Under Night In-Birth/UNI2/Tsurugi: Difference between revisions
m (→j.6C: Hits later than jC in most matchups, so rewriting assault note) |
m (really good command overhead, and 4 lows is not particularly few in comparison with other characters) |
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|cons= | |cons= | ||
*'''Completely Lacks Ranged Options:''' Tsurugi has no fireballs or full-screen options to pressure his opponent. He has to approach with dash-blocking or with his armored moves to get into the mid-range where he is most effective. | *'''Completely Lacks Ranged Options:''' Tsurugi has no fireballs or full-screen options to pressure his opponent. He has to approach with dash-blocking or with his armored moves to get into the mid-range where he is most effective. | ||
}} | }} | ||
Revision as of 01:55, 26 February 2024
Under Construction
|
“ |
He rises. He rises as the stalwart knight defending his comrades. He doesn't want anyone to |
” |
Story
Tsurugi is a friend of Hyde's from school and a prominent member of a vigilante group called the EFG.
The EFG's main objective is to defend their fellow students from the evil influences of wielders, so they tend to avoid dealing with the Night.
However, the Final Night is a different story.
In order to protect his classmates--not to mention the rest of the world--Tsurugi decides to confront the root of all evil: the Re-Birth.
“ |
I bet you'll be out there, too, Kido. |
” |
Gameplay
Tsurugi is a mid-range footsies character who uses a big shield to guard point his opponents' attacks and close the distance. Once he is in he has very strong strike/throw with access to a solid array of buttons and a pseudo-command grab to punish his opponents for trying to shield his offense. His wide arsenal of guard point attacks can make him difficult to contest in neutral for those who are not comfortable with playing around his tools. With his very solid buttons in conjunction with good frame data and very easy combos, he becomes a great choice for both experienced and beginner players alike.
Strengths | Weaknesses |
---|---|
|
|
Force Function 'Skid-Scare Loader!' - A stance with infinite guard point against mids and highs. Has unique follow-ups. Can cancel special moves into this stance.
Guard Points - Tsurugi's IC moves have guard point frames just before they become active. These guard points can absorb any number of hits during the guard point frames but will automatically lose to any invincible option (Ex. Meterless DPs, EX Reversals, Veil-Off, etc).
Startup of Force Function when canceled into from special moves is reduced by 4F
Frame Data Help | |
---|---|
Header | Tooltip |
Damage | Damage done by this attack. (x) denotes combined damage [x] denotes minimum damage |
Guard | The way this move must be blocked. High = Can block standing Low = Can block crouching Mid = Can block standing or crouching Air = Can block in the air Air Shield = Can block in the air while shielding Unblockable = Cannot be blocked |
Cancel | Actions this move can be canceled into on hit or block, unless specially noted. N = Normal Cancelable SE = Self Cancelable SP = Special Cancelable EX = EX/IW Cancelable CS = Chain Shift UNQ = Unique (See description) TH = Throw Cancelable J = Jump Cancelable (Hit cancelable only by default) (X) = Hit cancelable only -X- = Can additionally be cancelled during whiff |
Property | Special properties this move has. Click on the property to navigate to an explanation. |
Cost | The resources this move costs to use. GRD = GRD Blocks EXS = EXS Meter Vorpal = Vorpal GRD Break = Causes GRD Break |
Attribute | Attributes of the attack. Mostly used in situations involving invul. There are two sets of attributes: Strike/Throw and Head/Foot/Dive/Projectile Every move has a Strike/Throw attribute, but doesn't always have Head/Foot/Dive/Projectile attribute. --- Strike = Strike (Anything that isn't a Throw is a Strike) Throw = Throw --- Head = Head (Most jump normals) Foot = Foot Dive = Some air specials Projectile = Projectile |
Startup | Frame when the first hitbox is present. + denotes the frames before and after super flash. |
