Idol Showdown/Aki Rosenthal: Difference between revisions
Jump to navigation
Jump to search
(→j.M) |
|||
(17 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Version-IS|4.0. | {{Version-IS|4.0.6}} | ||
[[File:IS_Aki_Logo.png|250px]] | [[File:IS_Aki_Logo.png|250px]] | ||
'''Half-Elf From Another World''' - ''Magical Pressure From Afar'' | '''Half-Elf From Another World''' - ''Magical Pressure From Afar'' <br> | ||
'''Difficulty''' - ★★★☆☆☆ | |||
{{CharacterIntro-IS|char= Aki | {{CharacterIntro-IS|char= Aki | ||
|hp=950 | |hp=950 | ||
Line 116: | Line 117: | ||
|recovery=11 | |recovery=11 | ||
|advHit=+1 | |advHit=+1 | ||
|advBlock=- | |advBlock=-2 | ||
|description= | |description= | ||
*Self-Gatling Count: 2 | *Self-Gatling Count: 2 | ||
Line 162: | Line 163: | ||
|advHit=Launch | |advHit=Launch | ||
|advBlock=-7 [+19] {+15} | |advBlock=-7 [+19] {+15} | ||
|invul= (6~19) {{Property-IS|head}} | |||
|description= | |description= | ||
*Muki's kick is an air unblockable mid. | *Muki's kick is an air unblockable mid that will always whiff on crouching opponents. | ||
Aki hits the ground near her with her hand and then summons MukiRose for a giant kick that leaves the opponent in a completely air untechable state until they touch the ground. MukiRose's kick | Aki hits the ground near her with her hand and then summons MukiRose for a giant kick that leaves the opponent in a completely air untechable state until they touch the ground. MukiRose's kick may sometimes whiff on standing opponents if they are short enough. When kara cancelled into throw or UOH, MukiRose's attack will still come out. <br> | ||
*Normal values denote the frame data of Aki hitting without Muki. | *Normal values denote the frame data of Aki hitting without Muki. | ||
*Values in [ ] denote the frame data of MukiRose's attack if Aki hits. | *Values in [ ] denote the frame data of MukiRose's attack if Aki hits. | ||
Line 229: | Line 231: | ||
|startup=13 | |startup=13 | ||
|active=4(2)4(2)4 | |active=4(2)4(2)4 | ||
|recovery=Until Landing + | |recovery=Until Landing + 6 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
Line 419: | Line 421: | ||
|active=Until Expiration | |active=Until Expiration | ||
|recovery=10 | |recovery=10 | ||
|advHit=+16 | |advHit=+16~ | ||
|advBlock=+13 | |advBlock=+13~ | ||
|description= | |description= | ||
* Grants 2 superchats on use | * Grants 2 superchats on use | ||
Line 434: | Line 436: | ||
|active=Until Expiration | |active=Until Expiration | ||
|recovery=14 | |recovery=14 | ||
|advHit=+25 | |advHit=+25~ | ||
|advBlock=+22 | |advBlock=+22~ | ||
|description= | |description= | ||
* Grants 2 superchats on use | * Grants 2 superchats on use | ||
Line 458: | Line 460: | ||
|active=Until Expiration | |active=Until Expiration | ||
|recovery=11 | |recovery=11 | ||
|advHit=+15 | |advHit=+15~ | ||
|advBlock=+12 | |advBlock=+12~ | ||
|description= | |description= | ||
* Grants 2 superchats on use | * Grants 2 superchats on use | ||
Line 473: | Line 475: | ||
|active=Until Expiration | |active=Until Expiration | ||
|recovery=11 | |recovery=11 | ||
|advHit=+15 | |advHit=+15~ | ||
|advBlock=+12 | |advBlock=+12~ | ||
|description= | |description= | ||
* Grants 2 superchats on use | * Grants 2 superchats on use | ||
Line 488: | Line 490: | ||
|active=Until Expiration | |active=Until Expiration | ||
|recovery=42 | |recovery=42 | ||
|advHit=+58 | |advHit=+58~ | ||
|advBlock=+55 | |advBlock=+55~ | ||
|description= | |description= | ||
* Grants 2 superchats on use | * Grants 2 superchats on use | ||
Line 536: | Line 538: | ||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|damage=100 | |damage=100, 100(g) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active=9,2(g) | ||
|recovery= | |recovery=25 | ||
|advHit=+ | |advHit=+27 | ||
|advBlock=+ | |advBlock=+23 | ||
|description= | |description= | ||
* Grants 3 superchats on use | * Grants 3 superchats on use | ||
* Disappears if Aki is hit | * Disappears if Aki is hit | ||
* Muki becomes active in the air 6 frames after Aki recovers (31 frames in total taking into account startup) | |||
* Muki generally makes contact with a standing opponent 10 frames after Aki recovers (35 frames in total taking into account startup) | |||
Aki summons MukiRose to perform a dive kick from the sky. He tracks to where the opponent was when she started the summon animation, so any horizontal movement from the opponent will avoid this attack. This also has a hitbox behind her on activation for reasons. | Aki summons MukiRose to perform a dive kick from the sky. He tracks to where the opponent was when she started the summon animation, so any horizontal movement from the opponent will avoid this attack. This also has a hitbox behind her on activation for reasons. | ||
* Muki has 2 sections of active hitboxes and the second section will only hit opponents that are knocked down (g). This will result in opponents sometimes taking 200 damage total if they swatted out of the air by Muki. | |||
}} | }} | ||
}} | }} | ||
Line 557: | Line 562: | ||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|damage=80, 100 | |damage=180(80, 100) | ||
|guard=Mid, Mid | |guard=Mid, Mid | ||
|startup= | |startup= | ||
|active=4(16)2 | |active=4(16)2 | ||
|recovery= | |recovery=19 | ||
|advHit= | |advHit=Launch | ||
|advBlock= | |advBlock=+50 | ||
|description= | |description= | ||
* Grants 5 superchats on use | * Grants 5 superchats on use | ||
* Disappears if Aki is hit | * Disappears if Aki is hit | ||
Aki summons MukiRose to perform a spinning backhand into an uppercut. The startup of MukiRose's first attack (backfist) is actually slightly affected by Aki's distance from the opponent. It will come out up to 2 frames later the further away Aki is from her | * Muki becomes active between the 18th and 20th frame of Aki's recovery and leaves a 4 frame gap between each punch | ||
