To be completed soon.
Also known as "Dragonball Jackie" or "Five Animal Fists Jackie"
Gameplay
Dragonball Jackie has a very unorthodox moveset, with a relatively spammable QCF+K as the main highlight.
Strengths |
Weaknesses
|
- Safe chip with QCF+K
- Command grab gives him slightly more throw range than the average character
- Buttons have good hitboxes
|
- Limited combo potential off his best buttons
- No combo from overhead
- Very difficult execution on his highest damage options
|
Character Stats
238
5f+58f (Floaty)
Average
Average
7f
17.7%
Fastest
?
?
Fastest
20f (all invincible)
?
32f
49f
32f
Normals
Standing Normals
5LP
Stand LP 5LP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
4
|
3
|
8
|
High
|
+8
|
+6
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
6
|
-
|
-
|
-
|
Special Cancel
|
-
|
- Start of Normal Autocombo (LP>LP>LP>LP)
- Start of Special Autocombo (LP>HP>HP>HK>HK>LK+HK)
|
|
Close 5HP
Close Stand HP Close 5HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
3
|
3(3)2(4)2
|
23
|
High
|
+1
|
-2
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
10*8*6
|
-
|
-
|
-
|
Special Cancel (1st hit)
|
-
|
|
|
Far 5HP
Far Stand HP Far 5HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
7
|
2
|
23
|
High
|
+1
|
-2
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
20
|
-
|
-
|
-
|
--
|
-
|
|
|
Close 5LK
Close Stand LK Close 5LK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
4
|
3
|
11
|
High
|
+5
|
+3
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
8
|
-
|
-
|
-
|
--
|
-
|
|
|
Far 5LK
Far Stand LK Far 5LK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
4
|
3
|
8
|
High
|
+8
|
+6
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
8
|
-
|
-
|
-
|
--
|
-
|
|
|
Close 5HK
Close Stand HK Close 5HK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
7
|
2
|
23
|
High
|
+1
|
-2
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
28
|
-
|
-
|
-
|
--
|
-
|
|
|
Far 5HK
Far Stand HK Far 5HK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
4 (14)
|
3(7)3
|
14
|
High / Mid
|
+9
|
+6
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
16*12
|
-
|
-
|
-
|
--
|
-
|
- 1st hit is a good, fast anti-air
- On the ground, 1st hit has so little range it can't hit most characters even if they are standing at the closest far 5HK range
|
|
Crouching Normals
2LP
Crouch LP 2LP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
7
|
2
|
13
|
Mid
|
+4
|
+2
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
10
|
-
|
-
|
-
|
--
|
-
|
|
|
2HP
Crouch HP 2HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
7
|
2(5)2
|
23
|
Mid
|
+1
|
-2
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
12*8
|
-
|
-
|
-
|
Special Cancel (1st hit)
|
-
|
- 2 hits
- 1st hit has a decent anti-air hitbox, but very few active frames compared to most AA normals
|
|
2LK
Crouch LK 2LK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
4
|
3
|
8
|
Low
|
+8
|
+6
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
4
|
-
|
-
|
-
|
OTG, Rapid Fire
|
-
|
|
|
2HK
Crouch HK 2HK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
7
|
2
|
17
|
Low
|
+7
|
+4
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
24
|
-
|
-
|
-
|
OTG
|
-
|
- Very unusual 2HK with frame advantage; can be linked from, but has a lot of pushback
- Since most people will instinctively try to punish a blocked 2HK, it can be used as an effective frame trap
|
|
Air Normals
8LP
Jump LP 8LP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
6
|
9
|
--
|
Overhead
|
--
|
--
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
9
|
-
|
-
|
-
|
--
|
-
|
|
|
8HP
Jump HP 8HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
6
|
6
|
--
|
Overhead
|
--
|
--
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
24
|
-
|
-
|
-
|
Spike, Squish
|
-
|
|
|
9LK
Diagonal Jump LK 9LK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
6
|
9
|
--
|
Overhead
|
--
|
--
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
10
|
-
|
-
|
-
|
Crossup
|
-
|
- Instant overhead if performed exactly on the first airborne frame (does not work against crouching Spiritual Kung-Fu Jackie)
|
|
8LK
Neutral Jump LK 8LK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
6
|
9
|
--
|
Overhead
|
--
|
--
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
10
|
-
|
-
|
-
|
--
|
-
|
|
|
9HK
Diagonal Jump HK 9HK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
6
|
6
|
--
|
Overhead
|
--
|
--
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
28
|
-
|
-
|
-
|
--
|
-
|
|
|
8HK
Neutral Jump HK 8HK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
6
|
3*7
|
--
|
Overhead
|
--
|
--
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
16*16
|
-
|
-
|
-
|
Spike
|
-
|
|
|
Command Normals/Throws
6LK/4LK
Forward LK / Back LK 6LK / 4LK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
12
|
1
|
12
|
High
|
+6
|
+4
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
8
|
-
|
-
|
-
|
--
|
-
|
- Moves forward or backward, depending on which direction is held.
