Under Night In-Birth/UNI2/Vatista

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Uni2 profile vatista.png

Story

Vatista is an Autonomic Nerve--a non-sentient biological weapon in the form of a young girl.

She awakened upon detection of anomalies within the Hollow Night and successfully eradicated Paradox, as instructed by her commander.
With peace restored, Vatista was about to return to slumber.
But then a new threat revealed itself: Kuon the Aeon, who threatened great tragedy to the world of humankind if left unchecked.

However, Vatista never received orders to act. And so, she sets out to do battle to save the world once again--this time of her own volition.

Perhaps this is the first time I have chosen my own path.
Perhaps it will be the last time as well...

Gameplay

Vatista is an incredibly versatile and extremely powerful charge character that excels in both controlling neutral with oppressive projectiles like Mico Ruseo and Lumen Stella, as well as utilising Si Deus Fragmentum 'Gems' and Trans Volans in up close pressure for extremely scary throw and high/low mixups. Rounded out by an incredible defense with her signature Ruber Angelus 'Flashkick', she is a technically demanding character able to easily switch between proactive offense and reactive defense, leaving no two Vatista players playing exactly alike.

Despite all of her strengths, Vatista does lack the mobility that comes with a run, as well as the consistency of being able to constantly access specials or an Anti air. Without Si Deus Fragmentum sets or Vorpal, her frame trap game with specials is mostly reliant on B Lumen Stella, and with a gameplan that can easily feed GRD to the opponent for free, knowing how to structure and mix up your offense becomes even more important.


Strengths Weaknesses
  • To Be Filled Out
  • Adorable voicelines.
  • To Be Filled Out
  • Eats a lot and sleeps too much.
Unique Mechanics: Is a Charge Character

Vatista is the only dedicated charge character in UNI2. Vatista's special moves are exclusively made up of charge inputs, which may be familiar to players of other fighting games.

Instead of performing motion inputs, Vatista needs to hold a cardinal direction for a certain number of frames before performing the motion and pressing the button, failing to meet the charge requirement will cause the special move to not be performed and the normal will come out instead.

  • Vatista's special moves each have different charge timings, in which they are:
    • [4]6A/B/C requires 53 frames;
    • [2]8B/C requires 53 frames, and for [2]8A 38 frames only;
    • [6]4A/B/C requires 53 frames;
    • [8]2A/B/C requires 43 frames;
    • [A]/[B]/[C] Gem requires 61 frames.
  • Vatista can charge at any time, including during hitstun, blockstun, superflash, during other moves, or even before the round starts.
    • Charge inputs can be done with any backwards or downwards direction, depending on what the move requires.
    • Charging is done independently, thus Vatista can charge both [4] and [2] at the same time by holding 1.
    • You can also switch between backwards/downwards directions at will and maintain charge. For example: Vatista can swap from [4] to [1] to block a low, and maintain her charge for [4]6A/B/C.
    • The final direction of [2]8 and [8]2 can be any input on the opposite end of the from the original direction, therefore [2]9A, [1]9A and [8]3A, [7]1A are all examples of valid inputs for performing Vatista's [2]8A and [8]2A.
    • The final direction on [4]6 or [6]4 however is strict, so for example [1]3A, [4]3A and [1]9A are all invalid inputs for performing Vatista's [4]6A; only [1]6A or [4]6A counts.
  • After releasing a charge direction, you have 11F to perform the next input, meaning you can walk forward slightly or even perform a microdash before performing the move.
  • What is defined as forwards and backwards is only checked when a button is pressed, therefore if you were holding [6] before swapping sides (For example, to run underneath them), that will count as charging [4] after the side switch.
    • The final direction is also relative to the initial charge input, so for the example above, after crossing up doing [4]6 will still counts as a [4]6 fireball on the other side, despite that the input should be reversed in normal circumstances.
  • Vatista can also do Charge Partitioning: this means that you can begin a charge, release it before it has completed, do an action such as dash, then return to the charging direction quickly and finish the charge without starting over. The grace period is the same as releasing a charge: 11F after the charge is released.
    • You cannot Charge Partitioning the Gems [A]/[B]/[C].