Active | The amount of frames that this move will have a hitbox. (x) denotes frame gaps where there are no hitboxes is present. Due to varied blockstuns, (x) frames are difficult to use to determine punish windows. Generally the larger the numbers, the more time you have to punish. |
Recovery | Frames that this move has after the active frames if not canceled. |
Overall | Frames that this move takes from start to finish before the character returns to neutral. |
Advantage | The difference in frames where you can act before your opponent when this move is blocked (assuming the move isn't canceled and the first active frame is blocked). If the opponent uses a move with startup equal or less than this move's advantage, it will result in opponent hitting that move. ±x~±x denotes a possible range of advantage. The left value is when the active frames hit sooner (generally worse) and the right value is for when the active frames hit later (generally better). |
Invul | The frames where this move cannot be hit by an attribute. Full = Fully invincible Strike = Strike invincible Throw = Throw invincible Head = Head invincible Foot = Foot invincible Dive = Dive invincible Projectile = Projectile invincible |
Normal Moves
Standing Normals
5A
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
200 | Mid | 7 | 3 | 11 | -2 | SE, N, SP, EX, CS, TH |
- Self cancellable
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
20 | 0.94 | /Data#5A |
5B
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
570 | Mid | 9 | 4 | 16 | -3 | N, SP, EX, CS |
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
27 | 0.88 | /Data#5B |
5C
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
690 | Mid | 12 | 4 | 23 | -9 | N, SP, EX, CS |
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
38 | 0.89 | /Data#5C |
Crouching Normals
2A
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
150 | Mid | 5 | 2 | 12 | -2 | SE, N, SP, EX, CS, TH |
- Self cancellable
- This is a MID
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
18 | 0.95 | /Data#2A |
2B
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
490 | Mid | 8 | 3 | 15 | -2 | N, SP, EX, CS |
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
25 | 0.90 | /Data#2B |
2C
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
670 | Low | 10 | 4 | 20 | -6 | N, SP, EX, CS |
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
33 | 0.89 | /Data#2C |
2[C]
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
850 | Low | 24 | 4 | 20 | -6 | N, SP, EX, CS | Guard Point 15~23F |
- Has guard point during the startup
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
47 | 0.86 | /Data#2[C] |
Air Normals
j.A
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
150 | High, Air Shield | 7 | 6 | 10 | Varies | N, SP, EX, CS |
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
22 | 0.97 | /Data#jA |
j.B
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
490 | High, Air Shield | 9 | 4 | 21 | Varies | N, SP, EX, CS |
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
33 | 0.90 | /Data#jB |
j.C
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
590 | High, Air Shield | 12 | 4 | Until L | Varies | N, SP, EX, CS |
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
0.90 | /Data#jC |
j.[C]
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
760 | High, Air Shield | 20 | 4 | - | Varies | N, SP, EX, CS | Guard Point 18~19F |
- Has guard point during the startup
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
0.87 | /Data#j[C] |
Command Normals
6C
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
770 | High | 26 | 3 | 22 | -7 | SP, EX, CS |
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
50 | 0.84 (0.77 Initial) | /Data#6C |
6[C]
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
940 | High | 33 | 3 | 27 | -4 | SP, EX, CS | Guard point 29~32F |
- Has guard point during the startup
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
62 | 0.90 (0.88 Initial) | /Data#6[C] |
3C
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
780 | Mid | 11 | 2 | 23 | -7 | N, SP, EX, CS | Head 7~12F |
- Has head invincibility
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
35 | 0.84 | /Data#3C |
j.6C
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
680 | High, Air Shield | 11 | 5 | - | Varies | N, SP, EX, CS |
