Under Night In-Birth/UNI2/Wagner
Under Construction
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Story
Wagner is the strongest sword in Licht Kreis--and proud of it.
She was dispatched to this area, where her acquaintance Orie resides, under orders to learn valuable lessons outside of combat.
After resolving the Amnesia affair with her overwhelming strength, she noticed that an ominous energy still permeated the land... An energy that meant there was another battle yet ahead.
Her hunch soon proved true with Kuon the Aeon's incursion. Her mission? To destroy Kuon, even if it costs her own life.
Wagner draws her sword once again to prove her worth to Licht Kreis and its leader Adelheid.
“ |
I am the blazing storm, raging incandescence itself, |
” |
Gameplay
The queen of honest mids is back, after having taken a bit of a break in CLR. Retaining her excellent normals, high speed, good damage, and strong strike throw mixups, she has some new tricks on both offense and defense. A well rounded character with a penchant for getting in your opponents face and snowballing, Wagner is your character if you like punishing, up close offense with high reward.
Strengths | Weaknesses |
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Character Stats
Health | Smart Steer Route | ||
---|---|---|---|
10100 | 5A > 5B > 5C > 236A > 5A+B > IW (requires 200 EXS) | ||
Forward Walk Speed | Backward Walk Speed | Jump Startup | Jump Duration |
950 | -910 | 4 | 42 |
Dash Startup | Initial Dash Speed | Dash Acceleration | Max Dash Speed |
4 | 2250 | 300 | 3200 |
Backdash Startup | Backdash Duration | Backdash Distance | Backdash Invul |
5 | 27 | -56400 | 1~8 Full 9~10 Throw |
Throw Width (pixels) | Throw Range (pixels) | ||
Unique Trait |
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Vorpal Trait |
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Frame Data Help | |
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Header | Tooltip |
Damage | Damage done by this attack. (x) denotes combined damage [x] denotes minimum damage |
Guard | The way this move must be blocked. High = Can block standing Low = Can block crouching Mid = Can block standing or crouching Air = Can block in the air Air Shield = Can block in the air while shielding Unblockable = Cannot be blocked |
Cancel | Actions this move can be canceled into on hit or block, unless specially noted. N = Normal Cancelable SE = Self Cancelable SP = Special Cancelable EX = EX/IW Cancelable CS = Chain Shift UNQ = Unique (See description) TH = Throw Cancelable J = Jump Cancelable (Hit cancelable only by default) (X) = Hit cancelable only -X- = Can additionally be cancelled during whiff |
Property | Special properties this move has. Click on the property to navigate to an explanation. |
Cost | The resources this move costs to use. GRD = GRD Blocks EXS = EXS Meter Vorpal = Vorpal GRD Break = Causes GRD Break |
Attribute | Attributes of the attack. Mostly used in situations involving invul. There are two sets of attributes: Strike/Throw and Head/Foot/Dive/Projectile Every move has a Strike/Throw attribute, but doesn't always have Head/Foot/Dive/Projectile attribute. --- Strike = Strike (Anything that isn't a Throw is a Strike) Throw = Throw --- Head = Head (Most jump normals) Foot = Foot Dive = Some air specials Projectile = Projectile |
Startup | Frame when the first hitbox is present. + denotes the frames before and after super flash. |
Active | The amount of frames that this move will have a hitbox. (x) denotes frame gaps where there are no hitboxes is present. Due to varied blockstuns, (x) frames are difficult to use to determine punish windows. Generally the larger the numbers, the more time you have to punish. |
Recovery | Frames that this move has after the active frames if not canceled. |
Overall | Frames that this move takes from start to finish before the character returns to neutral. |
Advantage | The difference in frames where you can act before your opponent when this move is blocked (assuming the move isn't canceled and the first active frame is blocked). If the opponent uses a move with startup equal or less than this move's advantage, it will result in opponent hitting that move. ±x~±x denotes a possible range of advantage. The left value is when the active frames hit sooner (generally worse) and the right value is for when the active frames hit later (generally better). |
Invul | The frames where this move cannot be hit by an attribute. Full = Fully invincible Strike = Strike invincible Throw = Throw invincible Head = Head invincible Foot = Foot invincible Dive = Dive invincible Projectile = Projectile invincible |
Normal Moves
Standing Normals
5A
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
200 | Mid | 5 | 2 | 12 | -2 | N, SP, EX, CS | Strike |
- Mid hit with a clutch Anti Air hitbox as it starts.
