Under Night In-Birth/UNI2/Tsurugi
< Under Night In-Birth | UNI2
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“ |
Shield Boy |
” |
Story
Shield Boy
“ |
Shield Boy say a thing |
” |
Gameplay
He has shield and he hits people with it.
Strengths | Weaknesses |
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|
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Character Stats
Health | Smart Steer Route | ||
---|---|---|---|
Forward Walk Speed | Backward Walk Speed | Jump Startup | Jump Duration |
Dash Startup | Initial Dash Speed | Dash Acceleration | Max Dash Speed |
Backdash Startup | Backdash Duration | Backdash Distance | Backdash Invul |
Throw Width (pixels) | Throw Range (pixels) | ||
Unique Trait | |||
Vorpal Trait |
Frame Data Help | |
---|---|
Header | Tooltip |
Damage | Damage done by this attack. (x) denotes combined damage [x] denotes minimum damage |
Guard | The way this move must be blocked. High = Can block standing Low = Can block crouching Mid = Can block standing or crouching Air = Can block in the air Air Shield = Can block in the air while shielding Unblockable = Cannot be blocked |
Cancel | Actions this move can be canceled into on hit or block, unless specially noted. N = Normal Cancelable SE = Self Cancelable SP = Special Cancelable EX = EX/IW Cancelable CS = Chain Shift UNQ = Unique (See description) TH = Throw Cancelable J = Jump Cancelable (Hit cancelable only by default) (X) = Hit cancelable only -X- = Can additionally be cancelled during whiff |
Property | Special properties this move has. Click on the property to navigate to an explanation. |
Cost | The resources this move costs to use. GRD = GRD Blocks EXS = EXS Meter Vorpal = Vorpal GRD Break = Causes GRD Break |
Attribute | Attributes of the attack. Mostly used in situations involving invul. There are two sets of attributes: Strike/Throw and Head/Foot/Dive/Projectile Every move has a Strike/Throw attribute, but doesn't always have Head/Foot/Dive/Projectile attribute. --- Strike = Strike (Anything that isn't a Throw is a Strike) Throw = Throw --- Head = Head (Most jump normals) Foot = Foot Dive = Some air specials Projectile = Projectile |
Startup | Frame when the first hitbox is present. + denotes the frames before and after super flash. |
Active | The amount of frames that this move will have a hitbox. (x) denotes frame gaps where there are no hitboxes is present. Due to varied blockstuns, (x) frames are difficult to use to determine punish windows. Generally the larger the numbers, the more time you have to punish. |
Recovery | Frames that this move has after the active frames if not canceled. |
Overall | Frames that this move takes from start to finish before the character returns to neutral. |
Advantage | The difference in frames where you can act before your opponent when this move is blocked (assuming the move isn't canceled and the first active frame is blocked). If the opponent uses a move with startup equal or less than this move's advantage, it will result in opponent hitting that move. ±x~±x denotes a possible range of advantage. The left value is when the active frames hit sooner (generally worse) and the right value is for when the active frames hit later (generally better). |
Invul | The frames where this move cannot be hit by an attribute. Full = Fully invincible Strike = Strike invincible Throw = Throw invincible Head = Head invincible Foot = Foot invincible Dive = Dive invincible Projectile = Projectile invincible |
Normal Moves
Standing Normals
5A
5A
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
200 | Mid | SE, N, SP, EX, CS, TH | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
7 | 3 | 11 | 20 | -2 | - |
5B
5B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
570 | Mid | N, SP, EX, CS | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
9 | 4 | 16 | 27 | -3 | - |
5C
5C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
690 | Mid | N, SP, EX, CS | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
12 | 4 | 23 | 38 | -9 | - |
Crouching Normals
2A
2A
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
150 | Mid | SE, N, SP, EX, CS, TH | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
5 | 2 | 12 | 18 | -2 | - |
2B
2B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
490 | Mid | N, SP, EX, CS | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
8 | 3 | 15 | 25 | -2 | - |
2C
2C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
670 | Low | N, SP, EX, CS | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
10 | 4 | 20 | 33 | -6 | - |
Air Normals
j.A
jA
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
150 | High, Air Shield | N, SP, EX, CS | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
7 | 6 | 10 | 22 | Varies [-1 on assault] |
- |
j.B
jB
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
490 | High, Air Shield | N, SP, EX, CS | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
9 | 4 | 21 | 33 | Varies [+1 on assault] |
- |
j.C
jC
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
590 | High, Air Shield | N, SP, EX, CS | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
12 | 4 | Until L | - | Varies | - |
Command Normals
6C
6C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
770 | High | SP, EX, CS | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
26 | 3 | 22 | 50 | -7 | - |
4C
No results
3C
3C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
780 | Mid | N, SP, EX, CS | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
11 | 2 | 23 | 35 | -7 | Head 7~12F |
Dash Moves
66B
66B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1032 | Low / Second hit and on: Mid | SP, EX, CS | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
9 | 4 (16) 3 | 27 | 58 | -5 | - |
66C
66C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1018 | Mid, Air Shield | SP, EX, CS | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
11 | 12 | 19 | 41 | -2~-13 | Leg 9~22F; Airborne 5~27F |
Universal Mechanics
Force Function
B+C
Skid-Scare Loader!
