Under Night In-Birth/UNI2/Tsurugi: Difference between revisions
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===Standing Normals=== | ===Standing Normals=== | ||
=====5A===== | =====5A===== | ||
{{MoveData-UNI2 | {{MoveData-UNI2 | ||
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=====236X===== | =====236X===== | ||
{{ | {{MoveData-UNI2 | ||
| title | |hull=true | ||
| | |title=Smart Piler! | ||
| input | |versioned=input | ||
|input=236A, 236B, 236C | |||
|command=236X | |||
|description= | |||
{{MoveData-UNI2/DataOnly|input=236A|description= | |||
| | Short range punch. When spaced it be up to +1 on block making it an incredibly strong pressure tool. }} | ||
{{ | {{MoveData-UNI2/DataOnly|input=236B|description= | ||
Short range punch. When spaced it be up to +1 on block making it an incredibly strong pressure tool. | Longer range punch. Lacks the excellent on block advantage as the A version but this is typically your best option for confirming far hits.}} | ||
{{MoveData-UNI2/DataOnly|input=236C|description= | |||
{{ | |||
Longer range punch. Lacks the excellent on block advantage as the A version but this is typically your best option for confirming far hits. | |||
{{ | |||
Insanely fast (8f) half screen punch that is also a whopping +10 on block. Not a bad option for starting rounds or for starting offense from neutral. This is your best source of plus frames for when you need to extend your pressure. This has NO guard point properties. | Insanely fast (8f) half screen punch that is also a whopping +10 on block. Not a bad option for starting rounds or for starting offense from neutral. This is your best source of plus frames for when you need to extend your pressure. This has NO guard point properties. | ||
*Wall bounces on hit | *Wall bounces on hit}} | ||
}} | }} | ||
=====236X~6A===== | =====236X~6A===== | ||
{{ | {{MoveData-UNI2 | ||
| title | |title=Motor Grader! | ||
|input=236X~6A | |||
| input | |command=236X~6A | ||
| | |description= | ||
Tsurugi slams down his shield as a follow up to his punch attack. Can easily be delayed to create frame traps and grants a full combo on normal hit. Common combo extender as well and also a good knockdown for ending combos. | Tsurugi slams down his shield as a follow up to his punch attack. Can easily be delayed to create frame traps and grants a full combo on normal hit. Common combo extender as well and also a good knockdown for ending combos. | ||
*Can be cancelled into FF anytime after startup. | *Can be cancelled into FF anytime after startup. | ||
Line 352: | Line 339: | ||
=====236X~6B/C===== | =====236X~6B/C===== | ||
{{ | {{MoveData-UNI2 | ||
| title | |title=Pole Setter! | ||
|input=236X~6B | |||
| input | |command=236X~6B | ||
| | |description= | ||
| | |||
Tsurugi hops into the air and kicks down with an overhead. There is a huge gap between when he jumps into the air until he lands back down which can be easily mashed on with jabs or anti-air buttons. The kick itself is also incredibly unsafe on block if not cancelled into j.236C before he lands. Good for combo filler or as an ender but not a good option for blockstrings. | Tsurugi hops into the air and kicks down with an overhead. There is a huge gap between when he jumps into the air until he lands back down which can be easily mashed on with jabs or anti-air buttons. The kick itself is also incredibly unsafe on block if not cancelled into j.236C before he lands. Good for combo filler or as an ender but not a good option for blockstrings. | ||
*Can only cancel into FF on hit. | *Can only cancel into FF on hit. | ||
Line 366: | Line 349: | ||
=====623X===== | =====623X===== | ||
{{ | {{MoveData-UNI2 | ||
| title | |hull=true | ||
| | |title=Trebuchet! | ||
| input | |versioned=input | ||
| | |input=623A, 623B, 623C | ||
|command=623X | |||
|description= | |||
{{ | {{MoveData-UNI2/DataOnly|input=623A|description= | ||
| | |||
Fantastic anti-air option and also a staple for extending his combos. | Fantastic anti-air option and also a staple for extending his combos. | ||
* Can cancel the landing recovery into FF on hit. | * Can cancel the landing recovery into FF on hit.}} | ||
{{ | {{MoveData-UNI2/DataOnly|input=623B|description= | ||
Fully invincible DP option. Has a tendency to swap sides with your opponent. | Fully invincible DP option. Has a tendency to swap sides with your opponent.}} | ||
{{ | {{MoveData-UNI2/DataOnly|input=623C|description= | ||
