Krayce
|
|
Health |
500
|
Pre-Jump Frames |
4
|
Play Style |
All-Around
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Dash Type |
Step
|
Character Background
Race: Human
Motivation: To destroy all the Devil Swords
Weapon: Sword Breaker
Likes: Macaroni
Dislikes: Sashimi
Character Info
Pros
Cons
Normals
Far Standing Normals
5A Far 5A Far 5A
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Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
|
5B Far 5B Far 5B
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
|
5C Far 5C Far 5C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
|
5D Krayce won't hesitate to play dirty Krayce won't hesitate to play dirty
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
Extremely good button. Visually similar to Close 5D. But this one kicks up dust that is blocked Mid AND eats most projectiles. Pressing 5D in the middle of your dash makes you stop in place, arguably giving Krayce the best ground movement control of the cast.
|
|
Close Standing Normals
5A Close 5A Close 5A
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Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
|
5B Close 5B Close 5B
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
|
5C Close 5C Close 5C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
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High/Low
|
-
|
-
|
-
|
-
|
-
|
|
5D A kick to the shins has always worked out, hasn't it? A kick to the shins has always worked out, hasn't it?
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
Low
|
-
|
-
|
-
|
-
|
-
|
Visually similar to Far 5D. Kick that hits Low. This one does not kick up dust, therefore making it an inferior version of Far D
|
|
Crouching Normals
2A 2A 2A
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
Low
|
-
|
-
|
-
|
-
|
-
|
|
2B 2B 2B
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
Low
|
-
|
-
|
-
|
-
|
-
|
|
2C Making Order-Sol proud with this one Making Order-Sol proud with this one
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High
|
-
|
-
|
-
|
-
|
-
|
|
2D 2D 2D
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
Low
|
-
|
-
|
-
|
-
|
-
|
|
Command Normals
4C 4C 4C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
|
3D 3D 3D
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
|
Jumping Normals
J.A J.A J.A
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
Low
|
-
|
-
|
-
|
-
|
-
|
|
J.B J.B J.B
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
Low
|
-
|
-
|
-
|
-
|
-
|
|
J.C J.C J.C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
Low
|
-
|
-
|
-
|
-
|
-
|
|
J.D J.D J.D
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
Low
|
-
|
-
|
-
|
-
|
-
|
|
Chain Specific Normals
Chain 5C fluff fluff
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
|
Chain Combos
Specials
Wind Slice Blade/Sword Distance will vary based on button pressed Distance will vary based on button pressed 1st Follow up 1st Follow up 2nd Follow up 2nd Follow up 3rd Follow up 3rd Follow up
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
A goes the shortest distance, B a medium distance, and C goes the longest distance
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
Hits three times and can cancel into supers. The last hit will knock the opponent into the air, canceling on the second hit is usually preferable for combos
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