To be completed soon
Gameplay
M. Lion plays a hit-and-run style with his bombs that can either travel a short distance or fullscreen before exploding. His slide is a very fast low attack that is difficult to punish if spaced well.
Strengths |
Weaknesses
|
- Best punish in the game with Psycho Crusher (3f startup)
- Strong normals
- Very strong chip game with his bombs
- Ultra Heavy weight makes many juggles drop
|
- Awkward combos
- Mediocre throw and overhead
- Overall slow movement speed
- Bad super
|
Character Stats
232
7f+52f (Fast)
Ultra Heavy
Very High
7f
40%
???
???
???
???
19f (all invincible)
???
32f
59f
53f
Moves
Standing Normals
5LP
Stand LP 5LP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
6
|
?
|
?
|
Mid
|
+6
|
+4
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
Special Cancel
|
-
|
- Start of Normal Autocombo (LP>LP>LP>LP>LP>LP)
|
|
Close 5HP
Close Stand HP Close 5HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
7
|
?
|
?
|
High
|
-14
|
-17
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
Special Cancel
|
-
|
|
|
Far 5HP
Far Stand HP Far 5HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
11
|
?
|
?
|
High
|
-9
|
-12
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
--
|
-
|
|
|
5LK
Stand LK 5LK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
6
|
?
|
?
|
Low
|
+6
|
+4
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
Special Cancel
|
-
|
- Start of Special Autocombo (LK>LK>HK>HP>HP>LP+HP)
- Not a proximity normal like most 5LKs
|
|
Close 5HK
Close Stand HK Close 5HK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
6
|
?
|
?
|
High
|
-10
|
-13
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
--
|
-
|
|
|
Far 5HK
Far Stand HK Far 5HK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
7
|
?
|
?
|
Mid
|
-10
|
-13
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
--
|
-
|
|
|
Crouching Normals
2LP
Crouch LP 2LP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
4
|
?
|
?
|
Mid
|
+7
|
+5
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
Special Cancel
|
-
|
|
|
2HP
Crouch HP 2HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
9
|
?
|
?
|
Mid
|
-10 (-12)
|
-13 (-15)
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
Special Cancel (1st hit)
|
-
|
- 2 hits
- (refers to crouching hit/block data)
|
|
2LK
Crouch LK 2LK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
4
|
?
|
?
|
Low
|
+6
|
+4
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
Special Cancel
|
-
|
|
|
2HK
Crouch HK 2HK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
6
|
?
|
?
|
Low
|
-8 to +4
|
-11 to +1
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
No-Cancel
|
-
|
- Great poke that is safe when well-spaced
|
|
Air Normals
8LP
Jump LP 8LP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
6
|
?
|
--
|
Overhead
|
--
|
--
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
Crossup
|
-
|
- Instant overhead if used within the first 2 airborne frames
|
|
8HP
Jump HP 8HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
6
|
?
|
--
|
Overhead
|
--
|
--
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
Spike, Squish
|
-
|
- Instant overhead if used within the first 3 airborne frames
- When used as an instant overhead, can also chain into 8HK for high damage (but risky) round ender
|
|
8LK
Jump LK 8LK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
6
|
?
|
--
|
Overhead
|
--
|
--
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
Crossup (small hitbox)
|
-
|
|
|
8HK
Jump HK 8HK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
6
|
?
|
--
|
Overhead
|
--
|
--
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
Crossup, Spike, Squish
|
-
|
- Instant overhead if used within the first 7 airborne frames
|
|
Command Normals/Throws
6HP
Forward HP 6HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
11
|
?
|
?
|
High
|
-12
|
-15
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
--
|
-
|
- Decent poke from long range to stop dashes, but frame disadvantage allows opponent to gain ground afterward
|
|
6HK
Universal Overhead 6HK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
15 (24)
|
?
|
?
|
High / Overhead
|
+8
|
+5
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
--
|
-
|
- 2 hits (only 2nd hit is an overhead)
- (refers to startup vs crouchers)
|
|
HP Throw
HP Throw close 6HP/4HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
1
|
--
|
--
|
Throw
|
KD
|
--
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
--
|
-
|
|
|
HP Crouch Throw
HP Crouch Throw close 3HP/1HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
1
|
--
|
--
|
Throw
|
KD
|
--
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
Mashable
|
-
|
|
|
Special Moves
236P
Lion Bomb 236P
|
LP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
34
|
?
|
30*
|
Mid
|
+35
|
+20
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
OTG, destroys projectiles
|
-
|
- recovery measured starting from the beginning of explosion's active frames
|
HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
66
|
?
|
0*
|
Mid
|
~+81
|
~+80
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
OTG, destroy projectiles
|
-
|
- M. Lion recovers before the bomb detonates, so recovery is not measured separately from startup
|
|
646P
Lion Crusher 646P
|
LP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
3
|
?
|
?
|
Mid
|
-7 / -9 / KD
|
-10 / -12 / -8
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
Mashable
|
-
|
- Hit/Block Data refers to unmashed / partial mash / full mash versions respectively
|
HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
3
|
?
|
?
|
Mid
|
-38 / -40 (KD possible)
|
-41 / -39
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
Mashable
|
-
|
- Hit/Block Data refers to unmashed / mashed versions respectively
- HP version can only knock down if started from farther ranges
- HP version from far ranges has better frame advantage (around -13 on block at best), but recovers closer to opponent
|
|
63214P or 63214K
Teleport 63214P or 63214K
|
LP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
19
|
?
