Duels of Fortune/Updates

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This page documents Duels of Fortune's updates since it's first early access release. The Steam release starts at version 0.6.2.

March 7, 2023 - Ver.1.01, minor patch.

・Fixed a bug caused by Perfecti's Gleipnir.
・Extended the time limit on character select.
・Changed the position of the training mode display so it doesn't overlap with the super gauge.
・Fixed typos in story mode.

October 26, 2022 - 0.0.3 - Spooktober 2022

・Minor Halloween themed patch.
・Added 3 new costumes, a new stage variant, a boss battle, and 5 missions.
・Multiple bug fixes
・No balance changes
Full Patch Notes

General

Super Attacks Bug Fix Fixed an issue where performing a Super just as the opponent was about to exit the Paralysis state would cause them to remain permanently paralysed
Match Intro Bug Fix Fixed an issue where the game would sometimes choose incorrect intro quotes if a character's entire name was contained within the first part of another character's name (i.e. Shoto and Shoto Goto)

Stages

New Stage Variant Addition Added a new stage variant: Dasteel Laboratory. This variant of Dasteel Workshop is sure to set the mood for the spooky season! (To unlock: Beat the Mission "It's ALIIIIIVE!!")
Nightmare House Addition Added some additional props to the background of the stage
Meteor Shower Town Bug Fix Fixed an issue where using ERROR's cinematic Super on this stage would leave the stage elements still visible during the cinematic
Kingsland Graveyard Note This is not a feature new to this update, but it's worth noting that jack-o-lanterns appear on the Kingsland Graveyard stage throughout the entire month of October, from now until the end of time!

Solo Modes

Mission Mode Additions Added 5 new Missions:

- Neon Nightmares
- It's ALIIIIIVE!!
- Rats All Tuesday
- The Ascended A.I.
- BOSS MISSION: Face Your Fears

Minigames Bug Fix Fixed an issue where button prompts on the Minigames menu were visibly overlaid on top of keyboard prompts
Minigames Bug Fix Fixed an oversight from a previous fix which caused the beach ball to only be launchable by non-projectile attacks

Annie Dasteel

New Costume Addition Added new costume: A.I. Annie (To unlock: Beat the Mission "The Ascended A.I.")
New Lore Entry Addition Added new lore entry: A.I. Annie (To unlock: Complete Arcade Mode as A.I. Annie)
Steampunk Costume Bug Fix Fixed an issue where explosions hitboxes would linger for much longer than normal when using the Steampunk costume
Super Attacks Bug Fix Fixed an issue where Gizmo could continue to perform attacks after Annie or the opponent was defeated, including during the victory screen

Shoto Kanji

Doctor Costume Change Using the Doctor costume now displays Shoto's name as "Dr. Shoto" in-game

Cole "Red" Maxwell

New Costume Addition Added new costume: Ricky Travis (To unlock: Beat the Mission "Rats All Tuesday")
New Lore Entry Addition Added new costume: Added new lore entry: Ricky Travis (To unlock: Complete Arcade Mode as Ricky Travis)
Victory Quotes Addition Added a win quote against Annie

Sylvan Blackjack

Miscellaneous Bug Fix Fixed an issue where, if Sylvan was double wall bounced (such as by Red's Rage-enhanced Back Special), his wall bounce animation would not play correctly
Miscellaneous Bug Fix Fixed an issue where fighting the Arcade Mode secret boss as Sylvan would cause a softlock at the match intro

Callowman

New Costume Addition Added new costume: Franken-Man (To unlock: Beat the Mission "It's ALIIIIIVE!!")

September 30, 2022 - 0.0.2 - Bug Fix Patch

・Patch focused on fixing bugs and issues that popped up after initial release.
・No balance changes outside a few specific cases.
Full Patch Notes

General

Fonts Change Changed the main large font used throughout the game, and on this game page, to "Bangers." We've also updated many sprites in the game that used the previous font.

(For the past several years we've been using a font called Badaboom, but recently we realised this poses a major problem for if we ever want to commercialize the game, as licensing that particular font would be very expensive. As such we've decided to change to a similar, but royalty-free font. This font change may take some getting used to, but it's to help secure our potential future!)

