Jackie Chan in Fists of Fire/Drunken Fist Jackie/Combos
Combo Section Info (click to expand) | |
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Notation | Chained Normals are denoted by an angled bracket ">" between hits --If part of an Autocombo, include this info; e.g. 5LP > 5HP (Autocombo) Rapid Fire Normals are denoted by a multiplier 'x' --Ex: 2LP x3 Special/Super cancels are denoted by 'xx' --Ex: 2HK xx 236HP Links are denoted by a comma --Ex: 5LK, dash 2LK [Square brackets] can mean different things depending on context: --A sequence that must be repeatedly looped: [2LP, dash 2LP] = dash 2LP infinite --Part of a combo that is only possible under certain circumstances, like a juggle ender that only works in the corner --An optional attack that may be added for more damage; i.e. 2LK 2LP [cl.5HP], where cl.5HP can add damage vs. standing opponents |
Damage | The amount of damage a move does. May be listed in a few ways: 100% = The combo is a Touch of Death (stuns or kills outright) varies = The possible damage changes significantly based on various factors x% = Percent of health bar depleted when used against a full-health Jackie Chan character (unless character specific) --Because of the way damage scaling and Defense Values work in Fists of Fire, using 'Base Damage' for combos is not very useful --Damage variation between opponents is minimal, generally within a 1% range |
Location | Where on the screen the combo can be performed Anywhere = The combo is not affected by screen position Corner = The combo must be performed in the corner, or started close enough to the corner for a particular link/juggle to work --May list qualifiers like 'Near Corner' or 'Midscreen to Corner' to specify ranges that the combo can be used Midscreen = The combo must not be performed on a fully cornered opponent |
Character Specific | The characters that a combo can be performed on Universal = No character restrictions May list qualifiers like 'Standing', 'Crouching', or 'Everyone except (character)' If an asterisk (*) appears next to a character's name, check Notes for specific conditions that may apply to that character. |
Notes | Extra relevant information about the combo that may not easily be explained in the original notation May include slight variations to the combo that are not important enough to warrant their own entry. |
Video | A link to the combo being performed. If part of a larger video, include the timestamp. |
Hitconfirm Combos
Combo Note: cl.5LK, 2LP, and 2LK are nearly identical in combos, except that 5LK does more damage and is restricted by proximity.
2HP and 2HK are likewise similar; 2HP does more stun while 2HK does more damage. They also hit at different heights, which can affect their range against specific opponents' hurtboxes.
Notation | Damage | Location | Characters | Notes |
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47% |
Midscreen |
Universal |
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68% |
Corner |
Everyone but |
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77% |
Corner |
Lau, Yeung, Sam, Kim*, Admiral* |
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65% |
Corner |
Thorsten, M. Lion |
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75% |
Corner |
Thorsten, M. Lion, Kim-Maree* |
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69% |
Midscreen to Corner |
Lau, Kim-Maree |
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80% |
Midscreen to Corner |
Dragonball Jackie, Sam, Thorsten*, Yeung* |
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73% |
Midscreen to Corner |
Drunk Jackie |
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70% |
Midscreen to Corner |
Admiral Jackie |
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Butt Loops
Notation | Damage | Location | Characters | Notes |
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100% |
Anywhere |
Lau, Yeung, Sam, |
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100% |
Anywhere |
Thorsten |
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100% |
Anywhere |
Dragonball Jackie |
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100% |
Anywhere |
M. Lion |
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100% |
Anywhere |
Lau, Yeung |
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100% |
Anywhere |
Drunk Jackie |
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100% |
Anywhere |
Dragonball Jackie |
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100% |
Midscreen to Corner |
Sam, Thorsten* |
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100% |
Midscreen to Corner |
Kim-Maree |
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Confirms into Butt Infinite -- starting from point blank
Opponent | Standing Infinite | Crouching Infinite | 3HP > 6HK starter | Notes |
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Admiral Jackie | 2LK x3-6 > far.5HP | -- | > far.5HP | Easiest character to hit with the infinite |
Yeung | 2LK x4-7 > far.5HP | 2LK x5 > 2HP | > far.5HP | -- |
Lau | 2LK x4-6 > far.5HP | 2LK x4 > 2HP | > far.5HP | 2LK x4 or x5 is safer; more might cause too much pushback |
Sam | 2LK x4-6 > far.5HP | 2LK x4 > 2HP > 5HK, 2LK x2 xx 28LP, 2LK > cl.5HK > 2HP (stun) |
> far.5HP | 2LK x4 will result in cl.5HP (2 hits), but you can still start the infinite |
Kim-Maree | 2LK x4-6 > far.5HP | 2LK x4 > cl.5HP > 5HK, 2LK x2 xx 28LP, 2LK > cl.5HK > 2HP (stun) |
> far.5HP | -- |
Thorsten | 2LK x4 > cl.5HP (2nd hit) | (Same as Sam, no stun) | walk, far.5LK > far.5HP | Requires delaying the HP > HK chain for each rep |
Dragonball Jackie | [1] -2LK x4 > 5LK [2] -2LK x2, link 2LK > far.5HP |
2LK x3 > 2HP > 5HK, 2LK > cl.5HP > 5HK, 2LK xx 621HP (stun) |
walk, far.5LK > far.5HP | Each rep is a 2f link with this route If first far.5HK is too close, link into 2LK > 5LK may salvage the combo |
M. Lion | [1] - 2LK x6 > 5LK [2] - 2LK x5 > far.5LK > far.5HP |
-- | walk back 5LK > far.5HP | Maximum possible pushback required to loop M. Lion |
Drunk Jackie | -- | 2LK x5 > 2HP > 5HK, 2LK > 2HK xx 28HP (stun) |
-- | -- |
Overhead Combos
Execution Tip: when chaining a crouching normal into 6HK overhead, use Down+Forward (3LK/3LP) to avoid overlapping special moves
After stun, 2HK > 2HP xx 621HP will always do enough damage to KO
Notation | Damage | Location | Characters | Notes |
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100% |
Midscreen to Corner |
Everyone but |
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62-68% |
Near Corner |
Thorsten, M. Lion |
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100% |
Midscreen to Corner |
Thorsten |
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100% |
Anywhere |
Kim-Maree |
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100% |
Near Corner |
Thorsten |
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100% |
Near Corner |
M. Lion |
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93% |
Near Corner |
M. Lion |
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100% |
Midscreen to Corner |
Lau, Yeung, Sam, |
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100% |
Midscreen to Corner |
Lau, Yeung, Drunk, |
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OTG Options
Notation | Damage | Location | Characters | Notes |
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~9% |
Midscreen |
Universal |
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~14% |
Anywhere (far) |
Universal |
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13% |
Anywhere |
M. Lion |
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100% |
Corner* |
Yeung |
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100% |
Midscreen |
Yeung |
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100% |
Corner |
Yeung |
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100% |
Midscreen |
Yeung |
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Miscellaneous Combos
Notation | Damage | Location | Characters | Notes |
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[37%] |
Anywhere |
Universal* |
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[39%] |
Anywhere |
Everyone but M. Lion |
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[39%] |
Anywhere |
Universal |
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[35%] |
Anywhere |
Universal |
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42-45% |
Anywhere |
Universal |
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63-66% |
Corner |
Drunk & Dragonball Jackie (Standing) |
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36% |
Anywhere |
Universal |
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100% |
Anywhere |
Universal |
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Hyper Drunk Jackie Combos
Notation | Damage | Location | Characters | Notes |
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100% |
Midscreen to Corner |
Universal* |
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100% |
Near Corner |
M. Lion |
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