Spectral vs Generation/Hiro2: Difference between revisions
Jump to navigation
Jump to search
Bladetastic (talk | contribs) |
Bladetastic (talk | contribs) Tag: Manual revert |
||
Line 27: | Line 27: | ||
'''Hiro 2 is a glass cannon mix-up character utilizing her unique Hover Dash to employ high/low mixups when approaching''' | '''Hiro 2 is a glass cannon mix-up character utilizing her unique Hover Dash to employ high/low mixups when approaching''' | ||
| pros= | | pros= | ||
* '''Hover Dash''': Her unique dash allows her to perform quick high/low mixups and in knockdowns she can also do crossups while she can cover areas of the screen with hitboxes such as of j.b or j.c really quick usually stopping approaches and starting her pressure. | * '''Hover Dash''': Her unique dash allows her to perform quick high/low mixups and in knockdowns she can also do crossups while she can cover areas of the screen with hitboxes such as of j.b or j.c really quick usually stopping approaches and starting her pressure. |
Revision as of 20:06, 25 April 2024
Hiro 2 | |
---|---|
Health | 420 |
Pre-Jump Frames | 4 |
Play Style | All-Around, Mixup |
Dash Type | Into Air Dash |
Character Background
Race: Demon
Motivation: Instinct
Weapon: Gate Of Heaven
Likes: Blood
Dislikes: Defeat
Gameplay Overview
Playstyle
Hiro2 is an ABC character who does XYZ. Hiro 2 is a glass cannon mix-up character utilizing her unique Hover Dash to employ high/low mixups when approaching |
|
Pros | Cons |
|
|
Normals
Far Standing Normals
f.5A
|
---|
f.5B
|
---|
f.5C
|
---|
f.5D
|
---|
Close Standing Normals
cl.5A
|
---|
cl.5B
|
---|
cl.5C
|
---|
cl.5D
|
---|
Crouching Normals
2A
|
---|
2B
|
---|
2C
|
---|
2D
|
---|
Jumping Normals
j.A
|
---|
j.B
|
---|
j.C
|
---|
j.D
|
---|
Chain Specific Normals
Throws
A+D
Forward Throw |
---|
B+D
Back Throw |
---|
Dust (Sword Series Slash)
5B+C
Standing SSS |
---|
2B+C
Low SSS |
---|
Parry (Chaos Breaking)
A+B
|
---|
Special Moves
Skull Flare
スカルフレア 236 + A/B/C |
---|
Devil Dust ~ Inferno
魔界粧・轟炎 236 + Two buttons |
---|
Hell's Zone
ヘルズ・ゾーン 623 + A/B/C |
---|
Hell's Area
ヘルズ・エリア Hell's Zone C ~> 6C |
---|
Blazing Ghost Slice
烈火死霊斬 214 + A/B/C |
---|
Scythe Ride Strike
サイズ・ライド・ストライク j.214 + A/B/C |
---|
Super Moves
Level 1 Supers
True Devil Dust Inferno 1
真・魔界粧轟炎壱 236236 + A/B/C |
---|
True Devil Dust Inferno 2
真.魔界粧轟炎弐 641236 + A/B/C |
---|
True Blazing Ghost Slice
真.烈火死霊斬 214214 + A/B/C |
---|
Devil Summon ~ Purgatory
魔招.煉獄 236236 + D |
---|
Level 3 Super
Last Heaven
ラスト.ヘヴン 214214 + D |
---|
Strategy
Neutral
Offence (On Hit)
HKD OKI
Offence (On Block)
Defense
Combos
Chain Combos
Basic Combos
Combo | Total Damage | Notes | |||
Meterless BnB | |||||
66C > 5A > 5B > 5C > 214C > 214B | |||||
66C > 5A > 5B > 5C > 214C > 66B | 66B will cause a standing reset. | ||||
66C > 5A > 5B > 5C > 623C > 6C > 2C OTG | |||||
(Corner Only) 66C > 5A > 5B > 5C > 214C > 623C > 6C > 2C OTG | |||||
1 Bar BnB | |||||
66C > 5A > 5B > 5C > 214C > 214B SOT > 5A > 5C > 623C > 6C > 2C OTG | |||||
66C > 5A > 5B > 5C > 214C > 214B SOT > 214C > 623C > 6C > 2C OTG | |||||
66C > 5A > 5B > 5C > 214C > 214B SOT > B+C (AAABBBCCCDD > 236D) | Returns about .9 bar after finishing the combo. | ||||
(Corner Only) 66B > 5A > 5B > 5C > 214C >> 5C > 214A > 214214A >> 5C > 623C > 6C > 2C OTG | 226 | Cancel 214A into 214214A quickly to link. | |||
2 Bar BnB | |||||
66C > 5A > 5B > 5C > 214C > 214B SOT > 214B > 214C > B+C (AAABBBCCDD > 236D) | Returns about 1.1 bar after finishing the combo. | ||||
(Corner Only) 66C > 5A > 5B > 5C > 214A > 214214A > cl.C > 214A > 214214A >
cl.C > 623C > 6C > 2C OTG |
|||||
3 Bar BnB | |||||
66C > 5A > 5B > 5C > 214C > 214B SOT > 214C > 214B SOT > 214C > 214B SOT >
214C > cl.C > 623C > 6C > 2C OTG |
Guarenteed corner carry. | ||||
(Corner Only) 66C > 5A > 5B > 5C > 214A > 214-214A > cl.C > 214A > 214214A >
cl.C > 214A > 214214A > cl.C > 623C > 6C > 2C OTG |
|||||
Burst BnB | |||||
66C > 5A > 5B > 5C > 214C > 214B SOT > cl.C > 623C SOT > Burst >
[cl.C > 214A > 214214A] x4 > cl.C > 623C > 6C > 2C OTG |
Requires a one-bar burst. More loops can be added on a two or three-bar burst but may not be optimal. |