Under Night In-Birth/UNI2/Hyde/Combos: Difference between revisions
Crakestraw (talk | contribs) m (→66B Starters) |
Crakestraw (talk | contribs) (→66C Starters: Added video links) |
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| location = {{Property-UNI|Midscreen}} | | location = {{Property-UNI|Midscreen}} | ||
| notes = *Combo off 66C into rekkas. | | notes = *Combo off 66C into rekkas. | ||
*[https://youtu.be/dIu7bz9cCgk Click here to see a video]. | |||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
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| notes = *Standard 66C into Force Function combo. | | notes = *Standard 66C into Force Function combo. | ||
*Chain Shift or meter need to be used to convert off FF at midscreen because of the knockback. | *Chain Shift or meter need to be used to convert off FF at midscreen because of the knockback. | ||
*[https://youtu.be/pa4-vrvzwTQ Click here to see a video]. | |||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
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*Bit tricky due to how you have to resist special canceling 66C immediately. 6B can be a difficult link at first, but as long as you input as soon as you possibly can, it should always connect. | *Bit tricky due to how you have to resist special canceling 66C immediately. 6B can be a difficult link at first, but as long as you input as soon as you possibly can, it should always connect. | ||
*Can sometimes drop before 2C connects. Can replace with 3B instead for better stability at the cost of slightly less damage. | *Can sometimes drop before 2C connects. Can replace with 3B instead for better stability at the cost of slightly less damage. | ||
*[https://youtu.be/dHEI3odaMO0 Click here to see a video]. | |||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
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| notes = *Combo off 66C into Force Function that uses meter. | | notes = *Combo off 66C into Force Function that uses meter. | ||
*Fireball has to hit before detonating it, and the detonation must happen as soon as the fireball connects for it to work. | *Fireball has to hit before detonating it, and the detonation must happen as soon as the fireball connects for it to work. | ||
*[https://youtu.be/DSe0aIeSjO0 Click here to see a video]. | |||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
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| notes = *66C into Force Function combo to use if you're close to the corner. | | notes = *66C into Force Function combo to use if you're close to the corner. | ||
*66B is harder to land after FF than 66C is, but leads to better damage. | *66B is harder to land after FF than 66C is, but leads to better damage. | ||
*[ Click here to see a video] | *[https://youtu.be/jkoYZiyEW8s Click here to see a video] | ||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
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| location = {{Property-UNI|Midscreen}} into {{Property-UNI|Corner}} | | location = {{Property-UNI|Midscreen}} into {{Property-UNI|Corner}} | ||
| notes = *66C into rekka combo to use when you'll end up in the corner. | | notes = *66C into rekka combo to use when you'll end up in the corner. | ||
*Also works in the corner if the dedicated corner combos are too difficult. | *Also works in the corner if the dedicated corner combos are too difficult. | ||
*[https://youtu.be/UxY-bYmhQ2M Click here to see a video]. | |||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
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*Like the midscreen route that uses the 6B link, it's a bit tricky due to how easily it is to autopilot into special canceling 66C. | *Like the midscreen route that uses the 6B link, it's a bit tricky due to how easily it is to autopilot into special canceling 66C. | ||
*If you're having trouble not canceling 66C immediately, just use the midscreen into corner route (listed above) instead. | *If you're having trouble not canceling 66C immediately, just use the midscreen into corner route (listed above) instead. | ||
*[https://youtu.be/yKP_rxtwu7U Click here to see a video]. | |||
}} | }} | ||
}} | }} |
Revision as of 14:11, 24 January 2024
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Under Construction
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Notation Help | |
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Disclaimer: Combos are written by various writers, so notation may differ slightly from this notation. | |
X+Y | Buttons "X" and "Y" must be input simultaneously. |
X/Y | Input "X" or "Y" can be used. |
dl.X | There should be delay before inputting "X". |
w.X | Attack "X" should whiff and not hit the opponent. |
j.X | Button "X" is input while jumping or in the air. |
dj.X | Button "X" is input after a double jump. |
jc | Jump cancel the previous action. Usually will be omitted due to being obvious. |
md.X | Perform a micro-dash before performing "X". |
TK.X | Indicates the motion "X" is input immediately after leaving the ground. Stands for tiger knee. |
(X) | Input "X" is optional. Typically the combo will be easier if omitted. |
[X] | Input "X" is held down. Also can be known as "Increase" or "IC" for short. Depending on the character, this can indicate that this button is held down and not released until indicated by the release notation. |
]X[ | Input "X" is released. Will only appear if a button is previously held down. |
{X} | Button "X" should only be held down briefly to partially charge the attack, instead of the full increased version. |
X(#) | Attack "X" should only hit # of times. |
X > Y | Cancel "X" into "Y". |
X, Y | Link "X" into "Y", allowing "X" to fully recover before "Y". |
X~Y | This notation has two meanings.
