description=Velvet spews out a cone of frost from her mouth, knocking opponents backward. Moves Velvet backwards, changing her jump arc. This move also induces a wall-bounce on midair opponents. You can only use one wall-bounce per combo. On grounded opponents, causes a ton of hitstun. Can cancel into icicle summon on whiff. | ||
}} | }} | ||
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|advHit=-14 | |advHit=-14 | ||
|advBlock={{clr|13|-11}} (Grounded)<br>{{clr|14|-19}} (Airborne) | |advBlock={{clr|13|-11}} (Grounded)<br>{{clr|14|-19}} (Airborne) | ||
| | |firstJD=50 | ||
| | |baseJD=65 | ||
|JDG | |JDG=0.83 | ||
|description=Velvet breathes a gust of frosty air upward to hit her opponents, airborne or on ground. Has the second most active frames of any {{clr|12|6A}}, with Stronghoof’s {{clr|12|6A}} being the most with 8 frames, making it a reliable anti-air. Jump-cancels on hit. | |description=Velvet breathes a gust of frosty air upward to hit her opponents, airborne or on ground. Has the second most active frames of any {{clr|12|6A}}, with Stronghoof’s {{clr|12|6A}} being the most with 8 frames, making it a reliable anti-air. Jump-cancels on hit. | ||
}} | }} | ||
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|advHit=Launch | |advHit=Launch | ||
|advBlock={{clr|14|-16}} | |advBlock={{clr|14|-16}} | ||
| | |firstJD=-70 (Grounded)<br>-35 (Airborne) | ||
| | |baseJD=30 (Grounded)<br>65 (Airborne) | ||
|JDG | |JDG=0.83 | ||
|description=Velvet forms a beautiful, gorgeous sculpture of herself providing a totally-accurate-and-not-exaggerated-at-all representation of her strength to launch her opponents upward. Jump cancels on hit, horribly unsafe on block. | |description=Velvet forms a beautiful, gorgeous sculpture of herself providing a totally-accurate-and-not-exaggerated-at-all representation of her strength to launch her opponents upward. Jump cancels on hit, horribly unsafe on block. | ||
}} | }} | ||
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|advHit=36 (HKD) | |advHit=36 (HKD) | ||
|advBlock= | |advBlock= | ||
| | |firstJD=0 | ||
| | |baseJD=0 | ||
|description=Velvet grabs the opponent and freezes them, before tossing them away from her. Can be combo'd out of if an icicle/snowball is set up before. | |description=Velvet grabs the opponent and freezes them, before tossing them away from her. Can be combo'd out of if an icicle/snowball is set up before. | ||
}} | }} | ||
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|advHit=39 (HKD) | |advHit=39 (HKD) | ||
|advBlock= | |advBlock= | ||
| | |firstJD=0 | ||
| | |baseJD=0 | ||
|description=Velvet grabs the opponent and freezes them, before tossing them behind her. | |description=Velvet grabs the opponent and freezes them, before tossing them behind her. | ||
}} | }} | ||
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|advHit=38+ (HKD) | |advHit=38+ (HKD) | ||
|advBlock= | |advBlock= | ||
| | |firstJD=0 | ||
| | |baseJD=0 | ||
|description=Velvet grabs the opponent and freezes them, before tossing them away from her. Can be combo'd out of with magic snowballs. | |description=Velvet grabs the opponent and freezes them, before tossing them away from her. Can be combo'd out of with magic snowballs. | ||
}} | }} | ||
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|advHit=''38'' | |advHit=''38'' | ||
|advBlock=''29'' | |advBlock=''29'' | ||
| | |firstJD=60 | ||
| | |baseJD=60 | ||
|JDG | |JDG=0.97 | ||
|description=Velvet forms an icicle and fires it at the opponent. It takes a while to fire, and if Velvet is hit, the projectile is dismantled. Tends to whiff on crouching opponents midscreen and closer. | |description=Velvet forms an icicle and fires it at the opponent. It takes a while to fire, and if Velvet is hit, the projectile is dismantled. Tends to whiff on crouching opponents midscreen and closer. | ||
}} | }} | ||
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|advHit=''39'' | |advHit=''39'' | ||
|advBlock=''31'' | |advBlock=''31'' | ||
| | |firstJD=60 | ||
| | |baseJD=60 | ||
|JDG | |JDG=0.97 | ||
