Tough Love Arena/Rice/Combos
Abbreviation | Meaning |
---|---|
AA | Anti air starter |
> | Link |
5LH | Cancel (Light cancels into Heavy in this case) |
DAC | Delayed Attack Cancel |
(Number) | Indicates what part of a multi hit move hits. Omitted if every hit of a multi hit move hits. |
[Text] | Indicates that multiple variations can end the specific combo covered |
Bold Text | Meaty Attack |
Combo Primer
Common Openers
- 5L is an easy move to hit confirm from and is advantageous on block.
- AA 5L is a very reliable anti air that can lead to solid damage for Rice.
- 5H is a bit hard to hit confirm but is often the move Rice uses the most in neutral.
- 4H is a very good starter if Rice can hit it close enough for Slap afterwards or if Rice has meter.
5L/AA 5L
Notation | Damage | Meter Gain | Location | Notes |
---|---|---|---|---|
|
137 |
200 |
Anywhere |
Rice's most common combo off of Slap. Whip Splash can be replaced with Swipe to get more damage at the cost of a knockdown opportunity. |
|
176 |
250 |
Anywhere |
Useful combo to know for Rice's Oki. |
|
203 |
350 |
Anywhere |
A good point blank confirm off of Slap. |
|
194 |
350 |
Anywhere |
A good anti air combo to use if Rice does not want to side switch. |
|
241 |
450 |
Anywhere |
Gives Rice a side switch and leads to a solid knockdown. |
|
225 |
400 |
Anywhere |
Gives Rice a side switch and leads to a solid knockdown off of a two-hit Slap anti air. |
|
178 |
300 |
Anywhere |
Gives Rice a side switch and leads to a solid knockdown. |
5H Opener
Notation | Damage | Meter Gain | Location | Notes |
---|---|---|---|---|
|
183 |
300 |
Anywhere |
One of Rice's most common combos off of Whip. Rice can vary the followup after Whip Pounce depending on the scenario. |
|
266 |
400 |
Anywhere |
Rice gets more damage off of Whip at the cost of a side switch. |
|
273 |
400 |
Anywhere |
Useful combo to know when Rice is point blank. |
|
354 |
-600 |
Anywhere |
Good combo that is easy to hit confirm off of Rice's zoning. |
|
342 |
-550 |
Anywhere |
Has a solid amount of corner carry. Rice can use Swat > Whip instead of Whip Splash as the ender to deal more damage |
Miscellaneous Combos
Notation | Damage | Meter Gain | Location | Notes |
---|---|---|---|---|
|
170 |
-800 |
Anywhere |
Reject must hit an airborne opponent. |
|
286 |
At least 400 |
Anywhere |
A high-risk, high-reward anti-air combo. Whip can replace Swipe as the starter and still does more damage than a Slap anti-air combo. |
|
334 |
600 |
Anywhere |
Rice's most damaging Burst punish outside of the corner. If Rice has the corner 5HL can replace 5HH at the start of the combo to deal more damage. |
Resources
Off the Grain - TLA Rice Guide