|
CH | The first attack must be Counter Hit. |
CS | Perform a Chain Shift, which is performed by inputting D twice. |
CVO | Perform a Cross Cast Veil Off, which is performed by inputting A+B+C. |
IW | Perform an Infinite Worth, which is performed by inputting 41236D or A+B+C during CVO. |
IWEX | Perform an Infinite Worth EXS, which is performed by inputting A+B+C+D. |
Getting Started
Starter Combos
The combos listed below are a mix of BNBs and generally easier combos to supplement Hyde's mission mode combos. It's recommended to at least look though the mission mode combos since a lot of routes there serve as good beginner combos and will work well if you're looking for something simple so you can jump in and start playing.
Some of the combos listed below require the use of delayed rekkas (214X), as it's a key part of his combo structure. If you can't do that yet, just end those combos there until you can delay the rekkas properly.
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2A > 2A > 2B > 2C > 5[C] > j.B > j.C > j.6C > dash > 66C > 214B~4B~4B | 2543 (2791) | 54.74 Opp: 25.03 |
Midscreen | |
| ||||
2A > 2A > 2C > B+C > 22A > 3B > 236B~6A > 66C > 236A~6B | 2956 (3304) | 63.62 Opp: 31.62 |
Corner | |
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5A > 5C > 2C > 214B~dl.4B~dl.4B > 3B > dl.2C > 236B~6A > 66C > 236A~6B | 3090 (3202) | 69.34 Opp: 33.84 |
Anywhere | |
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CH 3C > w.2A > 2C > 214B~dl.4B~dl.4B > 3B > 5[C] > 214B~4B~4B | 3040 (3340) | 58.45 Opp: 27.20 |
Anywhere | |
| ||||
236X~6A > 66C > 214B~dl.4B~dl.4B > 3B > 5C > 214B~4B~4B | 3069 (3369) | 62.58 Opp: 28.57 |
Anywhere | |
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22A > 236C > dash > j.[C] > 3B > dl.2C > 236B~6A > 66C > 214B~4B~4B | 2971 (3260) | 100 EXS | 21:20 Opp: 30.54 |
Midscreen |
|
Theory
Hyde’s combos usually have one of two goals in mind depending on his position: corner carry at midscreen and damage in the corner. But regardless of position, the general combo theory remains the same:
Ground normals > launcher > air normals or delayed rekkas (214B) > ground normal > ender
The choice of delayed rekkas versus air-normals mid-combo depends on the starter (at least for midscreen combos; in the corner, always use the rekkas). Some combos use a bit of both -- delayed rekkas into another launcher (such as 3C) followed by an aerial string into an ender. Generally, however, it's simply a matter of whether the combo can support using delayed rekkas or not. Either way, learning how to delay the rekkas is necessary to make the most of Hyde's combo potential.
Midscreen combos can also generally end with either 66C > 236X~236B or 66C > 214B~4B~4B depending on whether you want to maximize corner carry or get decent oki on wake up. The fireball ender usually puts the opponent closer to Hyde, allowing him to close in and potentially continue pressure, while the rekka ender pushes the opponent farther away from Hyde and closer to the corner. Barring cases where proation causes the rekkas to drop, the choice pretty much comes down to what you value more at a given moment.
FAQ
How do I delay 214A/B's follow-ups properly?
Watch the hitstun timer and press the button as close to the timer expiring as possible. The more you delay the second and third hits, the easier it is to land whatever link you're aiming for once you land. Start by practicing 3B since that's the easiest normal to link into. Do it enough, and you should be able to delay the rekkas entirely by feel.
Don't rush to learn how to delay them right off the bat, though. This is by far one of the biggest hurdles to clear when learning Hyde. Just take it slow and keep trying until you can do it consistently. Once you can, then it's just a matter of learning to adjust the delays to meet the requirements of each link post-rekkas.
How much do I need to delay 214B's follow-ups for each link?
3B is the most lenient. If you can delay the rekkas, you can almost always connect 3B without trouble as long as the opponent is within range of it.
2C is more stringent and requires close to maximum delay to connect. The more you delay, the easier it is to land. One of the harder links to learn.
5C is about the same as 2C as both moves have the same amount of startup frames and is only used when the opponent is outside of 3B's range at midscreen.
