Chaos Code/NSC/Ray
Introduction
Run vs Step
Run Ray's run is pretty slow, so he doesn't get the extra mobility most characters do. But he still gets some good use out of microdash combos.
Step Ray's step covers a lot of distance and sets up for tick throws with his command grab super
Combos
Move List
Normal Moves
5A - Mid. Cancelable.
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2A - Mid. Cancelable.
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cl.B - Low. Cancelable.
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5B - Mid. Cancelable.
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2B - Low. Cancelable.
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cl.C - Mid. Cancelable.
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5C - Mid. Not cancelable.
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2C - Mid. Not cancelable.
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5D - Mid. Not cancelable.
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2D - Low. Not cancelable.
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j.A - Overhead. Cancelable.
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j.B - Overhead. Cancelable.
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j.C - Overhead. Cancelable.
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j.D - Overhead. Cancelable.
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Command Normals
I'll beat you down! - 5C>C - Mid. Not cancelable. If you hold down C you'll enter "I'm not done yet" stance.
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Get out of my way! - 4D - Mid. Cancelable. Can hold down D to charge the move.
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An opening! - 6B+D - Mid. Not cancelable. Transitions into "I'm not done yet" on landing.
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Special Moves
I won't stop even if you cry! - 214P
Ray swings his hands in a double fist. Can anti-air, has a hit of armor but not immediately. Wallslams in the corner and can lead to combos depending on spacing.
Low hitting hitgrab that slams the opponent into the ground. Has armor but not immediately.
Basically the C version but a bit faster and if it armors something it switches to the A version's animation/hitbox. |
Where do you think you're going!? -623P
Anti-air grab. Ex version will combo on grounded opponents and leads to an OTG. |
I won't hold back! - 22P
Command taunt that gives a hit of armor. Hold the button down to charge and get an extra point of armor. EX version is much faster and can still be charged. |
I'm not done yet! - B+D
Transitions into stance. |
Extra Specials
Try and take this! - 236P
Short range projectile. |
Don't get carried away - 214K
Overhead stomp. |
Ultimate Chaos
Let me tell you something 6321463214P
Command grab, you can cancel into this, whiff it, and unscale your combo with the right setup. |
Okay, your time is up - 236236K
Ray walks forward slowly and then does an unblockable. The walk is really slow, but it's fully armored and the unblockable is instant after the flash. |
Extra Ultimate Chaos
This is a real man's punch - 236236P
Ray punches so hard the air explodes. Looks like a projectile, but can be parried. |
It begins! Full power! - 214214K
Ray exploads with anger or something. Adds 6 extra stocks of AP (to a max of 12) |
Destruction Chaos
Who the hell do you think I am!? - 6321463214P
Counter super. |