|description=Same as before but with a longer delay and slightly more damage. | |description=Same as before but with a longer delay and slightly more damage. | ||
}} | }} | ||
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|advHit=''41'' | |advHit=''41'' | ||
|advBlock=''34'' | |advBlock=''34'' | ||
| | |firstJD=60 | ||
| | |baseJD=60 | ||
|JDG | |JDG=0.97 | ||
|description=Same as before but with a long delay and even more damage. | |description=Same as before but with a long delay and even more damage. | ||
}} | }} | ||
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|advHit=''41'' | |advHit=''41'' | ||
|advBlock=''31'' | |advBlock=''31'' | ||
| | |firstJD=60 | ||
| | |baseJD=60 | ||
|JDG | |JDG=0.97 | ||
|description=Air icicle. Each version does the same damage and has the same delay. Instead, the icicle's angle is determined by button strength. {{clr|12|A}} goes downwards, {{clr|13|B}} has the same angle as a grounded icicle, and {{clr|14|C}} goes perfectly straight. An air icicle can be active at the same time as a ground icicle, allowing Velvet to summon two icicles at a time. | |description=Air icicle. Each version does the same damage and has the same delay. Instead, the icicle's angle is determined by button strength. {{clr|12|A}} goes downwards, {{clr|13|B}} has the same angle as a grounded icicle, and {{clr|14|C}} goes perfectly straight. An air icicle can be active at the same time as a ground icicle, allowing Velvet to summon two icicles at a time. | ||
}} | }} | ||
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|advHit=27 (HKD) | |advHit=27 (HKD) | ||
|advBlock={{clr|14|-19}} | |advBlock={{clr|14|-19}} | ||
| | |firstJD=155 | ||
| | |baseJD=155 | ||
|JDG | |JDG=0.67 | ||
|description="Now, despite what she may say, Velvet is perfectly willing to touch you with a 10 foot pole." ~Oleander, on Velvet's Shatter A move | |description="Now, despite what she may say, Velvet is perfectly willing to touch you with a 10 foot pole." ~Oleander, on Velvet's Shatter A move | ||
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|advHit=38 (HKD) | |advHit=38 (HKD) | ||
|advBlock={{clr|14|-17}} | |advBlock={{clr|14|-17}} | ||
| | |firstJD=65 | ||
| | |baseJD=65 | ||
|JDG | |JDG=0.95 | ||
|description=Summons ice spikes ontop of Velvet that hit enemies. Can't be cancelled into magic on block. Has a low hurtbox, but not really a good anti-air. Generally used as a combo ender. | |description=Summons ice spikes ontop of Velvet that hit enemies. Can't be cancelled into magic on block. Has a low hurtbox, but not really a good anti-air. Generally used as a combo ender. | ||
}} | }} | ||
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|advHit=Bounce | |advHit=Bounce | ||
|advBlock={{clr|14|-20}} | |advBlock={{clr|14|-20}} | ||
| | |firstJD=150 | ||
| | |baseJD=150 | ||
|JDG | |JDG=0.67 | ||
|description=An overhead that summons a massive icicle to crush the opponent. Slow overhead, but still effective, because players tend to try and crouch under icicles, {{clr|14|5C}}, and block low eruptions. Can be made safe if spaced or covered with an icicle. Also works as a combo extender, using a groundbounce. | |description=An overhead that summons a massive icicle to crush the opponent. Slow overhead, but still effective, because players tend to try and crouch under icicles, {{clr|14|5C}}, and block low eruptions. Can be made safe if spaced or covered with an icicle. Also works as a combo extender, using a groundbounce. | ||
}} | }} | ||
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|advHit=Launch | |advHit=Launch | ||
|advBlock=2 | |advBlock=2 | ||
| | |firstJD=40 (Grounded)<br>55 (Airborne) | ||
| | |baseJD=40 (Grounded)<br>55 (Airborne) | ||
|JDG | |JDG=1 | ||
|description=Velvet summons a patch of ice spikes beneath her opponent, dealing damage. Different versions summon at different distances, but they are always bounded by the side of the arena if they would otherwise exceed it. The light version of this attack does a short distance infront of her. One of Velvet's only low attacks. Is + on block. | |description=Velvet summons a patch of ice spikes beneath her opponent, dealing damage. Different versions summon at different distances, but they are always bounded by the side of the arena if they would otherwise exceed it. The light version of this attack does a short distance infront of her. One of Velvet's only low attacks. Is + on block. | ||