3C is a bit tricky since it's technically a faster move but has less horizontal reach. The window is slightly more generous than 2C, but you have to either microdash into 3C on landing or delay the first hit of the rekkas as well to ensure the opponent lands as close to Hyde as possible.
22A is roughly the same as 2C, albeit slightly easier since the corner removes any potential for the opponent to fall out of range. Works best when you're right in the corner, but can sometimes connect if you're just slightly farther from your opponent when they land in the corner.
2A and 5B both have the same leniency as 3B (2A being easier since it's a much faster move) and are reserved for specific use cases in the corner. 2A for combos where you think you messed up the delays or ones that are possibly too prorated for the usual corner enders and want a quick and safe way to end the combo, and 5B is used generally in conjunction with Force Function (B+C) for more damage off certain starters.
Enders
The combos listed on this page already have set enders to use for consistency since rekka enders can sometimes not work on some combos. Also because most of the combo enders listed here use EX moves for extra damage and can be easily attached onto the end of most combos or can be used in place of the standard ender of whatever route you're using.
Combo | Cost | Location |
---|---|---|
236B~6A > 66C > 236A~6B | Anywhere | |
| ||
66C > 214B~4B~4B | Anywhere | |
| ||
236B~236A > 66C > 623A | Anywhere | |
| ||
3B > 2C > dl.5C > 3C > 623A/214B~4B~4B | Anywhere | |
| ||
66C > 623A > 214C | 100 EXS | Anywhere |
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3B > dl.2C > 3C > 214B~4B~4B | Corner | |
| ||
2A > 3C > 214B~4B~4B | Corner | |
| ||
236B~236A > 5C > 214B~4B~4B > j.236C > j.A | 100 EXS | Corner |
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22A > 5B > dl.5C > 214B~4B~4B > j.236C > j.A | 100 EXS | Corner |
| ||
66C > 623A > dl. j.236C > 236A~236B | 100 EXS | Corner |
| ||
66C > 623A > 623C | 100 EXS | Corner |
| ||
66C > 236X~236B > 22C > dash > VO | 200 EXS | Corner |
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66C > 623A > j.236C > 623A > CVO > IW | 200 EXS, Vorpal | Corner |
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CVO > j.236C > 236C > IWEXS | 200 EXS, Vorpal | Corner |
| ||
66C > 623A > dl. j.236C > 3C > CVO > 236C > IWEXS | 200 EXS, Vorpal | Corner |
|
Combos
2A Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2A > 2A > 2C > 5C > dl. j.C > j.6C > dash > j.A > j.B > j.6C > dash > 66C > 214B~4B~4B | 2353 (2582) | 47.78 Opp: 29.59 |
Midscreen | |
| ||||
2A > 2A > 2C > 5[C] > dl. j.C > dl. j.2C > rejump > j.B > j.C > j.6C > dash > 66C > 236B~236B | 2483 (2726) | 51.00 Opp: 28.90 |
Midscreen | |
| ||||
2A > 2A > 2C > 5C > dl. j.C > j.6C > dash > j.A > j.B > j.6C > dash > 66C > 236B~236B > 214C | 2859 (3137) | 100 EXS | 45.94 Opp: 39.00 |