Multi-hitting EX reversal option. The first hit has good horizontal range so it can reach further opponents from ranges you would not expect. This will ALWAYS cause a hard knockdown so using it at the end of combos guarantees knockdown oki. | Multi-hitting EX reversal option. The first hit has good horizontal range so it can reach further opponents from ranges you would not expect. This will ALWAYS cause a hard knockdown so using it at the end of combos guarantees knockdown oki.}} | ||
}} | }} | ||
=====214X===== | =====214X===== | ||
{{ | {{MoveData-UNI2 | ||
| title | |hull=true | ||
| | |title=Jaw Crusher! | ||
| input | |versioned=input | ||
| | |input=214A, 214B, 214C | ||
|command=214X | |||
| | |description= | ||
{{ | {{MoveData-UNI2/DataOnly|input=214A|description= | ||
Short range command grab commonly used in his optimal combos. At low proration Tsurugi will crumple his opponents allowing for a combo extension. If used later in a combo he will always knock them away instead. This is also your ideal option for punishing green shields or as a high-reward TRM option. | Short range command grab commonly used in his optimal combos. At low proration Tsurugi will crumple his opponents allowing for a combo extension. If used later in a combo he will always knock them away instead. This is also your ideal option for punishing green shields or as a high-reward TRM option. | ||
* Techable gold throw if used outside of a combo or punish. | * Techable gold throw if used outside of a combo or punish. | ||
* Can cancel into FF on hit | * Can cancel into FF on hit | ||
{{ | * Can cancel the landing recovery into FF on hit.}} | ||
{{MoveData-UNI2/DataOnly|input=214B|description= | |||
Longer range command grab with a bit more startup, same properties as the A version otherwise. | Longer range command grab with a bit more startup, same properties as the A version otherwise. | ||
* Techable gold throw if used outside of a combo or punish. | * Techable gold throw if used outside of a combo or punish. | ||
* Can cancel into FF on hit | * Can cancel into FF on hit}} | ||
{{ | {{MoveData-UNI2/DataOnly|input=214C|description= | ||
Similar to the B version but Tsurugi will also gain guard point. Usable for blowing through some options in neutral. | Similar to the B version but Tsurugi will also gain guard point. Usable for blowing through some options in neutral. | ||
* Techable gold throw if used outside of a combo or punish. | * Techable gold throw if used outside of a combo or punish. | ||
* Gains guard point during the startup. | * Gains guard point during the startup.}} | ||
}} | }} | ||
=====j.236X===== | =====j.236X===== | ||
{{ | {{MoveData-UNI2 | ||
| title | |hull=true | ||
| | |title=Bloomer! | ||
| input | |versioned=input | ||
| | |input=j236A, j236B, j236[B], j236C | ||
|command=j236X | |||
| | |description= | ||
{{ | {{MoveData-UNI2/DataOnly|input=j236A|description= | ||
Tsurugi does a downward swipe with his shield. Does not hit high and mainly used for combo filler. | Tsurugi does a downward swipe with his shield. Does not hit high and mainly used for combo filler. | ||
* Can cancel the landing recovery into FF. | * Can cancel the landing recovery into FF.}} | ||
{{ | {{MoveData-UNI2/DataOnly|input=j236B|description= | ||
Same as the A version but slower and more damage. | Same as the A version but slower and more damage. | ||
* Can cancel the landing recovery into FF. | * Can cancel the landing recovery into FF.}} | ||
{{ | {{MoveData-UNI2/DataOnly|input=j236[B]|description= | ||
Same as the A version but slower and more damage. | |||
* Can cancel the landing recovery into FF.}} | |||
{{MoveData-UNI2/DataOnly|input=j236C|description= | |||
* Can cancel the landing recovery into FF. | |||
{{ | |||
EX version that is plus on block but does not hit overhead. Good as an EX ender for his combos for adding some extra damage or to keep yourself safe after certain blockstring enders (236X~B/C). | EX version that is plus on block but does not hit overhead. Good as an EX ender for his combos for adding some extra damage or to keep yourself safe after certain blockstring enders (236X~B/C). | ||
*Gains guard point during startup | *Gains guard point during startup}} | ||
}} | }} | ||
==Super Moves== | ==Super Moves== | ||
Revision as of 08:49, 5 February 2024
Under Construction
|
Story
Tsurugi is a friend of Hyde's from school and a prominent member of a vigilante group called the EFG.