Character Stats

Health Smart Steer Route
10300 5A > 5B > 5C > [6]4A > 5A+B > IW (requires 200 EXS)
Forward Walk Speed Backward Walk Speed Jump Startup Jump Duration
1180 -910 4 41
Dash Startup Initial Dash Speed Dash Acceleration Max Dash Speed
5 3000
Backdash Startup Backdash Duration Backdash Distance Backdash Invul
4 27 -45360 1~8 Full
9~10 Throw
Throw Width (pixels) Throw Range (pixels)
Unique Trait
Vorpal Trait
  • Can cancel [6]4A or [6]4B into [6]4C without requiring charge.
Frame Data Help
Header Tooltip
Damage Damage done by this attack.
(x) denotes combined damage
[x] denotes minimum damage
Guard The way this move must be blocked.
High = Can block standing
Low = Can block crouching
Mid = Can block standing or crouching
Air = Can block in the air
Air Shield = Can block in the air while shielding
Unblockable = Cannot be blocked
Cancel Actions this move can be canceled into on hit or block, unless specially noted.
N = Normal Cancelable
SE = Self Cancelable
SP = Special Cancelable
EX = EX/IW Cancelable
CS = Chain Shift
UNQ = Unique (See description)
TH = Throw Cancelable
J = Jump Cancelable (Hit cancelable only by default)
(X) = Hit cancelable only
-X- = Can additionally be cancelled during whiff
Property Special properties this move has. Click on the property to navigate to an explanation.
Cost The resources this move costs to use.
GRD = GRD Blocks
EXS = EXS Meter
Vorpal = Vorpal
GRD Break = Causes GRD Break
Attribute Attributes of the attack. Mostly used in situations involving invul.
There are two sets of attributes: Strike/Throw and Head/Foot/Dive/Projectile
Every move has a Strike/Throw attribute, but doesn't always have Head/Foot/Dive/Projectile attribute.
---
Strike = Strike (Anything that isn't a Throw is a Strike)
Throw = Throw
---
Head = Head (Most jump normals)
Foot = Foot
Dive = Some air specials
Projectile = Projectile
Startup Frame when the first hitbox is present.
+ denotes the frames before and after super flash.
Active The amount of frames that this move will have a hitbox.
(x) denotes frame gaps where there are no hitboxes is present.
Due to varied blockstuns, (x) frames are difficult to use to determine punish windows. Generally the larger the numbers, the more time you have to punish.
Recovery Frames that this move has after the active frames if not canceled.
Overall Frames that this move takes from start to finish before the character returns to neutral.
Advantage The difference in frames where you can act before your opponent when this move is blocked (assuming the move isn't canceled and the first active frame is blocked).
If the opponent uses a move with startup equal or less than this move's advantage, it will result in opponent hitting that move.
±x~±x denotes a possible range of advantage. The left value is when the active frames hit sooner (generally worse) and the right value is for when the active frames hit later (generally better).
Invul The frames where this move cannot be hit by an attribute.
Full = Fully invincible
Strike = Strike invincible
Throw = Throw invincible
Head = Head invincible
Foot = Foot invincible
Dive = Dive invincible
Projectile = Projectile invincible



Normal Moves

Standing Normals

5A

5A
5A
Hitboxes Off
Hitboxes On
Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
160 Mid 6 3 12 -3 N, SP, EX, CS, TH Strike
Vatista swipes forwards with one of her six wings.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
20 95 /Data#5A
5A :

5B

5B
5B
Hitboxes Off
Hitboxes On
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
5B (432) Mid 12 (9) 18 -2 N, SP, -UNQ-, EX, CS Strike
Vatista spins two of her wings together in a wheel in front of her.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
5BB (551) Mid 4 (6) 25 -8 (N), SP, EX, CS Strike
Follow-up for 5B, where Vatista spins the wheel again.
[Show/Hide Additional Data]
Version Overall Blockstun Property Proration Combo Proration Data link
5B 38 92 /Data#5B
5BB 34 Launch 90 /Data#5BB
5B :

