Idol Showdown/Ninomae InaNis

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Last Updated to Version 4.0.6

IS Ina Logo.png

Witty Artistic High-Priestess - Artistic Pressure
Difficulty - ★★★★★☆

Introduction

Ina is a well-rounded midranger who commands space with her tentacle attacks. She unleashes the latent power from the Ancient Ones when the opportunity arises, leaving her opponents without an inkling as to what hit them.
Playstyle
IS Ina Icon.png

Ina is a midrange charge character who keeps her opponents at bay with the power of the Ancient Ones.

Pick if you like Avoid if you dislike
  • Space Control: Ina's fireballs are fine at zoning on their own, though they get much stronger if you set up her 22S. She can also follow behind them with her phenomenal pokes like 5M, 5H, 3H, and 4H. With charge or Superchats ready she can convert some of her pokes from their maximum range into full combos.
  • High Damage: She is easily able to take half of an opponent's lifebar off her overhead 3M, as well as getting great damage and oki from her basic 2L starter combos.
  • Great Pressure: Has the best overhead in the game in her 3M which leads to massive reward on hit or a continued blockstring. Her projectiles are also good at frame-trapping opponents and restarting pressure from her preferred range.
  • Anti-Zoning: Ina possess tools against zoning in her 4M which destroys single hit projectiles, her 22S follow-ups, and her 236S which can be used as a full-screen whiff punish.
  • Squids:
  • Charge Reliance: Ina without her charge at the ready loses her ability to extend combos off of her pokes meterlessly as well as having less safe pressure and zoning.
  • BIG Hurtboxes: 5H and 4H have very massive hurtboxes that appear before the hitbox and linger. Her main anti air, 2H, also has a massive hurtbox.
  • Lacking Fullscreen Presence: Ina's meterless fireballs dissipate before reaching fullscreen. She needs to spend meter and make way into her preferred space.

Recommended Collabs

  • Big bombo off 5H
  • Off-collab generally all-around good, covers some of Ina's weaknesses

Moves

Standing Normals

5L
5L
IS Ina 5L.png
Sorrowful Tako Kick!
Sorrowful Tako Kick!
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
30

Mid

6 3 10 -1 2

None

  • Self-Gatling Count: 3

Info goes here

Toggle Hitboxes
Toggle Hitboxes
5M
5M
IS Ina 5M.png
Stay thiiiis far away from me.
Stay thiiiis far away from me.
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
70

Mid

8 5 17 -8 -4

None

Info goes here

Toggle Hitboxes
Toggle Hitboxes
5H
5H
IS Ina 5H.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
90

Mid

15 2 26 -6 -1

None

  • Has no cancel options on block nor on hit
Toggle Hitboxes
Toggle Hitboxes

Crouching Normals

2L
2L
IS Ina 2L.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
25

Low, Air Unblockable

5 2 12 -2 1

None

  • Self-Gatling Count: 2

Info goes here

Toggle Hitboxes
Toggle Hitboxes
2M
2M
IS Ina 2M.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
70

Low, Air Unblockable

10 2 19 -5 -1

None

Info goes here

Toggle Hitboxes
Toggle Hitboxes
2H
2H
IS Ina 2H.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
90

Mid, Air Unblockable

15 5 25 -16 +5

(5~19) Head

  • Jump cancellable on hit and block
Toggle Hitboxes
Toggle Hitboxes
3H
3H
IS Ina 3H.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
90

Low, Air Unblockable

14 2 18 -8 HKD

None

Info goes here

Toggle Hitboxes
Toggle Hitboxes

Jumping Normals

j.L
j.L
ISD Ina jL.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
30

High

5 5 Until Landing + 2 - -

None

Info goes here

Toggle Hitboxes
Toggle Hitboxes
j.M
j.M
ISD Ina jM.png
Raging tako panch!
Raging tako panch!
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
75(25x3)

Mid

11 2(6)2(6)2 Until Landing + 3 - -

None

Info goes here

Toggle Hitboxes
Toggle Hitboxes
j.H
j.H
ISD Ina jH.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
85

High

15 16 Until Landing + 4 - -

None

Info goes here

Toggle Hitboxes
Toggle Hitboxes

Command Normals

3M
Bonkai!
IS 3.png + IS M.png
ISD Ina 3M.png
Inaff!
Inaff!
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
70

High

24 2 18 -4 0

None

Ina's unique standing overhead which can gatling into any of her Medium or Heavy buttons on hit or block. Is also special cancellable on hit or block as well.

Toggle Hitboxes
Toggle Hitboxes
4M
Throwing Shade
IS 4.png + IS M.png
ISD Ina 4M.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
70(30, 40)

Mid

6 2(7)6 12 -2 +2

None

  • Both hits are jump cancellable on hit and block

Unique command normal that is quite fast for its reach and frame advantage. Deletes projectiles on contact which also grants meter.