}} | }} | ||
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|advHit=Launch | |advHit=Launch | ||
|advBlock=2 | |advBlock=2 | ||
| | |firstJD=40 (Grounded)<br>55 (Airborne) | ||
| | |baseJD=40 (Grounded)<br>55 (Airborne) | ||
|JDG | |JDG=1 | ||
|description=The medium version of this attack summons spikes at a medium distance infront of her. | |description=The medium version of this attack summons spikes at a medium distance infront of her. | ||
}} | }} | ||
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|advHit=Launch | |advHit=Launch | ||
|advBlock=2 | |advBlock=2 | ||
| | |firstJD=40 (Grounded)<br>55 (Airborne) | ||
| | |baseJD=40 (Grounded)<br>55 (Airborne) | ||
|JDG | |JDG=1 | ||
|description=The heavy version of this attack summons spikes at a long distance infront of her. | |description=The heavy version of this attack summons spikes at a long distance infront of her. | ||
}} | }} | ||
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|advHit=15, ''32'' | |advHit=15, ''32'' | ||
|advBlock=14+, ''32'' | |advBlock=14+, ''32'' | ||
| | |firstJD=65 | ||
| | |baseJD=65 | ||
|JDG | |JDG=0.97 | ||
|description=Velvet fires off a snowball quickly, using 1 stack of magic. Very fast, combos on hit, and is a massive +14 on block. Can be used to make moves like {{clr|14|2C}} or {{clr|12|214A}} safe, as well as being a very fast and effective projectile. | |description=Velvet fires off a snowball quickly, using 1 stack of magic. Very fast, combos on hit, and is a massive +14 on block. Can be used to make moves like {{clr|14|2C}} or {{clr|12|214A}} safe, as well as being a very fast and effective projectile. | ||
}} | }} | ||
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|advHit=''43'' | |advHit=''43'' | ||
|advBlock=''32'' | |advBlock=''32'' | ||
| | |firstJD=95 | ||
| | |baseJD=95 | ||
|JDG | |JDG=0.97 | ||
|description=Velvet fires a snowball from far infront of her that goes in a long arc backward to land on her. Costs 1 stack of magic. | |description=Velvet fires a snowball from far infront of her that goes in a long arc backward to land on her. Costs 1 stack of magic. | ||
}} | }} | ||
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|advHit=''43'' | |advHit=''43'' | ||
|advBlock=''32'' | |advBlock=''32'' | ||
| | |firstJD=95 | ||
| | |baseJD=95 | ||
|JDG | |JDG=0.97 | ||
|description=Velvet fires a snowball upward that goes in a high-arc to land just infront of her. Costs 1 stack of magic. | |description=Velvet fires a snowball upward that goes in a high-arc to land just infront of her. Costs 1 stack of magic. | ||
}} | }} | ||
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|advHit=''43'' | |advHit=''43'' | ||
|advBlock=''32'' | |advBlock=''32'' | ||
| | |firstJD=95 | ||
| | |baseJD=95 | ||
|JDG | |JDG=0.97 | ||
|description=Velvet fires a snowball from right behind her that goes in a long arc forward. Costs 1 stack of magic. | |description=Velvet fires a snowball from right behind her that goes in a long arc forward. Costs 1 stack of magic. | ||
}} | }} | ||
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|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
| | |firstJD= | ||
| | |baseJD=26+, increases per frame active. | ||
|description=Velvet pushes the opponent away from her by pirouetting and creating strong winds. This move requires at least 1 stack of magic to be available to use and drains it slowly over time. This also pushes airborne opponents up. | |description=Velvet pushes the opponent away from her by pirouetting and creating strong winds. This move requires at least 1 stack of magic to be available to use and drains it slowly over time. This also pushes airborne opponents up. | ||
}} | }} | ||
Line 720: | Line 720: | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
