Idol Showdown/Aki Rosenthal: Difference between revisions
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{{Version-IS|4.0. | {{Version-IS|4.0.6}} | ||
[[File:IS_Aki_Logo.png|250px]] | [[File:IS_Aki_Logo.png|250px]] | ||
'''Half-Elf From Another World''' - ''Magical Pressure From Afar'' | '''Half-Elf From Another World''' - ''Magical Pressure From Afar'' <br> | ||
'''Difficulty''' - ★★★☆☆☆ | |||
{{CharacterIntro-IS|char= Aki | {{CharacterIntro-IS|char= Aki | ||
|hp=950 | |hp=950 | ||
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'''Aki''' is a zoner who utilizes the all-mighty MukiRose to lock down her opponents. | '''Aki''' is a zoner who utilizes the all-mighty MukiRose to lock down her opponents. | ||
|pros= | |pros= | ||
*'''Anti-Airs''': Aki has amazing anti-air options to deal with opponents jumping at her in {{Input|5M}} and {{Input|2H}}. On top of being fast and air unblockable, her {{Input|5M}} has head invulnerability through the move's | *'''Zoning''': Aki's projectiles have relatively low recovery and cover large angles, and when paired with her {{Input|3M}} and {{Input|22M}}, it can be very hard to approach her. {{Input|22S}} also makes Aki’s projectiles deal two hits, which makes it hard for people to fight her with their own projectiles. {{Input|3H}} also low profiles most projectiles in the game. | ||
*''' | *'''Anti-Airs''': Aki has amazing anti-air options to deal with opponents jumping at her in {{Input|5M}} and {{Input|2H}}. On top of being fast and air unblockable, her {{Input|5M}} has head invulnerability through the move's active frames. | ||
*'''Ranged Conversions''': {{Input|2M}} and {{Input|6M}} are great high range pokes that can be converted into {{Input|3H}} for full combos. {{Input|3M}} can also be hit-confirmed into {{Input|22H}} for a high damage combo. | |||
*'''Good Meter Build''': Aki builds both meters decently well with her heavy special usage. This leads to her often having a surplus of meter that can be used for assist setups. | *'''Good Meter Build''': Aki builds both meters decently well with her heavy special usage. This leads to her often having a surplus of meter that can be used for assist setups. | ||
*'''Belly Dancing''' | *'''Belly Dancing''' | ||
|cons= | |cons= | ||
*'''Dubious Defense''': Aki has a hard time mashing out of pressure and punishing certain options due to her {{Input|2L}} and {{Input|5L}} having very short range. Her {{Input|236S}} has short range and an extremely long recovery if it doesn't hit, and her [2]8H | *'''Dubious Defense''': Aki has a hard time mashing out of pressure and punishing certain options due to her {{Input|2L}} and {{Input|5L}} having very short range. Her {{Input|236S}} has short range and an extremely long recovery if it doesn't hit, and her [2]8H is weaker in the corner. She also has only 950 health, leaving little room for error. | ||
|width=100 | |width=100 | ||
}} | }} | ||
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|image=ISD_Aki_5L.png | |image=ISD_Aki_5L.png | ||
|hitbox=ISD_Aki_5L_Hitbox.png | |hitbox=ISD_Aki_5L_Hitbox.png | ||
|caption= | |caption=It's a low! | ||
|name=5L | |name=5L | ||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|damage=20 | |damage=20 | ||
|guard= | |guard=Low | ||
|startup= | |startup=5 | ||
|active=2 | |active=2 | ||
|recovery= | |recovery=13 | ||
|advHit= | |advHit=0 | ||
|advBlock=- | |advBlock=-3 | ||
|description=Aki stomps the ground near her | |description= | ||
*Self-Gatling Count: 3 | |||
Aki stomps the ground near her. | |||
}} | }} | ||
}} | }} | ||
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|image=ISD_Aki_5M.png | |image=ISD_Aki_5M.png | ||
|hitbox=ISD_Aki_5M_Hitbox.png | |hitbox=ISD_Aki_5M_Hitbox.png | ||
|caption= | |caption= | ||
|name=5M | |name=5M | ||
|data= | |data= | ||
Line 69: | Line 71: | ||
|active=4 | |active=4 | ||
|recovery=14 | |recovery=14 | ||
|advHit= | |advHit=+2 | ||
|advBlock=- | |advBlock=-2 | ||
|invul= ( | |invul= (5~12) {{Property-IS|head}} | ||
|description=Aki waves above her heard with one of her twintails. Decent speed anti-air with head invuln that is air unblockable. | |description=Aki waves above her heard with one of her twintails. Decent speed anti-air with head invuln that is air unblockable. | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|damage=20, | |damage=119(20, 99) | ||
