Jackie Chan in Fists of Fire/Thorsten/Combos

From Mizuumi Wiki
Jump to navigation Jump to search
JCFoF Thorsten Charge.png


Thorsten's Combo Video Guide - Spabobin
Combo Section Info (click to expand)
Notation Chained Normals are denoted by an angled bracket ">" between hits
--If part of an Autocombo, include this info; e.g. 5LP > 5HP (Autocombo)
Rapid Fire Normals are denoted by a multiplier 'x'
--Ex: 2LP x3
Special/Super cancels are denoted by 'xx'
--Ex: 2HK xx 236HP
Links are denoted by a comma
--Ex: 5LK, dash 2LK
[Square brackets] can mean different things depending on context:
--A sequence that must be repeatedly looped: [2LP, dash 2LP] = dash 2LP infinite
--Part of a combo that is only possible under certain circumstances, like a juggle ender that only works in the corner
--An optional attack that may be added for more damage; i.e. 2LK 2LP [cl.5HP], where cl.5HP can add damage vs. standing opponents
Damage The amount of damage a move does. May be listed in a few ways:
100% = The combo is a Touch of Death (stuns or kills outright)
varies = The possible damage changes significantly based on various factors
x% = Percent of health bar depleted when used against a full-health Jackie Chan character (unless character specific)
--Because of the way damage scaling and Defense Values work in Fists of Fire, using 'Base Damage' for combos is not very useful
--Damage variation between opponents is minimal, generally within a 1% range
Location Where on the screen the combo can be performed
Anywhere = The combo is not affected by screen position
Corner = The combo must be performed in the corner, or started close enough to the corner for a particular link/juggle to work
--May list qualifiers like 'Near Corner' or 'Midscreen to Corner' to specify ranges that the combo can be used
Midscreen = The combo must not be performed on a fully cornered opponent
Character Specific The characters that a combo can be performed on
Universal = No character restrictions
May list qualifiers like 'Standing', 'Crouching', or 'Everyone except (character)'
If an asterisk (*) appears next to a character's name, check Notes for specific conditions that may apply to that character.
Notes Extra relevant information about the combo that may not easily be explained in the original notation
May include slight variations to the combo that are not important enough to warrant their own entry.
Video A link to the combo being performed. If part of a larger video, include the timestamp.

Hitconfirm Combos

Notation Damage Location Characters Notes
2LK x5 xx 46LK

28%

Anywhere

Everyone but crouching Sam

  • Simple, reliable hitconfirm
  • Sam's crouching hurtbox shrinks when he takes damage, so always try to combo into 28K against him


2LK (x2-x6) xx 46HK

25-34%

Anywhere

Universal
(Standing)

  • 46HK works on standing opponents only, and number of possible 2LKs depends on opponent
  • x2-Admiral; x3-Thorsten, Yeung; x4-Drunk, Dragonball, Lau, Sam, Kim-Maree; x6-M. Lion


2LK x3 xx 28LK,
dash 2HP (2 hits) > cl.5HK (reset)

45%

Anywhere

Universal

  • vs. Kim & Drunk/Admiral Jackie, use 2LK x2; any more will cause most of 28LK to whiff, lowering damage and weakening the mixup
  • If you cross under the opponent before 2HP, opponent will be backturned after the juggle, allowing for a strong 2LK/Throw mixup that can't be backdashed
  • For a left/right mixup, Thorsten must stay on the same side and be close to the corner after the second juggle


2LK x3 xx 28HK,
(dash) 2HP xx 28HK

44%

Anywhere

Universal

  • See table below for number of possible 2LKs that can be used to confirm into 28HK
  • vs. Yeung & Drunk/Admiral Jackie, dash before juggling 2HP
  • vs. Lau, delay 2HP juggle until he visibly hits the ground


5LP > 5LP (Autocombo), 28LK,
dash 2HP xx 28HK

40%

Anywhere

Universal
(Standing)

  • Link 28LK after 2nd hit of LP Autocombo


2LK x2-4 xx Super,
2HP xx 28HK (stun)

100%

Anywhere

Universal

  • TOD combo with meter; 2LK x4 needed to stun Thorsten
  • Can often stun even without 2LK hitconfirm, but depends on exactly how many hits of Super connect
  • Execution tip: hold down + forward when inputting LKs, then quickly tap back + forward KK for Super.


Number of 2LKs for 28K hitconfirms
Opponent's Character 28LK
Stand
28LK
Crouch
28HK
Stand
28HK
Crouch
Lau 4 5 4 5
Yeung 3 (5) 3 (5) 3 3
Thorsten 3 4 3 2
Drunk Jackie 2 (4) 2 (4) 4 4
Dragonball Jackie 4 3 4 3
Admiral Jackie 2 (3) 2 (5) 3 3
Sam 3 (4) 3 (4) 4 3
Kim-Maree 2 (3) 2 (4) 3 3
M. Lion 7 5 7 5

Numbers in (parentheses) indicate a partial connect 28LK.
This will do way less damage but still allows a followup juggle.
Partial connect 28HK has too much recovery to juggle afterward.