Midscreen |
|
5A Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5A > 5C > 2C > 2B > j.C > dl. j.6C > dash > j.A > j.B > j.6C > dash > 66C > 214B~4B~4B | 2808 (3084) | 59.38 Opp: 28.11 |
Midscreen | |
| ||||
5A > 5C > 2C > 214B~dl.4B~dl.4B > 5B > j.2C > j.[C] > dash > 3B > (dl.2C) > 236B~6A > 66C > 236A~6B | 3278 (3599) | 77.94 Opp: 39.30 |
Midscreen | |
| ||||
5A > 5C > 214A~dl.4A > 3C > dl.6B(2nd) > j.[C] > 3B > dl.2C > 236B~6A > 66C > 236A~6B | 3161 (3472) | 73.51 Opp: 37.30 |
Midscreen | |
| ||||
5A > 5C > 2C > 214B~dl.4B~dl.4B > 5B > B+C > 3B > dl.2C > dl.236B~6A > 66C > 236A~6B | 3321 (3682) | 78.40 Opp: 44.71 |
Corner | |
|
2B Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2B > 5C > 2C > 214B~dl.4B~dl.4B > 3C > j.A(1) > j.B > j.C > 3B > 236B~6A > 66C > 236A~6B | 3390 (3721) | 79.41 Opp: 39.13 |
Midscreen | |
| ||||
2B > 2C > 214B~dl.4B~dl.4B > 3C > 5[C] > 6B(2nd) > j.[C] > 3B > (dl.2C) > 236B~6A > 66C > 236A~6B | 3477 (3817) | 86.01 Opp: 45.71 |
Midscreen | |
|
5B Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5B > 5C > 2C > 214B~dl.4B~dl.4B > 3C > j.C > j.6C > dash > j.A > j.B > j.C > 6B > 214B~4B~4B | 3482 (3822) | 80.34 Opp: 40.96 |
Midscreen | |
| ||||
5B > 5C > 2C > 214B~dl.4B~dl.4B > 3C > j.C > j.2C > rejump > j.B > j.C > j.6C > dash > 66C > 236B~6B | 3475 (3815) | 78.43 Opp: 38.24 |
Midscreen | |
| ||||
5B > 5C > 2C > 2B > 214B~dl.4B~dl.4B > 22A > 3B > B+C > 236B~6A > 66C > 236A~6B | 3646 (4026) | 87.81 Opp: 49.40 |
Corner | |
|
6B Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
6B(1) > 5[C] > 214B~dl.4B~dl.4B > 3B > (dl.2C) > 236B~6A > 66C > 236A~6B | 3117 (3423) | 67.32 Opp: 32.69 |
Anywhere | |
| ||||
6B(1) > 5[C] > dl.214B~dl.4B~dl.4B > 3C > j.C > j.2C > rejump > j.B > j.C > j.6C > dash > 66C > 236B~6B | 3225 (3540) | 73.05 Opp: 36.84 |
Midscreen | |
| ||||
6B(1) > 5[C] > j.C > j.2C > 214B~dl.4B~dl.4B > 3B > dl.2C > 236B~6A > 66C > 236A~6B | 3271 (3592) | 74.96 Opp: 37.39 |
Anywhere | |
| ||||
6B > 214B~dl.4B~dl.4B > 2C > 5C > j.C > j.2C > rejump > j.B > j.C > j.6C > dash > 66C > 236B~6B | 3463 (3803) | 75.99 Opp: 38.23 |
Midscreen | |
| ||||
6B > 214B~dl.4B~dl.4B > 2C > 22B > 66C > dl.236B~6A > 66C > 236A~6B | 3569 (3919) | 79.70 Opp: 40.60 |
Midscreen | |
| ||||
6B(1) > 5[C] > 214B~dl.4B~dl.4B > 22A > 3B > B+C > 236B~6A > 66C > 236A~6B | 3560/3534 (3911) | 80.66 Opp: 44.72 |
Midscreen into Corner/Corner | |
| ||||
6B > 214B~dl.4B~dl.4B > 22A > 3B > 22B > dl.236B~6A > 66C > 236A~6B | 3678 (4039) | 84.84 Opp: 44.11 |
Corner | |
|
3B Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
3B > 5C > 236B~6B > 2C > 22B > 66C > 214B~4B~4B | 3231 (3549) | 66.73 Opp: 29.70 |
Midscreen | |
| ||||
3B > 5C > 236B~6B > 22A > 3B > dl.2C > 236A~6A > 66C > 2B+C > 214B~4B~4B | 3266 (3569) | 81.65 Opp: 42.31 |
Corner | |
|
66B Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