|guard=Mid, Mid | |guard=Mid, Mid | ||
|startup=13[25] | |startup=13[25] | ||
|active=2(10)3 | |active=2(10)3 | ||
|recovery= | |recovery=20 | ||
|advHit= | |advHit=KD | ||
|advBlock=- | |advBlock=-4 [+4] {+3} | ||
|description=Aki attacks with both palms outstretched and then summons MukiRose for a giant stomp that groundbounces.<br> | |description=Aki attacks with both palms outstretched and then summons MukiRose for a giant stomp that groundbounces.<br> | ||
*Values in [ ] denote the frame data of MukiRose's attack. | *Normal values denote the frame data of Aki hitting without Muki. | ||
*Values in [ ] denote the frame data of MukiRose's attack if Aki hits. | |||
*Values in { } denote the frame data of MukiRose's attack if Aki whiffs. | *Values in { } denote the frame data of MukiRose's attack if Aki whiffs. | ||
}} | }} | ||
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|startup=6 | |startup=6 | ||
|active=3 | |active=3 | ||
|recovery= | |recovery=11 | ||
|advHit= | |advHit=+1 | ||
|advBlock=- | |advBlock=-2 | ||
|description=Aki attacks above her head with her hands. This move does not have much range and will whiff on some low-profiles, but it is a decent anti-air. | |description= | ||
*Self-Gatling Count: 2 | |||
Aki attacks above her head with her hands. This move does not have much range and will whiff on some low-profiles, but it is a decent anti-air. | |||
}} | }} | ||
}} | }} | ||
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|damage=75 | |damage=75 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=9 | ||
|active= | |active=4 | ||
|recovery= | |recovery=18 | ||
|advHit= | |advHit=+1 | ||
|advBlock=- | |advBlock=-4 | ||
|invul= | |invul= | ||
|description=Aki flips one of her twintails for a | |description=Aki flips one of her twintails for a ranged attack. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|damage=25, | |damage=129(25, 104) | ||
|guard=Low, | |guard=Low,Air Unblockable | ||
|startup=17 [25] | |startup=17 [25] | ||
|active=3(5)5 | |active=3(5)5 | ||
|recovery= | |recovery= | ||
|advHit= | |advHit=Launch | ||
|advBlock=-7 [+ | |advBlock=-7 [+19] {+15} | ||
|description=Aki hits the ground near her with her hand and then summons MukiRose for a giant kick that | |invul= (6~19) {{Property-IS|head}} | ||
*Values in [ ] denote the frame data of MukiRose's attack. | |description= | ||
*Muki's kick is an air unblockable mid that will always whiff on crouching opponents. | |||
Aki hits the ground near her with her hand and then summons MukiRose for a giant kick that leaves the opponent in a completely air untechable state until they touch the ground. MukiRose's kick may sometimes whiff on standing opponents if they are short enough. When kara cancelled into throw or UOH, MukiRose's attack will still come out. <br> | |||
*Normal values denote the frame data of Aki hitting without Muki. | |||
*Values in [ ] denote the frame data of MukiRose's attack if Aki hits. | |||
*Values in { } denote the frame data of MukiRose's attack if Aki whiffs. | *Values in { } denote the frame data of MukiRose's attack if Aki whiffs. | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|damage= | |damage=65 | ||
|guard=Low | |guard=Low, Air Unblockable | ||
|startup=12 | |startup=12 | ||
|active=6 | |active=6 | ||
|recovery= | |recovery=20 | ||
|advHit= | |advHit=HKD | ||
|advBlock=- | |advBlock=-14 | ||
|description=Sweep | |description=Sweep that has extreme low profile and leads to combos on hit when combined with other specials. | ||
}} | }} | ||
}} | }} | ||
=== Jumping Normals === | === Jumping Normals === | ||
====== <font style="visibility:hidden" size="0">j.L</font> ====== | ====== <font style="visibility:hidden" size="0">j.L</font> ====== | ||
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|startup=6 | |startup=6 | ||
|active=6 | |active=6 | ||
|recovery=2 | |recovery=Until Landing + 2 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
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|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|damage= | |damage=28x3 | ||
