Cyborg
|
|
Gravity |
1.4
|
Overview
Cyborg is a returning character in the Jump Jousts series. In Jump Jousts 2, Cyborg was generally seen as a worse version of Robin due to them both relying on a projectile special, with Cyborg only having niche advantages such as better anti-airs. In this installment, Cyborg has a far different playstyle, taking moves like 6A and 4A from Jack Chumbo from Stick Fighter. Combined with his other attributes, Cyborg plays notably differently from his past iteration.
Strengths |
Weaknesses
|
- Speed: Having the fastest shorthops in the game, Cyborg is able to move through a lot of space, especially when combined with 4A's backwards movement.
- Weight: Cyborg's high weight makes many things unsafe on hit against him.
- 4A: Cyborg's 4A is an incredibly safe and disjointed poke which allows him to safely challenge many options
|
- Size: Cyborg's large hurtbox makes avoiding certain setups or neutral tools difficuly.
- Damage: Cyborg has no way to combo without the use of assists.
- Approach: While not terrible, Cyborg's approach can often be committal due to the use of empty hops and fullhop 6A.
|
Move List
Normals
5A
|
Damage
|
Startup
|
Active
|
Landing Lag
|
Magnitude
|
Angle
|
Misc.
|
1
|
-
|
-
|
-
|
-
|
-
|
Bullet Break
|
Cyborg does a speaker blast. Used to break projectiles. While it has a disjointed hitbox, it is generally not used over 4A
|
|
6A
|
Damage
|
Startup
|
Active
|
Landing Lag
|
Magnitude
|
Angle
|
Misc.
|
1
|
-
|
-
|
-
|
-
|
-
|
-
|
An extended punch at a 45 degree angle. Useful in conjunction with Cyborg's fullhops to make movement callouts. Not disjointed.
|
|
4A
|
Damage
|
Startup
|
Active
|
Landing Lag
|
Magnitude
|
Angle
|
Misc.
|
1
|
-
|
-
|
-
|
-
|
-
|
-
|
Cyborg shoots his arm cannon and flies back due to the recoil. The staple neutral tool for Cyborg due to its disjoint, size, and safety.
|
|
Metered
Special (1 Bar)
|
Damage
|
Startup
|
Active
|
Landing Lag
|
Magnitude
|
Angle
|
Misc.
|
1
|
-
|
-
|
-
|
-
|
-
|
?f Lifespan
|
A better projectile than Robin's, but still usually worse than what his teammate has.
|
|
Super (4 Bars)
|
Damage
|
Startup
|
Active
|
Landing Lag
|
Magnitude
|
Angle
|
Misc.
|
3
|
-
|
-
|
-
|
-
|
-
|
Invuln 1-?
|
Cyborg turns into a laser cannon and fires. Fullscreen laser beam. When done on the ground, most of the cast has some way to go over it. However when done in the air, some characters can struggle to avoid it.
|
|
Strategy
Composition
Cyborg is usually run as a point character, where he is able to control neutral before the opponent's anchor is able to use their metered options to abuse his size.
Colors
Notable Players
Name |
Color
|
Region |
Status |
Details
|
MeleeWaluigi
|
|
North America |
Active |
Known as the best Starfire player in Jump Jousts 2. Runs Cyborg alongside either Shaggy or Robin and BMO assist. Example Play
|