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | UNQ | - | 1.0 GRD | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
13 (17) | - | - | - | - | Mid/High Guard Point |
Throw
A+D
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1621 | Throw | - | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
4 | - | - | 92 | +36 | - |
Guard Thrust
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Veil Off
A+B+C
Veil Off
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | - | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
- | - | - | - | - | - |
No results Universal reversal that blows the opponent back on hit.
- Requires at least 100 meter and puts you in Veil Off state which grants 20% more damage, but drains your meter at a slow rate.
- Meter drains much slower when health is below 30% (orange health).
- If your opponent has Vorpal state and is hit with Veil Off outside of a combo, they will lose Vorpal.
A+B+C
Cross Cast Veil Off
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
0 | All | - | Launch | 100+ EXS | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
2 | 4 | 20 | 25 | +3 | 1~19 Full |
Cancels an action and launches the opponent high into the air on hit.
- CVO cancel is treated the same as EX cancel; you can only CVO when you can EX and the opponent is in hit/blockstun.
- Including in the air.
- Requires at least 100 meter and consumes Vorpal state and drains meter at a fast rate.
- Has a lot of hitstun, making it easy to combo from.
- Allows for an additional bounce in the combo if two have been used so far, without hitting the combo bounce limit.
- Pressing A+B+C can be used for a shortcut for Infinite Worth.
- Used mostly as a way to tack on extra damage, or to reliably close out the round.
Special Moves
236X
236A
Smart Piler!
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
680 | Mid | (UNQ), (EX), (CS) | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
12 | 5 | 18 | 34 | +1~-3 | - |
236B
Smart Piler!
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
720 | Mid | (UNQ), (EX), (CS) | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
17 | 6 | 24 | 46 | -5~-10 | - |
236C
Smart Piler!
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1998 [Min: 520] |
Mid | (CS) | - | 100 EXS | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
4+4 | 8 | 17 | 32 | +10 | - |
623X
623A
Trebuchet!
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1231 | Mid | -UNQ-, EX, CS | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
7 | 2,6,3 | 23 | 44 | -12 | Head 1~17F |
623B
Trebuchet!
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1641 | Mid | -CS- | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
8 | 4,3,3,3,4 | 40 | 64 | -29 | 1~11F Full |
623C
Trebuchet!
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
2011 [Min: 524] |
Mid | -CS- | - | 100 EXS | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
4+1 | 10 (19) 12 (21) 26 | 38 | 130 | -39 | 1~14F Full |
22X
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Hitboxes Off
Hitboxes On
No results
No results
No results214X
Hitboxes Off
Hitboxes On
214A
Jaw Crusher!
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1200 | Throw | UNQ, EX, CS | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
11 | 6 | 32 | 48 | +55 (hit) | - |
Super Moves
Infinite Worth
41236D
Earth-Breaking Excavator!!
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
3540 [Min: 1449] |
Mid | - | - | 200 EXS | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
1+8 | 7 | 45 | 60 | -29 | 1~15F Full |
Infinite Worth EXS
Hitboxes Off
Hitboxes On
A+B+C+D
High-Pressure Geo-Crusher!!
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
3780 | All | - | Knockdown | 200 EXS, Vorpal or GRD Break (only when IWEXS does not hit) | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
3+14 | 2 | 51 | 69 | -25 | 1~? Full |
Notable Rebeats and Gaps
Attack | Chain | Advantage |
---|---|---|
Attack | Chain | Frame Gap |
---|---|---|
5A | 5C | 1F |
Videos
External Links
Colors
Default Unlocks
001
Customization Unlocks (2000 IP Each)
Color 1