Idol Showdown/Kureiji Ollie

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Last Updated to Version 2.2.2

IS Ollie Logo.png

Loud, Lovestruck Zombie - Overwhelming Infatuation

Introduction

Info goes here
Playstyle
IS Ollie Icon.png

Ollie is a nimble glass cannon that overwhelms her opponents with her boundless fanatic energy.

Pick if you like Avoid if you dislike
  • Scary Mix-ups: After knockdowns, Ollie can use 236M or 236H to send out a delayed projectile to hit the opponent on their wake-up. When paired with her quick 22L or air drifts into j.H, she can do hard to react to left/right set-ups which repeat the situation.
  • Kureiji Pressure: Along with good normals for stagger pressure, Ollie also has several unique pressure options such as a jump cancellable 5H, plus when spaced 214L, and safe disengage option with 22M.
  • Unique Mobility: Ollie has unique movement options with her hop special series 22X as well as a fast fall with j.2S, which can be used in neutral or sometimes for mix-ups.
  • Super Chatto Time
  • High Execution Combos: Ollie's combos are short without resources or strong execution, particularly midscreen.
  • Low Health: Ollie has the lowest health in the cast at 900, making any mistakes punishing.

Recommended Collabs

  • Amelia's 214S makes Ollie's strike/throw game much scarier, since it allows her to combo off of throw for a sizeable amount of damage and better okizeme.

Moves

Standing Normals

5L
5L
IS Ollie 5L.png
IS Ollie 5L hitbox.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
25

Mid

5 3 10 -1 2

None

Standard fast jab that hits crouchers.

Toggle Hitboxes
Toggle Hitboxes
5M
5M
IS Ollie 5M.png
IS Ollie 5M hitbox.png
Need a hand?
Need a hand?
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
55

Mid

6 3 15 -4 0

None

Very quick forward-advancing normal.

Toggle Hitboxes
Toggle Hitboxes
5H
5H
IS Ollie 5H.png
IS Ollie 5H hitbox.png
Bro my neutral is godlike.
Bro my neutral is godlike.
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
90

Mid

10 2 21 -7 -3

None

  • Jump cancellable on hit and block

Far-reaching normal for its speed.

Toggle Hitboxes
Toggle Hitboxes

Crouching Normals

2L
2L
IS Ollie 2L.png
IS Ollie 2L hitbox.png
sorrymasen
sorrymasen
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
25

Low, Air Unblockable

5 3 11 -2 1

None

Low-hitting crouching jab.

Toggle Hitboxes
Toggle Hitboxes
2M
2M
IS Ollie 2M.png
IS Ollie 2M hitbox.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
50

Low, Air Unblockable

11 9 15 -10 -8

None

Low-hitting slide attack. Less punishable on block in later active frames.

Toggle Hitboxes
Toggle Hitboxes
2H
2H
IS Ollie 2H.png
IS Ollie 2H hitbox.png
Marry me?
Marry me?
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
85

Mid, Air Unblockable

13 3 26 -15 -

(6~15) Head

  • Jump cancellable on hit and block

Dedicated anti-air.

Toggle Hitboxes
Toggle Hitboxes
3H
3H
IS Ollie 3H.png
IS Ollie 3H hitbox.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
95

Low, Air Unblockable

11 3 18 -9 -

None

Ollie's sweep. Relatively low recovery for its range which makes it an amazing poke in neutral.

Toggle Hitboxes
Toggle Hitboxes

Jumping Normals

j.L
j.L
IS Ollie jL.png
IS Ollie j5L hitbox.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
30

High

6 7 Until Landing + 2 - -

None

Info goes here

Toggle Hitboxes
Toggle Hitboxes
j.M
j.M
IS Ollie jM.png
IS Ollie j5M hitbox.png
Turn your opponent into a combo clip.
Turn your opponent into a combo clip.
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
80

High

7 5 Until Landing + 3 - -

None

Info goes here

Toggle Hitboxes
Toggle Hitboxes
j.H
j.H
IS Ollie jH.png
IS Ollie j5H hitbox.png
Pray you have a 22X DP.
Pray you have a 22X DP.
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
90

High

12 4 Until Landing + 4 - -

None

Huge crossup hitbox.