The EFG's main objective is to defend their fellow students from the evil influences of wielders, so they tend to avoid dealing with the Night.
However, the Final Night is a different story.
In order to protect his classmates--not to mention the rest of the world--Tsurugi decides to confront the root of all evil: the Re-Birth.
“ |
I bet you'll be out there, too, Kido. |
” |
Gameplay
Tsurugi is a mid-range footsies character who uses a big shield to guard point his opponents' attacks and close the distance. Once he is in he has very strong strike/throw with access to a solid array of buttons and a pseudo-command grab to punish his opponents for trying to shield his offense. His wide arsenal of guard point attacks can make him difficult to contest in neutral for those who are not comfortable with playing around his tools. With his very solid buttons in conjunction with good frame data he becomes a great choice for both experienced and beginner players alike.
Strengths | Weaknesses |
---|---|
|
|
Character Stats
Health | Smart Steer Route | ||
---|---|---|---|
10800 | 5A > 5B > 5C > 236A > 5A+B > IW (requires 200 EXS) | ||
Forward Walk Speed | Backward Walk Speed | Jump Startup | Jump Duration |
1100 | -860 | 4 | 41 |
Dash Startup | Initial Dash Speed | Dash Acceleration | Max Dash Speed |
4 | 2000 | 120 | 3300 |
Backdash Startup | Backdash Duration | Backdash Distance | Backdash Invul |
4 | 26 | -42095 | 1~8 Full 9~10 Throw |
Throw Width (pixels) | Throw Range (pixels) | ||
Unique Trait |
| ||
Vorpal Trait |
|
Frame Data Help | |
---|---|
Header | Tooltip |
Damage | Damage done by this attack. (x) denotes combined damage [x] denotes minimum damage |
Guard | The way this move must be blocked. High = Can block standing Low = Can block crouching Mid = Can block standing or crouching Air = Can block in the air Air Shield = Can block in the air while shielding Unblockable = Cannot be blocked |
Cancel | Actions this move can be canceled into on hit or block, unless specially noted. N = Normal Cancelable SE = Self Cancelable SP = Special Cancelable EX = EX/IW Cancelable CS = Chain Shift UNQ = Unique (See description) TH = Throw Cancelable J = Jump Cancelable (Hit cancelable only by default) (X) = Hit cancelable only -X- = Can additionally be cancelled during whiff |
Property | Special properties this move has. Click on the property to navigate to an explanation. |
Cost | The resources this move costs to use. GRD = GRD Blocks EXS = EXS Meter Vorpal = Vorpal GRD Break = Causes GRD Break |
Attribute | Attributes of the attack. Mostly used in situations involving invul. There are two sets of attributes: Strike/Throw and Head/Foot/Dive/Projectile Every move has a Strike/Throw attribute, but doesn't always have Head/Foot/Dive/Projectile attribute. --- Strike = Strike (Anything that isn't a Throw is a Strike) Throw = Throw --- Head = Head (Most jump normals) Foot = Foot Dive = Some air specials Projectile = Projectile |
Startup | Frame when the first hitbox is present. + denotes the frames before and after super flash. |
Active | The amount of frames that this move will have a hitbox. (x) denotes frame gaps where there are no hitboxes is present. Due to varied blockstuns, (x) frames are difficult to use to determine punish windows. Generally the larger the numbers, the more time you have to punish. |
Recovery | Frames that this move has after the active frames if not canceled. |
Overall | Frames that this move takes from start to finish before the character returns to neutral. |
Advantage | The difference in frames where you can act before your opponent when this move is blocked (assuming the move isn't canceled and the first active frame is blocked). If the opponent uses a move with startup equal or less than this move's advantage, it will result in opponent hitting that move. ±x~±x denotes a possible range of advantage. The left value is when the active frames hit sooner (generally worse) and the right value is for when the active frames hit later (generally better). |
Invul | The frames where this move cannot be hit by an attribute. Full = Fully invincible Strike = Strike invincible Throw = Throw invincible Head = Head invincible Foot = Foot invincible Dive = Dive invincible Projectile = Projectile invincible |
Normal Moves
Standing Normals
5A
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
200 | Mid | 7 | 3 | 11 | -2 | SE, N, SP, EX, CS, TH |
- Self cancellable
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
20 | 0.94 | /Data#5A |
5B
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
570 | Mid | 9 | 4 | 16 | -3 | N, SP, EX, CS |
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