|guard=High, High, High | |guard=High, High, High | ||
|startup=13 | |startup=13 | ||
|active=4( | |active=4(2)4(2)4 | ||
|recovery=3 | |recovery=Until Landing + 3 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
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|startup=16 | |startup=16 | ||
|active=4 | |active=4 | ||
|recovery=4 | |recovery=Until Landing + 4 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
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|guard=Mid | |guard=Mid | ||
|startup=13 | |startup=13 | ||
|active= | |active=Until Landing | ||
|recovery= | |recovery=Until Landing + 9 | ||
|advHit=+ | |advHit=-2 ~ +11 | ||
|advBlock=+ | |advBlock=-7 ~ +6 | ||
|description=Dive kick. Causes a techable knockdown on air hit. | |description=Dive kick. Causes a techable knockdown on air hit. Has enough advantage when hitting at certain angles to continue into a combo on the ground. | ||
}} | }} | ||
}} | }} | ||
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|active=4 | |active=4 | ||
|recovery=17 | |recovery=17 | ||
|advHit= | |advHit=0 | ||
|advBlock=-8 | |advBlock=-8 | ||
|description=Aki spins with her twintails for a decently ranged attack that vacuums the opponent on hit or block. | |description=Aki spins with her twintails for a decently ranged attack that vacuums the opponent on hit or block. | ||
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|active=4 | |active=4 | ||
|recovery=23 | |recovery=23 | ||
|advHit= | |advHit=-4 | ||
|advBlock=- | |advBlock=-9 | ||
|description=Aki flips one of her twintails for a long-ranged, special cancellable attack that visually looks very similar to {{Input|2M}}. However, it has a large deadzone in front of Aki and only actually hits at a very specific range. This move can also anti-air at that range, but it's not a hitbox for the entire rising portion of the animation. | |description=Aki flips one of her twintails for a long-ranged, special cancellable attack that visually looks very similar to {{Input|2M}}. However, it has a large deadzone in front of Aki and only actually hits at a very specific range. This move can also anti-air at that range, but it's not a hitbox for the entire rising portion of the animation. | ||
}} | }} | ||
}} | }} | ||
=== | ===Universal Mechanics=== | ||
===<font style="visibility:hidden" size="0">Throw</font> === | |||
=====<font style="visibility:hidden" size="0">Throw</font> ===== | |||
{{MoveData | {{MoveData | ||
|image=ISD_Aki_Grab.png | |image=ISD_Aki_Grab.png | ||
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|startup=7 | |startup=7 | ||
|active=2 | |active=2 | ||
|recovery= | |recovery=31 | ||
|advHit= | |advHit= | ||
|advBlock=N/A | |advBlock=N/A | ||
|description= | |description= | ||
*Total Frames: | *Total Frames: 39 | ||
Aki's universal grab. | Aki's universal grab. | ||
}} | }} | ||
}} | }} | ||
= | ===== <font style="visibility:hidden" size="0">Overhead</font> ===== | ||
=== <font style="visibility:hidden" size="0">Overhead</font> === | |||
{{MoveData | {{MoveData | ||
|image=ISD_Aki_jL.png | |image=ISD_Aki_jL.png | ||
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|damage=60 | |damage=60 | ||
|guard=High | |guard=High | ||
|startup= | |startup=23 | ||
|active=3 | |active=3 | ||
|recovery=19 | |recovery=19 | ||
|advHit= | |advHit=+2 | ||
|advBlock= | |advBlock=-3 | ||
|invul= (6~ | |invul= (6~36) {{Property-IS|grab}} | ||
|description= | |description= | ||
Universal overhead. | Universal overhead. | ||
}} | |||
}} | |||
===== <font style="visibility:hidden" size="0">Superchat Reversal</font> ===== | |||
{{MoveData | |||
|image=ISD_Aki_5H.png | |||
|hitbox=ISD_Aki_SCR_Hitbox.png | |||
|caption= | |||
|name=Superchat Reversal | |||
|input=(blocking) {{NotationIcon-IS|6}} '''+''' {{NotationIcon-IS|m}} '''+''' {{NotationIcon-IS|h}} | |||
|data= | |||
{{AttackData-IS | |||
|damage=0 | |||
|guard=Mid | |||
|startup=16 | |||
|active=2 | |||
|recovery=23 | |||
|advHit=0 | |||
|advBlock=-10 | |||
|invul= (1~17) {{Property-IS|full}} | |||
|description= | |||
*Superchat Reversal | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">236L/M/H</font> ====== | ====== <font style="visibility:hidden" size="0">236L/M/H</font> ====== | ||