5BB :

5C

5C
5C
Hitboxes Off
Hitboxes On
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
5C 690 Mid 12 5 22 -11 N, SP, UNQ, EX, CS Strike
Vatista extends her Crimson Wings and stabs straight forwards.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
5CC 474~515 Mid 11 3 29 -16 SP, EX, CS Strike
Followup for 5C, Vatista rotates her wings from their tips, expanding into a flat shape.
[Show/Hide Additional Data]
Version Overall Blockstun Property Proration Combo Proration Data link
5C 38 88 /Data#5C
5CC 42 Tumble 88 /Data#5CC
5C :

5CC :

Crouching Normals

2A

2A
2A
Hitboxes Off
Hitboxes On
Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
150 Mid 6 3 12 -3 SE, N, SP, EX, CS, TH Strike
Vatista swings one of her wings extremely low to the ground in front of her.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
20 95 /Data#2A
2A :

2B

2B
2B
Hitboxes Off
Hitboxes On
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
2B (494) Mid 9 (9) 22 -6 N, SP, -UNQ-, EX, CS Strike
Vatista throws two of her wings forwards in a spinning wheel.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
2BB (460) Mid 4 (8) 23 -7 (N), SP, -UNQ-, EX, CS Strike
Followup for 2B, Vatista spins the wheel in place a second time.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
2BBB 424 Mid 6 (15) - -16~-26 (N), SP, EX, CS Strike
Followup for 2BB, Vatista spins the wheel out further, before pulling it back in again like a yo-yo.
[Show/Hide Additional Data]
Version Overall Blockstun Property Proration Combo Proration Data link
2B 39 90 /Data#2B
2BB 34 Launch 90 /Data#2BB
2BBB Knockdown, Vacuum on second hit 93 /Data#2BBB
2B :

2BB :

2BBB :

2C

2C
2C
Hitboxes Off
Hitboxes On
Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
641 Low 10 (Close)
11~20 (Wheel)
13 22 -14~-3 N, SP, EX, CS Strike, Object
Vatista does a small hop, hurling four Crimson Wings spinning ahead of her across the ground in a wheel.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
44 HKD 89 /Data#2C
2C :

Air Normals

j.A

jA
jA
Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
140 High, Air Shield 6 3 Total 33 +0~+9 on Assault N, SP, EX, CS
Vatista spins in midair, kicking forwards with one of her wings.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
33 97 /Data#jA
jA :

j.B

jB
jB
Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
410 High, Air Shield 11 7 Total 38 +3~+13 on Assault N, SP, EX, CS
Vatista swings four of her Crimson Wings to hit in front of her.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
38 93 /Data#jB
jB :

j.C

jC
jC
Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
(493) High, Air Shield (First hit)
Mid (Later hits)
12 10 Total 33 +17~+19 N, SP, EX, CS
Vatista pirouettes in midair, spinning the Crimson Wings around her as she does so.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
33 91 /Data#jC
jC :

Command Normals

j.A+B
Leviosa
レヴィオーサ
jA+B
Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
32 -
Vatista flips backwards, summoning a platform of light she floats on for a short while.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
/Data#jA+B
jA+B :
2A+B
Concordia
コンコルディア
2A+B
Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
67 UNQ 14-49 Guard HBFP
Vatista brings up a barrier to protect her from attacks. This guardpoint is also a stance in which she can cancel it into one of her specials without charging within a small window, or at any time if she successfully guards an attack. The corresponding commands are:
  • 6X: [4]6X Lumen Stella;
  • 8X: [2]8X Ruber Angelus;
  • 4X: [6]4X Mico Ruseo;
  • 2X: [X]X[ Si Deus Fragmentum.

She will also perform Satelles Triangulum directly by inputting 2C in this mode, but with the cost of 100 EXS.