- Standard range but still works very well as a meaty.
- Used in conjunction with 2A for rebeats.
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
18 | /Data#5A |
5B
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
490 | Mid | 7 | 3 | 18 | -5 | N, SP, EX, CS | Strike |
- An excellent horizontal poke and punish tool due to being disjointed at the foot.
- Its recovery is relatively short, making it difficult to punish by itself, on top of having a large stagger window.
- One of Wagner's best, most commonly used normals.
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
27 | /Data#5B |
5C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
680 | Mid | N, SP, EX, CS | - | - | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
12 | 4 | 23 | 39 | -10 | - |
Wagner swings her sword and extends her range with her flame power.
- A sword hit that serves as one of her longest range normals.
- Normal hit can be a decent anti-air but is mainly used for juggles.
- 5C rebeat into whiffed A normal leaves Wagner at -1, useful for ending blockstrings as it is normal very unsafe.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
780 | Mid | N, SP, EX, CS | Launch | - | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
20 | 4 | 26 | 50 | -13 | - |
- Increase hit can be used for frame traps or confirms into high damage.
- Rebeat advantage is the same as normal hit.
Crouching Normals
2A
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
150 | Low | 5 | 2 | 12 | -2 | N, SP, EX, CS | Strike, Foot |
- Good poke for corner pressure and frequently used in rebeats for shorter recovery.
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
18 | /Data#2A |
2B
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
490 | Low | 9 | 2 | 19 | -5 | N, SP, EX, CS | Strike, Foot |
- A sword hit that is a good low poke with deceiving range, despite being relatively slow for its strength and proration.
- Juggles fairly high and is useful there, but it has a pretty short stagger window and may see less use in pressure.
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
29 | /Data#2B |
2C
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
620 | Low | 9 | 5 | 18 | -5 | N, SP, EX, CS | Strike, Foot |
- Leads to solid juggles even after a whiffed A normal, as you can pick up after the knockdown.
- Trades in your favor against anything that doesn't knock down or stagger.
Air Normals
j.A
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
140 | High, Air Shield | 8 | 3 | 17 [2 on landing] |
Varies | N, SP, EX, CS | Strike, Head |
- Good air-to-ground move but has somewhat poor range.
- Borderline unreactable when done out of an assault, confirming into around 2.3K with CS or serving to get a GRD Break if they low shield.
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
/Data#jA |
j.B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
420 | High, Air Shield | N, SP, EX, CS | - | - | Strike, Head |
Startup | Active | Recovery | Overall | Advantage | Invul |
9 | 4 | 18 [3 on landing] |
- | Varies | - |
Wagner does an aerial shield swing.
- Decent all purpose air normal with range around and below her.
- j.B hits slightly closer to her, making it more useful than j.C for midscreen installed 236A~X pressure.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
650 | High, Air Shield | N, SP, EX, CS | Tumble on ground hit | - | Strike, Head |
Startup | Active | Recovery | Overall | Advantage | Invul |
17 | 4 | 20 [3 on landing] |
- | Varies | 12~20 Null Projectile |
- j.[B] hits below and behind her, allowing for cross-ups when time is available to charge it.
- Sees some more use in certain confirms than j.C due to having better scaling.
- j.[B] is a new addition in CLR, offering increased damage, projectile nullification, and tumbling ground opponents.
j.C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
590 | High, Air Shield | N, SP, EX, CS | - | - | Strike, Head |
Startup | Active | Recovery | Overall | Advantage | Invul |
12 | 3 | 4 on landing | - | Varies | - |
Wagner swings her sword in the air.