Controls Bug Fix Fixed an issue where the Heavy button wouldn't function correctly if bound to a trigger.
Audio Settings Change Adjusted the volume range so that the volume can no longer be increased to the point of distorting the audio. What used to be 85% volume is now 100%.
Character Select Screen Addition Added a special message that appears when changing the CPU difficulty to Insane.
Character Select Screen Bug Fix Fixed an issue where selecting Random too quickly would sometimes result in the previously-highlighted character being selected instead.
CPU Opponents Change CPUs set to Insane difficulty no longer have full character resources, as this caused some unintended bugs.
CPU Opponents Bug Fix Attempted to fix an issue in which CPU opponents would sometimes jitter and freak out after having their guard broken.
Music Selection Bug Fix Fixed an issue where selecting a music track other than "Auto" would cause the song name to not display at the top of the screen at the start of the match.
Dashes Bug Fix Fixed an issue where performing a Super or Reversal at the very end of a dash could sometimes cause the Super or Reversal to not activate despite the meter being spent
Super Attacks Bug Fix Fixed an issue where pausing the game as soon as a cinematic begins could cause both players to become frozen and unable to act
Super Attacks Bug Fix Fixed an issue where you could pause during the cinematics of some Supers
Taunts Bug Fix Fixed an issue where pressing an attack button during certain characters' taunts would cause the attack to come out immediately after the taunt, but stop its animation early
Match Intro Bug Fix Fixed an issue where the "Skip" button during intro animations would not change its button icon based on your set controls
Victory Screen Bug Fix Players can no longer start a taunt for a brief period before the screen flashes white to start the victory screen. This should hopefully prevent an issue where taunting just as the victory animation started would keep the screen permanently white and softlock the game
Text Pop-Ups Bug Fix Fixed an issue where unblockable projectiles would not incur the "Unblockable!" text pop-up if they caused a guard break

Stages

Stage Hazards Bug Fix Fixed an issue where stage hazards on Meteor Shower Town, Kingsland Graveyard, and Magma Core would not pause during Super cinematics
Ringout Hazards Bug Fix Fixed an issue where touching the death plane on a ringout stage granted both players a full Super meter
Dasteel Workshop (Hazards) Change Altered the physics of the Stun Grenade throwable item to be more intuitive
Magma Core (Hazards) Change Slightly decreased the cooldown of the lava pillars' active hitboxes
Magma Core (Hazards) Change Setplay objects that can be placed on the retracting platforms will now delete themselves when the platforms begin moving back up.

(The only exception to this is Shiverskull's crew members, who will drop down onto the ground level when the platforms rise)

Magma Core (Hazards) Bug Fix Fixed an issue where ending a round while the rising lava hazard was active would cause the next round to start with both players standing in the lava
Magma Core (Hazards) Bug Fix Fixed an issue where players could repeatedly jump on the retracting platforms as they were rising in order to stay on them
Magma Core (Hazards) Bug Fix Fixed an issue where some setplay objects (such as Shiverskull's crew members and Sylvan's slot machine) could not be placed on the retracting platforms.

(Note that ERROR's void Teleport(); portal still cannot be placed on the platforms, which is intentional, as allowing that would create its own whole slew of issues)

Magma Core (Hazards) Bug Fix Fixed an issue where Shiverskull's "CANNONBALL!!" Super would visually break when used on the retracting platforms

Solo Modes

Arcade Mode Addition Rattlebone CPUs in Arcade Mode now have a chance to be wearing the Disguised costume
Training Mode Change The "Low/Mid/Overhead/Unblockable" pop-up icons that appear when Show Damage Data is enabled will now appear on projectiles as well. Their graphic has also been updated
Training Mode Bug Fix Fixed an issue where the Low/Mid/Overhead/Unblockable icons would spawn out of view if an attack was landed too close to the corner
Training Mode Bug Fix

Fixed an issue where, on the Training Mode character select, the training dummy could be selected using Player 2 menu controls

Training Mode Bug Fix Fixed an issue where a training dummy set to Crouch would stop crouching after the player used an attack
Combo Trials Change "Grab" combo steps now tell you how to perform a grab
Combo Trials Bug Fix Fixed an issue where reversals could be performed while a text box was on-screen
Mission Mode Change If the Boss Mode extra is enabled, boss characters can now be selected for Missions and minigames that allow you to select any character. Note that this abides by unlock conditions, so you will need to have a given boss character unlocked to play as them
Minigames Bug Fix Fixed an issue where the centerpoints of the barrels and washing machines in the Destruction minigame were slightly offset, leading to situations where your character wouldn't always turn to face the object
Minigames Fix Added a ceiling to the Nightmare House minigame to prevent players from being able to get on top of the walls
Minigames Fix Extended the hitbox of the Shadow monster upward so it's impossible to jump over it
Boss Fights Addition Added a proper description for a certain star-themed boss. Also updated the descriptions for all other bosses
Boss Fights Change Updated the layout of the Boss Fights menu

Clyde Brightstar

Jumping Light Nerf No longer hits overhead.

