Kamen Rider: Super Climax Heroes/G3-X

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Introduction

Kamen Rider G3-X

Kamen Rider G3-X, occasionally called Gex if you spicy, is a normal guy in a high-tech suit. He's a pretty cool normal guy though, as evidenced by being friends with Agito and having a better KDA than Gills.

Being a normal guy, G3-X's gameplan isn't what you'd call fancy. He's got a gun and the G3 system is very heavy so he's pretty shredded and can punch very hard.

This is all a roundabout way of saying that he has some issues and isn't exactly a top tier contender. Most notably, his buttons are slow and awkward, and despite having many distinct projectiles, they've all got major problems hitting the opponent in a way that's favorable for you.

It's not all bad for G3-X. Although they're still slower than you'd like, he has some genuinely good buttons, such as a 5H dash punch that can be used as a link starter. He uses the Assault battle style, allowing him to generate a lot of meter that he can use to supplement those normals and cover their whiffs. And in spite of how iffy those projectiles can be, when they hit, your opponent is in for a world of hurt.

Playstyle
KRSCH G3-X icon.png Kamen Rider G3-X is a heavy zoner who can quickly deal massive damage.
Pros Cons
  • High Damage: G3-X's individual hits deal a lot of damage, and when he can get a surplus of meter, he also has a highly damaging Assault activation loop.
  • Unblockable Hookshot: G3-X's dS allows him to punish an overly patient opponent with an unblockable even at range.
  • Assault Style: Thanks to the Assault Style, G3-X is able to build a lot of meter, and cover a lot of his weaknesses with regular access to RC.
  • High Commitment: G3-X's ground projectiles have a ton of recovery, and if the opponent makes them whiff, you're left open for a very long time.
  • Has Difficulty Attacking: G3-X's range of attacks make it difficult to get anything started against an opponent who doesn't want to come to him, or who can overwhelm him offensively.

Form Select

KRSCH G3-X Illustration.png
G3-X

Move List

Normal Moves

5LL
5LL
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
5L - Y - - - - -

A stepping front kick. One of G3-X's faster buttons (albeit still slow), and has a decent bit of range.

5LL - Y - - - - -

A backhand. Knocks the opponent away and to the side on hit. Can be air teched, but has pretty short recovery making it safe on hit and block.

5LH
5LH
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
5L - Y - - - - -

A stepping front kick. One of G3-X's faster buttons (albeit still slow), and has a decent bit of range.

5LH - Y - - - - -

A followup stepping side kick. Knocks the opponent away on hit. Can be air teched, but has pretty short recovery making it safe on hit.

46L
4/6L
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- Y - - - - -

A straight punch. One of G3-X's quickest buttons, but has no followup strings and requires a metered cancel to follow up. Just a little advantageous on hit, and it's possible for some characters to punish on block.

28LL
2/8LL
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
2/8L - Y - - - - -

A step-in elbow to the gut. Fairly slow and unfortunately has extremely long recovery when not followed up, making it very unsafe on block.

2/8LL - Y - - - - -

A step-in hook that knocks the opponent away on hit. Can be air teched, but is still safe on hit.

28LH
2/8LH
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
2/8L - Y - - - - -

A step-in elbow to the gut. Fairly slow and unfortunately has extremely long recovery when not followed up, making it very unsafe on block.

2/8LH - Y - - - - -

A stepping side kick that knocks the opponent away on hit. Can be air teched, but is still safe on hit.

5HHH
5HHH
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
5H - Y - - - - -

A dash punch. One of the highlights of G3-X's moveset. A little slow to start up, but covers a ton of forward distance. This makes it ideal as an approach, especially when you have an RC available to cover its recovery.

5HH - Y - - - - -

A followup gut punch with very quick recovery. A link starter with enough hitstun to combo into 2H or 5L. It's also about even on block!

5HHH - Y - - - - -

A stepping side kick that knocks the opponent away on hit. This string can be followed up with an Instant Charge by pressing the Special Attack button.

6H
6H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- Y - - - - -

A standalone stepping side kick that knocks the opponent away on hit.

28HH
2/8HH
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
2/8H - Y - - - - -

G3-X uppercuts, launching the opponent on hit. A key normal for G3-X, as it's fairly quick and a critical combo piece in order to follow up consistently from 5HH and dS.

2/8HH - Y - - - - -

A stepping side kick that knocks the opponent away on hit. This string can be followed up with an Instant Charge by pressing the Special Attack button.