Toggle Hitboxes
Toggle Hitboxes
4H
Call to Arms
IS 4.png + IS H.png
ISD Ina 4H.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
90

Mid

15 2 24 -4 +1

None

  • Jump cancellable on hit and block
  • Despite its looks, it does not have head invulnerability
  • Whiffs on crouching opponents
Toggle Hitboxes
Toggle Hitboxes

Universal Mechanics

Throw

Throw
IS L.png + IS M.png or IS G.png
ISD Ina LM.png
Such a cute takodachi..
Such a cute takodachi..
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
150

-

7 2 31 - +25

None

  • Total Frames: 39
Toggle Hitboxes
Toggle Hitboxes

Overhead

Overhead
IS M.png + IS H.png
ISD Ina jM.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
60

High

23 3 19 -3 +2

(6~36) Grab

  • Universal overhead.
Toggle Hitboxes
Toggle Hitboxes

Superchat Reversal

Superchat Reversal
(blocking) IS 6.png + IS M.png + IS H.png
ISD Ina 4M.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
0

Mid

16 2 23 -10 0

(1~17) Full

  • Superchat Reversal
Toggle Hitboxes
Toggle Hitboxes

Special Attacks

2[Charge]8L/M/H
Stagger-Ring Assault
IS 2.png Charge IS 8.png + IS L.png/IS M.png/IS H.png
ISD Ina 28X.png
Did you ring?
Did you ring?
Version Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
Light 90(30x3)

Mid

12 2(6)2(6)2 20 -8 -

None

Info goes here

Medium 150(30x5)

Mid

15 2(6)2(6)2(6)2(8)2 34 -18 -

None

Info goes here

Endless Suffer-Ring 180(30x6)

Mid

10 2(6)2(6)2(6)2(6)2(6)3 35 -17 -

(1~11) Full

  • Invincible reversal
  • Air blockable
  • Does not trade favorably with pokes due to its limited forward movement, often leading to situations where it becomes punishable on hit
4[Charge]6L/M/H
AO-ter God Blast
IS 4.png Charge IS 6.png + IS L.png/IS M.png/IS H.png
ISD Ina 46L.png
Version Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
Light 65

Mid

17 Until Expiration 29 -18 -15

None

Info goes here

IS Ina 46L diagram small.png

Medium 65

Mid

13 Until Expiration 29 -6 +3

None

Info goes here

IS Ina 46M diagram small.png

AO that's Gotta Hurt! 105(35x3)

Mid

13 Until Expiration 29 -3 +2

None

Info goes here

IS Ina 46H diagram small.png

214L/M/H
The Art of Wah!
IS 214.png + IS L.png/IS M.png/IS H.png
ISD Ina 214L.png
Version Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
Light 90(15x6)

Mid

12 2(1)2(3)2(1)2(3)2(1)2 20 -4 +1

None

Info goes here

Medium 120(15x8)

Mid

20 2(1)2(3)2(1)2(3)2(1)2(3)2(1)2 24 -8 -

None

Info goes here

Wah never changes! 144(12x12)

Mid

9 2(1)2(3)2(1)2(3)2(1)2(12)2(1)2(3)2(1)2(3)2(1)2 12 +2 HKD

None

  • Uniquely leads to a hard knockdown on hit
  • Launches on air hit, making it useful for converting off pokes such as far hit 5M > 3H
  • 2 frame gap between the multi-hit groupings
  • Does a sizable amount of chip damage if not instant blocked
22S
Let's Tako-bout it
IS 2.png IS 2.png + IS S.png

or

IS 214.png + IS S.png
ISD Ina 22S.png
Tako time!
Tako time!
ISD Ina 22S Tako.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
- - - - 27 - -

None

  • Takos stay on the screen until it finishes eating the cookie, which lasts for 300 frames (6 seconds).
  • Leads to different followups depending on which version of fireball it is hit by.
  • Has a deadzone between it and Ina.
  • Can trade with a projectile hit when thrown out and before landing.
Toggle Hitboxes
Toggle Hitboxes
4[Charge]6L/M/H
Tako-Enhanced AO-ter God Blast
IS 4.png Charge IS 6.png + IS L.png/IS M.png/IS H.png
ISD Ina L Tako.png
Light
Light
ISD Ina M Tako.png
Medium
Medium
ISD Ina H Tako.png
Heavy
Heavy
Version Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
46L 50x2

Mid

17 Until Expiration 29 -17 -14

None

  • Has a projectile durability of 1x2

Info goes here

46M 65

Mid

13 Until Expiration 29 +6 KD

None

Info goes here

46H 105(35x3)

Mid

13 Until Expiration 29 +42 +46

None

Info goes here

Super Star Attack

Forbidden Inkantation
IS 236.png + IS S.png
ISD Ina 236S.png
World domination!
World domination!
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
275(0, 15x5, 200)

Mid

11 ? 52 -41 -

None

  • Air blockable

Decently fast super that tracks the opponent from anywhere on the screen. Lack of invulnerability makes its use as a wakeup reversal limited. Expensive but great callout option against opponents throwing fireballs at you.

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Aki Rosenthal
Ayame Nakiri
Botan Shishiro
Coco Kiryu
Fubuki Shirakami
Ninomae InaNis
Korone Inugami
Kureiji Ollie
Pekora Usada
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