Chaos Code/NSC/Ray
< Chaos Code | NSC
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Introduction
Run vs Step
Run
Step
Combos
Move List
Normal Moves
5A - Mid. Cancelable.
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2A - Mid. Cancelable.
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cl.B - Low. Cancelable.
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5B - Mid. Cancelable.
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2B - Low. Cancelable.
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cl.C - Mid. Cancelable.
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5C - Mid. Not cancelable.
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2C - Mid. Not cancelable.
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5D - Mid. Not cancelable.
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2D - Low. Not cancelable.
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j.A - Overhead. Cancelable.
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j.B - Overhead. Cancelable.
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j.C - Overhead. Cancelable.
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j.D - Overhead. Cancelable.
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Command Normals
I'll beat you down! - 5C>C - Mid. Not cancelable. If you hold down C you'll enter "I'm not done yet" stance.
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Get out of my way! - 4D - Mid. Cancelable. Can hold down D to charge the move.
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An opening! - 6B+D - Mid. Not cancelable. Transitions into "I'm not done yet" on landing.
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Special Moves
I won't stop even if you cry! - 214P
Ray swings his hands in a double fist. Can anti-air, has a hit of armor but not immediately. Wallslams in the corner and can lead to combos depending on spacing.
Low hitting hitgrab that slams the opponent into the ground. Has armor but not immediately.
Basically the C version but a bit faster and if it armors something it switches to the A version's animation/hitbox. |
Where do you think you're going!? -623P
Anti-air grab. Ex version will combo on grounded opponents and leads to an OTG. |
I won't hold back! - 22P
Command taunt that gives a hit of armor. Hold the button down to charge and get an extra point of armor. EX version is much faster and can still be charged. |
I'm not done yet! - B+D
Transitions into stance. |