27 | 0.88 | /Data#5B |
5C
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
690 | Mid | 12 | 4 | 23 | -9 | N, SP, EX, CS |
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
38 | 0.89 | /Data#5C |
Crouching Normals
2A
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
150 | Mid | 5 | 2 | 12 | -2 | SE, N, SP, EX, CS, TH |
- Self cancellable
- This is a MID
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
18 | 0.95 | /Data#2A |
2B
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
490 | Mid | 8 | 3 | 15 | -2 | N, SP, EX, CS |
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
25 | 0.90 | /Data#2B |
2C
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
670 | Low | 10 | 4 | 20 | -6 | N, SP, EX, CS |
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
33 | 0.89 | /Data#2C |
2[C]
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
850 | Low | 24 | 4 | 20 | -6 | N, SP, EX, CS | Guard Point 15~23F |
- Has guard point during the startup
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
47 | 0.86 | /Data#2[C] |
Air Normals
j.A
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
150 | High, Air Shield | 7 | 6 | 10 | Varies | N, SP, EX, CS |
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
22 | 0.97 | /Data#jA |
j.B
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
490 | High, Air Shield | 9 | 4 | 21 | Varies | N, SP, EX, CS |
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
33 | 0.90 | /Data#jB |
j.C
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
590 | High, Air Shield | 12 | 4 | Until L | Varies | N, SP, EX, CS |
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
0.90 | /Data#jC |
j.[C]
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
760 | High, Air Shield | 20 | 4 | - | Varies | N, SP, EX, CS | Guard Point 18~19F |
- Has guard point during the startup
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
0.87 | /Data#j[C] |
Command Normals
6C
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
770 | High | 26 | 3 | 22 | -7 | SP, EX, CS |
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
50 | 0.84 (0.77 Initial) | /Data#6C |
6[C]
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
940 | High | 33 | 3 | 27 | -4 | SP, EX, CS | Guard point 29~32F |
- Has guard point during the startup
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
62 | 0.90 (0.88 Initial) | /Data#6[C] |
3C
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
780 | Mid | 11 | 2 | 23 | -7 | N, SP, EX, CS | Head 7~12F |
- Has head invincibility
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
35 | 0.84 | /Data#3C |
j.6C
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
680 | High, Air Shield | 11 | 5 | - | Varies | N, SP, EX, CS |
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
0.90 | /Data#j6C |
j.2C
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
764 | Mid, Air Shield / Second hit: Mid, Air | 16 | Until L + 3 | 21 | -4 | -SP-, -EX-, -CS- |
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
0.85, 0.92 | /Data#j2C |
- second hitbox appears on the frame Tsurugi lands
j.2[C]
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
1497 | Mid, Air Shield / Second hit: Mid, Air / Third hit and on: Low | 29 | Until L + 2 (8) 3,3,3,3 | 34 | -12 | SP, EX, CS | Guard Point 27~28F |
- Has guard point during the startup
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
90 | 0.85, 0.92x5 | /Data#j2[C] |
- Cancelable on block only during the slide portion of the move
Dash Moves
66B
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
1032 | Low / Second hit and on: Mid | 9 | 4 (16) 3 | 27 | -5 | SP, EX, CS |
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
58 | 0.96x3, 0.88 | /Data#66B |
- combo only hitboxes on 24~28F
66C
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
1018 | Mid, Air Shield | 11 | 12 | 19 | -2~-13 | SP, EX, CS | Leg 9~22F; Airborne 5~27F |
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
41 | 0.92, 0.86 | /Data#66C |
Universal Mechanics
Force Function
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
B+C 1.0 GRD |
13 (17) | - | UNQ | Mid/High Guard Point | |||||
B+C~X | 680 | Mid | 13 | 3 | 18 | +4 (-6*) | SP, EX, CS | Mid/High Guard Point 1~12F | |
B+C~2X | 810 | Low | 9 | 3,3,3,3 | 34 [6 on landing] |
-12 | SP, EX, CS | ||
B+C~4X | 690 | Mid, Air Shield | 13 | 3 | 31 [12 on landing] |
-16 | (N), (SP), (EX), (CS) | Throw 1~5F; Airborne 6~33F; Leg 6~24F | |
B+C~66 | 1 | Total 28 (24*) | UNQ | Mid/High Guard Point 1~26F | |||||
B+C~D | Total 15 (6*) |
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
B+C | 13 (17) | - | - | - | Mid/High Guard Point |
- Does not block lows
- Can be canceled into from most specials.