{{MoveData | {{MoveData | ||
|name= | |name=Praise | ||
|input={{NotationIcon-IS|236}} '''+''' {{NotationIcon-IS|l}} '''/'''{{NotationIcon-IS|m}} '''/'''{{NotationIcon-IS|h}} | |input={{NotationIcon-IS|236}} '''+''' {{NotationIcon-IS|l}} '''/'''{{NotationIcon-IS|m}} '''/'''{{NotationIcon-IS|h}} | ||
|image=ISD_Aki_236X.png | |image=ISD_Aki_236X.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|version= | |version=Good Boy | ||
|damage=60 | |||
|guard=Mid | |||
|startup=34 | |||
|active=Until Expiration | |||
|recovery=7 | |||
|advHit=+19~ | |||
|advBlock=+16~ | |||
|description= | |||
* Grants 2 superchats on use | |||
Aki produces a light beam projectile that starts high and then travels downwards. | |||
* Using [[#22S|Hypnotic Hips]] causes the projectile to have an extra hit. | |||
}} | |||
{{AttackData-IS | |||
|header=no | |||
|version=Nice Boy | |||
|damage=60 | |damage=60 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=31 | ||
|active= | |active=Until Expiration | ||
|recovery= | |recovery=10 | ||
|advHit= | |advHit=+16~ | ||
|advBlock= | |advBlock=+13~ | ||
|description= | |||
* Grants 2 superchats on use | |||
Aki produces a light beam projectile that starts high then travels downwards. This move travels faster than the light version but does not go as far. | |||
* Using [[#22S|Hypnotic Hips]] causes the projectile to deal an extra hit. | |||
}} | |||
{{AttackData-IS | |||
|header=no | |||
|version= Hey Baby! | |||
|damage=60, 60 | |||
|guard=Mid, Mid | |||
|startup=28 | |||
|active=Until Expiration | |||
|recovery=14 | |||
|advHit=+25~ | |||
|advBlock=+22~ | |||
|description= | |||
* Grants 2 superchats on use | |||
* Projectile does not disappear if Aki is hit | |||
Produces a 2 hit projectile that swirls once before travelling in a straight line. | |||
* Using [[#22S|Hypnotic Hips]] causes the projectile to deal an extra hit. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">236L/M/H</font> ====== | |||
{{MoveData | |||
|name=Degrade | |||
|input={{NotationIcon-IS|214}} '''+''' {{NotationIcon-IS|l}} '''/'''{{NotationIcon-IS|m}} '''/'''{{NotationIcon-IS|h}} | |||
|image=ISD_Aki_236X.png | |||
|caption= | |||
|data= | |||
{{AttackData-IS | |||
|version=Bad Boy | |||
|damage=60 | |||
|guard=Mid | |||
|startup=31 | |||
|active=Until Expiration | |||
|recovery=11 | |||
|advHit=+15~ | |||
|advBlock=+12~ | |||
|description= | |description= | ||
* Grants 2 superchats on use | * Grants 2 superchats on use | ||
Aki produces a light beam projectile that starts low and then travels upwards. | |||
* Using [[#22S|Hypnotic Hips]] causes the projectile to have an extra hit. | |||
Aki produces a light beam projectile that starts | |||
* Using [[#22S|Hypnotic Hips]] causes the projectile to | |||
}} | }} | ||
{{AttackData-IS | {{AttackData-IS | ||
|header=no | |header=no | ||
|version= | |version=Naughty Boy | ||
|damage=60 | |damage=60 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=31 | ||
|active= | |active=Until Expiration | ||
|recovery= | |recovery=11 | ||
|advHit= | |advHit=+15~ | ||
|advBlock= | |advBlock=+12~ | ||
|description= | |description= | ||
* Grants 2 superchats on use | * Grants 2 superchats on use | ||
Aki produces a light beam projectile that starts low then travels upwards. This move goes at a higher angle than the light version. | |||
* Using [[#22S|Hypnotic Hips]] causes the projectile to deal an extra hit. | |||
Aki produces a light beam projectile that starts low | |||
* Using [[#22S|Hypnotic Hips]] causes the projectile to | |||
}} | }} | ||
{{AttackData-IS | {{AttackData-IS | ||
|header=no | |header=no | ||
|version= | |version=Ara Ara! | ||
|damage=60, 60 | |damage=60, 60 | ||
|guard=Mid, Mid | |guard=Mid, Mid | ||
|startup= | |startup= | ||
|active= | |active=Until Expiration | ||
|recovery= | |recovery=42 | ||
|advHit= | |advHit=+58~ | ||
|advBlock= | |advBlock=+55~ | ||
|description= | |description= | ||
* Grants 2 superchats on use | * Grants 2 superchats on use | ||
* | * Projectile does not disappear if Aki is hit | ||
* | * Projectile becomes active 18 frames after Aki recovers (60 frames in total taking into account startup) | ||
Produces a flash of light that after a short delay turns into a 2 hit projectile that travels upwards. | |||