(Turns out this move was a braindead-easy instant overhead. Gotta keep our future big-bodies safe!)

Annie Dasteel

Hover Bug Fix Fixed an issue where the hover animation would break when hovering after a Long Jump
HSC Function 174-A (Neutral Super)

HSC Function 203-A (Down Super)

Bug Fix Fixed an issue where projectiles from Annie's Supers could be reflected by characters with reflectors (namely Sylvan and Doodle)

Sir Rattlebone

Lifeguard Costume Bug Fix Fixed an issue where Lifeguard Rattlebone's "sword" didn't move correctly in his bonus idle animation
Lifeguard Costume Bug Fix Fixed an issue where Lifeguard Rattlebone's "sword" visibly clipped into his hand in his victory animation

Shoto Kanji

Thunder Eclipse (Neutral Super) Change If Shoto uses this Super in the corner, he is now moved slightly out of the corner. This is to prevent an issue where the projectile could spawn out of bounds and be unable to hit the opponent
Omega Lightning Upper (Down Super) Bug Fix Fixed an issue where the lightning column effect sometimes wouldn't disappear after a Blast Burst

Cole "Red" Maxwell

Breaker Barrage (Neutral Special) Bug Fix Fixed an issue where the first hit of the Super would not connect against OTG opponents

Sylvan Blackjack

Boss Version Bug Fix Fixed an issue where, during Boss Sylvan's slot machine rain attack, it was possible to Burst in the middle of the stage and hit the hidden Sylvan before he reappeared
Dash Bug Fix Fixed an issue where you could perform an air dash in Wagering Mode by storing the inputs (such as by performing an instant air dash)
Full House Mode Change If both players are Sylvan and are both in Full House mode, projectiles will now only get teleported between them once each before the projectile vanishes completely
Security!! (Neutral Special) Bug Fix Fixed an issue where Withers (the skeleton bodyguard) could block Super attacks

Callowman

Miscellaneous Addition Added the follow-up for Callow Rocket to Callowman's move list
Callowtron Costume Bug Fix Fixed an issue where the losing player would still be visible on Callowtron's victory screen if the match was won by timeout

Doodle

Miscellaneous Bug Fix Fixed an issue where Doodle would not work with Big Heads mode
Taunt (Stryker costume) Bug Fix Fixed a slight animation error in the Stryker costume's taunt
Note: We're still very unsure how to address the issue in which Doodle can remain standing or walking while storing a down charge by holding Taunt. It would be a very easy fix, but some have expressed that they don't want the bug to be fixed. At the same time though, the bug very much goes against Doodle's intended balance philosophy, so we aren't comfortable with keeping it in its current state forever. For now we have left it untouched, but we will continue to try to think of a way to address the issue that we are happy with.

ERROR CS1501

Invalid Action (Neutral Special) Bug Fix Fixed an issue where hitting an opponent with only the final hit of Invalid Action could cause both players to be pushed a significant distance across the stage
Invalid Action (Neutral Special) Bug Fix Fixed an issue where the final hit of Invalid Action could cause Destruction Minigame objects to quickly snap to ERROR's position. This could be used to push both ERROR and the object out of bounds

Bosses

Shooting Star - Misc Change Corrected a mistake where Shooting Star's grab was listed on his move list, which caused some players to assume it was a unique command normal
Shooting Star - Starry Night (Super) Bug Fix Fixed an issue where Shooting Star's Super projectile would not vanish if it exploded before reaching the ground
Zorb - Wrath Beam (Neutral Special) Nerf Slightly increased startup time

Slightly reduced hitstun
Removed wall bounce property
(Zorb isn't meant to be that hard of a boss so these changes should help make it a bit more fun)

Tiny Evil Clyde - Misc. Change Changed alt colours 04 and 08

September 16, 2022 - 0.0.1 - Early Access Release

・Initial public release of the game.
・Includes 11 characters.
・Has all the singleplayer modes that would be in later versions excluding Story. Also has less missions.

Navigation

General
Getting Started
FAQ
HUD & UI
Updates
Systems
Controls
Offense
Defense
Movement
Game Data
Azutron
Shoto
Clyde
Bosses
Baron
Black Heart
Callowman
Ember
Derrick
Annie
ERROR
Sylvan
Lumina
Johnson
Guy
Red
Rattlebone
Shiverskull
Doodle
Samurai