| | |firstJD= | ||
| | |baseJD=20+, increases per frame active | ||
|description=Velvet pulls the opponent closer to her by pirouetting and creating strong winds. This move requires at least 1 stack of magic to be available to use and drains it slowly over time. | |description=Velvet pulls the opponent closer to her by pirouetting and creating strong winds. This move requires at least 1 stack of magic to be available to use and drains it slowly over time. | ||
}} | }} | ||
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|advHit=Tumble | |advHit=Tumble | ||
|advBlock=-6 | |advBlock=-6 | ||
| | |firstJD=5, 5, 5 | ||
| | |baseJD=5, 5, 5 | ||
|JDG | |JDG=1 [x3] | ||
|description=Velvet creates a quick, multi-hitting eruption of ice infront of her that hits low and forces opponents backward. It requires 1 stack of magic and provides her with invincibility for the first 18 frames while casting. Can be punished with a jab after blocking while close enough, or with a jump, but otherwise is a powerful reversal, being able to start a combo on hit. | |description=Velvet creates a quick, multi-hitting eruption of ice infront of her that hits low and forces opponents backward. It requires 1 stack of magic and provides her with invincibility for the first 18 frames while casting. Can be punished with a jab after blocking while close enough, or with a jump, but otherwise is a powerful reversal, being able to start a combo on hit. | ||
}} | }} | ||
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|advHit=HKD | |advHit=HKD | ||
|advBlock={{clr|14|-32}} | |advBlock={{clr|14|-32}} | ||
| | |firstJD=0 | ||
| | |baseJD=0 | ||
|description=Velvet creates a cyclone of wind and ice, blowing opponents away from her and hitting them multiple times as they are forced to the side of the screen. | |description=Velvet creates a cyclone of wind and ice, blowing opponents away from her and hitting them multiple times as they are forced to the side of the screen. | ||
}} | }} | ||
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|advHit=48 | |advHit=48 | ||
|advBlock={{clr|14|-17}} | |advBlock={{clr|14|-17}} | ||
| | |firstJD=0 | ||
| | |baseJD=0 | ||
|description=Velvet fortifies her cyclone, creating stronger, chilling winds that freeze her opponent (if hit), slowing them and their attacks down for a few seconds afterward. This move also instantly restores 3 stacks of magic when cast, and unlike other characters, can be cast regardless of if her Level 1 hits or not. | |description=Velvet fortifies her cyclone, creating stronger, chilling winds that freeze her opponent (if hit), slowing them and their attacks down for a few seconds afterward. This move also instantly restores 3 stacks of magic when cast, and unlike other characters, can be cast regardless of if her Level 1 hits or not. | ||
}} | }} | ||
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|advHit=0 | |advHit=0 | ||
|advBlock= | |advBlock= | ||
| | |firstJD= | ||
| | |baseJD= | ||
|description=Spend 3 bars to use an invincible command grab that is cannot be jumped after the super flash. It is inescapable when landing from a jump, allowing Velvet to mix between an unseeable command grab super, and an antiair blockstring into the inescapable command grab. | |description=Spend 3 bars to use an invincible command grab that is cannot be jumped after the super flash. It is inescapable when landing from a jump, allowing Velvet to mix between an unseeable command grab super, and an antiair blockstring into the inescapable command grab. | ||
}} | }} |
Revision as of 17:27, 5 September 2023
Velvet | |
---|---|
Species: | Reindeer |
Playstyle: | Zoner (Keepaway) |
HP: | 5100 |
Meter Size: | 250 |
Movement Options: | Slide |
Voice Actor: | Tia Ballard |
Stage(s): | Reine, Wee Hours |
Profile
Velvet enjoys premiere status as a member of Reine City‘s ruling elite, the peak of modern civilization at the center of the world, high in the frozen north. She is the daughter of Jarl Stronghoof Hoofstrong, whose family line has been passed down his family line for generations.