Totally not recommended to use as a newbie way to perform specials without a charge, as it adds 35 frames startup to the moves.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
/Data#2A+B
2A+B :
  • Cancelable into Specials via shortcut frame 35-49

Dash Moves

66B
66B
66B
Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
650 Mid 9 2 12 -2 SP, EX, CS Strike
Vatista spins forward, kicking at an upwards angle with a Crimson Wing.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
22 Tumble 87 /Data#66B
66B :
66C
66C
66C
Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
(955) Mid 12 (18) 20 -5~-20 SP, EX, CS Strike
Vatista pirouettes, spinning forwards as the Crimson Wings rotate around her.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
49 78 /Data#66C
66C :

Universal Mechanics

Force Function

Armabellum
アルマ ベルム
B+C
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
B+C
1 GRD
(916) Mid 10 (11) 12 -2 EX, CS
Vatista raises her arm and makes a finger guns motion forwards, firing a blast of energy.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
[B]+[C]
1 GRD
(1432) Mid 10 (20) 17 -6 EX, CS
Increased version of the standard Force Function. Vatista raises her other arm and fires her finger guns again.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
2B+C
1 GRD
(787) Low 12 (17) 20 -5 EX, CS
Vatista points out her arm and fires two huge bursts of energy from her fingers.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
jB+C
1 GRD
(619) Mid, Air Shield (First Hit)
All (later hits)
14 (10) - -10~-28 EX, CS
Vatista floats through the air, firing energy blasts diagonally downwards from her fingertips.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
j[B]+[C]
1 GRD
(1580) Mid, Air Shield (First Hit)
All (later hits)
13 (34) - -18~-63 EX, CS
Increased version of the aerial Force Function, Vatista adds another barrage of energy blasts.
[Show/Hide Additional Data]
Version Overall Blockstun Property Proration Combo Proration Data link
B+C 40 Launch (last hit) 94 /Data#B+C
[B]+[C] 60 Launch (last hit) 94 /Data#[B]+[C]
2B+C 48 HKD 92 /Data#2B+C
jB+C Launch (last hit) 98 /Data#jB+C
j[B]+[C] HKD (last hit) 98 /Data#j[B]+[C]
B+C :

[B]+[C] :

2B+C :

jB+C :

j[B]+[C] :

Throw

Throw
投げ
A+D
Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
1580 Throw 4 3 Total 58 +37 (Midscreen)
+23 (Into Corner)
+40~+42 (Out of Corner)
Throw
Vatista flails out with her arms in an attempt to grab the opponent. If the throw is successful, she blasts them away with rings of light.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
58 40 /Data#A+D
A+D :

Smart Steer

Smart Steer
Requires 1 GRD on longer combos
5A+B
Hitboxes Off
Hitboxes On
Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
1656 All 14 (20) - -4 (EX) (only IW or IWEXS), CS Strike
Vatista floats backwards, summoning three lasers from behind her.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
HKD /Data#5A+B
5A+B :

Guard Thrust

Guard Thrust
Requires 100 EXS, All GRD
ガードスラスト
6A+B+C
Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
0 Mid 15 5 26 -12 Strike 1~15 Full, 16~45 Full on hit
Guard Thrust is a type of Guard Cancel that is only usable during blockstun. Blows the opponent away on hit.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
45 Launch /Data#6A+B+C
6A+B+C :

Veil Off

Veil Off
ヴェールオフ
A+B+C
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
A+B+C
100+ EXS
0 All 15 2 Total 64 (54 on hit) -23 Strike 1~30 Full
Universal reversal that blows the opponent back on hit.
  • Requires at least 100 meter and puts you in Veil Off state which grants 20% more damage, but drains your meter at a slow rate.
  • Meter drains much slower when health is below 30% (orange health).
  • If your opponent has Vorpal state and is hit with Veil Off outside of a combo, they will lose Vorpal.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
A+B+C (during a move)
100+ EXS
0 All 2 4 20 +3 Strike 1~19 Full
Cancels an action and launches the opponent high into the air on hit.
  • CVO cancel is treated the same as EX cancel; you can only CVO when you can EX and the opponent is in hit/blockstun.
    • Including in the air.
  • Requires at least 100 meter and consumes Vorpal state and drains meter at a fast rate.
  • Has a lot of hitstun, making it easy to combo from.
  • Allows for an additional bounce in the combo if two have been used so far, without hitting the combo bounce limit.
  • Pressing A+B+C can be used for a shortcut for Infinite Worth.
  • Used mostly as a way to tack on extra damage, or to reliably close out the round.
[Show/Hide Additional Data]
Version Overall Blockstun Property Proration Combo Proration Data link
A+B+C 64 (54 on hit) Launch /Data#A+B+C
A+B+C
(during a move)
25 Launch /Data#A+B+C
A+B+C :