66B > 6B > 214B~dl.4B~dl.4B > 2C > 22B > 66C > 214B~4B~4B | 3284 (3609) | 72.21 Opp: 35.90 |
Midscreen | |
| ||||
66B > 66C > 6B(2nd) > 214B~dl.4B~dl.4B > 3B > dl.2C > 22B > 66C > 214B~4B~4B | 3297 (3943) | 77.50 Opp: 40.49 |
Midscreen | |
| ||||
66B > 214A~dl.4A~dl.4A > 3C > 5[C] > 6B(2nd) > j.[C] > 3B > (dl.2C) > 236B~6A > 66C > 236A~6B | 3590 | 83.91 Opp: 42.53 |
Midscreen | |
|
2C Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2C > 5B > 5[C] > 6B(2nd) > j.[C] > 3B > dl.2C > 236B~6A > 66C > 214B~4B~4B | 3261 (3582) | 71.83 Opp: 33.59 |
Midscreen | |
| ||||
2C > 5[C] > j.C > j.2C > 214B~dl.4B~dl.4B > 3B > dl.2C > 236B~6A > 66C > 236A~6B | 3404 (3739) | 76.74 Opp: 37.76 |
Midscreen | |
| ||||
2C > 5B > 5[C] > dl.6B(2nd) > j.[C] > 22A > 3B > B+C > 236B~6A > 66C > 236A~6B | 3611 (3991) | 82.09 Opp: 44.53 |
Corner | |
|
5C Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5C > 236B~6A > 66C > 214B~dl.4B~dl.4B > 3B > dl.2C > 5[C] > 6B(1) > 214B~4B~4B | 3270 (3591) | 74.23 Opp: 35.34 |
Midscreen | |
| ||||
5C > 2C > 214B~dl.4B~dl.4B > 3C > 5[C] > 6B(2nd) > j.[C] > 2C > 236B~6A > 66C > 236A~6B | 3561 (3909) | 84.39 Opp: 43.97 |
Midscreen | |
| ||||
5[C] > 22A > CS > dash > 66B > 214B~dl.4B~dl.4B > 2C > 22B > 66C > dl.236B~6A > 66C > 236A~6B | 3736 | Vorpal | 43.49 Opp: 45.05 |
Midscreen |
| ||||
5C > 6B > dl.B+C > 214B~dl.4B~dl.4B > 22A > 3B > dl.2C > 236B~6A > 66C > 236A~6B | 3829 (4257) | 88.40 Opp: 48.89 |
Corner | |
|
66C Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
66C > 214A~dl.4A > 5B > j.C > j.2C > 214B~dl.4B~dl.4B > 3B > dl.2C > 236B~6A > 66C > 236A~6B | 3382 (3711) | 81.78 Opp: 43.45 |
Midscreen | |
| ||||
66C > B+C > CS > dash > 66C > 214B~dl.4B~dl.4B > 3B > dl.2C > 236B~6A > 66C > 236A~6B | 3488 | Vorpal | 40.40 Opp: 39.21 |
Midscreen |
| ||||
66C > 6B(2nd) > 214B~dl.4B~dl.4B > 3C > 5[C] > 6B(2nd) > j.[C] > 2C > 236B~6A > 66C > 236A~6B | 3463 (3802) | 84.46 Opp: 46.35 |
Midscreen | |
| ||||
66C > B+C > 236B~236C > dash > 5B > 5[C] > j.C > j.2C > 214B~4B~4B | 3566 (3981) | 100 EXS | 33.45 Opp: 33.79 |
Midscreen |
| ||||
66C > B+C > CS > dash > 66B > 214B~dl.4B~dl.4B > 22A > 3B > dl.2C > 236B~6A > 66C > 236A~6B | 3984 | Vorpal | 43.38 Opp: 48.55 |
Midscreen into Corner |
| ||||
66C > 214A~dl.4A > 5B > 214B~dl.4B~dl.4B > 22A > 3B > B+C > 236B~6A > 66C > 236A~6B | 3565 (3935) | 87.03 Opp: 50.21 |
Midscreen into Corner | |
| ||||
66C > 6B(2nd) > B+C > 214B~dl.4B~dl.4B > 22A > 3B > dl.2C > 236B~6A > 66C > 236A~6B | 3711 (4129) | 85.67 Opp: 58.03 |
Corner | |
|
J.A Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
j.A > j.C > j.6C > 6B > 214B~dl.4B~dl.4B > 2C > 22B > 214B~4B~4B | 3255 (3571) | 76.48 Opp: 38.25 |
Anywhere | |
| ||||
j.A > j.2C > 214B~dl.4B~dl.4B > 3C > 5[C] > 6B(2nd) > j.[C] > 3B > dl.2C > 236B~6A > 66C > 236A~6B | 3478 (3816) | 84.85 Opp: 48.64 |
Midscreen | |
|
Assault Starters
All the counter hit combos listed here also work on GRD Break.
