Pekora is an opportunistic prankster who traps the opponent in her deadly ordnance of explosive peko. Win hard or lose hard; the tide of battle swings with perfect comedic timing for this carrot-loving girl, peko.
Playstyle
Pekora Usada is an explosive prankster who dominates the battle with her barrage of deadly traps.
Pick if you like
Avoid if you dislike
Snowball Offense*: Once Pekora gets going, she is able to keep hurling bombs at her enemies to chip away at them, and counterattacks on her need to be precise as the explosions can easily interrupt them.
Traps: 22L and 22M set up bombs that will explode either upon contact with the opponent or after a set period of time.
Corner Carry: Her combos can run through 3/4ths of the stage, leading to her best oki situations from midscreen.
Safety: Almost all of Pekora's specials are safe on block, making her hard to punish.
Peko: Peko
Snowball Offense*: Struggles in matchups where she isn't able to set up her bombs often and pick up momentum. Additionally, if her opponent gets in on her, she has below average HP and can die from a couple interactions.
Exploitable Reversal: 236S is her only invincible move, and it tends to whiff the first hit unless she is at point-blank range, with the second hit coming out in 13f. It is also techable, with the opponent being able to punish on hit in some scenarios.
Peko: Peko
Recommended Collabs
Note: As this section of the page was written shortly after the game was released, its only purpose is to help guide new players towards assists that are generally considered useful for the character, and should be revised by an experienced player as the game develops more. Don't be afraid to pick and try something else!
Bounces upwards on hit, can be canceled into from any other air normal. On air hit, can combo into jS as a cancel, or link into jM or itself. Stops vertical momentum but carries some horizontal momentum.
Toggle Hitboxes
Toggle Hitboxes
Throw
Throw
Throw +or
Damage
Guard
Startup
Active
Recovery
Adv. on Block
Adv. on Hit
Invulnerability
150
-
7
2
21
-
-
None
Total Frames: 28
Overhead
Overhead
Overhead +
Damage
Guard
Startup
Active
Recovery
Adv. on Block
Adv. on Hit
Invulnerability
60
High
26
3
19
+1
+2
(?~??) Grab
Universal overhead with invuln against grabs after startup.
A flurry of punches that moves Pekora slightly forward. You can drift Pekora forward and backward during the attack.
Grants 3 superchats on use
Version
Damage
Guard
Startup
Active
Recovery
Adv. on Block
Adv. on Hit
Invulnerability
M
70
Mid
21
2
20
-1
38
None
A lunging haymaker that bounces opponents. Not an overhead.
Grants 3 superchats on use
Version
Damage
Guard
Startup
Active
Recovery
Adv. on Block
Adv. on Hit
Invulnerability
H
120
Mid
10
38
25
1
27
None
A flurry of punches (236L) into A lunging haymaker that bounces opponents (236M).
No extra damage compared to just canceling 236L into 236M.
Costs 1 Star Meter and grants 3 superchats on use
214X
Great War Rocket! +//
Back
Back
Leap
Leap
Great War Mortar!
Great War Mortar!
Version
Damage
Guard
Startup
Active
Recovery
Adv. on Block
Adv. on Hit
Invulnerability
L
120
Mid
19
5
48
5
35
None
Pushes Pekora back
Grants 3 superchats on use
Version
Damage
Guard
Startup
Active
Recovery
Adv. on Block
Adv. on Hit
Invulnerability
M
120
Mid
19
2
30
5
8
None
Launches Pekora into the air
Grants 3 superchats on use
Version
Damage
Guard
Startup
Active
Recovery
Adv. on Block
Adv. on Hit
Invulnerability
H
25(x2)
Mid
55
265
-
-
-
None
Mortar launches 2 carrots towards the opponent (ADV on hit and block might be wrong, Heavy has wrong active)
Costs 1 Star Meter and grants 3 superchats on use
j.214X
Just a Prank, Peko... (Air) Air Only
Version
Damage
Guard
Startup
Active
Recovery
Adv. on Block
Adv. on Hit
Invulnerability
S
-
-
-
-
Until Landing + ?
-
-
None
Explodes upon touching the opponent
Loses the ability to explode on touch if used while the opponent is recovering in the air
22X
Just a Prank, Peko... +//
Red
Red
Blue
Blue
Genius Soccer Volley
Genius Soccer Volley
Version
Damage
Guard
Startup
Active
Recovery
Adv. on Block
Adv. on Hit
Invulnerability
L
100
Mid
-
-
-
-1
-
None
Grants 3 superchats on use
Explodes upon touching the opponent
Loses the ability to explode on touch if used while the opponent is recovering in the air
Version
Damage
Guard
Startup
Active
Recovery
Adv. on Block
Adv. on Hit
Invulnerability
M
100
-
-
-
-
-
-
None
Grants 3 superchats on use
Explodes after a set amount of time[how long?]
Version
Damage
Guard
Startup
Active
Recovery
Adv. on Block
Adv. on Hit
Invulnerability
H
70, 100x2
Mid
-
-
-
-
-
None
Costs 1 Star Meter and grants 3 superchats on use
Kicks a red TNT block sliding across the floor which explodes upon touching the opponent and a blue TNT block at an angle similar to her 2H which does not explode on contact
Has 3 hits: an initial kick that's similar to her 6H, and the two TNT blocks
22S
HA↗HA↘HA↗ +
PE↗KO↘PE↗KO↘PE↗KO↘
PE↗KO↘PE↗KO↘PE↗KO↘
Damage
Guard
Startup
Active
Recovery
Adv. on Block
Adv. on Hit
Invulnerability
(20,25)x4
Mid
-
-
-
-
-
None
A hearty laugh that summons four exploding arrow projectiles in sequence.
Costs 1 Star Meter and grants ?? superchats on use
Super Star Attack
+
Damage
Guard
Startup
Active
Recovery
Adv. on Block
Adv. on Hit
Invulnerability
50x8 (~300)
Mid
8
2(3)1(4)1(4)1(4)1(4)1(4)1(4)1
60
-16
-26
(1~8) Full
Minimum Damage: 50
Costs 2 Star Meter and grants 3 superchats on use
The last 2 hits of the super will always whiff if all of the first 6 hits land