To be completed soon
Gameplay
M. Lion plays a hit-and-run style with his bombs that can either travel a short distance or fullscreen before exploding. His slide is a very fast low attack that is difficult to punish if spaced well.
Strengths |
Weaknesses
|
- Best punish in the game with Psycho Crusher (3f startup)
- Strong normals
- Very strong chip game with his bombs
- Ultra Heavy weight makes many juggles drop
|
- Awkward combos
- Mediocre throw and overhead
- Overall slow movement speed
- Bad super
|
Character Stats
232
7f+???
Ultra Heavy
Very High
7f
???
???
???
???
???
19f (all invincible)
???
32f
59f
53f
Moves
Standing Normals
5LP
Stand LP 5LP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
6
|
5
|
8
|
Mid
|
+6
|
+5
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
Chain, Special Cancel
|
-
|
- Start of Normal Autocombo (LP>LP>LP>LP>LP>LP)
|
|
5LK
Stand LK 5LK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
6
|
5
|
8
|
Low
|
+6
|
+5
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
Chain, Special Cancel
|
-
|
- Start of Special Autocombo (LK>LK>HK>HP>HP>LP+HP)
- Not a proximity normal like most 5LKs
|
|
Crouching Normals
2LP
Crouch LP 2LP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
4
|
6
|
6
|
Mid
|
+7
|
+6
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
Chain, Special Cancel
|
-
|
|
|
Air Normals
8LP
Jump LP 8LP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
6
|
?
|
6
|
Overhead
|
-
|
-
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
Chain, Crossup
|
-
|
- Instant overhead if used within the first 2 airborne frames
|
|
Command Normals/Throws
6HP
Forward HP 6HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
11
|
12
|
19
|
High
|
-12
|
-14
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
--
|
-
|
- Decent poke from long range to stop dashes, but frame disadvantage allows opponent to gain ground afterward
|
|
Special Moves
236P
Lion Bomb 236P
|
LP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
34
|
13
|
30*
|
Mid
|
+35
|
+21
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
OTG, destroy projectiles
|
-
|
- recovery measured starting from the beginning of explosion's active frames
|
HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
66
|
13
|
0*
|
Mid
|
~+81
|
~+81
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
OTG, destroy projectiles
|
-
|
- M. Lion recovers before the bomb detonates, so recovery is not measured separately from startup
|
|
Super
646LP+HP
Mini-Lion Transformation 646LP+HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
14+37
|
~7 seconds
|
19
|
--
|
--
|
--
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
??
|
-
|
-
|
-
|
Invincible 1-37f
|
-
|
- 20f super flash
- Turns into a mini-lion; gains new moves but can no longer dash, use normals, throw, or be thrown
- Super ends if Lion is stunned or knocked down
|
|
Wakeup Attacks
Wakeup LK
Wakeup LK LK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
8
|
--
|
--
|
Overhead
|
KD
|
-5
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
Invincible 1-7f, airborne
|
-
|
- More useful due to being airborne and invincible throughout startup. A lot of pushback on block.
|
|
Wakeup HK
Wakeup HK HK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
14
|
--
|
--
|
Low
|
KD
|
-2
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
Invincible 1-10f
|
-
|
- A rare wakeup attack with invincibility that doesn't extend throughout the entire startup
|
|
Auto Combos
Normal Autocombo
Normal Autocombo LP > LP > LP > LP > LP > LP LP > LP > LP > LP > LP > LP
|
(LP) > LP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
--
|
--
|
--
|
Mid
|
-4
|
-6
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
--
|
-
|
|
(LP > LP) > LP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
--
|
--
|
--
|
High
|
+5
|
+4
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
--
|
-
|
|
(LP > LP > LP) > LP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
--
|
--
|
--
|
Mid
|
+2
|
+1
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
--
|
-
|
|
(LP > LP > LP > LP) > LP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
--
|
--
|
--
|
High
|
-7
|
-9
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
--
|
-
|
|
(LP > LP > LP > LP > LP) > LP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
--
|
--
|
--
|
High
|
-12
|
-14
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
--
|
-
|
|
|
Special Autocombo
Special Autocombo LK > LK > HK > HP > HP > LP+HP LK > LK > HK > HP > HP > LP+HP
|
(LK) > LK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
--
|
--
|
--
|
Mid
|
+3
|
+2
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
--
|
-
|
- Initial 5LK is a standing low, so LK > LK is a somewhat useful string due to its frame advantage and hitconfirmability
|
(LK > LK) > HK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
--
|
--
|
--
|
Mid
|
-3
|
-5
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
--
|
-
|
|
(LK > LK > HK) > HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
--
|
--
|
--
|
High
|
-15
|
-18
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
--
|
-
|
|
(LK > LK > HK > HP) > HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
--
|
--
|
--
|
Low
|
-2
|
-4
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
--
|
-
|
|
(LK > LK > HK > HP > HP) > LP+HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
--
|
--
|
--
|
Mid
|
-8
|
-10~-24
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
--Not mashable
|
-
|
- -24 at worst in corner, -10 at best midscreen
|
|