- Can be a better assault option in certain matchups where it will hit earlier than j.C
- Wald, Gord, Mika, Enki
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
0.90 | /Data#j6C |
j.2C
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
764 | Mid, Air Shield / Second hit: Mid, Air | 16 | Until L + 3 | 21 | -4 | -SP-, -EX-, -CS- |
- Throw punishable on cross-up and -10 if last hit is shielded
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
0.85, 0.92 | /Data#j2C |
- second hitbox appears on the frame Tsurugi lands
j.2[C]
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
1497 | Mid, Air Shield / Second hit: Mid, Air / Third hit and on: Low | 29 | Until L + 2 (8) 3,3,3,3 | 34 | -12 | SP, EX, CS | Guard Point 27~28F |
- Has guard point during the startup
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
90 | 0.85, 0.92x5 | /Data#j2[C] |
- Cancelable on block only during the slide portion of the move
Dash Moves
66B
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
1032 | Low / Second hit and on: Mid | 9 | 4 (16) 3 | 27 | -5 | SP, EX, CS |
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
58 | 0.96x3, 0.88 | /Data#66B |
- combo only hitboxes on 24~28F
66C
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
1018 | Mid, Air Shield | 11 | 12 | 19 | -2~-13 | SP, EX, CS | Leg 9~22F; Airborne 5~27F |
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
41 | 0.92, 0.86 | /Data#66C |
Universal Mechanics
Force Function
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
B+C 1.0 GRD |
13 (17) | - | UNQ | Mid/High Guard Point |
- Does not block lows
- Can be canceled into from most specials.
- Has 17F startup when canceled from specials without Vorpal
- The first attack blocked with this stance has additional hitstop
- Can cancel into B+C~D after 11F
- Can cancel into all other follow-ups after 15F
- If any follow up other than B+C~D are buffered too early they will start up on 19F. There is a 4F sweet spot if inputted on any of the frames 13~16F for it to start as early as possible on 16F. This window begins right as Tsurugi's shield hits the ground.
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
B+C~X | 680 | Mid | 13 | 3 | 18 | +4 (-6*) | SP, EX, CS | Mid/High Guard Point 1~12F |
- *+4 on block if maintaining stance. -6 when canceling with B+C~X~D
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
B+C~2X | 810 | Low | 9 | 3,3,3,3 | 34 [6 on landing] |
-12 | SP, EX, CS |
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
B+C~4X | 690 | Mid, Air Shield | 13 | 3 | 31 [12 on landing] |
-16 | (N), (SP), (EX), (CS) | Throw 1~5F; Airborne 6~33F; Leg 6~24F |
- Whiffs on crouching opponents
- Punishable when shielded
- Can freely cancel into air normals, specials, or CS after 19F if not shielded
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
B+C~66 | 1 | Total 28 (24*) | UNQ | Mid/High Guard Point 1~26F |
- It can be canceled into other follow-ups after frame 5 carrying over some momentum
- Guard Point drops for 2 frames at the end but comes back when returned to stance
- *It's total duration is 24F when canceled with B+C~66~D. Guard Point for 1~18F only when canceling this way.
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
B+C~D | Total 15 (6*) |
- 6F total recovery when performed from B+C~66. 1~3F of this version is counter hit recovery.
Version | Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|---|
B+C | /Data#B+C | |||||
B+C~X | 33 | 0.88 | /Data#B+C~X | |||
B+C~2X | 54 | 0.94x4 | /Data#B+C~2X | |||
B+C~4X | 46 | 0.86 | /Data#B+C~4X | |||
B+C~66 | 28 (24*) | /Data#B+C~66 | ||||
B+C~D | 15 (6*) | /Data#B+C~D |
- Startup is 17 when canceled from specials moves without vorpal
- Can cancel into ~D after 11F
- Can cancel into ~X, ~4X, ~2x, ~44, and ~66 after 15F. If buffered too early these follow-ups will cancel on 19F (i.e. after 18F). If input between 13~16F they will start on 16F (i.e. after 15F)
- Drains ? GRD per second
B+C~X :
- Returns to stance after recovery
- Has a just cancel window from B+C. See notes on B+C
- *Cancels into ~D after 28F for total duration 43F / -6 on block
B+C~2X :
B+C~4X :
- Can whiff cancel into air normals after 19F
B+C~66 :
- Returns to stance after recovery
- Has a just cancel window from B+C. See notes on B+C.