* Using [[#22S|Hypnotic Hips]] causes | * Using [[#22S|Hypnotic Hips]] causes the projectile to deal an extra hit. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">214L</font> ====== | ====== <font style="visibility:hidden" size="0">214L</font> ====== | ||
{{MoveData | {{MoveData | ||
|name=Muki | |name=Muki! | ||
|input={{NotationIcon-IS| | |input={{NotationIcon-IS|2}} {{NotationIcon-IS|2}} '''+''' {{NotationIcon-IS|l}} '''/'''{{NotationIcon-IS|m}} '''/'''{{NotationIcon-IS|h}} | ||
|image=ISD_Aki_214X.png | |image=ISD_Aki_214X.png | ||
|caption=Summons her own personal assist | |caption=Summons her own personal assist | ||
Line 433: | Line 511: | ||
|name=Muki Fist! | |name=Muki Fist! | ||
|hitbox=ISD_Aki_214L_Hitbox.png | |hitbox=ISD_Aki_214L_Hitbox.png | ||
|input= | |input=22L | ||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
Line 442: | Line 520: | ||
|recovery=10 | |recovery=10 | ||
|advHit=+2 | |advHit=+2 | ||
|advBlock=- | |advBlock=-1 | ||
|description= | |description= | ||
* Grants 3 superchats on use | * Grants 3 superchats on use | ||
Line 457: | Line 535: | ||
|hitbox3=ISD_Aki_214M_f39_Hitbox.png | |hitbox3=ISD_Aki_214M_f39_Hitbox.png | ||
|hitboxCaption3=frame 39 | |hitboxCaption3=frame 39 | ||
|input= | |input=22M | ||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|damage=100 | |damage=100, 100(g) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active=9,2(g) | ||
|recovery= | |recovery=25 | ||
|advHit=+ | |advHit=+27 | ||
|advBlock=+ | |advBlock=+23 | ||
|description= | |description= | ||
* Grants 3 superchats on use | * Grants 3 superchats on use | ||
* Disappears if Aki is hit | * Disappears if Aki is hit | ||
* Muki becomes active in the air 6 frames after Aki recovers (31 frames in total taking into account startup) | |||
* Muki generally makes contact with a standing opponent 10 frames after Aki recovers (35 frames in total taking into account startup) | |||
Aki summons MukiRose to perform a dive kick from the sky. He tracks to where the opponent was when she started the summon animation, so any horizontal movement from the opponent will avoid this attack. This also has a hitbox behind her on activation for reasons. | Aki summons MukiRose to perform a dive kick from the sky. He tracks to where the opponent was when she started the summon animation, so any horizontal movement from the opponent will avoid this attack. This also has a hitbox behind her on activation for reasons. | ||
* Muki has 2 sections of active hitboxes and the second section will only hit opponents that are knocked down (g). This will result in opponents sometimes taking 200 damage total if they swatted out of the air by Muki. | |||
}} | }} | ||
}} | }} | ||
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|hitbox2=ISD_Aki_214H_Hitbox_Uppercut1.png | |hitbox2=ISD_Aki_214H_Hitbox_Uppercut1.png | ||
|hitbox3=ISD_Aki_214H_Hitbox_Uppercut2.png | |hitbox3=ISD_Aki_214H_Hitbox_Uppercut2.png | ||
|input= | |input=22H | ||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|damage=80, 100 | |damage=180(80, 100) | ||
|guard=Mid, Mid | |guard=Mid, Mid | ||
|startup= | |startup= | ||
|active=4(16)2 | |active=4(16)2 | ||
|recovery= | |recovery=19 | ||
|advHit= | |advHit=Launch | ||
|advBlock= | |advBlock=+50 | ||
|description= | |description= | ||
* Grants 5 superchats on use | * Grants 5 superchats on use | ||
* Disappears if Aki is hit | * Disappears if Aki is hit | ||
Aki summons MukiRose to perform a spinning backhand into an uppercut. The startup of MukiRose's first attack (backfist) is actually slightly affected by Aki's distance from the opponent. It will come out up to 2 frames later the further away Aki is from her | * Muki becomes active between the 18th and 20th frame of Aki's recovery and leaves a 4 frame gap between each punch | ||
Aki summons MukiRose to perform a spinning backhand into an uppercut. The startup of MukiRose's first attack (backfist) is actually slightly affected by Aki's distance from the opponent. It will come out up to 2 frames later the further away Aki is from her opponent. | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name=Elven Flash | |name=Elven Flash | ||
