Jadou 2
|
|
Health |
420
|
Play Style |
All-Around, Rushdown
|
Dash Type |
Run
|
Character Background
Race: Demon
Motivation: Instinct
Weapon: Tentacle
Likes: Hate
Dislikes: Everything
Character Info
Jadou2 is about as far away as you can get from regular Jadou. A straightforward rushdown character with small normals, but capable of high damage from even his weakest combo starters.
His excellent ground speed and long forward/backward superjumps, along with a fireball that can help cover him from anti-air or low-profile angles allow him to pose a threat from anywhere given enough space.
Go fast, find a hit, keep applying pressure and you will find yourself being able to take rounds in as little as two combos.
Strengths |
Weaknesses
|
- Can deal a lot of damage from very simple conversions with at least 1 meter
- Fireball can cover anti-air, straight, and low-profile angles to maintain offensive momentum from a distance
- Has a small forward command dash that can be cancelled from normals and the first input of his rekka series and will cross through opponent if close enough
- Back throw is fully air untechable and can start a juggle combo
- Can build more meter in a combo than the bar spent in his damaging rekka timeslow combo with corner juggle/loop
- Cape super is great to check for damage, combos, pressure and the followup allows for screen carry + juggles
- Has an untechable backthrow that you can combo off of, making his Strike/Throw game all the more dangrous
|
- Shares the lowest health and guard health in the game with Hiro2, and many characters can kill him from above his burst threshold because of it
- Reversals are iffy and tend to trade, if not beaten outright
- Backdash does not travel far and somewhat slow,
- Certain normals leave something to be desired in terms of range
- Limited mixup and linear pressure strings
- Level 3 super though damaging has terrible reach making it difficult to land in a non corner combo, or even raw
|
Strategy
Normals
Far Standing Normals
5A
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
|
5B
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
Will be the same Close/Far
|
|
5C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
Will be the same Close/Far
|
|
5D
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
Will be the same Close/Far Jadou2 hops above the ground and will dodge anything with a low enough hitbox
|
|
Close Standing Normals
5A
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
Will be the same Close/Far
|
|
5B
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
Will be the same Close/Far
|
|
5C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
Will be the same Close/Far
|
|
5D
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
Will be the same Close/Far Jadou2 hops above the ground and will dodge anything with a low enough hitbox
|
|
Crouching Normals
2A
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
|
2B
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
|
2C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
|
2D
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
|
Jumping Normals
j.A
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
|
j.B
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
|
j.C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
|
j.D
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
|
Special Moves