|
7
|
--
|
--
|
--
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
--
|
-
|
-
|
-
|
Invincible from 1f until recovery
|
-
|
- Remains on same side, recovers near opponent
|
HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
19
|
?
|
7
|
--
|
--
|
--
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
--
|
-
|
-
|
-
|
Invincible from 1f until recovery
|
-
|
- Remains on same side, recovers far from opponent
|
LK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
19
|
?
|
7
|
--
|
--
|
--
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
--
|
-
|
-
|
-
|
Invincible from 1f until recovery
|
-
|
- Side switches, recovers near opponent
|
HK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
19
|
?
|
7
|
--
|
--
|
--
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
--
|
-
|
-
|
-
|
Invincible from 1f until recovery
|
-
|
- Side switches, recovers far from opponent
|
|
Super
646LP+HP
Mini-Lion Transformation 646LP+HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
14+37
|
8.88 seconds (6.58 in-game)
|
19
|
--
|
--
|
--
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
--
|
-
|
-
|
-
|
Invincible 1-37f
|
-
|
- 20f super flash
- Turns into a mini-lion; gains new moves but can no longer dash, use normals, throw, or be thrown
- Super ends if Lion is stunned or knocked down
|
|
+P (during Super)
Self-Destruct +P (during Super)
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
9
|
?
|
?
|
Mid
|
-12 (-23)
|
-11 (-22)
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
OTG, Air OK
|
-
|
- (refers to self-destruct performed at maximum jump height--higher activation = worse frame data)
- Move cannot be interrupted even if Mini-Lion is hit during the first startup frame
|
|
+K or +6K (during Super)
Lion Force +K or +6K (during Super)
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
61+28
|
?
|
?
|
Overhead
|
--
|
--
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
OTG, Air OK
|
-
|
- 3 Lion Drones appear from the air, their position depending on which button was pressed
- LK = 1/4 screen, HK = 1/2 screen, 6LK = 3/4 screen, 6HK = full screen
- Can be activated while in the air, and if activated on the ground, Mini-Lion will jump before calling drones.
|
|
Wakeup Attacks
Wakeup LK
Wakeup LK LK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
8
|
?
|
?
|
Overhead
|
KD
|
-6
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
Invincible 1-7f, Airborne
|
-
|
- More useful due to being airborne and invincible throughout startup. A lot of pushback on block.
|
|
Wakeup HK
Wakeup HK HK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
14
|
?
|
?
|
Low
|
KD
|
-3
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
Invincible 1-10f
|
-
|
- A rare wakeup attack with invincibility that doesn't extend throughout the entire startup
|
|
Auto Combos
Normal Autocombo
Normal Autocombo LP > LP > LP > LP > LP > LP LP > LP > LP > LP > LP > LP
|
(LP) > LP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
?
|
?
|
?
|
Mid
|
-4
|
-7
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
--
|
-
|
|
(LP > LP) > LP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
?
|
?
|
?
|
High
|
+5
|
+3
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
--
|
-
|
|
(LP > LP > LP) > LP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
?
|
?
|
?
|
Mid
|
+2
|
+0
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
--
|
-
|
|
(LP > LP > LP > LP) > LP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
?
|
?
|
?
|
High
|
-7
|
-10
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
--
|
-
|
|
(LP > LP > LP > LP > LP) > LP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
?
|
?
|
?
|
High
|
-12
|
-15
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
--
|
-
|
|
|
Special Autocombo
Special Autocombo LK > LK > HK > HP > HP > LP+HP LK > LK > HK > HP > HP > LP+HP
|
(LK) > LK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
?
|
?
|
?
|
Mid
|
+3
|
+1
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
--
|
-
|
- Initial 5LK is a standing low, so LK > LK is a somewhat useful string due to its frame advantage and hitconfirmability
|
(LK > LK) > HK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
?
|
?
|
?
|
Mid
|
-3
|
-6
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
--
|
-
|
|
(LK > LK > HK) > HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
?
|
?
|
?
|
High
|
-15
|
-19
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
--
|
-
|
|
(LK > LK > HK > HP) > HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
?
|
?
|
?
|
Low
|
-2
|
-5
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
--
|
-
|
|
(LK > LK > HK > HP > HP) > LP+HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
?
|
?
|
?
|
Mid
|
-8
|
-11~-25
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
--Not mashable
|
-
|
- -24 at worst in corner, -10 at best midscreen
|
|
Combos and Resets
Hitconfirm Combos
Template:ComboHeader-JCFoF
Template:Combo-JCFoF
|}
Throw Combos
Template:ComboHeader-JCFoF
Template:Combo-JCFoF
|}
Overhead Combos
Template:ComboHeader-JCFoF
Template:Combo-JCFoF
|}
OTG Options
Template:ComboHeader-JCFoF
Template:Combo-JCFoF
|}
Miscellaneous Combos
Template:ComboHeader-JCFoF
Template:Combo-JCFoF
|}
Evil Lion Combos
Template:ComboHeader-JCFoF
Template:Combo-JCFoF
|}
Colors
Default Colors
Boss Version Colors
Select Boss variant with Start+Button on character select screen
External Links