505
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Gravity |
1.75
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Overview
505 is a new character to the Jump Jousts series. Coming from the show Villainous, 505's attacks are mostly done in a timid, playful, or accidental way. 505 acts as the closest thing to a grappler in Jump Jousts Jam, sporting slow movement, many armored moves, and a "command grab" that does 2 damage, making him a very interesting character.
Strengths |
Weaknesses
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- Grab: 505's Special is a large armored hitbox that does 2 damage for 1 bar.
- Weight: 505's high weight allow him to punish many things on hit that would be otherwise safe.
- Armor: Every single move in 505's kit has armor, making some approaches difficult to punish.
- Tag: Being one of the only tags to hit crossup, the only tag to break armor, and having a very large hitbox, 505 tag allows strong defensive play.
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- Size: 505's large hurtbox means he can struggle to avoid assists and other round closing tools.
- Meter Reliance: While 505's grab is great, 505's other tools can often be beaten out in some matchups due to their speed and commitment.
- Commitment: Most of 505's moves have a notable amount of endlag and grab costs meter, making them risky to throw out without thought.
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Move List
Normals
5A
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Damage
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Startup
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Active
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Landing Lag
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Magnitude
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Angle
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Misc.
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1
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-
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-
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-
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-
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-
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Armored ?-?, Bullet Break
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Lingering hitbox with Bullet Break. Also sees occasional use as an anti-air when 505 does not have grab.
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6A
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Damage
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Startup
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Active
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Landing Lag
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Magnitude
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Angle
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Misc.
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1
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-
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~
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-
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-
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-
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Pin, Armored ?-?
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A long range belly flop. Can be difficult to contest in some positions.
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4A
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Damage
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Startup
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Active
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Landing Lag
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Magnitude
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Angle
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Misc.
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1
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-
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-
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-
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-
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-
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Armored ?-?, Bullet Break, Spinstun
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Advancing roll with Bullet Break and armor. On hit gives 505 a combo into Grab for 3 damage or Super for a potential Happy Birthday.
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Metered
Special (1 Bar) Tech forward Grab. Tech forward Grab.
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Damage
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Startup
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Active
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Landing Lag
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Magnitude
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Angle
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Misc.
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2
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-
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-
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-
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-
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-
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Armored ?-?, Pin
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505's best move, with every advantage that may be needed. Slides forwards with a large hitbox.
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Super (4 Bars)
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Damage
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Startup
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Active
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Landing Lag
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Magnitude
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Angle
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Misc.
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2, 2
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-
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-
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-
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-
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-
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Invincible 1-?, Armored ?-?, Finisher (1st Hit)
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A relatively strong super for closing out kills thanks to its relatively high damage.
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Strategy
Composition
505 is usually ran as an Anchor, as he relies on meter to use his incredible special and prefers the opponent to be close to corner which he can struggle to push himself.
Colors
Notable Players
Name |
Color
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Region |
Status |
Details
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Waddle
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North America |
Active |
Known as the best Jump Jousts 2 player. Runs 505 alongside Robin with varying assists, currently Yosemite Sam. Example Play
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