- Curvy hitbox that covers Wagner from the front and below.
- Normal hit has comparable range to 5C.
- It is useful out of assaults or as an air-to-ground button.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
770 | High, Air Shield | N, SP, EX, CS | Knockdown on air hit | - | Strike, Head |
Startup | Active | Recovery | Overall | Advantage | Invul |
20 | 3 | 4 on landing | - | Varies | - |
- Increase hit is slightly larger.
- Mostly used in combos & her safejump set-ups.
- You are generally plus when this is blocked, and it's still your turn if this gets shielded.
Command Normals
2A+B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1235 | Low | EX on block, CS | Knockdown | - | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
10 | 3 | 17 | 29 | -2 | - |
Wagner steps on her opponent so hard they explode.
- Safe low hitting move which counts as a special and hits further than it looks.
- Mostly used for the half-charged Force Function -> Low mixup, to make some improperly spaced moves safe, or throw out an unexpected low if you've conditioned them to look for an overhead.
- Can be useful at the end of combos to add a little meter-less damage when you find yourself ending a combo with both buffs already equipped.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1362 | Low | EX on block, CS | Knockdown | - | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
10 | 3 | - | 29 | -2 | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1918 | Low | EX on block, CS | Knockdown | - | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
10 | 3 | - | 29 | -2 | - |
- It can consume a Sword Enhance to gain different properties.
6B
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
490 | Low | 9 | 2 | 19 | -5 | N, SP, EX, CS | Strike, Foot |
- Useful to confirm into large combos out of nearly any short set of normals beforehand.
- Particularly strong when Rebeat to 5/2A.
- Rebeating the first hit leaves Wagner -2, while rebeating the second hit only leaves her -1.
- Can be chained with 5C, [5C], or 6C for juggles.
- The good range and speed on this move makes it a great pressure tool.
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
29 | /Data#2B |
3C
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
660 | Mid | 9 | 3 | 26 | -11 | N, SP, EX, CS | Strike | 7~11 Head |
- Wagner's standard anti-air.
- Smaller hitbox than 5C but 3f faster and much easier to confirm on counter hit.
- Leads to good juggles and also used in her high damage combos.
6C
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
690 | High | 26 | 4 | 19 | -6 | SP, EX, CS | Strike | 10~27 Foot |
- Slow ground overhead with a pretty big hitbox and good reach with low crush properties.
- Will hit grounded opponent but also airborn opponent within its reach, though it is only active as her heel starts to come down past around the 45 degree angle.
- Special cancellable, mostly used in combos to lead into [FF].
- A good juggle and pressure tool in general.
j.2C
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
680 | Mid, Air Shield | 14 | Until Land | 13 | -2~-5 | (SP), (EX), (CS) | Strike, Head |
- Knocks down opponents even if they are airborne.
- Can be useful to alter her jump arc and fake the opponent out, but is generally not that great as a divekick and is most often used at the end of air combos.
- Only the landing recovery is cancellable.
Dash Normals
66B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
610 | Mid | SP, EX, CS | Tumble on counter | - | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
9 | 2 | 13 | 23 | -3 | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
350, 350 | Mid | SP, EX, CS | Tumble on counter | - | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
9 | 2 | 13 | 23 | -2 | - |
Wagner does a forward advancing thrust.
- Faster than a majority of dash B normals, but is mostly used in combos or as a frame kill before oki in order to time a meaty or bait the opponent into a pressing a button.
- Wide special cancel window allows for frame traps.
- Sword Enhance turns the move into a 2-hit attack.
66C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
850 | Low | SP, EX, CS | Knockdown | - | Strike, Foot |
Startup | Active | Recovery | Overall | Advantage | Invul |
10 | 3 | 26 | 38 | -11 | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
490, 490 | Low | SP, EX, CS | Knockdown | - | Strike, Foot |
Startup | Active | Recovery | Overall | Advantage | Invul |
10 | 3 | 26 | 38 | -9 | - |
Wagner does a forward advancing sword sweep.