- Due to its frame advantage and forward movement, links are possible into 5LP which begins his Special Autocombo.
|
|
6HP
Forward HP 6HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
9 (19)
|
7(3)9
|
27
|
High
|
-10
|
-13
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
20*16
|
-
|
-
|
-
|
--
|
-
|
|
|
6HK
Universal Overhead 6HK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
24
|
4
|
13
|
Overhead
|
+2
|
+6
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
24
|
-
|
-
|
-
|
Squish
|
-
|
|
|
HP Throw
HP Throw close 6LK/4LK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
1
|
--
|
--
|
Throw
|
KD
|
--
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
36
|
-
|
-
|
-
|
--
|
-
|
- Can juggle afterward near the corner
|
|
Special Moves
41236P
Dragonball / Tiger Fist 41236P
|
LP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
10
|
18
|
0 (whiff)
|
Mid
|
KD
|
-11
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
16*48
|
-
|
-
|
-
|
--
|
-
|
- Less travel distance, making it only useful if you intend to whiff the move.
- Cancel from max range into whiffed attack is a good setup for command throw
- 6 Hits, but damage is only applied on the first and last hit. This means comboing into Dragonball will make the last hit do less damage, and any juggle afterward will be at 50% scaling.
- Trade will cause immediate knockdown with no followup animation
|
HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
10
|
27
|
0 (whiff)
|
Mid
|
KD
|
-11
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
16*48
|
-
|
-
|
-
|
--
|
-
|
- Farther travel distance, making it strictly better for combos.
- 6 Hits, but damage is only applied on the first and last hit. This means comboing into Dragonball will make the last hit do less damage, and any juggle afterward will be at 50% scaling.
- Trade will cause immediate knockdown with no followup animation
|
|
236K
Crush Kick 236K
|
LK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
8 (12)
|
4*1
|
24
|
High / Mid
|
+1
|
-2
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
15*20
|
-
|
-
|
-
|
Airborne
|
-
|
- Hops over lows and throws from frame 3
|
HK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
11 (17)
|
6*1
|
27
|
High / Mid
|
-2
|
-5
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
18*24
|
-
|
-
|
-
|
Airborne
|
-
|
- Hops over lows and throws from frame 4
|
|
63214K
Frantic Kick 63214K
|
LK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
1
|
--
|
--
|
Throw
|
KD
|
--
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
35
|
-
|
-
|
-
|
--
|
-
|
- Command Throw; only counts as one hit for combo scaling
|
HK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
1
|
--
|
--
|
Throw
|
KD
|
--
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
35
|
-
|
-
|
-
|
--
|
-
|
- Command Throw; only counts as one hit for combo scaling
|
|
Super
41236LP+HP
5 Animal Fist Flurry 41236LP+HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
2+7
|
?
|
0 (whiff)
|
Mid
|
KD
|
-11
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
??
|
-
|
-
|
-
|
Invincible 1-8f
|
-
|
- 19f super flash
- Trade will put the opponent in hard knockdown
|
|
Wakeup Attacks
Wakeup LK
Wakeup LK LK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
4
|
3
|
25
|
Overhead
|
KD
|
-5
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
24
|
-
|
-
|
-
|
Invincible 1-3f
|
-
|
- Can juggle afterward near the corner (or midscreen vs Sam/Yeung)--see Combo section
|
|
Wakeup HK
Wakeup HK HK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
8
|
2(13)2
|
23
|
Low / Low
|
KD
|
-2
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
16*16
|
-
|
-
|
-
|
Invincible 1-7f
|
-
|
- 2 hits; both hits connect vs M. Lion and Thorsten, otherwise only one will hit
- Very short knockdown timer, so it is difficult to OTG afterward
|
|
Auto Combos
Normal Autocombo
Normal Autocombo LP > LP > LP > LP LP > LP > LP > LP
|
(LP) > LP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
?
|
?
|
?
