Under Night In-Birth/UNI2/Wagner
Under Construction
|
Story
Wagner is the strongest sword in Licht Kreis--and proud of it.
She was dispatched to this area, where her acquaintance Orie resides, under orders to learn valuable lessons outside of combat.
After resolving the Amnesia affair with her overwhelming strength, she noticed that an ominous energy still permeated the land... An energy that meant there was another battle yet ahead.
Her hunch soon proved true with Kuon the Aeon's incursion. Her mission? To destroy Kuon, even if it costs her own life.
Wagner draws her sword once again to prove her worth to Licht Kreis and its leader Adelheid.
“ |
I am the blazing storm, raging incandescence itself, |
” |
Gameplay
The queen of honest mids is back, after having taken a bit of a break in CLR. Retaining her excellent normals, high speed, good damage, and strong strike throw mixups, she has some new tricks on both offense and defense. A well rounded character with a penchant for getting in your opponents face and snowballing, Wagner is your character if you like punishing, up close offense with high reward.
Strengths | Weaknesses |
---|---|
|
Just play hyde
|
Character Stats
Health | Smart Steer Route | ||
---|---|---|---|
10100 | 5A > 5B > 5C > 236A > 5A+B > IW (requires 200 EXS) | ||
Forward Walk Speed | Backward Walk Speed | Jump Startup | Jump Duration |
950 | -910 | 4 | 42 |
Dash Startup | Initial Dash Speed | Dash Acceleration | Max Dash Speed |
4 | 2250 | 300 | 3200 |
Backdash Startup | Backdash Duration | Backdash Distance | Backdash Invul |
5 | 27 | -56400 | 1~8 Full 9~10 Throw |
Throw Width (pixels) | Throw Range (pixels) | ||
Unique Trait |
| ||
Vorpal Trait |
|
Frame Data Help | |
---|---|
Header | Tooltip |
Damage | Damage done by this attack. (x) denotes combined damage [x] denotes minimum damage |
Guard | The way this move must be blocked. High = Can block standing Low = Can block crouching Mid = Can block standing or crouching Air = Can block in the air Air Shield = Can block in the air while shielding Unblockable = Cannot be blocked |
Cancel | Actions this move can be canceled into on hit or block, unless specially noted. N = Normal Cancelable SE = Self Cancelable SP = Special Cancelable EX = EX/IW Cancelable CS = Chain Shift UNQ = Unique (See description) TH = Throw Cancelable J = Jump Cancelable (Hit cancelable only by default) (X) = Hit cancelable only -X- = Can additionally be cancelled during whiff |
Property | Special properties this move has. Click on the property to navigate to an explanation. |
Cost | The resources this move costs to use. GRD = GRD Blocks EXS = EXS Meter Vorpal = Vorpal GRD Break = Causes GRD Break |
Attribute | Attributes of the attack. Mostly used in situations involving invul. There are two sets of attributes: Strike/Throw and Head/Foot/Dive/Projectile Every move has a Strike/Throw attribute, but doesn't always have Head/Foot/Dive/Projectile attribute. --- Strike = Strike (Anything that isn't a Throw is a Strike) Throw = Throw --- Head = Head (Most jump normals) Foot = Foot Dive = Some air specials Projectile = Projectile |
Startup | Frame when the first hitbox is present. + denotes the frames before and after super flash. |
Active | The amount of frames that this move will have a hitbox. (x) denotes frame gaps where there are no hitboxes is present. Due to varied blockstuns, (x) frames are difficult to use to determine punish windows. Generally the larger the numbers, the more time you have to punish. |
Recovery | Frames that this move has after the active frames if not canceled. |
Overall | Frames that this move takes from start to finish before the character returns to neutral. |
Advantage | The difference in frames where you can act before your opponent when this move is blocked (assuming the move isn't canceled and the first active frame is blocked). If the opponent uses a move with startup equal or less than this move's advantage, it will result in opponent hitting that move. ±x~±x denotes a possible range of advantage. The left value is when the active frames hit sooner (generally worse) and the right value is for when the active frames hit later (generally better). |
Invul | The frames where this move cannot be hit by an attribute. Full = Fully invincible Strike = Strike invincible Throw = Throw invincible Head = Head invincible Foot = Foot invincible Dive = Dive invincible Projectile = Projectile invincible |
Normal Moves
Standing Normals
5A
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
200 | Mid | 5 | 2 | 12 | -2 | N, SP, EX, CS | Strike |
- Chains into itself when input as 4A.