A+B+C (during a move):

Special Moves

[4]6X
[4]6X/2A+B~6X
ルーメンステラ
UNI Input Hold.png[4]UNI Input Then.png6X/2A+B~6X
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
Add a description to this move using the |description= field, or a field with name equal to its corresponding input. Do not use |description= in conjunction with the last input entry.
Example use:
{{MoveData-UNI2 | versioned=input | input=[4]6X/2A+B~6X
}}

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.
[Show/Hide Additional Data]
Version Overall Blockstun Property Proration Combo Proration Data link
j.[4]6X
Lumen Stella
ルーメンステラ
jUNI Input Hold.png[4]UNI Input Then.png6A
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
j[4]6A 819 All 13 Total 42 -1 CS
Vatista shoots the orb diagonally down, doing an aerial backflip as she recoils from the shot. The orb travels at a set downward angle until it hits the height of the grounded version, upon which point it travels similarly.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
j[4]6B 819 All 13 Total 42 -3 CS
Similarly to the A version, Vatista will backflip after firing the orb down.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
j[4]6C (1735) All 36 Total 59 +74 CS
Vatista hovers in the air, gathering energy into a huge orb before firing it forwards.
[Show/Hide Additional Data]
Version Overall Blockstun Property Proration Combo Proration Data link
j[4]6A 42 84 /Data#j[4]6A
j[4]6B 42 84 /Data#j[4]6B
j[4]6C 59 55 /Data#j[4]6C
j[4]6A :

j[4]6B :

j[4]6C :

[2]8X
[2]8A/2A+B~8A
ルベルアンゲルス
UNI Input Hold.png[2]UNI Input Then.png8A/2A+B~8A
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
Vatista spreads her Crimson Wings and flash kicks to the skies.
Vatista flash kicks higher into the air, striking her enemy down to the ground afterwards on hit.
Vatista flings herself up and forwards as she flash kicks, somersaulting into a downwards drill, before a final flash kick once she reaches the ground.

[Show/Hide Additional Data]

Version Overall Blockstun Property Proration Combo Proration Data link
[6]4X
[6]4A/2A+B~4A
ミコルセオ
UNI Input Hold.png[6]UNI Input Then.png4A/2A+B~4A
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
Vatista points forwards, firing a beam of light across the entire screen.
Vatista swings her other arm, firing the laser diagonally upwards to snipe opponents out of the air.
Vatista blasts a huge laser across the screen at high speed.

[Show/Hide Additional Data]

Version Overall Blockstun Property Proration Combo Proration Data link
j.[6]4X
Mico Ruseo
ミコルセオ
jUNI Input Hold.png[6]UNI Input Then.png4A
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
j[6]4A 1280 All 14 10 - -3 CS, [4]6C (Vorpal Only)
Vatista hovers in the air as she shoots the laser forwards.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
j[6]4B 1280 All 17 10 - -10 CS, [4]6C (Vorpal Only)
Hovering in midair, Vatista swings her arm, firing a laser diagonally downwards.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
j[6]4C
100 EXS
(1450) All 8 25 - +17 CS
Similarly to the ground version, Vatista blasts a huge laser straight across the screen, hovering in the air as she does it.
[Show/Hide Additional Data]
Version Overall Blockstun Property Proration Combo Proration Data link
j[6]4A 81 /Data#j[6]4A
j[6]4B 81 /Data#j[6]4B
j[6]4C 74 /Data#j[6]4C
j[6]4A :

