Ryuken
|
|
Health |
500
|
Pre-Jump Frames |
3
|
Play Style |
Rushdown, Mixup
|
Dash Type |
Step
|
Character Background
Race: Human
Motivation: Restor order to the world
Weapon: Fenrir Knuckle
Likes: Martial Arts
Dislikes: Evil
Character Info
Pros
Cons
Normals
Far Standing Normals
5A
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
|
5B
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
|
5C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
|
5D
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
|
Close Standing Normals
clA
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
|
clB
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
|
clC
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
|
clD
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
|
Crouching Normals
2A
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
|
2B
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
|
2C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
|
2D
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
|
Jumping Normals
8A
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
|
8B
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
|
8C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
|
8D
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
|
Command Normals
4C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
|
Chain Specific Normals
2D/A/B -> 2C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
|
Throws
A+D
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
|
B+D
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
|
Dust (Sword Series Slash)
B+C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
|
2B+C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
|
Parry (Chaos Breaking)
A+B
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
|
Special Moves
236A/B/C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
This is a rekka, need to figure out how to display the follow-ups.
|
|
623A/B/C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
This is a rekka, need to figure out how to display the follow-ups.
|
|
214D
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
This is a stance. Has many follow-ups. Figuring out how to display them.
|
|
236D
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
This is a stance. Has many follow-ups. Figuring out how to display them.
|
|
Super Moves
Level 1 Supers
236-236A/B/C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
Both A and B Versions are point blank. C version fires a projectile that ignores other projectiles.
|
|
236-236D
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
Ryuken Jumps in the air diagonally and does a high damaging kick fully invulnerable at the start
|
|
j.236-236D
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
the aerial version of 236-236D. Ryuken does a divekick before doing the super if the divekick hits, the super will also hit. only exception is Erile in few situations
|
|
Level 3 Super
214-214C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
This super kinda stinks since it hits so much and triggers damage scaling.
|
|
Combos
Chain Combos
Basic Combos
Combo
|
Total Damage
|
Notes
|
Meterless BnB
|
2D -> 2A -> 2C >> 623C > C > C > D
|
|
|
2D -> 2A -> 2C >> 236A > 66A
|
|
|
9C >> clB -> 5C >> 236A > 66A
|
|
|
9C >> clB -> 5C >> 623C > C > C > D
|
|
|
214D > 5D >> 5A -> B -> C >> 236C > 66C
|
|
|
214D > 5D >> 5A -> B -> C >> 623C > C > C > D
|
|
|
One Bar BnB
|