Assault Mode

Assault 5L
5LLLL
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
5L - Y - - - - -
5LL - Y - - - - -

Has a mashable stagger.

5LLL - Y - - - - -
5LLLL - Y - - - - -

Knocks the opponent away on hit.

Assault 5LHH
5LHH
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
5L - Y - - - - -
5LH - Y - - - - -

A mid-string 5H dash punch, which can be useful to cover distance while in Assault mode.

5LHH - Y - - - - -

Knocks the opponent away on hit.

Special Moves

5S
Cerberus Volley / GX Launcher
5S
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Normal
Cerberus Volley
- Y - - - - -

G3-X fires a machinegun volley wildly in a cone. This can be a useful zoning tool, but needs to be applied very carefully for a number of reasons, all to do with its lengthy total duration and recovery time.

Each hit has long grounded hitstun, ensuring that they'll combo despite many of them missing. The final shot in G3-X's volley is fired directly forward. As long as this last shot connects, G3-X has frame advantage on hit.

However, if the opponent is hit in the air, they will be knocked back to full-stage distance. This can also be advantageous for G3-X if he wants distance from the opponent.

The big drawback to this attack is that if it hits in an awkward way and misses its latter hits, it's extremely common for G3-X to be very negative on hit, if not punishable.

Assault
GX Launcher
- Y - - - - -

During Assault Mode, G3-X instead briefly aims, then fires a missile. Although the startup and coverage become much worse for this version, a hit will deal massive damage and crumple a grounded opponent. On hit, G3-X is able to follow up with an Antares Shot (dS) for a full combo followup.

DS
Antares Shot
any direction + S
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- N - - - - -

G3-X fires an unblockable hookshot. On hit, his opponent is pulled towards him for a combo followup. A core tool in all parts of G3-X's gameplan. Be very careful whiffing this attack, however, due to its lengthy recovery.

JS
GX Launcher
jS
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- Y - - - - -

G3-X fires a missile downward at an angle. A key neutral tool, this missile has a very nice hitbox that is somewhat difficult for many characters to whiff punish when used low to the ground. Crumples the opponent on hit for a followup Antares Shot (dS).

Universal Mechanics

Throw
Throw
4H
4H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- N - - - - -

G3-X's throw. Although it rarely comes up, G3-X's throw is untechable on hit and grants a followup 2HHS string near the wall.

Dash Action
Dash Action
Guard Dash
Guard Dash
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- N/A - - - - -

G3-X runs forward with a shield that guards against projectile attacks. This slowly depletes the Guard Gauge as it is used.

Rider Art
Rider Art
Dodge Shot
Dodge Shot
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- Y - - - - -

Standard Dodge Shot type Rider Art. G3-X backdashes with full invulnerability and fires a cone of shots in front of him. Costs 1 stock of the Rider Gauge.

In G3-X's case, this cone of shots is unfortunately very unreliable. It's very easy for G3-X to go off-axis by touching the wall behind him before firing, and completely whiff against an opponent running directly towards him. This is still a very useful Rider Art as an invincible attack that gains you distance, but be aware that it will often miss.

Style Action
Style Action
Assault
Assault
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- N/A - - - - -

G3-X uses the Assault Style. Pressing Style Action with at least two stocks of Rider Gauge at any time (besides during hitstun) activates Assault Mode.

During Assault Mode, G3-X gains the following extended strings:

  • 5LLLL
  • 5LHH
  • 5S (replaces Cerberus Volley with GX Launcher)

Combos

  • 5HH > 2HHS
G3-X's standard meterless link combo. An extremely useful combo that builds a lot of meter without spending any.
  • 5HH > 2H > RC > dS > 2HHS
An extended combo using one RC. Thanks to Instant Charge, this combo has a net gain of 1 stock of the Rider Gauge.
  • 5HH > Style Action > [2H > RC > dS] repeat xN > Assault Mode Ends > Climax Time > 2H > RC + Rider Finale
G3-X's touch of death combo using Assault mode. This combo deals its damage very quickly, making it well-suited to finishing a guard-crushed opponent or forcing an early burst.
However, the exact amount of meter needed to properly set this up varies wildly. If Climax Time is triggered too soon, G3-X cannot combo into Rider Finale. It may be necessary to waste some Rider Gauge before activating Assault Mode.

Navigation

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