|
High
|
+5
|
+3
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
--
|
-
|
|
(LP > LP) > LP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
?
|
?
|
?
|
High
|
-9
|
-12
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
--
|
-
|
|
(LP > LP > LP) > LP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
?
|
?
|
?
|
Mid
|
-10
|
-13
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
--
|
-
|
- On block, will go through the opponent if done from close range
|
|
Special Autocombo
Special Autocombo LP > HP > HP > HK > HK > LK+HK LP > HP > HP > HK > HK > LK+HK
|
(LP) > HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
?
|
?
|
?
|
High
|
-8
|
-11
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
--
|
-
|
|
(LP > HP) > HP
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
?
|
?
|
?
|
Mid
|
+3
|
0
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
--
|
-
|
|
(LP > HP > HP) > HK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
?
|
?
|
?
|
Low
|
+5
|
+2
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
--
|
-
|
|
(LP > HP > HP > HK) > HK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
?
|
?
|
?
|
High
|
-4
|
-5
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
--
|
-
|
|
(LP > HP > HP > HK > HK) > LK+HK
|
Startup
|
Active
|
Recovery
|
Guard
|
Hit Adv
|
Block Adv
|
?
|
?
|
0 (grounded)
|
Mid
|
KD
|
-23
|
Damage
|
Stun
|
KD Timer
|
Special Cancel
|
Attribute
|
Hitstun Type
|
?
|
-
|
-
|
-
|
--
|
-
|
|
|
Combos and Resets
Hitconfirm Combos
Template:ComboHeader-JCFoF
Template:Combo-JCFoF
Template:Combo-JCFoF
Template:Combo-JCFoF
Template:Combo-JCFoF
Template:Combo-JCFoF
|}
Throw Combos
Template:ComboHeader-JCFoF
Template:Combo-JCFoF
|}
Overhead Combos
Template:ComboHeader-JCFoF
Template:Combo-JCFoF
|}
OTG Options
Template:ComboHeader-JCFoF
Template:Combo-JCFoF
Template:Combo-JCFoF
Template:Combo-JCFoF
|}
Miscellaneous Combos
Template:ComboHeader-JCFoF
Template:Combo-JCFoF
Template:Combo-JCFoF
Template:Combo-JCFoF
Template:Combo-JCFoF
Template:Combo-JCFoF
Template:Combo-JCFoF
|}
Hyper Dragonball Jackie Combos
Template:ComboHeader-JCFoF
Template:Combo-JCFoF
|}
Matchups
Lau![JCFoF Lau icon.png](/images/0/03/JCFoF_Lau_icon.png) |
Important punishes:
2HK: _
Super: _
Strategy: Being careful with raw crush kicks because of lau dp
_
|
Yeung![JCFoF Yeung icon.png](/images/b/b4/JCFoF_Yeung_icon.png) |
Important punishes:
2HK: _
Super: _
Strategy:
_
|
Thorsten![JCFoF Thorsten icon.png](/images/3/37/JCFoF_Thorsten_icon.png) |
Important punishes:
46LK: _
Super: _
Strategy:
_
|
Drunk Jackie![JCFoF Drunk icon.png](/images/2/25/JCFoF_Drunk_icon.png) |
Important punishes:
Far 5HK: _
236P: _
Strategy:
_
|
Dragonball Jackie (Mirror)![JCFoF Spiritual icon.png](/images/a/ae/JCFoF_Spiritual_icon.png) |
Important punishes:
6HP: _
41236P: _
Super: _
Strategy:
_
|
Admiral Jackie![JCFoF Admiral icon.png](/images/e/ed/JCFoF_Admiral_icon.png) |
Important punishes:
2HK: _
41236P: _
Super: _
Strategy:
_
|
Sam![JCFoF Sam icon.png](/images/5/5b/JCFoF_Sam_icon.png) |
Important punishes:
236LP: _
236HP: _
214K: _
Super: _
Strategy:
_
|
Kim-Maree![JCFoF KimMaree icon.png](/images/d/da/JCFoF_KimMaree_icon.png) |
Important punishes:
2HK: _
6HK: _
236P: _
Strategy:
_
|
M. Lion![JCFoF MLion icon.png](/images/2/29/JCFoF_MLion_icon.png) |
Important punishes:
2HK: _
Strategy: Baiting out long lion bombs so you can dash up grab or tiger fist
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|
Colors
Default Colors
Boss Version Colors
Select Boss variant with Start+Button on character select screen
External Links