No deer in Reine is Velvet’s equal in the practice of Winter Magic, in form nor in function. She is perfection personified, supremacy symbolized. Those who dare challenge her will be left with nothing but a cold shoulder.
A grand tournament was held in Reine City to determine who was most fit to answer the Council’s call and become Foenum’s Champion. Velvet trounced all opposition without so much as breaking a sweat. Haven’t heard the news? Well, you’re forgiven for now. Can’t rightly blame someone for living under a rock. You’ll see… soon enough. [1]
Gameplan
Velvet's toolset allows for a more defensive, zoning playstyle. She has a good backdash, effective reversal, strong anti-airs, and oppressive projectiles, as well as a variety of specials to help lock the opponent down. However, her close-range options aren't the best, with few low attacks and poor framedata on some of her normals. While she can use various tools to pressure the opponent offensively, her offense is more based on traditional frametraps and throws rather than other mixups. Otherwise, her zoning is the most potent in the game.
Strengths | Weaknesses |
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Movement
Walk: Velvet has a slow walk speed, moving forward and backward at 4 hu/frame.
Dashes: Like everyone else, Velvet can dash on the ground. Her forward dash is very quick, and her 22 frame backdash is quicker than the rest of the casts’ by 2 frames.
Slide: An ability unique to Velvet, Velvet can slide forward and backward if she holds crouch after dashing, allowing her to approach/retreat while blocking low. It also significantly improves her wavedash.
Jump: Velvet, like any other character, can jump. However, her jump arc is significantly shorter than the rest of the cast, slightly limiting its usefulness.
Command List
Normal Moves
Standing Normals
5A
5A
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Toggle Hitboxes Toggle Hitboxes
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5B
5B
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Toggle Hitboxes Toggle Hitboxes
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5C
5C
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Toggle Hitboxes Toggle Hitboxes
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Crouching Normals
2A
2A
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Toggle Hitboxes Toggle Hitboxes
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2B
2B
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Toggle Hitboxes Toggle Hitboxes
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2C
2C
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Toggle Hitboxes Toggle Hitboxes
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Jumping Normals
j.A
j.A
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Toggle Hitboxes Toggle Hitboxes
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j.B
j.B
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Toggle Hitboxes Toggle Hitboxes
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j.C
j.C
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Toggle Hitboxes Toggle Hitboxes
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Command Normals
6A
6A
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Toggle Hitboxes Toggle Hitboxes
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3C
3C
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Toggle Hitboxes Toggle Hitboxes
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Throws
Forward Throw
Forward Throw
B+C / 6B+C |
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Toggle Hitboxes Toggle Hitboxes
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Back Throw
Back Throw
4B+C |
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Toggle Hitboxes Toggle Hitboxes
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Air Throw
Air Throw
j.B+C |
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Toggle Hitboxes Toggle Hitboxes
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Special Moves
Icicle Missile
Icicle Missile
236A/B/C Air OK |
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Toggle Hitboxes Toggle Hitboxes
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Shatter
Shatter
214A/B/C |
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Toggle Hitboxes Toggle Hitboxes
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Ice Eruption
Ice Eruption
623A/B/C |
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Toggle Hitboxes Toggle Hitboxes
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Magic
Velvet specializes in ice magic, and is tied with Paprika and Shanty for the most magic in the game with a maximum of 6 stacks. She starts with 0 magic at the beginning of the round, but regenerates it slowly. Using her follow-up super also restores 3 stacks of magic.
Instant Snowball
Instant Snowball
5D |
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Snowball Toss
Snowball Toss
1D/2D/3D |
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Magic Wind
Magic Wind
6D/4D |
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Magic Ice Eruption
Magic Ice Eruption
623D |
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Super
Level 1
Ice Cyclone
236XX |
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Level 2 (Follow Up)
Frostbite
214XX |
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Level 3
Sculpted Perfection
63214XX |
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Colors