Toggle Hitboxes
Toggle Hitboxes

Throw

Throw
Throw
IS L.png + IS M.png or IS G.png
ISD Ollie LM.png
IS Ollie LM hitbox.png
Open up!
Open up!
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
150

-

7 2 21 N/A -

None

  • Total Frames: 29

Ollie's grab.

Toggle Hitboxes
Toggle Hitboxes

Overhead

Overhead
Overhead
IS M.png + IS H.png
ISD Ollie MH.png
IS Ollie Overhead hitbox.png
Good luck blocking this online.
Good luck blocking this online.
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
60

High

23 3 20 -1 4

(?~??) Grab

Universal overhead. Currently, the fastest one in the game by 2 frames.

Toggle Hitboxes
Toggle Hitboxes

Special Attacks

236L/M/H
RadiOllie!
IS 236.png + IS L.png /IS M.png /IS H.png
ISD Ollie 236L.png
IS Ollie 236L hitbox.png
Gunflame
Gunflame
ISD Ollie 236M.png
IS Ollie 236M hitbox.png
Tandem Top
Tandem Top
ISD Ollie 236H.png
IS Ollie 236H hitbox.png
ZOMBANWA!!
ZOMBANWA!!
Version Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
236L 70

Mid

20 8(1)8(1)8 31 -5~ -

None

  • Has 3 different active hits, but will only ever hit once
  • Cannot be reflected by Kiara or Sora
  • Has a projectile durability of 1x1
236M 70

Mid

20 - 16 - -

None

  • Effective projectile pop startup: 60F
  • Effective projectile active frames: 20F
  • Has a projectile durability of 1x1
236H 70x3

Mid

20 - 16 - -

None

  • Effective projectile pop startups: 60F, 80F, 100F
  • Effective projectile active frames: 20F
  • Each has a projectile durability of 1x1
Toggle Hitboxes
Toggle Hitboxes
236G
WANGY WANGY!!
IS 236.png + IS G.png
IS Ollie 236G.png
IS Ollie 236G hitbox.png
HU HAH HUH HAH HU HA
HU HAH HUH HAH HU HA
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
1 - 7 2 20 - -

None

  • Grants the opponent full superchat on hit

Ollie's command grab which deals exactly 1 damage while giving the opponent a series of superchats. The final red superchat will completely fill the opponent's superchat meter regardless of if they have a 2 bar or 3 bar assist.

Toggle Hitboxes
Toggle Hitboxes
214L
Braaains!
IS 214.png + IS L.png /IS M.png /IS H.png
ISD Ollie 214X 1.png
IS Ollie 214L hitbox.png
Senpai..
Senpai..
ISD Ollie 214X 2.png
IS Ollie 214M hitbox.png
KAWAIII!
KAWAIII!
ISD Ollie 214X 2.png
IS Ollie 214H hitbox.png
GACHIKOI RUSH!!
GACHIKOI RUSH!!
Version Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
214L 70

Mid

10 8 15 -5~+2 HKD

None

  • Leads to a hard knockdown on hit

Safe on block against characters without a 5 frame startup normal when not spaced properly, but can be safer or even plus on block in later active frames. Cancelling into 214L on block from the very tip of 5M or 5H will generally make it plus on block.

214M 70

Mid

11+7 11 22 -15~-5 -

(5~13) Super Armor

An armored version of the tackle which can be charged by holding the Medium button for up to 60 frames. Leads to a soft knockdown unlike 236L. Unsafe on block generally, but can be a bit safer in late active frames.

214[M] 80

Mid

19~60+5 11 22 -13~-3 -

(5~22+) Super Armor

  • Superarmor will always last through the entire charge until the initial active frames

Charged version of the tackle which launches the opponent on standing hit and allows for easy followups. Has slightly more blockstun than the uncharged version which makes superchat cancelling into her command hop completely safe on block. Fully charged (60F) version has no additional properties compared to the earliest possible (19F) charged version.

