Duels of Fortune/Game Data

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< Duels of Fortune
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Character Data

DoF Character Data
Character Total Health Walk Speed Forward Dash Velocity (Duration) Back Dash Duration Jump Startup Throw Startup Reversal Startup
Clyde 24000 X X (N/A) 19 4 5 19
Annie X X X (X) X X X X
Rattlebone X X X (X) X X X X
Shoto X X X (X) X X X X
Derrick X X X (X) X X X X
Red X X X (X) X X X X
Baron X X X (X) X X X X
Sylvan X X X (X) X X X X
Shiverskull X X X (X) X X X X
Lumina X X X (X) X X X X
Black Heart X X X (X) X X X X
Guy X X X (X) X X X X
Callowman X X X (X) X X X X
Doodle X X X (X) X X X X
ERROR X X X (X) X X X X
Johnson X X X (X) X X X X
Ember X X X (X) X X X X
The Masked Oni X X X (X) X X X X
The Pill X X X (X) X X X X
Zorb X X X (X) X X X X
Shooting Star X X X (X) X X X X
Tiny Evil Clyde X X X (X) X X X X
The Mask X X X (X) X X X X
Shade X X X (X) X X X X
Donner X X X (X) X X X X

Damage and Hitstun Modifiers

Launchers

Each time a launcher is used after its first use, it adds an extra move of hitstun decay (i.e. a Clyde combo with two 5Hs will start heavily decaying at 9 hits instead of 10).

Blast Burst

Blast Burst resets hitstun scaling 8 moves back at most. This means that if you combo to exactly 10 moves (when hitstun starts to heavily decay), you can combo up to 18 hits before the hitstun starts to heavily decay again at 19. Blast burst will also reset damage scaling by at most 60% (if a combo reaches the max scaling of 10%, it will go back to 70%).

Combo Extension Supers

Combo extension supers typically don't add any damage scaling, but don't remove any either, making them better used as early as possible in a combo. Generally, they remove 2 moves of hitstun scaling.

Super Meter Data

Meter Gain

How much meter a move gains correlates directly to how much damage it does. For example, a move like Baron' 624S which does a huge amount of damage in a single-hit builds a chunk of bar pretty much whenever it's used.

Opposing characters build roughly 2/3 (research needed) of the meter their opponent builds.

Guard breaking an opponent causes the move to build significantly more meter than normal, around 75% more.

Using a reversal inflicts a 75% meter gain penalty for 4 seconds.

Supers have no meter penalty.

Throw Data

Throws have variable startup across the cast, although 5F is standard. The throw tech window is 20 frames.

Landing Recovery

When landing from an empty jump or after an aerial completely recovers, you suffer no landing recovery. When landing with an aerial that has recovered yet or a move that doesn't recover until it reaches the ground, you suffer X frames of landing recovery.

Input Buffer

Duels of Fortune has no actual input buffer at all. The one exception to this is dash cancels, which can be buffered in advance, but aside from that everything must be input as is. This may sound difficult, and in a few specific spots it is, but combos and pressure strings in DoF tend to be open enough that this rarely comes up.

Navigation

General
Getting Started
FAQ
HUD & UI
Updates
Systems
Controls
Offense
Defense
Movement
Game Data
Azutron
Shoto
Clyde
Bosses
Baron
Black Heart
Callowman
Ember
Derrick
Annie
ERROR
Sylvan
Lumina
Johnson
Guy
Red
Rattlebone
Shiverskull
Doodle
Samurai