- Same total duration as 2A.
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
18 | /Data#5A |
5B
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
490 | Mid | 7 | 3 | 18 | -5 | N, SP, EX, CS | Strike |
- Large cancel window into both normals and specials.
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
27 | /Data#5B |
5C
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
5C | 680 | Mid | 12 | 4 | 23 | -10 | N, SP, EX, CS | Strike |
- -1 on block with 5Aw/2Aw rebeat.
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
5[C] | 780 | Mid | 20 | 4 | 26 | -13 | N, SP, EX, CS | Strike |
- Same rebeat advantage as normal 5C.
Version | Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|---|
5C | 39 | /Data#5C | ||||
5[C] | 50 | Launch | /Data#5[C] |
5[C] :
Crouching Normals
2A
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
150 | Low | 5 | 2 | 12 | -2 | N, SP, EX, CS | Strike, Foot |
- Chains into itself.
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
18 | /Data#2A |
2B
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
490 | Low | 9 | 2 | 19 | -5 | N, SP, EX, CS | Strike, Foot |
- Notably short cancel window.
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
29 | /Data#2B |
2C
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
620 | Low | 9 | 5 | 18 | -5 | N, SP, EX, CS | Strike, Foot |
- Trades in Wagner's favor against most pokes.
- Same startup as 2B.
Air Normals
j.A
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
140 | High, Air Shield | 8 | 3 | 17 [2 on landing] |
Varies | N, SP, EX, CS | Strike, Head |
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
/Data#jA |
j.B
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
jB | 420 | High, Air Shield | 9 | 4 | 18 [3 on landing] |
Varies | N, SP, EX, CS | Strike, Head |
- Use instead of j.C when midscreen after 236X~X as its close hitbox is better.
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
j[B] | 650 | High, Air Shield | 17 | 4 | 20 [3 on landing] |
Varies | N, SP, EX, CS | Strike, Head | 12~20 Null Projectile |
- Nullifies projectiles on connect.
- Forces a tumble on grounded opponents.
Version | Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|---|
jB | /Data#jB | |||||
j[B] | Tumble on ground hit | /Data#j[B] |
j[B] :
j.C
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
jC | 590 | High, Air Shield | 12 | 3 | [4 on landing] |
Varies | N, SP, EX, CS | Strike, Head |
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
j[C] | 770 | High, Air Shield | 20 | 3 | [4 on landing] |
Varies | N, SP, EX, CS | Strike, Head |
- Hard knockdown on hit.
- Plus on Shield.
Version | Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|---|
jC | /Data#jC | |||||
j[C] | Knockdown on air hit | /Data#j[C] |
j[C] :
Command Normals
2A+B
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
2A+B | 1235 | Low | 10 | 3 | 17 | -2 | EX on block, CS | Strike |
- Can be cancelled into as a special move.
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
2[A]+[B] | 1362 | Low | 10 | 3 | Total 29 | -2 | EX on block, CS | Strike | |
2[A]+[B] (Enhance) | 1918 | Low | 10 | 3 | Total 29 | -2 | EX on block, CS | Strike |
Version | Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|---|
2A+B | 29 | Knockdown | /Data#2A+B | |||
2[A]+[B] | 29 | Knockdown | /Data#2[A]+[B] | |||
2[A]+[B] (Enhance) |
29 | Knockdown | /Data#2[A]+[B] |
2[A]+[B] :
2[A]+[B] (Enhance):
6B
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
500, 710 | Mid | 8, 18 | 2, 3 | 24 | -7 | N, SP, EX, CS | Strike |
- Very strong rebeat frame data.