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
6D > CH j.B > 2A > 2B > 2C > 214B~dl.4B~dl.4B > 3C > 5[C] > 6B(2nd) > j.[C] > 3B > dl.2C > 236B~6A > 66C > 236A~6B | 3398 (3729) | 88.62 Opp: 48.62 |
Midscreen | |
| ||||
6D > CH j.C > 2A > 2B > 2C > 214B~dl.4B~dl.4B > 3B > dl.2C > 236B~6A > 66C > 236A~6B | 3158 (3468) | 70.84 Opp: 34.90 |
Midscreen | |
| ||||
6D > j.2C > 214B~dl.4B~dl.4B > 3B > dl.2C > 236B~6A > 66C > 236A~6B | 2723 (2989) | 60.85 Opp: 29.61 |
Anywhere | |
| ||||
6D > CH j.2C > 214B~dl.4B~dl.4B > 3C > 5[C] > 6B(2nd) > j.[C] > 3B > dl.2C > 236B~6A > 66C > 236A~6B | 3574 (3925) | 83.77 Opp: 45.62 |
Anywhere | |
| ||||
6D > j.2C > 214B~dl.4B~dl.4B > 22A > 3B > B+C > 236B~6A > 66C > 236A~6B | 3109 (3441) | 73.97 Opp: 42.47 |
Corner | |
| ||||
6D > CH j.2C > 2B > B+C > 214B~dl.4B~dl.4B > 22A > 3B > dl.2C > 236B~6A > 66C > 236A~6B | 3724 (4153) | 83.76 Opp: 46.71 |
Corner | |
|
Anti-Air Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
3C > j.[C] > 66C > 214B~dl.4B~dl.4B > 3B > dl.2C > 236B~6A > 66C > 236A~6B | 3348 (3678) | 74.66 Opp: 36.52 |
Midscreen | |
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3C > dl. j.C > dl. j.6C > dash > 214B~dl.4B~dl.4B > 2C > dl.236B~6A > 66C > 236A~6B | 3353 (3682) | 69.15 Opp: 34.91 |
Midscreen | |
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3C > j.C > j.2C > 214B~dl.4B~dl.4B > 2C > 22B > 66C > dl.236B~6A > 66C > 236A~6B | 3637 (3994) | 85.46 Opp: 45.83 |
Midscreen | |
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CH 3C > w.2A > 2C > 214B~dl.4B~dl.4B > 3C > 5[C] > 6B(2nd) > j.[C] > 3B > 236B~6A > 66C > 236A~6B | 3511 (3855) | 87.23 Opp: 47.43 |
Midscreen | |
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CH 3C > w.2A > 2C > 214B~dl.4B~dl.4B > 3C > j.C > j.6C > dash > j.A > j.B > j.C > 6B > 214B~4B~4B | 3353 (3681) | 76.27 Opp: 39.69 |
Midscreen | |
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Throw Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
Throw > 6B > j.[C] > 3B > dl.2C > 236B~6A > 66C > 236A~6B | 2046 (2247) | 51.78 Opp: 27.91 |
Corner | |
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Throw > dl.2B > B+C > 3B > dl.2C > 236B~236A > 5C > 214B~4B~4B | 2071 (2291) | 51.00 Opp: 28.62 |
Corner | |
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Force Function (B+C) Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
B+C > CS > dash > 66C > 214B~dl.4B~dl.4B > 3B > dl.2C > 236B~6A > 66C > 236A~6B | 3884 | Vorpal | 39.01 Opp: 37.22 |
Midscreen |
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CH B+C > 236A > dash > 66C > 214B~dl.4B~dl.4B > 3B > dl.2C > 236B~6A > 66C > 236A~6B | 3823 (4311) | 76.43 Opp: 40.73 |
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B+C > 236B~236C > dash > 5B > 5[C] > (dl.6B(2nd)) > j.C > j.2C > rejump > j.A > j.B > j.C > 3B > dl.2C > (3C) > 214B~4B~4B | 4112 (4621) | 100 EXS | 32.44 Opp: 48.24 |
Midscreen |
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B+C > 214A~dl.4A > 5B > 5[C] > dl.6B(2nd) > 22A > 3B > (dl.2C) 236B~6A > 66C > 236A~6B | 4051 (4559) | 88.63 Opp: 49.69 |
Corner | |
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[B+C] > 5A > 5C > 214B~dl.4B~dl.4B > 3B > dl.2C > 236B~6A > 66C > 236A~6B | 3434 (3916) | 69.77 Opp: 38.38 |
Midscreen | |
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CH [B+C] > 5C > 214B~dl.4B~dl.4B > 22A > 3B > dl.2C > 236B~6A > 66C > 236A~6B | 3753 (4232) | 80.07 Opp: 44.47 |
Corner | |
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Force Function (2B+C) Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2B+C > 66C > 214B~dl.4B~dl.4B > 2C > 22B > 66C > dl.236B~6A > 66C > 623A | 3070 (3375) | 76.46 Opp: 41.04 |
Midscreen | |
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2[B+C] > 236X~236C > dash > 5B > 5[C] > j.C > j.2C > 214B~4B~4B | 3053 (3352) | 100 EXS | 19.40 Opp: 28.29 |