- Cancelable into other FF follow-ups after 5F
- *Cancels into a 6F duration ~D after 18F for a total duration of 24F (Frames 1~3F of ~D are CH state)
B+C~D :
- 15 frames total from B+C and B+C~X. *6F total from B+C~66.
Throw
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
1621 | Throw | 4 | Total 92 | +36 |
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
92 | 0.90, 0.40 | /Data#A+D |
Smart Steer
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
8 | 8 (15) 4 | 18 | -4 |
- Can be cancelled into IW or IWEXS
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
52 | 0.92x2, 0.90, 0.40 | /Data#5A+B |
Guard Thrust
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
- |
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
/Data#6A+B+C |
Veil Off
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
A+B+C | - |
- Requires at least 100 meter and puts you in Veil Off state which grants 20% more damage, but drains your meter at a slow rate.
- Meter drains much slower when health is below 30% (orange health).
- If your opponent has Vorpal state and is hit with Veil Off outside of a combo, they will lose Vorpal.
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
A+B+C (during a move) 100+ EXS |
0 | All | 2 | 4 | 20 | +3 | Strike | 1~19 Full |
- CVO cancel is treated the same as EX cancel; you can only CVO when you can EX and the opponent is in hit/blockstun.
- Including in the air.
- Requires at least 100 meter and consumes Vorpal state and drains meter at a fast rate.
- Has a lot of hitstun, making it easy to combo from.
- Allows for an additional bounce in the combo if two have been used so far, without hitting the combo bounce limit.
- Pressing A+B+C can be used for a shortcut for Infinite Worth.
- Used mostly as a way to tack on extra damage, or to reliably close out the round.
Version | Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|---|
A+B+C | /Data#A+B+C | |||||
A+B+C (during a move) |
25 | Launch | /Data#A+B+C |
A+B+C (during a move):
Special Moves
236X
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
236A | 680 | Mid | 12 | 5 | 18 | +1~-3 | (UNQ), (EX), (CS) |
- Can be cancelled into FF anytime after startup.
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
236B | 720 | Mid | 17 | 6 | 24 | -5~-10 | (UNQ), (EX), (CS) |
- Can be cancelled into FF anytime after startup.
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
236C 100 EXS |
1998 [Min: 520] |
Mid | 4+4 | 8 | 17 | +10 | (CS) |
- Wall bounces on hit.
Version | Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|---|
236A | 34 | 0.87 | /Data#236A | |||
236B | 46 | 0.87 | /Data#236B | |||
236C | 32 | /Data#236C |
- can cancel into follow ups on hit/block/whiff after first active frame (on 13F)
236B :
- can cancel into follow ups on hit/block/whiff after first active frame (on 18F)
236C :
- Puts opponent in an air guard crush state on block
- Has extra active frames after the first connects. The current hitbox ends and it skips straight to 3 additional hits totaling 9 frames (a 2-hit 6F hitbox then a final 3F hitbox).
236X~6A
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
880 | Mid | 14 | 3 | 21 | -6 | (UNQ), (EX), (CS) |
- Can be cancelled into FF anytime after startup.
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
37 | 0.80 | /Data#236X~6A |
236X~6B/C
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
530 | Mid | 26 | 3 | 26 | -13 | -UNQ-, (EX), (CS) | Airborne 7~32F |
- Can only cancel into FF on hit.
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
54 | 0.90, 0.89 | /Data#236X~6B |
- Can cancel the landing recovery into Force Function after the first grounded frame on hit only
- Has a combo only hitbox on 10F.
623X
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
623A | 1231 | Mid | 7 | 2,6,3 | 23 | -12 | -UNQ-, EX, CS | Head 1~17F |
- Can cancel the landing recovery into FF on hit.
