Spectral vs Generation/Krayce

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Krayce
Spectral VS Generation Krayce Image.jpg
Health 500
Pre-Jump Frames 4
Play Style All-Around
Dash Type Step

Character Background

Race: Human
Motivation: To destroy all the Devil Swords
Weapon: Sword Breaker
Likes: Macaroni
Dislikes: Sashimi

Character Info

Krayce is the BIG Rekka character, meaning that he has a big hurtbox (slightly smaller than Earth's), as well as some of the biggest normals in the game, though not always the farthest reaching. Krayce's movement is good, being one of the four characters in the game to have a step type dash gives him strong crossunder mixups if you manage to parry your opponent's jump-in. His combo game is one of his strengths. While he can't two touch his opponents in comparison to other members of the cast, his corner carry potential is very efficient compared to the other characters, being able to go corner to corner with only one bar of meter. Combine this with his great corner pressue, okizeme, and High/Low mixups, he can run away with a lead very quickly if he is able to get it. As stated before Krayce still suffers from large hurtboxes, both from his own and his sword's hurtboxes, making his have quite the trouble against anyone who can zone him out. He is also extremely dependent on meter for any sort of optimal combo, as he lacks any way to confirm a hard knockdown without meter. Even with his faults Krayce is still a character that can be a terror on block and okizeme, while still being a difficult character to approach if Krayce dosen't have to.

Strengths Weaknesses
  • Armored moves that open some safe options for anti-airs
  • Big normals, which can stuff a lot of zoning if spaced properly.
  • 623C is his strongest anti-air as it is a true invulnerable DP and covers a lot of space.
  • Far 5D is one of his best neutral buttons since it not only eats most projectiles, but can also cancel your dash.
  • Krayce's lvl 3 is really good at punishing raw super projectiles since it's fully invincible and covers a lot of distance.
  • Incredible corner game pressure, thanks to his corner carry combos and okizeme setups.
  • Has a true corner infinite with f.5A -> 5C > 236B micro walk loops
  • He has the best D Palette in the game because it makes him Ike from Fire Emblem.
  • Armored moves can be beaten by lows or 2+ attacks
  • Armored moves are inconsistent in general and need further testing
  • Big hurtbox, prone to getting hit by high normals that would normally be anti-airs.
  • His only reversal option on wake up is 623C, which you must Seal of Time on block as he is punishable if you don't
  • Without meter, he lacks damage, corner carry and any guaranteed hard knockdown, making him extremely weak without it.
  • Just like every other sword user in this game, his sword also has a hurtbox and can be whiff-punished.
  • A lot of his combos scale a lot, which harms his extended combos.
  • His other palettes are sub-par

Normals

Far Standing Normals

5A
Spectral VS Generation KrayceFar5A Image.png
Far 5A
Far 5A
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

quick jab. whiffs erile and ryuken in 214d


5B
Spectral VS Generation KrayceFar5B Image.png
Far 5B
Far 5B
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

far poke. can anti-air if at a right distance


5C
Spectral VS Generation KrayceFar5C Image.png
Far 5C
Far 5C
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High - - - - -

armored
causes a KD. has lots of startup
Links into OTG 2C


f.5D
Spectral VS Generation KrayceFar5D Image.png
Krayce won't hesitate to play dirty
Krayce won't hesitate to play dirty
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

Extremely good button. Visually similar to Close 5D. But this one kicks up dust that is blocked Mid AND eats most projectiles. Pressing 5D in the middle of your dash makes you stop in place, giving Krayce great control on his ground movement


Close Standing Normals

cl.5A
Spectral VS Generation KrayceClose5A Image.png
Close 5A
Close 5A
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

nearly identical to f.5a. need to test


cl.5B
Spectral VS Generation KrayceClose5B Image.png
Close 5B
Close 5B
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

armored
launches opponents
pseudo anti-air


cl.5C
Spectral VS Generation KrayceClose5C Image.png
Close 5C
Close 5C
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

fast slash. One of your best ways to start a combo in terms of optimal damage


cl.5D
Spectral VS Generation Krayce5D Image.png
A kick to the shins has always worked out, hasn't it?
A kick to the shins has always worked out, hasn't it?
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- Low - - - - -

Visually similar to Far 5D. Kick that hits Low. This one does not kick up dust, therefore making it an inferior version of Far D
still a very fast low