- Can catch opponents attempting to walk away or backdash.
- Can lead to beefy confirms with slightly delayed FF or 214X.
- Generally used as a combo ender, giving a good amount of advantage after equipping a buff.
- Sword Enhance turns the move into a 2-hit attack.
- At max range, it can be difficult to punish on block.
Universal Mechanics
Force Function
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
720 | Mid | SP, -EX-, -CS- | Tumble on ground, Wall Bounce in air | 1 GRD, Shield Enhance if available | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
15 | 2 | 27 | 43 | 0 | 3~16 Null Projectile Enhance: 7~14 Guard Point |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
720 | Mid | SP, -EX-, -CS- | Tumble on ground, Wall Bounce in air | 0.5 GRD, Shield Enhance if available | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
15 | 2 | 27 | 43 | 0 | 3~16 Null Projectile Enhance: 7~14 Guard Point |
Wagner does a backhand shield slap.
- Near the corner, can cause a wall bounce in juggles.
- A powerful move that is very easy to confirm off of.
- Commonly used in frame traps, linking specials during pressure, and generally maintaining offense.
- Can be partially charged to delay startup and act as a frame trap.
- With Shield Enhance, it has guard point and is very difficult to contest.
- New to UNI2, this move leaves her at 0 on block, and usually in prime range for a well spaced 5B.
- Can be special cancelled after destroying projectiles.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1050 | High | SP, -EX-, -CS- | Snare | 1 GRD, Shield Enhance if available | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
28 | 2 | 36 | 65 | -10 | 3~28 Null Projectile Enhance: 7~27 Guard Point |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1050 | High | SP, -EX-, -CS- | Snare | 0.5 GRD, Shield Enhance if available | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
28 | 2 | 36 | 65 | -10 | 3~28 Null Projectile Enhance: 7~27 Guard Point |
- Increase version is a powerful overhead move.
- Though unsafe on block, it still has the cancel windows of the normal version.
- Typically used in combos to cancel into 22X.
- Strong pressure tool especially with Shield Enhance.
Throw
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1644 | Unblockable | - | - | - | Throw |
Startup | Active | Recovery | Overall | Advantage | Invul |
4 | 1 | 22 | 26 | - | - |
Wagner grabs, burns, and explodes her opponent.
- Frame advantage after a normal throw allows for enough time to buff up!
- Buffing with 22a leaves Wagner +0, extended to a maximum of +3 in Vorpal.
- Buffing with 22b leaves Wagner -2, extended to a maximum of +1 in Vorpal.
- The primary focus of Wagner's mixup game; it can be kara cancelled into with 6B.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1684 | Unblockable | - | - | - | Throw |
Startup | Active | Recovery | Overall | Advantage | Invul |
4 | 1 | - | 26 | - | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1703 | Unblockable | EX, CS | - | Sword Enhance | Throw |
Startup | Active | Recovery | Overall | Advantage | Invul |
4 | 1 | - | 26 | - | - |
- If Wagner has Sword Enhance, Increase Throw will consume it and Wagner will perform Wackenroder (623X) after the initial throw.
- Sword Enhance allows Wagner to cancel the throw with CS after the full attack, or with an EX move upon landing.
Guard Thrust
No results
Guard Thrust is a type of Guard Cancel that is only usable during blockstun. Blows the opponent away on hit.Veil Off
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
0 | All | - | Launch | 100+ EXS | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
15 | 2 | 7 (3 on hit) on landing | 64 (54 on hit) | -23 | 1~30 Full |
No results Universal reversal that blows the opponent back on hit.
- Requires at least 100 meter and puts you in Veil Off state which grants 20% more damage, but drains your meter at a slow rate.
- Meter drains much slower when health is below 30% (orange health).