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
623B | 1641 | Mid | 8 | 4,3,3,3,4 | 40 | -29 | -CS- | 1~11F Full |
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
623C 100 EXS |
2011 [Min: 524] |
Mid | 4+1 | 10 (19) 12 (21) 26 | 38 | -39 | -CS- | 1~14F Full |
Version | Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|---|
623A | 44 | 0.92x2, 0.90 (0.762 total) | /Data#623A | |||
623B | 64 | /Data#623B | ||||
623C | 130 | /Data#623C |
- Base Damage: 400x2 + 700
- Can cancel the landing recovery into Force Function after the first grounded frame on hit only
623B :
623C :
214X
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
214A | 1200 | Throw | 11 | 6 | 32 | +55 (hit) | UNQ, EX, CS |
- Techable gold throw if used outside of a combo or punish.
- Can cancel into FF on hit
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
214B | 1200 | Throw | 20 | 6 | 32 | +55 (hit) | UNQ, EX, CS |
- Techable gold throw if used outside of a combo or punish.
- Can cancel into FF on hit
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
214C 100 EXS |
1644 [Min: 517] |
Throw | 4+7 | 4 | 42 | +39 (hit) | EX, CS | Guard Point 5~10F |
- Techable gold throw if used outside of a combo or punish.
- Gains guard point during the startup.
Version | Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|---|
214A | 48 | 0.79 (0.60 Initial) | /Data#214A | |||
214B | 57 | 0.79 (0.60 Initial) | /Data#214B | |||
214C | 56 | 0.91x3 (0.65, 0.91x2 initial) | /Data#214C |
214B :
214C :
j.236X
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
j236A | 850 | Mid | 12 | 3 | Until L + 9 | -6 (TK) | (UNQ), (EX), (CS) |
- Can cancel the landing recovery into FF.
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
j236B | 950 | Mid | 13 | 3 | Until L + 9 | -6 (TK) | (UNQ), (EX), (CS) |
- Can cancel the landing recovery into FF.
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
j236[B] | 1200 | High | 25 | 3 | Until L + 9 | -5 (TK) | (UNQ), (EX), (CS) | Guard Point 16~24F |
- Can cancel the landing recovery into FF.
- Gains guard point during startup
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
j236C 100 EXS |
1828 [Min: 558] |
Mid | 4+4 | 1,1,1 | Until L + 9 | +9 (TK) | (CS) | Guard Point 6~7F |
- Gains guard point during startup
Version | Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|---|
j236A | 0.86 | /Data#j236A | ||||
j236B | 0.84 | /Data#j236B | ||||
j236[B] | 0.81 | /Data#j236[B] | ||||
j236C | 0.88x3 | /Data#j236C |
- Can cancel the landing recovery into Force Function after the first grounded frame
j236B :
- Can cancel the landing recovery into Force Function after the first grounded frame
j236[B] :
- Can cancel the landing recovery into Force Function after the first grounded frame
j236C :
Super Moves
Infinite Worth
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
3540 [Min: 1449] |
Mid | 1+8 | 7 | 45 | -29 | 1~15F Full |
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
60 | /Data#41236D |
Infinite Worth EXS
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
3780 | All | 3+14 | 2 | 51 | -25 | Strike | 1~? Full |
- Must have less than 30% health (orange health) to use.
- After the cinematic, characters will be moved to the middle of the stage, regardless of where they were positioned before.
- Due to the cost, it is usually not recommended to use this move unless it will kill the opponent.
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
69 | Knockdown | /Data#A+B+C+D |
Notable Rebeats and Gaps
Attack | Chain | Advantage |
---|---|---|
5B/2B | 2A | -3 |
5C/2C/3C | 2A | -1 |
Attack | Chain | Frame Gap |
---|---|---|
5A | 5C | 1F |
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