Crouching Normals

2A
Spectral VS Generation Krayce2A Image.png
2A
2A
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- Low - - - - -

Low punch


2B
Spectral VS Generation Krayce2B Image.png
2B
2B
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- Low - - - - -

good reach. better poke than 5b at closer ranges


2C
Spectral VS Generation Krayce2C Image.png
Making Order-Sol proud with this one
Making Order-Sol proud with this one
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/low - - - - -

armored
if hitting a jumping opponnent it will cause a HKD. can be special canceled and hits OTG


2D
Spectral VS Generation Krayce2D Image.png
2D
2D
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- Low - - - - -

the god kick
one of Krayce's fastest moves and his go to low. goes into all of his bnbs

Command Normals

4C
Spectral VS Generation Krayce4C Image.png
4C
4C
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High - - - - -

The only standing overhead normal in the game and one of Krayce's best ground normals. Extremely fast for an overhead and is great to open anyone respecting Krayce's lows too much. special cancelable


3D
Spectral VS Generation Krayce3D Image.png
3D
3D
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- Low - - - - -

2 hit sweep that isnt all that useful
if the kick hits the second attack will knock down.
if the kick is blocked, the second attack can be parried.

Jumping Normals

J.A
Spectral VS Generation KrayceJ.A Image.png
J.A
J.A
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High - - - - -

good, fast normal that hits grounded opponents.
if the opponent can react to 4C use this instead


J.B
Spectral VS Generation KrayceJ.B Image.png
J.B
J.B
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High - - - - -

One of the best air to air normals in the game. Has a big hitbox, wide range, and is quite fast. can hit grounded opponents if done low enough.


J.C
Spectral VS Generation KrayceJ.C Image.png
J.C
J.C
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High - - - - -

Large swing with some startup. Hits a large vertical area in front of Krayce and knocks jumping opponents far away that forces them to land. somewhat risky to use as a combo starter however since the parry timing is very easy to anticipate but great if you are able to land it.


J.D
Spectral VS Generation KrayceJ.D Image.png
J.D
J.D
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High - - - - -

Knee with an active hitbox for a good while. Great jump if you are already on top of your opponent

Chain Specific Normals

Chain 5C
Spectral VS Generation KrayceChain5C Image.png
fluff
fluff
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

5C after 5D, Close/Far 5A, Close 5C
great normal. deals good damage and is special cancelable. present in a lot of bnbs

Throws

A+D
Forward Throw
Krayce fthrow.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- Throw N/A - - - -

visually identical to 214d ~> d


B+D
Back Throw
Krayce bthrow.png
*teleports behind you* "nothing personnel kid"
*teleports behind you* "nothing personnel kid"
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- Throw N/A - - - -

throws them a very long distance
makes or destroys your gameplan dfepending on position and playstyle

Dust (Sword Series Slash)

5B+C
Spectral VS Generation KrayceDust Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High N/A - - - -

Is an overhead.
Triggers an air chase when you press A.
To complete the air chase you must do AAABBBCCCD > 236D.


2B+C
Spectral VS Generation KrayceLowDust Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- Low N/A - - - -

Same as standing Dust but hits low.
Triggers an air chase when you press A. To complete the air chase you must do AAABBBCCCD > 236D.

Chaos Breaking (Parry)

A+B
Krayce GroundParry.png
Standing Parry
Standing Parry
Krayce CrouchParry.png
Crouching Parry
Crouching Parry
Krayce AirParry.png
Jumping Parry
Jumping Parry
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- - - - - - -

look at his hand
Dodges projectiles and counters any physical, non-grab attacks.
The Standing and Jumping versions parry anything that can be blocked High, but is vulnerable to grabs. The Crouching version only parries lows and cannot be grabbed.

Specials

Wind Slice Blade/Sword
214x ~> B ~> B ~> C
Spectral VS Generation Krayce214x Animation.png
Distance will vary based on button pressed
Distance will vary based on button pressed
Spectral VS Generation Krayce214xFollowUp1 Animation.png
1st Follow up
1st Follow up
Spectral VS Generation Krayce214xFollowUp2 Animation.png
2nd Follow up
2nd Follow up
Spectral VS Generation Krayce214xFollowUp3 Animation.png
3rd Follow up
3rd Follow up
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

A goes the shortest distance, B a medium distance, and C goes the longest distance. A and B are not used much compared to the C version due to the risk of you dropping your combos when you do the A or B version.

Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

Hits three times and can cancel into supers. third followup can be parried on block
The last hit will knock the opponent into the air
canceling on the second hit is usually preferable for combos


236d
236d ~> B ~> B ~> C
visually identical to 2d
visually identical to 2d
Spectral VS Generation Krayce214xFollowUp1 Animation.png
1st Follow up
1st Follow up
Spectral VS Generation Krayce214xFollowUp2 Animation.png
2nd Follow up
2nd Follow up
Spectral VS Generation Krayce214xFollowUp3 Animation.png
3rd Follow up
3rd Follow up
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

identical to 214a/b/c but hits low and distance can't be controlled

Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

Hits three times and can cancel into supers. third followup can be parried on block
The last hit will knock the opponent into the air
canceling on the second hit is usually preferable for combos


214d
Krayce 214d.png
Krayce 214d d.png
D follow up
D follow up
Krayce 214d b.png
B follow up
B follow up
Krayce 214d bb.png
B ~> B follow up
B ~> B follow up
B ~> C follow up
B ~> C follow up
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

short range kick but starts a rekka equally as important to krayce's gameplan as 214a/b/c

Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

The option that allows for SOT. scales combos hard

Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

leads to the other rekka finishers. if this hits then B~>C will whiff and needs to be abare'd instead
can choose not to do another followup to bait a jump or block

Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

absurdly high damage
can hit jumping opponents

Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- Jump - - - - -

command grab that cause a HKD. can be punished on block by mashing fast normals


236a/b/c
Krayce 236a.png
Haha it's still my turn
Haha it's still my turn
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- Mid N/A - - - -

Lingering immobile projectile. Entirely useless in neutral since it doesn't move nor has long reach. But on the opponent's wakeup it becomes Krayce's best okizeme tool (even better in the corner) that makes it impossible for the opponent to press buttons on wakeup (unless they mash burst, which is their only escape). They either have to block both the projectile and guess right on your 50/50 or Guard Cancel the projectile, which can be baited along with their burst.

It's also used in Krayce's infinite ([microwalk>5a/5c>5c>236B]*n)


623a/b/c
Krayce 623a.png
You're going to the corner, you hear me?
You're going to the corner, you hear me?
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- Mid N/A - - - -

Wide reach and good startup
C version is invulnerable
when the C version is blocked/hits a second 623c can be added that wallbounces. His main meterless corner carry ender.

Super Moves

Level 1 Supers

214214a/b/c
Krayce 214214a.png
Here it comes...
Here it comes...
236afollow.png
By Odin's beard!
By Odin's beard!
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- Mid N/A - - - -

Three quick and wide sword slices
guard crashes in burst.

Either follow up with the ender or link into the stylish loop.

Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

Follow up on hit/block with 236ab.
causes HKD and deals great damage

Do this if you want the damage and the oki game.

236236a/b/c
Krayce 236236a.png
Wanna see me cause tornado warnings around the city?
Wanna see me cause tornado warnings around the city?
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- Mid N/A - - - -

Highest vertical hitbox in the game and travels 3/4 of the screen which deals less damage than 214214a/b/c ~> 236ab.

It's hard to hit this outside of corner combos or predictions but parry timing can be tricky and may catch some people off guard. Eats every other projectile except Jadou's 214214D (level 3 funny orb)

Level 3 Super

632146a+b+c (K-I-L-L GOD)
Lvl3pose.png
"YOU PRESSING BUTTONS?"
"YOU PRESSING BUTTONS?"
Lvl3attack.png
No sympathy recieved
No sympathy recieved
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- Mid N/A - - - -

The best looking super of them all, I don't care what anyone says.

It's a blockable/parriable Raging Demon which has the longest startup of every character's level 3 super but it makes up for it by being fully invincible.

Best used as enders for Burst combos or for punishing reckless zoning attempts, since it's fast and goes 3/4s of the screen.

Strategy

Fight for your friends, Give no sympathy
-abuse armor
-use a/d normals to start combos
-cancel the step dash with any standing normal. preferably f.5d
-use j.b and j.c as anti-airs

Combos

Chain Combos

Chain Combo Total Damage Notes
fluff
fluff
fluff

Basic Combos

General
Controls
System Specifics
HUD
FAQ
Stages
Glossary
Characters
Hiro
Hiro2
Welles
Ryuken
Erile
Mayura
Roze
Krayce
Orochimaru
Earth
Jadou
Jadou2