Throw Combos

Notation Damage Location Characters Notes
Throw, 46HK

36%

Midscreen

Universal

  • Works from anywhere


Throw, dash [2LK] xx 28HK

43-45%

Corner

Universal

  • Works near corner; 28HK can drop hits if you juggle too early or use more normals beforehand
  • If too far for 28HK, dash up 2HP xx 28LK is almost as much damage


Throw (into corner)...
...2HP (2 hits) > cl.5HK (reset)
...2LK > 5LP > cl.5HK (reset)

46%
(43%)

Corner

Universal*

  • Opponent is left in a backturned state, making it harder to escape the mixup
  • Can stay on same side, cross under, or immediately throw loop again
  • Use the 2LK version vs. Drunk Jackie and Lau for consistency


OTG Options

Notation Damage Location Characters Notes
2HK, 2HK, 2HK

~15%

Anywhere

Universal

  • May require a dash midscreen depending on positioning, making it slightly harder to land all 3 sweeps.


2HK, dash 2LK xx 28LK (repeat)

100%

Anywhere

Yeung

  • Dash is only necessary midscreen
  • Juggling with 2LK > 2HP works, but the spacing is more strict
  • 28LK gives more time for repositioning than 28HK
  • Much more difficult if Yeung lands backturned (like after Throw)
    -Try to reposition in front of her if this happens



Miscellaneous Combos

Notation Damage Location Characters Notes
cl.5HK, [2LK] xx 28HK,
2HP xx 28HK

57%

Anywhere

Everyone but Kim, Admiral Jackie (Standing)

  • Punish combo starting with cl.5HK
  • [2LK] only links against Yeung and M. Lion
    • Link straight into 28HK against everyone else
    • 28K only hits once vs. Yeung, so this route is not that useful


cl.5HK, 28LK,
dash 2HP xx 28HK

44%

Anywhere

Kim-Maree, Admiral Jackie (Standing)

  • Same as above, but 28LK is required for Kim and Admiral
    -Fairly weak as a punish, standard hitconfirm is usually better


Getup LK,
dash 2LK > [5LP] xx 28HK

36-38%

Anywhere

Universal

  • The [5LP] is optimal for damage, but if Getup LK connects at farther ranges it can be difficult to juggle properly.
  • Drunk Jackie gets launched farther back and is harder to juggle; should wait until the very end of dash before using 2LK.


Pursuit Counter,
dash 2LK xx 28HK

31%

Anywhere

Universal

  • Let the dash fully complete before inputting 2LK; timing is lenient but slower than most juggles
  • Against heavier characters who are not launched as far, dash 2HP is possible for slightly more damage


(2LK, dash) x5-10

17-29%

Anywhere

Universal*

  • Thorsten doesn't have a dash infinite because his dash is too slow to make up for the pushback on 2LK
  • No real purpose other than to show off, since he can chain multiple 2LKs without a dash
  • Number of possible 2LKs depends on opponent's lower hurtbox (x5 vs Drunk Jackie, x10 vs Lau)
  • 46LK and Super are the only potential enders after the max number of dash 2LKs



Demon Thorsten Combos

Notation Damage Location Characters Notes
28LK, dash 2HP xx 28HK,
2HP xx 28HK (stun)

100%

Anywhere

Everyone but Thorsten & M. Lion

  • Any Gatling Kick starter will lead to guaranteed stun against most of the cast, making reversal 28LK much more dangerous


2LK x1-4 xx 28HK,
2LK > 5LP xx 28HK,
2LK > 5LP xx 28HK (stun)

100%

Anywhere

Thorsten, M. Lion

  • Thorsten requires 2LK x1 to stun (x2 if juggling with 2HP)
  • M. Lion requires 2LK x 4 to stun (x5 if juggling with 2HP)
  • 2LK > 5LP xx 28HK must be input quickly to get all hits


Throw, dash 2HP xx 28HK...
... 2HP xx 28HK (knockdown)
... dash 2LK > 5LP > cl.5HK (reset)

52-53%

Near Corner

Universal

  • Throw becomes much more dangerous as Demon Thorsten
  • The knockdown route leads to extra damage from OTGs
  • The reset route leads to a dangerous corner mixup for stun


2HP (anti-air),
dash 2HP xx 28HK,
2HP xx 28HK

37%

Anywhere

Universal

  • High damage anti-air conversion





General
FAQ
Controls
HUD
System (Basic)
System (Advanced)
Strategy
Glossary
Community
Kung-Fu Master
Characters
Lau
Yeung
Thorsten
Drunken Fist Jackie
Spiritual Kung-Fu Jackie
Admiral Jackie
Sam
Kim-Maree
Mysterious Lion