Hiro 2
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Health |
420
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Play Style |
All-Around, Mixup
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Dash Type |
Into Air Dash
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Character Background
Race: Demon
Motivation: Instinct
Weapon: Gate Of Heaven
Likes: Blood
Dislikes: Defeat
Character Info
Hiro 2 has lots of tools, allowing her to play both a very defensive shoto style and a very aggressive in your face playstyle. This combined with her lvl 3 being a command grab makes your pressure very scary.
The downside of having such a good game plan from the start is that her damage is slightly lower compared to some of the other characters when her 2-3 bar combos come into question, and you will find that you need more hits than other characters to take games.
Nevertheless she still ha an amazing neutral game, pressure, and a flexible playstyle that can be adapted for any matchup.
Strengths |
Weaknesses
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- Has a fireball with variable timing, a low hitting version of said fireball, and can also shoot both a high and low fireball at once
- Has a dp that you can Seal of Time to combo off of
- Has an I-No dash, allowing you to be extremely aggressive with fast overheads
- Has amazing pressure, is very safe on block on multiple moves, and has an amazing high low mix up thanks to her unique dash
- Has a Shinryuken super that can be canceled into other moves on the first hit and while rising before the last hit
- Lvl 3 is a command grab so it can't be blocked
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- Shares the lowest health and guard health in the game with Jadou2, and many characters can kill her from above her burst threshold because of it
- Supers are situational, and can leave Hiro2 very vulnerable if improperly used
- Due to how dash works pressure can be difficult against certain opponents as you cant airblock, making you vulnerable to fast buttons and anything with invuln startup
- Lvl 3 is a command grab so you can't combo into it
- Raw ground c normals are pretty niche, very slow and you can't combo off of them, solid as pokes however
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Strategy
Normals
5A
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Damage
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Guard
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Cancel
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Startup
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Adv Hit
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Adv Block
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Chain Adv Block
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-
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High/Low
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-
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-
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-
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-
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-
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