214H 60, 70

Mid

6 3(1)2 22 -10 -

(1~13) Super Armor

Ollie's reversal. Has frame 1 armor which will lose to grabs when used out of neutral or hitstun. As a result of the move's startup being 6 frames and grab protection from blockstun and wakeup also being 6 frames, this move cannot be grabbed when used as a reversal in these instances.

Toggle Hitboxes
Toggle Hitboxes
j.214L
Check Please!
Air IS 214.png + IS L.png /IS M.png /IS H.png
ISD Ollie j214L.png
IS Ollie j214L1 hitbox.png
Knight
Knight
ISD Ollie j214M.png
IS Ollie j214M hitbox.png
Rook
Rook
ISD Ollie j214H.png
IS Ollie j214H hitbox.png
CHECKMATE!!
CHECKMATE!!
Version Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
j.214L 30,40

Mid

8 8(4)4 Until Landing + 4 - -

None

Knight.

j.214M 90

Mid

10 16 Until Landing + 4 - -

None

Rook.

j.214H 60

High

14 26 8 - -

None

Queen. Causes a groundbounce on both standing and juggled hit which can be followed up easily.

Toggle Hitboxes
Toggle Hitboxes
22L
Corpse Hopping!
IS 2.png IS 2.png + IS L.png /IS M.png /IS H.png
ISD Ollie 22X.png
IS Ollie 22L hitbox.png
Blanka Hop
Blanka Hop
IS Ollie 22H.png
IS Ollie 22H1 hitbox.png
GRAVE DANGER!!
GRAVE DANGER!!
IS Ollie 22H2 hitbox.png
Version Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
22L - - 20 - 4 - -

None

Forward hop

22M - - 20 - 4 - -

None

Backward hop

22H - - 22 - 10 - -

None

Teleport hop. Despite what the animation may suggest, Ollie's hitbox remains the same throughout the whole animation, meaning that you can get hit even when fully buried on the ground, so long as a patch of dirt remains on screen. This makes teleporting somewhat close to your opponent quite risky.

22[H] - - 22 - 10 - -

None

Crossup teleport hop

Toggle Hitboxes
Toggle Hitboxes
22S
CHARGE RIFLE!!
IS 2.png IS 2.png + IS S.png
ISD Ollie 22S.png
IS Ollie 22S1 hitbox.png
IS Ollie 22S2 hitbox.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
6x9, 120

Mid

30 45(1)3 18 1 -

None

  • Costs 1 Star Meter and grants 10 superchats on use
  • Initial laser charge up has no hitstun or blockstun, but still deals a bit of damage on hit (no chip damage)
  • Charged laser shot deals 24 chip damage on block

A move with long windup, where Ollie pulls out a charge rifle and fires a beam horizontally. Causes a wallsplat in the corner if the fully charged shot hits.

Amazing way to close out rounds on low health opponents with a chip kill due to how difficult the initial laser charge up is to instant block. Opponents that try to jump out of the way of the laser will take a guaranteed 12~18 chip damage as a result of being hit during jump startup. The opponent even attempting to instant block it will end up taking chip damage because of how little time there is between the individual no-hitstop laser hits.

Toggle Hitboxes
Toggle Hitboxes
j.2S
Falling for You!
Air Only IS 2.png + IS S.png
ISD Ollie j2S 1.png
IS Ollie j2S hitbox.png
ISD Ollie j2S 2.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
- - 14~ - Until Landing + 5 - -

None

Fast fall

Toggle Hitboxes
Toggle Hitboxes

Super Star Attack

COLLECTOR'S REVENGE!!!
IS 236.png + IS S.png
ISD Ollie 236S 1.png
IS Ollie 236S hitbox.png
Don't turn me into a marketable plushie-
Don't turn me into a marketable plushie-
ISD Ollie 236S 2.png
NOOOOOOOOO
NOOOOOOOOO
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
260(80,10x10,80)

Mid, Air Unblockable

7 2 32 -18 HKD

(1~8) Full

  • Minimum Damage: 104
  • Costs 2 Star Meter and grants 3 superchats on use
  • Uniquely ends in a hard knockdown

Ollie's super which is air unblockable. Can be used as a high-value quick anti-air.

Toggle Hitboxes
Toggle Hitboxes

Colors

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Ayame Nakiri
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