Jackie Chan in Fists of Fire/Admiral Jackie/Combos
Combo Section Info (click to expand) | |
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Notation | Chained Normals are denoted by an angled bracket ">" between hits --If part of an Autocombo, include this info; e.g. 5LP > 5HP (Autocombo) Rapid Fire Normals are denoted by a multiplier 'x' --Ex: 2LP x3 Special/Super cancels are denoted by 'xx' --Ex: 2HK xx 236HP Links are denoted by a comma --Ex: 5LK, dash 2LK [Square brackets] can mean different things depending on context: --A sequence that must be repeatedly looped: [2LP, dash 2LP] = dash 2LP infinite --Part of a combo that is only possible under certain circumstances, like a juggle ender that only works in the corner --An optional attack that may be added for more damage; i.e. 2LK 2LP [cl.5HP], where cl.5HP can add damage vs. standing opponents |
Damage | The amount of damage a move does. May be listed in a few ways: 100% = The combo is a Touch of Death (stuns or kills outright) varies = The possible damage changes significantly based on various factors x% = Percent of health bar depleted when used against a full-health Jackie Chan character (unless character specific) --Because of the way damage scaling and Defense Values work in Fists of Fire, using 'Base Damage' for combos is not very useful --Damage variation between opponents is minimal, generally within a 1% range |
Location | Where on the screen the combo can be performed Anywhere = The combo is not affected by screen position Corner = The combo must be performed in the corner, or started close enough to the corner for a particular link/juggle to work --May list qualifiers like 'Near Corner' or 'Midscreen to Corner' to specify ranges that the combo can be used Midscreen = The combo must not be performed on a fully cornered opponent |
Character Specific | The characters that a combo can be performed on Universal = No character restrictions May list qualifiers like 'Standing', 'Crouching', or 'Everyone except (character)' If an asterisk (*) appears next to a character's name, check Notes for specific conditions that may apply to that character. |
Notes | Extra relevant information about the combo that may not easily be explained in the original notation May include slight variations to the combo that are not important enough to warrant their own entry. |
Video | A link to the combo being performed. If part of a larger video, include the timestamp. |
Hitconfirm Combos
Notation | Damage | Location | Characters | Notes |
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37-46% |
Anywhere |
Everyone but |
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24% |
Anywhere |
Sam |
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59% |
Anywhere |
Universal* |
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49% |
Anywhere |
Universal* |
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53% |
Anywhere |
Thorsten, M. Lion |
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50% |
Anywhere |
Thorsten |
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Opponent's Character | > 2HK xx 623K (Stand) | > 2HK xx 623K (Crouch) | > 2HP xx 623K (Stand) |
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Kim-Maree | 2 | 2 | 2 |
Drunk Jackie | 2 | 2 | 4 |
Thorsten | 2 | 4(1) | 4(1) |
Dragonball Jackie | 3 | 2 | 3 |
Admiral Jackie | 3 | 3 | 2 |
Sam | 3 | 3 | 3 |
Lau | 5 | 4 | 3 |
Yeung | 5 | 4 | 2 / 1(2) |
M. Lion | 7 | 4 | 4 |
Notes:
These all assume the light normals are chained as quickly as possible. Slower chains result in more pushback.
1: Against Thorsten, using more than 2 light normals will cause a hit of 623K to whiff. Juggle is only possible after 623LK with an immediate microdash 2HK or a 2LK > 5LP > cl.5HK reset.
-Counterintuitively, if crouching Thorsten is backed into the corner, only 3 lights are possible instead of 4.
2: Against crouching Yeung, only 1 light normal is possible before 2HP > 2HK xx 623K
Throw Combos
Notation | Damage | Location | Characters | Notes |
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49% |
Anywhere |
Universal |
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39% |
Anywhere |
Universal* |
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42% |
Anywhere |
Thorsten, M. Lion |
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Overhead Combos
Notation | Damage | Location | Characters | Notes |
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43-54% |
Anywhere |
Universal |
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55% |
Anywhere |
Universal |
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OTG Options
Notation | Damage | Location | Characters | Notes |
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~9% |
Midscreen |
Universal |
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~13% |
Corner |
Universal |
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100% |
Corner |
Yeung |
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100% |
Midscreen |
Yeung |
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100% |
Midscreen |
Yeung |
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Miscellaneous Combos
Notation | Damage | Location | Characters | Notes |
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37% |
Near Corner |
Universal |
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100% |
Anywhere |
Lau, Yeung, Sam (Standing) |
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100% |
Anywhere |
Drunk, Admiral, Dragonball Jackie (Standing) |
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100% |
Midscreen to Corner |
M. Lion (Standing) |
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65% |
Anywhere |
Universal* |
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100% |
Anywhere |
Universal* |
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100% |
Anywhere |
Everyone but Admiral Jackie (Standing) |
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100% |
Corner |
Sam (Standing), |
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100% |
Corner |
Sam (Standing), |
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100% |
Anywhere |
Universal |
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Hyper Admiral Jackie Combos
Notation | Damage | Location | Characters | Notes |
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100% |
Anywhere |
Universal* |
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100% |
Anywhere |
Universal* |
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60% |
Anywhere |
Universal |
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