Starfire
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Gravity |
1.15
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Overview
Starfire is a returning character in the Jump Jousts series, coming off of being one of the strongest characters in Jump Jousts 2. This iteration of Starfire is not only toned down, but also somewhat reworked, going from a neutral dominant character with high one-chance potential to a consistently damaging character with many armored attacks. She is still a solid character even in this version.
Strengths |
Weaknesses
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- Consistent Damage: Starfire's 4A allows her to combo out of it for consistent damage and super confirms off of an armored poke.
- Armor: All of Starfire's buttons have armor, allowing her to potentially come out favorably in situations she otherwise wouldn't.
- Neutral Presence: Starfire's advancing 6A, massive 5A, and disjointed 4A generally give her good options in neutral.
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- Safety on Hit: Starfire's 5A and 6A can become unsafe on hit when used too close to the opponent. This is especially relevant in matchups against heavier characters like 505, Garnet, and Cyborg, where these buttons can be hard to use at all.
- Difficulty with Projectiles: Starfire's generally horizontal movement can lead to her having trouble with some projectiles, assists, and setups.
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Move List
Normals
5A
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Damage
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Startup
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Active
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Landing Lag
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Magnitude
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Angle
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Misc.
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1
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-
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-
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-
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-
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-
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Armor
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Starfire punches forwards, going into the air. Has armor and a large anti-air hitbox.
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6A
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Damage
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Startup
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Active
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Landing Lag
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Magnitude
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Angle
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Misc.
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1
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-
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-
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-
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-
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-
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Armor
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An advancing punch. Is safe when spaced and travels a decent distance, allowing Starfire to call out movement.
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4A
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Damage
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Startup
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Active
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Landing Lag
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Magnitude
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Angle
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Misc.
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1
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-
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-
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-
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-
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-
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Armor, Spinstun
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Starfire's primary combo tool, having a sweetspot at the tipper. Sees use in neutral as a rewarding whiff punish.
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Metered
Special (1 Bar)
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Damage
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Startup
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Active
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Landing Lag
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Magnitude
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Angle
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Misc.
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1
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-
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-
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-
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-
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-
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Spinstun
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Very niche combo starter. Can be used to cover many angles in the corner. Also has sweetspots, but is generally janky.
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Super (4 Bars)
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Damage
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Startup
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Active
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Landing Lag
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Magnitude
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Angle
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Misc.
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3
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-
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-
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-
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-
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-
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Invuln 1-?, Armored ?-?
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Starfire rushes forwards while surrounded by energy. Good for Starfire since it gives her strong combo damage. Is also big enough to be used raw, but is prone to being avoided or stuffed, especially due to it becoming armored later in the animation.
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Strategy
Composition
Starfire's strong buttons and jumps lead to her being a solid point character, especially before the opponent has meter to stuff her approach.
Colors
Notable Players
Name |
Color
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Region |
Status |
Details
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Mal
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North America |
Semi-Active |
Community Manager for Jump Jousts, prefers to play friendlies and work behind the scenes. Runs Starfire alongside We Baby Bears and Yosemite Sam.
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