- 6B(1) 5Aw/2Aw is -2 on block.
- 6B(2) 5Aw/2Aw is -1 on block.
3C
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
660 | Mid | 9 | 3 | 26 | -11 | N, SP, EX, CS | Strike | 7~11 Head |
6C
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
690 | High | 26 | 4 | 19 | -6 | SP, EX, CS | Strike | 10~27 Foot |
j.2C
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
680 | Mid, Air Shield | 14 | Until Land | 13 | -2~-5 | (SP), (EX), (CS) | Strike, Head |
- Hard knockdown on hit.
- Only the landing recovery is cancellable.
Dash Normals
66B
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
66B | 610 | Mid | 9 | 2 | 13 | -3 | SP, EX, CS | Strike |
- Wide special cancel window for frame traps.
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
66B (Enhance) | 350, 350 | Mid | 9 | 2 | 13 | -2 | SP, EX, CS | Strike |
- Similarly generous cancel window.
66C
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
66C | 850 | Low | 10 | 3 | 26 | -11 | SP, EX, CS | Strike, Foot |
- Difficult to punish at max range.
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
66C (Enhance) | 490, 490 | Low | 10 | 3 | 26 | -9 | SP, EX, CS | Strike, Foot |
Universal Mechanics
Force Function
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
B+C 1 GRD, Shield Enhance if available |
720 | Mid | 15 | 2 | 27 | 0 | SP, -EX-, -CS- | Strike | 3~16 Null Projectile Enhance: 7~14 Guard Point |
B+C (Vorpal) 0.5 GRD, Shield Enhance if available |
720 | Mid | 15 | 2 | 27 | 0 | SP, -EX-, -CS- | Strike | 3~16 Null Projectile Enhance: 7~14 Guard Point |
- Wall bounces airborne opponents in the corner.
- Gains guard point on frame 7 with Shield enhance.
- Can be special cancelled after destroying projectiles.
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
[B+C] 1 GRD, Shield Enhance if available |
1050 | High | 28 | 2 | 36 | -10 | SP, -EX-, -CS- | Strike | 3~28 Null Projectile Enhance: 7~27 Guard Point |
[B+C] (Vorpal) 0.5 GRD, Shield Enhance if available |
1050 | High | 28 | 2 | 36 | -10 | SP, -EX-, -CS- | Strike | 3~28 Null Projectile Enhance: 7~27 Guard Point |
- Crumples on hit at low proration.
- Gains guard point on frame 7 with Shield enhance.
- Can be special cancelled after destroying projectiles.
Version | Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|---|
B+C | 43 | Tumble on ground, Wall Bounce in air | /Data#B+C | |||
[B+C] | 65 | Snare | /Data#[B+C] | |||
B+C (Vorpal) |
43 | Tumble on ground, Wall Bounce in air | /Data#B+C | |||
[B+C] (Vorpal) |
65 | Snare | /Data#[B+C] |
[B+C] :
B+C (Vorpal):
[B+C] (Vorpal):
66B+C
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
940 | All | 12 | Total 47 | -5 | SP, -CS- | Strike |
- Special cancelable on hit and block.
- Air blockable.
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
47 | /Data#66B+C |
j4B+C
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
j4B+C 1 GRD (0.5 GRD in Vorpal) |
354 | All | 16 | Total 51 | SP, EX, CS | Strike |
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
j4[B+C] 1 GRD (0.5 GRD in Vorpal) |
1054 | All | 23 | Total 33 | SP, EX, CS | Strike |
Version | Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|---|
j4B+C | 51 | /Data#j4B+C | ||||
j4[B+C] | 33 | /Data#j4[B+C] |
j4[B+C] :
Throw
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
A+D | 1644 | Unblockable | 4 | 1 | 22 | Throw |
- Throw > 22A leaves Wagner at 0 KDA normally and +3 in Vorpal.