|input={{NotationIcon-IS|2}} {{NotationIcon-IS| | |input={{NotationIcon-IS|2}} '''Charge''' {{NotationIcon-IS|8}} '''+'''{{NotationIcon-IS|l}} '''/'''{{NotationIcon-IS|m}} '''/'''{{NotationIcon-IS|h}} | ||
|image=ISD_Aki_22X.png | |image=ISD_Aki_22X.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|version=Close | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery=33 | |||
|advHit= | |||
|advBlock= | |||
* | |invul= (14~15) {{Property-IS|full}} (*Except Grabs) | ||
Aki | |description= Aki teleports backwards a short distance | ||
}} | }} | ||
{{AttackData-IS | {{AttackData-IS | ||
|header=no | |||
|version=Far | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery=34 | |||
|advHit= | |||
* | |advBlock= | ||
Aki | |invul= (15~16) {{Property-IS|full}} (*Except Grabs) | ||
|description= Aki teleports backwards a long distance. | |||
}} | }} | ||
{{AttackData-IS | {{AttackData-IS | ||
|header=no | |||
|version=Elven Hyper Flash | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery=33 | |||
|advHit= | |||
|advBlock= | |||
|invul= (1~26) {{Property-IS|full}} (*Except Grabs) | |||
|description= Aki teleports backwards a long distance with invulnerability. | |||
| | |||
Aki | |||
}} | }} | ||
}} | }} | ||
Line 626: | Line 638: | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=56 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|invul= (12~32) {{Property-IS|projectile}} | |||
|description= | |description= | ||
* Grants 5 superchats on use | * Grants 5 superchats on use | ||
Aki performs a belly dance that powers up her {{Input|236X}} specials for | * Has projectile invulnerability for 20 frames after the 12th frame. | ||
Aki performs a belly dance that powers up her {{Input|236X}} and {{Input|214X}} specials for one use so that the light beams created deal an extra hit. This can be used in combos, notably after the Muki hit of {{Input|2H}}. | |||
}} | }} | ||
}} | }} | ||
Line 647: | Line 661: | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=33 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description=Aki will teleport down from the air to the ground with very low recovery. This is the only attack that she can cancel her air normals into. There is no minimum height for this teleport, so Aki can tiger knee it to perform a grounded 'fake-out' teleport that doesn't go anywhere | |description=Aki will teleport down from the air to the ground with very low recovery. This is the only attack that she can cancel her air normals into. There is no minimum height for this teleport, so Aki can tiger knee it to perform a grounded 'fake-out' teleport that doesn't go anywhere. This move is also extremely useful for getting out of the air back down to the ground without having to protect yourself with an air normal that would project a hurtbox. | ||
}} | }} | ||
}} | }} | ||
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|input={{NotationIcon-IS|236}} '''+'''{{NotationIcon-IS|s}} | |input={{NotationIcon-IS|236}} '''+'''{{NotationIcon-IS|s}} | ||
|image=ISD_Aki_236S.png | |image=ISD_Aki_236S.png | ||
|hitbox=ISD_Aki_236S_Hitbox.png | |||
|caption= | |caption= | ||
|data= | |data= | ||
Line 665: | Line 679: | ||
|damage=205 (19, 8x12, 90, 0) | |damage=205 (19, 8x12, 90, 0) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active=5 | |active=5 | ||
|recovery=230 | |recovery=230 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|invul= (1~ | |invul= (1~10) {{Property-IS|full}} | ||
|description= | |description= | ||
* Minimum damage: 93 | * Minimum damage: 93 | ||
* Grants 5 superchats on use | * Grants 5 superchats on use | ||
Aki waves her hand up with her drink to perform a short-ranged attack that initiates a bombardment of attacks from a wave of Rosetai and MukiRose on the opponent if it hits. If it is blocked or whiffs, Aki will perform a very long drinking animation that is extremely punishable. | |||
Aki | |||
}} | }} | ||
}} | }} |
Latest revision as of 23:01, 14 May 2024
Last Updated to Version 4.0.6
Half-Elf From Another World - Magical Pressure From Afar
Difficulty - ★★★☆☆☆
Introduction
Aki graces the stage with her otherworldly space control and evasive movement. She can summon the all-mighty MukiRose to assist her in battle.
