Duels of Fortune/Baron
Give an overview of the char.
Baron *briefly describe playstyle*. | |
Pros | Cons |
|
|
Character Summary
- Command Normals
- 4H - Giant Tackle: An armored approach and Baron's main way of getting in.
- j.2H - Body Press: Baron falls straight down with a crossup hitbox, launching on contact with the ground.
- Special Moves
- 5S (Air OK) - Brightstar Bomber: A fairly bog-standard command grab that causes a hard knockdown.
- 4S - Supernova Lariat: Projectile invincible long range lariat. Has the following built-in strike/throw mix listed below.
- 4S->S - Orbital Grapple: A grab that slams the opponent into the other side of the screen.
- 2S - Meteor Cannon: An armored punch that can be charged up to 3 levels. At level 2, it crumples, and at level 3, it becomes unblockable. Can be dash canceled.
- 63214S - Grand Brightstar Bomber: The most damaging special in the game and a rewarding command grab. You can hold 6 or 4 to move slightly while above the screen.
- Supers
- 5SP - Star Breaker Slam: A highly damaging anti-air command grab.
- 2SP - Muscle Form: Red Supergiant: An install that increases damage dealt, decreases damage taken, and gives armor that can only be broken by high damage attacks.
5L > 5M > 5H > 5S: Easy combo for helping beginners. Put a brief description here.
Normal Moves
5L
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
5M
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
5H
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
2L
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
2M
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
2H
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
j.L
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
j.M
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
j.H
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Command Normals
Command Normal Name
4H |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Universal Mechanics
Throw
Throw
6H |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Reversals
Reversal
5R |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Wakeup Reversal
5R on Wakeup |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Burst
Burst
5B |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Taunt
Only add this section if a character has a taunt with a hitbox or some other unique effect like Sylvan's cheat. Otherwise remove it.
Taunt
5T |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Down Taunt
2T |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Special Moves
Special Name
5S |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Special Name
4S |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Special Name
2S |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Special Name
j.S |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Super Move
Super Name
5SP |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Super Name
2SP |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Strategy
Neutral
Describe how a character plays the neutral game. Add sub-categories if necessary, these should usually be on how you use a specific move.
Offense
Describe how a character runs their offense.
Defense
Describe how a character defends themselves when they're on the receiving end.
Additional Resources
Links to any additional resources like a tutorial video, delete category if there are none. If there aren't any but one gets made later, then re-add the category.
Additional Categories
Add any further categories as needed, just make sure they're worth a whole section.
Combos
General info on a character's combos, such as if they can always end a combo with a super as an ender rather than usual listed enders.
Combo Legend
| ||||||||||||||||||||||||||||||||||||||||||
|
Basic Combos
Easy combos for starting.
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
---|---|---|---|---|---|
5L > 5M > 5H > 5S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
2L > 2M > 2H > 2S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Advanced Combos
Harder combos that deal more damage or provide some other benefit.
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
---|---|---|---|---|---|
5L > 5M > 5H > 5S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
2L > 2M > 2H > 2S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
X Combo Category
If a character has a specific kind of combo they do that has multiple variants, then you can make a new category for it. If they don't delete this.
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
---|---|---|---|---|---|
5L > 5M > 5H > 5S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
2L > 2M > 2H > 2S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Enders
List of combo enders a character has when there's multiple enders they can pick between, such as sacrificing oki for damage and vice-versa.
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
---|---|---|---|---|---|
2H > 2S | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the ender. |
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
2H > 2SP | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the ender. |
Colors
Trivia
- Fun facts about the character. If it isn't redundant with something else said on the page, these can be pulled directly from the game.
Baron Wiki Roadmap
0% complete | |
|
Page | Completed | To-do | Score |
---|---|---|---|
0/25 | |||
Move List | 0/25 | ||
Strategy | 0/25 | ||
Combos | 0/25 |