- Throw > 22B leaves Wagner at -2 KDA normally and +1 in Vorpal.
- Can be kara cancelled into with 6B.
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
[A+D] | 1684 | Unblockable | 4 | 1 | Total 26 | Throw | |||
[A+D] (Enhance) Sword Enhance |
1703 | Unblockable | 4 | 1 | Total 26 | EX, CS | Throw |
- CS and EX cancelable with Sword install.
Version | Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|---|
A+D | 26 | /Data#A+D | ||||
[A+D] | 26 | /Data#[A+D] | ||||
[A+D] (Enhance) |
26 | /Data#[A+D] |
[A+D] :
[A+D] (Enhance):
Guard Thrust
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
0 | Mid | 15 | 5 | 26 | -12 | Strike | 1~15 Full, 16~45 Full on hit |
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
45 | Launch | /Data#6A+B+C |
Veil Off
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
A+B+C 100+ EXS |
0 | All | 15 | 2 | Total 64 (54 on hit) | -23 | Strike | 1~30 Full |
- Requires at least 100 meter and puts you in Veil Off state which grants 20% more damage, but drains your meter at a slow rate.
- Meter drains much slower when health is below 30% (orange health).
- If your opponent has Vorpal state and is hit with Veil Off outside of a combo, they will lose Vorpal.
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
A+B+C (during a move) 100+ EXS |
0 | All | 2 | 4 | 20 | +3 | Strike | 1~19 Full |
- CVO cancel is treated the same as EX cancel; you can only CVO when you can EX and the opponent is in hit/blockstun.
- Including in the air.
- Requires at least 100 meter and consumes Vorpal state and drains meter at a fast rate.
- Has a lot of hitstun, making it easy to combo from.
- Allows for an additional bounce in the combo if two have been used so far, without hitting the combo bounce limit.
- Pressing A+B+C can be used for a shortcut for Infinite Worth.
- Used mostly as a way to tack on extra damage, or to reliably close out the round.
Version | Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|---|
A+B+C | 64 (54 on hit) | Launch | /Data#A+B+C | |||
A+B+C (during a move) |
25 | Launch | /Data#A+B+C |
A+B+C (during a move):
Special Moves
236X
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
236A | 1200 Enhance: 1236 |
Mid | 10 | 16 | 4 [21 on landing] |
-5 | UNQ, EX, CS | Strike | 10~ Foot |
- Confirmable into a combo with Sword install, 100 meter with j.236C, or CS.
- Commonly cancelled into 22C on block.
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
236B | 1258 Enhance: 1294 |
Mid | 10 | 16 | 16 [14 on landing] |
-14 | UNQ, -EX-, -CS- | Strike | 4~ Foot |
- 236B~X gives a safejump with Sword install.
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
236C 100 EXS |
1890 | Mid | 1+6 | 12 | 24 [13 on landing] |
-26 | CS | Strike | 1~3 Throw, 3~ Head |
- Inconsistent against air options that change momentum.
Version | Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|---|
236A | 29 | Launch | /Data#236A | |||
236B | 42 | Launch | /Data#236B | |||
236C | 43 | Knockdown | /Data#236C |
236B :
236C :
j.236X
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
j236A | 1420 Enhance: 1440 |
Mid, Air | 12 | Until Land | [38 on landing] |
-4 | UNQ, EX, CS | Strike | |
j236[A] | 1546 Enhance: 1566 |
Mid, Air | 25 | Until Land | [42 on landing] |
-8 | UNQ, EX, CS | Strike |
- Dives at a sharp angle.
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
j236B | 1420 Enhance: 1440 |
Mid, Air | 12 | Until Land | [40 on landing] |
-6 | UNQ, EX, CS | Strike | |
j236[B] | 1546 Enhance: 1566 |
Mid, Air | 25 | Until Land | [45 on landing] |
-11 | UNQ, EX, CS | Strike |
- Dives at a shallower angle.