Aki is a zoner who utilizes the all-mighty MukiRose to lock down her opponents. |
Pick if you like | Avoid if you dislike |
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Recommended Collabs
- Fauna - Call-In is a hard to navigate ground hazard that offers mix-ups as well when used for oki. Off-Collab can be a good defensive tool that also helps alleviate her low health.
- Iroha - Dangerous Call-In that destroys air approaches and allows combo pickups. Off-Collab can also stall opponents who try to jump long enough to allow you to 2H unblockable them.
- Subaru - Off-Collab is two attacks that sweep across the whole screen horizontally which snuffs most approaches to her zoning.
- Marine - Annoying Off-Collab that covers ground approaches while Aki is free to swat the opponent out of the air for jumping.
Moves
Standing Normals
5L
5L
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Toggle Hitboxes Toggle Hitboxes
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5M
5M
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Toggle Hitboxes Toggle Hitboxes
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5H
5H
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Toggle Hitboxes Toggle Hitboxes
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Crouching Normals
2L
2L
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Toggle Hitboxes Toggle Hitboxes
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2M
2M
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Toggle Hitboxes Toggle Hitboxes
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2H
2H
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Toggle Hitboxes Toggle Hitboxes
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3H
3H
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Toggle Hitboxes Toggle Hitboxes
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Jumping Normals
j.L
j.L
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Toggle Hitboxes Toggle Hitboxes
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j.M
j.M
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Toggle Hitboxes Toggle Hitboxes
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j.H
j.H
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Toggle Hitboxes Toggle Hitboxes
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Command Normals
j.2M
Toggle Hitboxes Toggle Hitboxes
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6M
Toggle Hitboxes Toggle Hitboxes
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3M
Toggle Hitboxes Toggle Hitboxes
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Universal Mechanics
Throw
Toggle Hitboxes Toggle Hitboxes
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Overhead
Toggle Hitboxes Toggle Hitboxes
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Superchat Reversal
Toggle Hitboxes Toggle Hitboxes
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Special Attacks
236L/M/H
236L/M/H
214L
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22L
22S
Toggle Hitboxes Toggle Hitboxes
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j.S
Super Star Attack
Toggle Hitboxes Toggle Hitboxes
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Colors
Original Outfit
Cosplay 1
Natsuiro Matsuri (Hololive)
Natsuiro Matsuri (Hololive)
Cosplay 2
Himemori Luna (Hololive)
Himemori Luna (Hololive)
Cosplay 3
Roboco (Hololive)
Roboco (Hololive)
Cosplay 4
Yozora Mel (Hololive)
Yozora Mel (Hololive)
Cosplay 5
Alternate 2D Outfit
Alternate 2D Outfit
Cosplay 6
Morrigan (Darkstalkers)
Morrigan (Darkstalkers)
Cosplay 7
Hatsune Miku
Hatsune Miku
Cosplay 8
Yuzuki Choco (Hololive)
Yuzuki Choco (Hololive)
Cosplay 9
Aki's Splatoon Outfit (Hololive)
Aki's Splatoon Outfit (Hololive)
Cosplay 10
Aki (Street Fighter 6)
Aki (Street Fighter 6)