- If your opponent has Vorpal state and is hit with Veil Off outside of a combo, they will lose Vorpal.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
0 | All | - | Launch | 100+ EXS | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
2 | 4 | 20 | 25 | +3 | 1~19 Full |
Cancels an action and launches the opponent high into the air on hit.
- CVO cancel is treated the same as EX cancel; you can only CVO when you can EX and the opponent is in hit/blockstun.
- Including in the air.
- Requires at least 100 meter and consumes Vorpal state and drains meter at a fast rate.
- Has a lot of hitstun, making it easy to combo from.
- Allows for an additional bounce in the combo if two have been used so far, without hitting the combo bounce limit.
- Pressing A+B+C can be used for a shortcut for Infinite Worth.
- Used mostly as a way to tack on extra damage, or to reliably close out the round.
Special Moves
236X
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1200 Enhance: 1236 |
Mid | UNQ, EX, CS | Launch | - | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
10 | 16 | 4 [21 on landing] |
29 | -5 | 10~ Foot |
Wagner charges with her sword in a drill-like attack.
- Can be cancelled into a follow-up attack by pressing any attack button.
- 236A is a forward attack.
- Mainly used in pressure with Sword Enhance to extend pressure and go for a mixup after the followup.
- Risky poke or backdash callout at midscreen.
- Leads to a full confirm with Sword Enhance, CS, or 100 meter > (j.)236C.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1258 Enhance: 1294 |
Mid | UNQ, -EX-, -CS- | Launch | - | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
10 | 16 | 16 [14 on landing] |
42 | -14 | 4~ Foot |
- 236B is a ground-to-air attack.
- Gung-ho anti-air tool with slight anti-air invul to cover the space in front of and above Wagner.
- In combos it does slightly more damage than 236A.
- If used with an Enhance at the end, leads to a safejump setup.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1890 | Mid | CS | Knockdown | 100 EXS | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
1+6 | 12 | 24 [13 on landing] |
43 | -26 | 1~3 Throw, 3~ Head |
- 236C covers the same angle as 236B.
- Strong air normal invuln anti-air option which leads to a full confirm.
- Converts with dash up and relaunch afterwards due to the extended knockdown time.
- Particularly useful after a 623A confirm to put them back in the corner and deal a significant chunk of damage.
- Will lose or trade with air specials if spaced and/or timed improperly
j.236X
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1200 Enhance: 1236 |
Mid | UNQ, EX, CS | Launch | - | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
10 | 16 | 4 [21 on landing] |
29 | -5 | 10~ Foot |
No results Wagner does a sword thrust toward the ground.
- Despite appearances, this move is not an overhead.
- Similar follow up to the ground version, done by pressing any button during or after the move.
- j.236A hits at close-range.
- Powerful combo starter on counterhit and mainly a conversion tool.
- With resources like Sword Enhance, can be used to make conversions easier.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1258 Enhance: 1294 |
Mid | UNQ, -EX-, -CS- | Launch | - | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
10 | 16 | 16 [14 on landing] |
42 | -14 | 4~ Foot |
No results
- j.236B hits at a greater range than j.236A.
- Mainly a combo tool, though less used.
- Cannot be converted without resources.
- Both Increase versions gain knockdown which allows for easier and meterless conversions.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1890 | Mid | CS | Knockdown | 100 EXS | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
1+6 | 12 | 24 [13 on landing] |
43 | -26 | 1~3 Throw, 3~ Head |
- j.236C covers a similar angle to j.236B.
- Strong whiff punish tool that can easily convert to a combo on hit.
- Can be used to make 623A safe on block.
- Frame advantage makes it a useful pressure reset tool.