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
j236C 100 EXS |
1676 | Mid, Air | 1+7~9 | Until Land | [39 on landing] |
0~+2 | CS | Strike | 1~3 Throw |
Version | Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|---|
j236A | Launch | /Data#j236A | ||||
j236[A] | Knockdown | /Data#j236[A] | ||||
j236B | Launch | /Data#j236B | ||||
j236[B] | Knockdown | /Data#j236[B] | ||||
j236C | Launch | /Data#j236C |
j236[A] :
j236B :
j236[B] :
j236C :
236X~X
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
236A~X | 1512 | Mid | [9 on landing] |
-12 | EX, CS | Strike | |||
236A~X (Enhance) Sword Enhance |
1632 | Mid | [9 on landing] |
-8 | SP, EX, CS | Strike | |||
236B~X | 1582 | Mid | [9 on landing] |
-27 | EX, CS | Strike | |||
236B~X (Enhance) Sword Enhance |
1705 | Mid | [9 on landing] |
-14 | SP, EX, CS | Strike | |||
j236X~X | 1738 | Mid | [9 on landing] |
-18 | EX, CS | Strike | |||
j236X~X (Enhance) Sword Enhance |
1845 | Mid | [9 on landing] |
SP, EX, CS | Strike | ||||
j236[X]~X | 1858 | Mid | [9 on landing] |
-18 | EX, CS | Strike | |||
j236[X]~X (Enhance) Sword Enhance |
1962 | Mid | [9 on landing] |
SP, EX, CS | Strike |
- Consuming Sword install allows Wagner to use air attacks and specials before landing.
Version | Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|---|
236A~X | /Data#236A~X | |||||
236A~X (Enhance) |
/Data#236A~X | |||||
236B~X | /Data#236B~X | |||||
236B~X (Enhance) |
/Data#236B~X | |||||
j236X~X | /Data#j236X~X | |||||
j236X~X (Enhance) |
/Data#j236X~X | |||||
j236[X]~X | /Data#j236[X]~X | |||||
j236[X]~X (Enhance) |
/Data#j236[X]~X |
236A~X (Enhance):
236B~X :
236B~X (Enhance):
j236X~X :
j236X~X (Enhance):
j236[X]~X :
j236[X]~X (Enhance):
623X
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
623A | 1244 | Mid | 5 | 19 | 34 [14 on landing] |
-26 | EX, CS | Strike | 1~18 Head, 1~ Dive |
- Cancelable on hit/block with EX moves.
- Landing recovery is cancelable on whiff.
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
623B | 1520 | Mid | 6 | 18 | 36 [14 on landing] |
-33 | CS (hit) | Strike | 1~11 Full, 1~22 Head, 1~ Dive |
- CS cancelable on hit only.
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
623C 100 EXS |
1854 | Mid | 1+4 | 21 | 44 [21 on landing] |
-39 | CS (hit) | Strike | 1~18 Full |
- CS cancelable on hit only.
Version | Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|---|
623A | Launch | /Data#623A | ||||
623B | Launch | /Data#623B | ||||
623C | Launch | /Data#623C |
623B :
623C :
214X
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
214A | 700 | Mid | 12~19 | 9 | 14 | -5~+3 | SP, -EX-, -CS- | Strike | |
214A (Enhance) Shield Enhance |
700 | Mid | 12~19 | 9 | 14 | 0~+8 | SP, -EX-, -CS- | Strike | 4~20 Projectile, 7~11 Guard Point |
- Special cancel property is lost if the move is shielded.
- Gains guard point on frame 7 with Shield install.
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
214B | 700 | Mid | 12~23 | 12 | 14 | -8~+3 | SP, -EX-, -CS- | Strike | |
214B (Enhance) Shield Enhance |
700 | Mid | 12~23 | 12 | 14 | -3~+8 | SP, -EX-, -CS- | Strike | 4~23 Projectile, 7~11 Guard Point |
- Special cancel property is lost if the move is shielded.