Midscreen |
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2B+C > 214B~dl.4B~dl.4B > 5B > B+C > 3B > dl.2C > 236B~6A > 66C > 236A~6B | 3334 (3696) | 71.17 Opp: 42.03 |
Corner | |
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2[B+C] > 214B~dl.4B~dl.4B > 22A > 3B > B+C > 236B~6A > 66C > 236A~6B | 3500 (3866) | 76.01 Opp: 45.76 |
Corner | |
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236X Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
236A > 66C > 214B~dl.4B~dl.4B > 2C > 236B~6A > 66C > 236A~6B | 3068 (3372) | 67.11 Opp: 30.90 |
Midscreen | |
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CH 236A > 66C > 214B~dl.4B~dl.4B > 3C > 5[C] > 6B(2nd) > j.[C] > 2C > 236B~6A > 66C > 236A~6B | 3602 (3954) | 86.11 Opp: 45.32 |
Midscreen | |
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236C > dash > 5B > 5[C] > 214B~dl.4B~dl.4B > 2C > 236B~6A > 66C > 236A~6B | 3119 (3421) | 100 EXS | 13.86 Opp: 35.37 |
Anywhere |
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236A > dash > 66B > 214B~dl.4B~dl.4B > 22A > 3B > B+C > 236B~6A > 66C > 236A~6B | 3576 (3952) | 82.43 Opp: 44.98 |
Corner | |
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236X~236A Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
236X~236A > 66C > 214B~dl.4B~dl.4B > 3B > dl.2C > 5[C] > (6B(1)) 214B~4B~4B | 3156 (3494) | 69.36 Opp: 33.51 |
Anywhere | |
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236X~236A > 66C > 214B~dl.4B~dl.4B > 5B > j.C > j.6C > dash > 214B~4B~4B | 3101 (3407) | 65.40 Opp: 30.32 |
Midscreen | |
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236X~236B Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
236A~236B > 5B > 5[C] > dl.6B(2nd) > j.[C] > 3B > dl.2C > 236B~6A > 66C > 214B~4B~4B | 3511 (3856) | 78.34 Opp: 37.93 |
Midscreen | |
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236X (blocked)~236B > 5B > 5[C] > j.C > j.2C > 214B~dl.4B~dl.4B > 3B > dl.2C > 236B~6A > 66C > 236A~6B | 3618 (3975) | 84.67 Opp: 45.87 |
Midscreen | |
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236X~236C Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
236X~236C > dash > 5B > 5[C] > j.C > j.2C > 214B~dl.4B~dl.4B > 3B > dl.2C > 236B~6A > 66C > 236A~6B | 3868 (4248) | 100 EXS | 17.14 Opp: 44.79 |
Midscreen |
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236X(hit)~236C > dash > 5B > 5[C] > 6B(2nd) > j.[C] > 3B > dl.2C > 236B~6A > 66C > 236A~6B | 3377-3610 (3706-3964) | 100 EXS | 22.81-22.83 Opp: 37.35-37.36 |
Anywhere |
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236X~236C > 66C > 214B~dl.4B~dl.4B > 22A > 3B > dl.2C > 236B~6A > 66C > 236A~6B | 3825 (4201) | 100 EXS | 17.33 Opp: 41.97 |
Back to Corner |
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236X~236C > 5[C] > 214B~dl.4B~dl.4B > 22A > 3B > dl.2C > 236B~6A > 66C > 236A~6B | 4002 (4396) | 100 EXS | 17.66 Opp: 42.78 |
Corner |
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j.236X Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
tk j.236A > j.C > j.2C > 214B~dl.4B~dl.4B > 3B > dl.2C > 236B~6A > 66C > 236A~6B | 3664 (4024) | 77.73 Opp: 38.69 |
Midscreen | |
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tk j.236A > 214B~dl.4B~dl.4B > 2C > 22B > 66C > dl.236B~236A > 66C > 236B~236B | 3831 (4206) | 83.25 Opp: 42.64 |
Midscreen | |
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tk j.236A/B > 214B~dl.4B~dl.4B > 22A > 3B > B+C > 236B~6A > 66C > 236A~6B | 3927 (4343) | 83.43 Opp: 45.60 |
Corner | |
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tk j.236A > B+C > 22A > 6B > j.[C] > 3B > dl.2C > 236B~6A > 66C > 236A~6B | 4003 (4456) | 85.77 Opp: 47.29 |
Corner | |
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214X Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