236X~X
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1512 | Mid | EX, CS | - | - | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
- | - | 9 on landing | - | -12 | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1632 | Mid | SP, EX, CS | - | Sword Enhance | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
- | - | 9 on landing | - | -8 | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1582 | Mid | EX, CS | - | - | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
- | - | 9 on landing | - | -27 | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1705 | Mid | SP, EX, CS | - | Sword Enhance | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
- | - | 9 on landing | - | -14 | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1738 | Mid | EX, CS | - | - | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
- | - | 9 on landing | - | -18 | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1845 | Mid | SP, EX, CS | - | Sword Enhance | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
- | - | 9 on landing | - | - | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1858 | Mid | EX, CS | - | - | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
- | - | 9 on landing | - | -18 | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1962 | Mid | SP, EX, CS | - | Sword Enhance | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
- | - | 9 on landing | - | - | - |
Wagner does a follow-up attack to Kugel Blitz or Sturm Schlag.
- Damage was calculated as the total of the maximum hits of the initial attack and the follow-up.
- When Sword Enhance is consumed, the follow-up can be cancelled into Sturm Schlag or an air normal can be used.
- This can be done even on block, allowing for extended pressure.
623X
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1244 | Mid | EX, CS | Launch | - | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
5 | 19 | 34 [14 on landing] |
- | -26 | 1~18 Head, 1~ Dive |
Wagner rises in the air with a spinning sword slash.
- Each version has different forms of invulnerability.
- 623A is a handy anti-air tool.
- EX moves can be used to stay safe on block.
- Landing recovery can be cancelled on whiff.
- Useful for converting into CVO routes or as a combo ender.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1520 | Mid | CS (hit) | Launch | - | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
6 | 18 | 36 [14 on landing] |
- | -33 | 1~11 Full, 1~22 Head, 1~ Dive |
- 623B is Wagner's meterless reversal move.
- Full invul on frame 1 allows Wagner to wake up with it, though not without risk.
- CS can be used to convert into a combo.
- Sometimes useful as a combo ender.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1854 | Mid | CS (hit) | Launch | 100 EXS | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
1+4 | 21 | 44 [21 on landing] |
- | -39 | 1~18 Full |
- 623C has slightly more range than 623B.
- One of the few moves in the game that comes out in 3 frames.
- Excellent punish tool that can be extended further with CS.
- Strong combo ender for more damage when necessary.
214X
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
700 | Mid | SP, -EX-, -CS- | Tumble | - | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
12~19 | 9 | 14 | 34 | -5~+3 | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
700 | Mid | SP, -EX-, -CS- | Tumble | Shield Enhance | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
12~19 | 9 | 14 | 34 | 0~+8 | 4~20 Projectile, 7~11 Guard Point |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1410 | Mid | SP, -EX-, -CS- | Knockdown | - | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
22~30 | 9 | 19 | 49 | -3~+5 | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1410 | Mid | SP, -EX-, -CS- | Knockdown | Shield Enhance | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
22~30 | 9 | 19 | 49 | +4~+12 | 4~30 Projectile, 7~21 Guard Point |
Wagner charges forward with her shield.
- Useful for advancing and closing space in pressure thanks to the many cancel opportunities available.
- Special cancel property is lost if the move is shielded.
- Shield Enhance grants guard point frames and projectile invulnerability, as well as making all versions safer.
- Increase extends range and damage in exchange for slower startup.
- 214A covers a short distance.
- Great oki tool that leads to plus frames if it hits meaty.
- Works well as a confirm from ranged hit normals like 5B, 2B, and 5C.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
700 | Mid | SP, -EX-, -CS- | Tumble | - | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
12~23 | 12 | 14 | 37 | -8~+3 | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
700 | Mid | SP, -EX-, -CS- | Tumble | Shield Enhance | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
12~23 | 12 | 14 | 37 | -3~+8 | 4~23 Projectile, 7~11 Guard Point |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1410 | Mid | SP, -EX-, -CS- | Knockdown | - | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
22~33 | 12 | 19 | 52 | -6~+5 | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1410 | Mid | SP, -EX-, -CS- | Knockdown | Shield Enhance | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
22~33 | 12 | 19 | 52 | +1~+12 | 4~33 Projectile, 7~21 Guard Point |
- 214B travels further than 214A.
- Generally used in combos instead of pressure as its range makes it near impossible to gain frame advantage out of Wagner's normals.