j[6]4B :

j[6]4C :

j.[8]2X
Trāns Volāns
トラスウォーラス
jUNI Input Hold.png[8]UNI Input Then.png2A
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
j[8]2A (290+) Mid 7 - +2
Vatista turns, shaping her Crimson Wings together in a drill shape before twirling diagonally downwards at high speed.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
j[8]2B (595+) High, Mid (Final Hit) 20 - -11
Vatista hovers in the air slightly before starting her descent. After she reaches the ground, she pirouettes into a kick.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
j[8]2C (1403+) Mid 5 - -1 1-Landing Full
Vatista flies upwards before drilling down at incredible speed. Upon landing, she follows up with two leaping pirouette kicks, sending the opponent flying.
[Show/Hide Additional Data]
Version Overall Blockstun Property Proration Combo Proration Data link
j[8]2A HKD (air hit) 77 /Data#j[8]2A
j[8]2B Wall Bounce (final hit) 82 /Data#j[8]2B
j[8]2C Wall Bounce (final hit) 79 /Data#j[8]2C
j[8]2A :
  • The "Drill" part of Trāns Volāns moves have HKD property but no Launch property, meaning they will hard knock down airborne opponents, but would leave standing opponents in standing hitstun.

j[8]2B :

j[8]2C :

Release X
5/2]X[
シデウスフラグメンツム
/2UNI Input Release.png]X[
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
Vatista holds out her hand, releasing a floating prism of energy into the air. Crouching places the prism lower.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
j]X[ 32 (CS)
Vatista floats upwards slightly as she holds out her hand, releasing a floating prism of energy into the air.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
Detonate (1292 (A hit)/ 1484) All (16 (A hit)/ 22) - +18~+29
When Vatista strikes a set crystal, the prism shatters in a ring-shaped burst, creating a ripple of damaging energy.
[Show/Hide Additional Data]
Version Overall Blockstun Property Proration Combo Proration Data link
j]X[ /Data#j]X[
Detonate Launch + Knockdown /Data#Detonate
j]X[ :

Detonate :

  • The hitstun is greatly reduced on subsequent detonations in the same combo (only the first detonation will knockdown.)
Release XXXX
Satelles Triangulum
サーテレス トリアングルム
UNI Input Release.png]X[
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
]X[ 920 10 -
Vatista swings her arms down as she summons three crystals of energy for a gigantic explosion.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
2A+B~2C
100 EXS
(1680) All (6) - +6 CS
Dropping her barrier, Vatista unleashes the move for more hits.
[Show/Hide Additional Data]
Version Overall Blockstun Property Proration Combo Proration Data link
]X[ Launch + HKD 82 /Data#]X[
2A+B~2C Launch + Knockdown 90 /Data#2A+B~2C
]X[ :

2A+B~2C :

[4]6B+C
Solis Olio
Requires 100 EXS
UNI Input Hold.png[4]UNI Input Then.png6B+C
Hitboxes Off
Hitboxes On
Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
(1214), (1214) All - +44
The Disco ball. Vatista raises her arms, summoning a large ball of light in the sky. After a short delay, it rains two bursts of lasers downward.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
95 /Data#[4]6B+C
[4]6B+C :

Super Moves

Infinite Worth

Lateus Orbis
Requires 200 EXS
ラクテウスオルビス
41236D
Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
150, 105×27, 420 All 12 Total 218 -33
Vatista spreads her arms out as her Crimson Wings spin in front of her, before blasting six lasers across the entire screen at once.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
218 /Data#41236D
41236D :

Infinite Worth EXS

Zahhishio
Requires 200 EXS, Vorpal or GRD Break (only when IWEXS does not hit)
ザッハィシオ
A+B+C+D
Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
3775 All 3+14 2 51 -25 Strike 1~? Full
Vatista becomes surrounded by a pillar of light which goes into a cinematic on hit.
  • Must have less than 30% health (orange health) to use.
  • After the cinematic, characters will be moved to the middle of the stage, regardless of where they were positioned before.
  • Due to the cost, it is usually not recommended to use this move unless it will kill the opponent.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
69 Knockdown /Data#A+B+C+D
A+B+C+D (while at orange health):