- Has 17F startup when canceled from specials without Vorpal
- The first attack blocked with this stance has additional hitstop
- Can cancel into B+C~D after 11F
- Can cancel into all other follow-ups after 15F
- If any follow up other than B+C~D are buffered too early they will start up on 19F. There is a 4F sweet spot if inputted on any of the frames 13~16F for it to start as early as possible on 16F. This window begins right as Tsurugi's shield hits the ground.
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
B+C~X | 680 | Mid | 13 | 3 | 18 | +4 (-6*) | - | - | Mid/High Guard Point 1~12F |
- *+4 on block if maintaining stance. -6 when canceling with B+C~X~D
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
B+C~2X | 810 | Low | 9 | 3,3,3,3 | 34 [6 on landing] |
-12 | - | - |
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
B+C~4X | 690 | Mid, Air Shield | 13 | 3 | 31 [12 on landing] |
-16 | - | - | Throw 1~5F; Airborne 6~33F; Leg 6~24F |
- Whiffs on crouching opponents
- Can freely cancel into air normals, specials, or CS after 19F
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
B+C~66 | 1 | Total 28 (24*) | - | - | Mid/High Guard Point 1~26F |
- It can be canceled into other follow-ups after frame 5 carrying over some momentum
- Guard Point drops for 2 frames at the end but comes back when returned to stance
- *It's total duration is 24F when canceled with B+C~66~D
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
B+C~D | Total 15 (6*) | - | - |
- 6F total recovery when performed from B+C~66
Version | Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|---|
B+C | /Data#B+C | |||||
B+C~X | 33 | 0.88 | /Data#B+C~X | |||
B+C~2X | 54 | 0.94x4 | /Data#B+C~2X | |||
B+C~4X | 46 | 0.86 | /Data#B+C~4X | |||
B+C~66 | 28 (24*) | /Data#B+C~66 | ||||
B+C~D | 15 (6*) | /Data#B+C~D |
- Startup is 17 when canceled from specials moves without vorpal
- Can cancel into ~D after 11F
- Can cancel into ~X, ~4X, ~2x, ~44, and ~66 after 15F. If buffered too early these follow-ups will cancel on 19F (i.e. after 18F). If input between 13~16F they will start on 16F (i.e. after 15F)
- Drains ? GRD per second
B+C~X :
- Returns to stance after recovery
- Has a just cancel window from B+C. See notes on B+C
- *Cancels into ~D after 28F for total duration 43F / -6 on block
B+C~2X :
B+C~4X :
- Can whiff cancel into air normals after 19F
B+C~66 :
- Returns to stance after recovery
- Has a just cancel window from B+C. See notes on B+C.
- Cancelable into other FF follow-ups after 5F
- *Cancels into a 6F duration ~D after 18F for a total duration of 24F (Frames 1~3F of ~D are CH state)
B+C~D :
- 15 frames total from B+C and B+C~X. *6F total from B+C~66.
Throw
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1621 | Throw | - | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
4 | - | - | 92 | +36 | - |
Guard Thrust
Veil Off
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | - | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
- | - | - | - | - | - |
No results Universal reversal that blows the opponent back on hit.