- Gains guard point on frame 7 with Shield install.
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
214C 100 EXS |
1890 | Mid | 1+7~25 | 20 | 20 | -6~-4 | CS (hit) | Strike | 3~27 Projectile, 1~3 Throw |
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
214[A] | 1410 | Mid | 22~30 | 9 | 19 | -3~+5 | SP, -EX-, -CS- | Strike |
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
214[B] | 1410 | Mid | 22~33 | 12 | 19 | -6~+5 | SP, -EX-, -CS- | Strike |
Version | Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|---|
214A | 34 | Tumble | /Data#214A | |||
214A (Enhance) |
34 | Tumble | /Data#214A | |||
214[A] | 49 | Knockdown | /Data#214[A] | |||
214B | 37 | Tumble | /Data#214B | |||
214B (Enhance) |
37 | Tumble | /Data#214B | |||
214[B] | 52 | Knockdown | /Data#214[B] | |||
214C | 47 | Wall Bounce | /Data#214C |
214A (Enhance):
214[A] :
214B :
214B (Enhance):
214[B] :
214C :
22X
- Sword and Shield Enhance are referred to as "installs" or "buffs" by the community.
- Each Enhance is active until it is consumed by a specific move or Wagner gets hit.
- If both are active at the same time, the most recent Enhance to be activated will be lost.
- 22X animation can be cancelled with CS after an Enhance is active.
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
22A | Total 37 Vorpal: 34 |
CS |
- Sword normals (5A, 2B, 5C, j.C, 66B, 66C) deal chip damage.
- 66B and 66C become 2-hit attacks.
- 236X~X can be cancelled into air special moves and recovers earlier to allow air normals before landing.
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
22B | Total 39 Vorpal: 36 |
CS |
- Shield normals (3C, j.B) deal chip damage.
- 5FF and 214X gain guard point frames, allowing them to absorb attacks from frame 7 until the frame they become active.
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
22C 100 EXS, Sword Enhance , Shield Enhance |
1436 | Mid | 1+6 | 6 | 26 | +9 | CS | Projectile | 1~3 Throw |
- If Wagner already has one Enhance active, she will also receive the other.
- 22C's damage scales with buffs: 1 buff active will deal 1576, both will deal 1658.
- If Wagner has both installs, 22C will instead consume them to inflict a unique "burn" effect on the opponent on hit.
- The burn effect will inflict up to 950 damage over time, varying with Wagner's proximity to the opponent.
- 22C has unlimited untech if Wagner has one buff, allowing her to combo after it.
Version | Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|---|
22A | 37 Vorpal: 34 |
Sword Enhance | /Data#22A | |||
22B | 39 Vorpal: 36 |
Shield Enhance | /Data#22B | |||
22C | 38 | Launch, Sword Enhance, Shield Enhance | /Data#22C |
22B :
22C :
Super Moves
Infinite Worth
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
3549 | Mid | 1+9~25 | 19 | Total 65 | -46~-30 | Strike | 1~43 Full |
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
65 | Knockdown | /Data#41236D |
Infinite Worth EXS
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
3760 | All | 1+14 | Total 67 | -25 | Strike | 1~26 Full |
- Must have less than 30% health (orange health) to use.
- After the cinematic, characters will be moved to the middle of the stage, regardless of where they were positioned before.
- Due to the cost, it is usually not recommended to use this move unless it will kill the opponent.
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
67 | Knockdown | /Data#A+B+C+D |
Notable Rebeats and Gaps
Attack | Chain | Advantage |
---|---|---|
6B/5C/2C/3C | 5A/2A | -1 |
6B(1) | 5A/2A | -2 |
5B/2B | 5A/2A | -3 |
Attack | Chain | Frame Gap |
---|---|---|
5A/2A | 5C | 1f |
6B/2C/3C | 5[C] | 3f |
6B(1) | 5[C] | 4f |
5B/2B | 5[C] | 5f |