Notable Rebeats and Gaps

Rebeat Table
Attack Chain Advantage
5A whiff 5A/2A -9
2A -9
5B -2
2B -2
5C -5
2C ±0
5A Gem Set -12
2A -15
5B -8
5BB -8
2B -8
2BB -8
2BBB(1) -12
2BBB(2) -17
5C -11
2C -6
66B -15
66C -9
jA -22
jB -17
jC -11
Gap Table
Attack Chain Frame Gap
5A 5B ~1
66C [4]6A ~4
66C 2FF 1~
[8]2A 5A ~4
TK[8]2A 5A ~2
[8]2B (Drill) [8]2B (Kick) ~2
66B 66B 11

Videos

UNIclr Vatista combo guide by Ayr
UNIclr Metered combos by Daniru
Throw Strategies With Gems by Foxof42
Dispensing Mids: Vatista Corner Pressure by Foxof42

External Links

Additional general character information:

Combo guides:

Additional resources:

Counterplay resources:

Players To Watch

The purpose of this list is to provide a wide list of playstyles and reference footage for newer players to look to. Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.

Usual Color Handles/Links Region Status Notes
Vatista-23.png
Foxof42
Twitter
Twitch
Youtube
United States
United States
Unknown
Vatista-8.png
Daniru
Twitter
Japan
Japan
Unknown
Vatista-7.png
Lolimaiko United States
United States
Unknown
Vatista-3.png
Nekomiko
Twitter
Youtube
Japan
Japan
Unknown
Vatista-14.png
Wako
Twitch
Japan
Japan
Unknown
Vatista-13.png
RAL
Twitter
Twitch
United States
United States
Unknown
Vatista-30.png
DrunkSuika
Twitter
Twitch
Canada
Canada
Unknown
Vatista-24.png
Flankroast
Twitter
United States
United States
Unknown
Vatista-14.png
WhiteBeast
Twitter
United States
United States
Unknown
Vatista-37.png
Str4ng3r
Twitter
Twitch
United States
United States
Unknown
Vatista-6.png
Ayr
Twitter
Twitch
United Kingdom
United Kingdom
Unknown
Vatista-27.png
Jaca
Twitter
Brazil
Brazil
Unknown
Vatista-6.png
Needle
Twitter
Japan
Japan
Unknown
Vatista-4.png
Roy
Twitter
Japan
Japan
Unknown
Vatista-1.png
Ken
Twitter
Canada
Canada
Unknown

Colors

Default Colors

001 Mars Black
002 Lion Falls
003 Murder Dolls
004 Aurora Blue
005 Aureolin
006 Classic White
007 Luminous Pink
008 Fallen Leaves
009 Chromium Green
010 Crimson Lake
011 Lila Colina
012 Azul Agua
013 Regalo Tierra
014 Freddo Aria
015 Grass Fairy
016 Donner Geist
017 Black Magic
018 Knospe Gardenie
019 Rain Stream
020 Flor Ciruela
021 Cassata Al Forno
022 Moonshine Blue
023 Vento Aureo
024 Angelic Gospel
025 Cyber Fairy
026 Blitzschlag
027 Mystic Doll
028 Antique Luxury
029 Modern Gloom
030 Fairy Tale
031 Equatorial Wave
032 Inferno Blaze
033 Annular Eclipse
034 Seeds of Heaven
035 Clamorous Colors
036 Royal Calibur
037 Stella Nest
038 Little Briar Rose
039 Betrayal of Savior
040 Switching Contrast
Starter and Resources
Getting Started
FAQ
Controls
HUD & UI
Strategy
Frame Data
Glossary
Resources and Links
Mechanics
Movement
Offense
Defense
Gauges
Damage and Combo System
Attack Attributes
Characters