- Requires at least 100 meter and puts you in Veil Off state which grants 20% more damage, but drains your meter at a slow rate.
- Meter drains much slower when health is below 30% (orange health).
- If your opponent has Vorpal state and is hit with Veil Off outside of a combo, they will lose Vorpal.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
0 | All | - | Launch | 100+ EXS | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
2 | 4 | 20 | 25 | +3 | 1~19 Full |
Cancels an action and launches the opponent high into the air on hit.
- CVO cancel is treated the same as EX cancel; you can only CVO when you can EX and the opponent is in hit/blockstun.
- Including in the air.
- Requires at least 100 meter and consumes Vorpal state and drains meter at a fast rate.
- Has a lot of hitstun, making it easy to combo from.
- Allows for an additional bounce in the combo if two have been used so far, without hitting the combo bounce limit.
- Pressing A+B+C can be used for a shortcut for Infinite Worth.
- Used mostly as a way to tack on extra damage, or to reliably close out the round.
Special Moves
236X
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
236A | 680 | Mid | 12 | 5 | 18 | +1~-3 | (UNQ), (EX), (CS) | ||
236B | 720 | Mid | 17 | 6 | 24 | -5~-10 | (UNQ), (EX), (CS) | ||
236C 100 EXS |
1998 [Min: 520] |
Mid | 4+4 | 8 | 17 | +10 | (CS) |
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
236A | 680 | Mid | 12 | 5 | 18 | +1~-3 | - | - |
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
236B | 720 | Mid | 17 | 6 | 24 | -5~-10 | - | - |
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
236C | 1998 [Min: 520] |
Mid | 4+4 | 8 | 17 | +10 | - | - |
- Wall bounces on hit
Version | Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|---|
236A | 34 | 0.87 | /Data#236A | |||
236B | 46 | 0.87 | /Data#236B | |||
236C | 32 | /Data#236C |
- can cancel into follow ups on hit/block/whiff after first active frame (on 13F)
236B :
- can cancel into follow ups on hit/block/whiff after first active frame (on 18F)
236C :
- Puts opponent in an air guard crush state on block
- Has extra active frames after the first connects. The current hitbox ends and it skips straight to 3 additional hits totaling 9 frames (a 2-hit 6F hitbox then a final 3F hitbox).
236X~6A
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
880 | Mid | 14 | 3 | 21 | -6 | (UNQ), (EX), (CS) |
- Can be cancelled into FF anytime after startup.
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
37 | 0.80 | /Data#236X~6A |
236X~6B/C
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
530 | Mid | 26 | 3 | 26 | -13 | -UNQ-, (EX), (CS) | Airborne 7~32F |
- Can only cancel into FF on hit.
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
54 | 0.90, 0.89 | /Data#236X~6B |
- Can cancel the landing recovery into Force Function after the first grounded frame on hit only
- Has a combo only hitbox on 10F.
623X
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
623A | 1231 | Mid | 7 | 2,6,3 | 23 | -12 | -UNQ-, EX, CS | Head 1~17F | |
623B | 1641 | Mid | 8 | 4,3,3,3,4 | 40 | -29 | -CS- | 1~11F Full | |
623C 100 EXS |
2011 [Min: 524] |
Mid | 4+1 | 10 (19) 12 (21) 26 | 38 | -39 | -CS- | 1~14F Full |
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
623A | 1231 | Mid | 7 | 2,6,3 | 23 | -12 | - | - | Head 1~17F |
- Can cancel the landing recovery into FF on hit.
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
623B | 1641 | Mid | 8 | 4,3,3,3,4 | 40 | -29 | - | - | 1~11F Full |
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
623C | 2011 [Min: 524] |
Mid | 4+1 | 10 (19) 12 (21) 26 | 38 | -39 | - | - | 1~14F Full |
Version | Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|---|
623A | 44 | 0.92x2, 0.90 (0.762 total) | /Data#623A | |||
623B | 64 | /Data#623B | ||||
623C | 130 | /Data#623C |
- Base Damage: 400x2 + 700
- Can cancel the landing recovery into Force Function after the first grounded frame on hit only
623B :
623C :
214X
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
214A | 1200 | Throw | 11 | 6 | 32 | +55 (hit) | UNQ, EX, CS | ||
214B | 1200 | Throw | 20 | 6 | 32 | +55 (hit) | UNQ, EX, CS | ||
214C 100 EXS |
1644 [Min: 517] |
Throw | 4+7 | 4 | 42 | +39 (hit) | EX, CS | Guard Point 5~10F |
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
214A | 1200 | Throw | 11 | 6 | 32 | +55 (hit) | - | - |
- Techable gold throw if used outside of a combo or punish.
