Tough Love Arena/Rice/Combos

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Rice


Abbreviation Meaning
General legend
AA Anti air starter
> Link
5LH Cancel (Light cancels into Heavy in this case)
DAC Delayed Attack Cancel
(Number) Indicates what part of a multi hit move hits. Omitted if every hit of a multi hit move hits.
[Text] Indicates that multiple variations can end the specific combo covered
Bold Text Meaty Attack



Combo Primer

Common Openers

  • 5L is an easy move to hit confirm from and is advantageous on block.
  • AA 5L is a very reliable anti air that can lead to solid damage for Rice.
  • 5H is a bit hard to hit confirm but is often the move Rice uses the most in neutral.
  • 4H is a very good starter if Rice can hit it close enough for Slap afterwards or if Rice has meter.


5L/AA 5L

Notation Damage Meter Gain Location Notes
5L6H

137

200

Anywhere

Rice's most common combo off of Slap. Whip Splash can be replaced with Swipe to get more damage at the cost of a knockdown opportunity.

5L(2) > 5L6H

176

250

Anywhere

Useful combo to know for Rice's Oki.

5L(1)H > 5L6H

203

350

Anywhere

A good point blank confirm off of Slap.

AA 5L(1) > 4H > 5HL

194

350

Anywhere

A good anti air combo to use if Rice does not want to side switch.

AA 5L(1) > 4H > 5HSH

241

450

Anywhere

Gives Rice a side switch and leads to a solid knockdown.

AA 5L > 5HSH

225

400

Anywhere

Gives Rice a side switch and leads to a solid knockdown off of a two-hit Slap anti air.

AA 5L > 5HL

178

300

Anywhere

Gives Rice a side switch and leads to a solid knockdown.


5H Opener

Notation Damage Meter Gain Location Notes
5HHH

183

300

Anywhere

One of Rice's most common combos off of Whip. Rice can vary the followup after Whip Pounce depending on the scenario.

5HHSH

266

400

Anywhere

Rice gets more damage off of Whip at the cost of a side switch.

5HL > 5L6H

273

400

Anywhere

Useful combo to know when Rice is point blank.

5HL > RC > 5HHSH

354

-600

Anywhere

Good combo that is easy to hit confirm off of Rice's zoning.

5HHS > RC > 5HHH

342

-550

Anywhere

Has a solid amount of corner carry. Rice can use Swat > Whip instead of Whip Splash as the ender to deal more damage


Miscellaneous Combos

Notation Damage Meter Gain Location Notes
Reject > 5SH

170

-800

Anywhere

Reject must hit an airborne opponent.

AA Trade 4H > walk > 5HSH

286

At least 400

Anywhere

A high-risk, high-reward anti-air combo. Whip can replace Swipe as the starter and still does more damage than a Slap anti-air combo.

5HH > 5HHSH

334

600

Anywhere

Rice's most damaging Burst punish outside of the corner. If Rice has the corner 5HL can replace 5HH at the start of the combo to deal more damage.


Resources

TLA Rice Combo Doc

Off the Grain - TLA Rice Guide


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