- Range makes 5C confirms stronger, as well as allowing for easier confirms when the opponent is far out.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1890 | Mid | CS (hit) | Wall Bounce | 100 EXS | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
1+7~25 | 20 | 20 | 47 | -6~-4 | 3~27 Projectile, 1~3 Throw |
- 214C travels a full screen's distance.
- Very situational as it is slower, prorates heavily, and is always unsafe on block.
22X
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | CS | Sword Enhance | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
- | - | - | 37 Vorpal: 34 |
- | - |
Wagner enchants her weapons with her flame powers.
- Sword Enhance and Shield Enhance are colloquially referred to as "installs" or "buffs" by the community.
- Each Enhance is active until it is consumed by a specific move or Wagner gets hit.
- If both are active at the same time, the most recent Enhance to be activated will be lost.
- 22X animation can be cancelled with CS after an Enhance is active.
- 22A grants Sword Enhance.
- Sword Enhance grants all sword normals chip damage (5A, 2B, 5C, j.C, 66B, 66C.)
- 66B and 66C become 2-hit attacks.
- 236X~X can be cancelled with a special move in the air, and also recovers earlier to allow usage of air normals.
- Commonly used mid-combo to allow for combo extensions.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | CS | Shield Enhance | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
- | - | - | 39 Vorpal: 36 |
- | - |
- 22B grants Shield Enhance.
- Shield Enhance grants all shield normals chip damage (3C, j.B.)
- FF and 214X gain guard point frames, allowing them to absorb attacks from frame 7 until the frame they become active.
- Commonly used to enhance Wagner's neutral and pressure.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1436 | Mid | CS | Launch, Sword Enhance, Shield Enhance | 100 EXS, Sword Enhance , Shield Enhance | Projectile |
Startup | Active | Recovery | Overall | Advantage | Invul |
1+6 | 6 | 26 | 38 | +9 | 1~3 Throw |
- 22C grants both Sword Enhance and Shield Enhance.
- If Wagner already has one Enhance active, she will also receive the other.
- This move's damage scales with buffs, 1 buff active will deal 1576, both will deal 1658.
- If Wagner already has both active, 22C will instead consume both Enhances to inflict a unique "burn" effect on the opponent on hit.
- The burn effect will inflict up to 950 damage over time, varying with Wagner's proximity to the opponent.
- 22C has unique frame advantage that makes it one of Wagner's most important tools for both pressure and confirms.
- New to UNI2, she can now combo off this move. Hitting it when one or more buffs are active gives the move infinite untech, allowing you to follow up with whatever you please.**
Super Moves
Infinite Worth
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
3549 | Mid | - | Knockdown | 200 EXS | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
1+9~25 | 19 | 20 on landing | 65 | -46~-30 | 1~43 Full |
Wagner rises like a bird and ignites the air around her.
- Excellent half-screen punish tool that has an absurd amount of advantage on hit, granting enough time for Wagner to use both 22A and 22B.
- Typically used as a high damage ender or for CVO routes.
Infinite Worth EXS
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
3760 | All | - | Knockdown | 200 EXS, Vorpal or GRD Break (only when IWEXS does not hit) | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
1+14 | - | - | 67 | -25 | 1~26 Full |
Wagner becomes surrounded by a pillar of light which goes into a cinematic on hit.
- Must have less than 30% health (orange health) to use.
- After the cinematic, characters will be moved to the middle of the stage, regardless of where they were positioned before.
- Due to the cost, it is usually not recommended to use this move unless it will kill the opponent.
Notable Rebeats and Gaps
Attack | Chain | Advantage |
---|---|---|
6B/5C/2C/3C | 5A/2A | -1 |
6B(1) | 5A/2A | -2 |
5B/2B | 5A/2A | -3 |
Attack | Chain | Frame Gap |
---|---|---|
5A/2A | 5C | 1f |
6B/2C/3C | 5[C] | 3f |
6B(1) | 5[C] | 4f |
5B/2B | 5[C] | 5f |