- Can cancel into FF on hit
- Can cancel the landing recovery into FF on hit.
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
214B | 1200 | Throw | 20 | 6 | 32 | +55 (hit) | - | - |
- Techable gold throw if used outside of a combo or punish.
- Can cancel into FF on hit
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
214C | 1644 [Min: 517] |
Throw | 4+7 | 4 | 42 | +39 (hit) | - | - | Guard Point 5~10F |
- Techable gold throw if used outside of a combo or punish.
- Gains guard point during the startup.
Version | Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|---|
214A | 48 | 0.79 (0.60 Initial) | /Data#214A | |||
214B | 57 | 0.79 (0.60 Initial) | /Data#214B | |||
214C | 56 | 0.91x3 (0.65, 0.91x2 initial) | /Data#214C |
214B :
214C :
j.236X
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
j236A | 850 | Mid | 12 | 3 | Until L + 9 | -6 (TK) | (UNQ), (EX), (CS) | ||
j236B | 950 | Mid | 13 | 3 | Until L + 9 | -6 (TK) | (UNQ), (EX), (CS) | ||
j236[B] | 1200 | High | 25 | 3 | Until L + 9 | -5 (TK) | (UNQ), (EX), (CS) | Guard Point 16~24F | |
j236C 100 EXS |
1828 [Min: 558] |
Mid | 4+4 | 1,1,1 | Until L + 9 | +9 (TK) | (CS) | Guard Point 6~7F |
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
j236A | 850 | Mid | 12 | 3 | Until L + 9 | -6 (TK) | - | - |
- Can cancel the landing recovery into FF.
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
j236B | 950 | Mid | 13 | 3 | Until L + 9 | -6 (TK) | - | - |
- Can cancel the landing recovery into FF.
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
j236[B] | 1200 | High | 25 | 3 | Until L + 9 | -5 (TK) | - | - | Guard Point 16~24F |
- Can cancel the landing recovery into FF.
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
j236C | 1828 [Min: 558] |
Mid | 4+4 | 1,1,1 | Until L + 9 | +9 (TK) | - | - | Guard Point 6~7F |
- Gains guard point during startup
Version | Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|---|
j236A | 0.86 | /Data#j236A | ||||
j236B | 0.84 | /Data#j236B | ||||
j236[B] | 0.81 | /Data#j236[B] | ||||
j236C | 0.88x3 | /Data#j236C |
- Can cancel the landing recovery into Force Function after the first grounded frame
j236B :
- Can cancel the landing recovery into Force Function after the first grounded frame
j236[B] :
- Can cancel the landing recovery into Force Function after the first grounded frame
j236C :
Super Moves
Infinite Worth
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
3540 [Min: 1449] |
Mid | - | - | 200 EXS | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
1+8 | 7 | 45 | 60 | -29 | 1~15F Full |
Infinite Worth EXS
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
3780 | All | - | Knockdown | 200 EXS, Vorpal or GRD Break (only when IWEXS does not hit) | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
3+14 | 2 | 51 | 69 | -25 | 1~? Full |
Tsurugi becomes surrounded by a pillar of light which goes into a cinematic on hit.
- Must have less than 30% health (orange health) to use.
- After the cinematic, characters will be moved to the middle of the stage, regardless of where they were positioned before.
- Due to the cost, it is usually not recommended to use this move unless it will kill the opponent.
Notable Rebeats and Gaps
Attack | Chain | Advantage |
---|---|---|
5B/2B | 2A | -3 |
5C/2C/3C | 2A | -1 |
Attack | Chain | Frame Gap |
---|---|---|
5A | 5C | 1F |
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