214A~dl.4A~dl.4A > 3C > 5[C] > 6B(2nd) > j.[C] > 3B > dl.2C > 236B~6A > 66C > 236A~6B | 3458 (3797) | 79.84 Opp: 40.89 |
Midscreen | |
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214B~dl.4B~dl.4B > 5A > 5C > j.C > j.2C > rejump > j.B > j.C > j.6C > dash > 66C > 214B~4B~4B | 3140 (3309) | 68.96 Opp: 34.27 |
Midscreen | |
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214X~dl.4X~dl.4X > 5A > 5C > 6B(2nd) > j.[C] > 22A > 3B > dl.2C > 236B~6A > 66C > 236A~6B | 3584 (3936) | 86.36 Opp: 46.44 |
Corner | |
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214A~dl.4A > 5C > B+C > 214B~dl.4B~dl.4B > 22A > 3B > dl.2C > 236B~6A > 66C > 236A~6B | 3731 (4155) | 87.79 Opp: 49.51 |
Corner | |
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623X Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
623A > j.236C > j.C > j.2C > 214B~dl.4B~dl.4B > 3B > dl.2C > 236B~6A > 66C > 236A~6B | 3496 (3836) | 100 EXS | 29.93 Opp: 43.08 |
Midscreen |
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623A > CS > j.2C > 214B~dl.4B~dl.4B > 2C > 22B > dl.236B~6A > 66C > 236A~6B | 4069 | Vorpal | 41.94 Opp: 46.75 |
Midscreen |
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623B > CS > 2B > 214B~dl.4B~dl.4B > 2C > 5C > j.C > j.2C > rejump > j.B > j.C > j.6C > dash > 66C > 214B~4B~4B | 3217 | Vorpal | 45.62 Opp: 44.91 |
Midscreen |
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623A > dl. j.236C > 66C > 214B~dl.4B~dl.4B > 3B > dl.2C > 236B~6A > 66C > 236A~6B | 3460 (3798) | 100 EXS | 29.37 Opp: 39.98 |
Back to Corner |
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623A > j.236C > 214B~dl.4B~dl.4B > 22A > 3B > B+C > 236B~6A > 66C > 236A~6B | 3701 (4075) | 100 EXS | 31.31 Opp: 49.79 |
Corner |
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623A > CS > j.2C > 214B~dl.4B~dl.4B > 22A > 3B > B+C > 236B~6A > 66C > 236A~6B | 4095 | Vorpal | 41.87 Opp: 50.61 |
Midscreen |
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22X Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
22A > CS > 66C > 214B~dl.4B~dl.4B > 3C > 5[C] > 6B(2nd) > j.[C] > 2C > 236B~6A > 66C > 236A~6B | 3606 | Vorpal | 32.46 Opp: 45.02 |
Midscreen |
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22B > 66C > 214B~dl.4B~dl.4B > 2C > 236B~6A > 66C > 236A~6B | 3793 (4107) | 73.86 Opp: 34.62 |
Midscreen | |
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22C > dash > 214B~dl.4B~dl.4B > 2C > 5C > j.C > j.2C > rejump > j.B > j.C > j.6C > dash > 236B~236B | 3727 (4091) | 100 EXS | 14.97 Opp: 45.88 |
Anywhere |
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22C > dash > 214B~dl.4B~dl.4B > 22A > 3B > B+C > 236B~6A > 66C > 236A~6B | 3851 (4251) | 100 EXS | 15.83 Opp: 49.74 |
Midscreen into Corner |
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22A > 5B > 5[C] > 6B(2nd) > j.[C] > 3B > dl.2C > 236B~6A > 66C > 236A~6B | 3727 (4094) | 76.72 Opp: 36.50 |
Corner | |
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22A > 5B > B+C > 214B~dl.4B~dl.4B > 3B > dl.2C > 236B~6A > 66C > 236A~6B | 4001 (4449) | 81.33 Opp: 41.62 |
Corner | |
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22B > 2B > B+C > 214B~dl.4B~dl.4B > 3B > dl.2C > 236B~6A > 66C > 236A~6B | 4095 (4551) | 81.48 Opp: 41.19 |
Corner | |
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22B > 22A > 214B~dl.4B~dl.4B > 2B > B+C > dl.3B > (dl.2C) > 236B~6A > 66C > 236A~6B | 4310 (4741) | 92.96 Opp: 51.61 |
Corner | |
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41236D Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
41236D > 2C > 5[C] > dl.236B~236A > 66C > 214B~4B~4B | 4050 (4451) | 200 EXS | 10.76 Opp: 28.42 |
Anywhere |
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41236D > 66C > B+C > 236B~236A > dl.5C > 214B~4B~4B | 4130 (4579) | 200 EXS | 10.94 Opp: 30.70 |
Back to Corner |
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