Tough Love Arena/Beef/Combos
Abbreviation | Meaning |
---|---|
AA | Anti air starter |
> | Link |
5LH | Cancel (Light cancels into Heavy in this case) |
DAC | Delayed Attack Cancel |
(Number) | Indicates what part of a multi hit move hits. Omitted if every hit of a multi hit move hits. |
[Text] | Indicates that multiple variations can end the specific combo covered |
Bold Text | Meaty Attack |
Beginner Combos
Some basic combos that are useful to know if Beef’s advanced are too hard.
5HH > 6S
A solid combo to use off of a 5H opener. Note that 5L can lead to this combo as well
5LHS
A combo that can also be a safe block string when spaced.
5HH(1) > RC > 4S > 5LHSS
Solid Rapid Cancel conversion off of a 5H opener.
4S > Walk > 5H > 6S
Solid conversion off of Beef’s reversal.
Combo Primer
Common Openers
- 5L is an easy move to hit confirm from and is advantageous on block.
- 5H is a poke that can be hit confirmed from consistently.
- 5S is Beef’s most damaging starter and is a projectile.
Combo Enders
Beef has different combo enders that they can use depending on the scenario. Since all of their combos typically end starting with Heavy Punch, each ender leads to a knockdown with various levels of possible oki:
5HH > 6S
Beef’s meterless midscreen ender.
5HH > 5H > 5H > 6S
Beef’s main corner juggle. 5H can be an alternative ender to Jump if you want to setup a meaty Lemon
5HH > RC > Walk > 5HH
Beef gets a safejump or a meaty Lemon for free and the ender does a ton of corner carry. In some instances a corner juggle can be used instead if Beef is close enough to the corner after the RC.
5L/5H Opener
Notation | Damage | Meter Gain | Location | Notes |
---|---|---|---|---|
|
266 |
400 |
Anywhere |
Good to know if you aren't close enough to get the 5H > 5L link. |
|
319 |
600 |
Anywhere |
A point blank 5L combo that uses the 5H > 5L link. |
|
283 |
300 |
Anywhere |
Beef's most damaging AA 5H combo. Note that Beef has to land a close AA 5H for the full combo to work. |
|
380 |
500 |
Anywhere |
A point blank 5H combo. |
|
402 |
500 |
Corner |
A combo that uses Beef's corner juggle. |
|
448 |
906 |
Corner |
A corner combo that requires two frame perfect links. |
|
455 |
-600 |
Anywhere |
A solid metered conversion off of a spaced 5H. Delaying the RC slightly makes the combo easier. |
5S Opener
Notation | Damage | Meter Gain | Location | Notes |
---|---|---|---|---|
|
373 |
400 |
Anywhere |
A useful combo to know if Beef lands a spaced Lemon. |
|
430 |
600 |
Corner |
Beef’s most damaging meterless combo from a point blank Lemon. |
|
480 |
-600 or -300 |
Anywhere |
A combo that can start from outside 5H range and can avoid meter scaling if you RC Lemon before it hits the opponent. |
|
516 |
-100 |
Corner |
A repeatable combo loop that Beef has as long as they have meter. |
4S Opener
Notation | Damage | Meter Gain | Location | Notes |
---|---|---|---|---|
|
271 |
At least 800 |
Anywhere |
A good midscreen combo to know for a spaced 4S. |
|
254 |
At least 900 |
Anywhere |
Use this combo when you get a point blank 4S midscreen. |
|
298 |
At least 1000 |
Corner |
A corner 4S combo that build a full bar of meter. |