Aki summons MukiRose to perform a spinning backhand into an uppercut. The startup of MukiRose's first attack (backfist) is actually slightly affected by Aki's distance from the opponent. It will come out up to 2 frames later the further away Aki is from her opponent. | |||
}} | }} | ||
}} | }} | ||
Line 585: | Line 591: | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=33 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|invul= (14~15) {{Property-IS|full}} (*Except Grabs) | |||
|description= Aki teleports backwards a short distance | |description= Aki teleports backwards a short distance | ||
}} | }} | ||
Line 597: | Line 604: | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=34 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|invul= (15~16) {{Property-IS|full}} (*Except Grabs) | |||
|description= Aki teleports backwards a long distance. | |description= Aki teleports backwards a long distance. | ||
}} | }} | ||
Line 609: | Line 617: | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=33 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|invul= | |invul= (1~26) {{Property-IS|full}} (*Except Grabs) | ||
|description= Aki teleports backwards a long distance with invulnerability. | |description= Aki teleports backwards a long distance with invulnerability. | ||
}} | }} | ||
Line 630: | Line 638: | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=56 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|invul= (12~32) {{Property-IS|projectile}} | |||
|description= | |description= | ||
* Grants 5 superchats on use | * Grants 5 superchats on use | ||
* Has | * Has projectile invulnerability for 20 frames after the 12th frame. | ||
Aki performs a belly dance that powers up her {{Input|236X}} and {{Input|214X}} specials for one use so that the light beams created deal an extra hit. This can be used in combos, notably after the Muki hit of {{Input|2H}}. | Aki performs a belly dance that powers up her {{Input|236X}} and {{Input|214X}} specials for one use so that the light beams created deal an extra hit. This can be used in combos, notably after the Muki hit of {{Input|2H}}. | ||
}} | }} | ||
Line 652: | Line 661: | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=33 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
Line 670: | Line 679: | ||
|damage=205 (19, 8x12, 90, 0) | |damage=205 (19, 8x12, 90, 0) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active=5 | |active=5 | ||
|recovery=230 | |recovery=230 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|invul= (1~ | |invul= (1~10) {{Property-IS|full}} | ||
|description= | |description= | ||
* Minimum damage: 93 | * Minimum damage: 93 | ||
* Grants 5 superchats on use | * Grants 5 superchats on use | ||
Aki waves her hand up with her drink to perform a short-ranged attack that initiates a bombardment of attacks from a wave of Rosetai and MukiRose on the opponent if it hits. If it is blocked or whiffs, Aki will perform a very long drinking animation that is extremely punishable. | Aki waves her hand up with her drink to perform a short-ranged attack that initiates a bombardment of attacks from a wave of Rosetai and MukiRose on the opponent if it hits. If it is blocked or whiffs, Aki will perform a very long drinking animation that is extremely punishable. | ||
}} | }} |
Latest revision as of 18:41, 27 May 2024
Last Updated to Version 4.0.6
Half-Elf From Another World - Magical Pressure From Afar
Difficulty - ★★★☆☆☆
Introduction
Aki graces the stage with her otherworldly space control and evasive movement. She can summon the all-mighty MukiRose to assist her in battle.
Aki is a zoner who utilizes the all-mighty MukiRose to lock down her opponents. |
Pick if you like | Avoid if you dislike |
---|---|
|
|
Recommended Collabs
- Fauna - Call-In is a hard to navigate ground hazard that offers mix-ups as well when used for oki. Off-Collab can be a good defensive tool that also helps alleviate her low health.
- Iroha - Dangerous Call-In that destroys air approaches and allows combo pickups. Off-Collab can also stall opponents who try to jump long enough to allow you to 2H unblockable them.
- Subaru - Off-Collab is two attacks that sweep across the whole screen horizontally which snuffs most approaches to her zoning.
- Marine - Annoying Off-Collab that covers ground approaches while Aki is free to swat the opponent out of the air for jumping.
Moves
Standing Normals
5L
5L
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
5M
5M
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
5H
5H
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Crouching Normals
2L
2L
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
2M
2M
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
2H
2H
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
3H
3H
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Jumping Normals
j.L
j.L
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
j.M
j.M
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
j.H
j.H
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Command Normals
j.2M
Toggle Hitboxes Toggle Hitboxes
|
---|
6M
Toggle Hitboxes Toggle Hitboxes
|
---|
3M
Toggle Hitboxes Toggle Hitboxes
|
---|
Universal Mechanics
Throw
Toggle Hitboxes Toggle Hitboxes
|
---|
Overhead
Toggle Hitboxes Toggle Hitboxes
|
---|
Superchat Reversal
Toggle Hitboxes Toggle Hitboxes
|
---|
Special Attacks
236L/M/H
236L/M/H
214L
| ||||||||||
22L
22S
Toggle Hitboxes Toggle Hitboxes
|
---|
j.S
Super Star Attack
Toggle Hitboxes Toggle Hitboxes
|
---|
Colors
Original Outfit
Cosplay 1
Natsuiro Matsuri (Hololive)
Natsuiro Matsuri (Hololive)
Cosplay 2
Himemori Luna (Hololive)
Himemori Luna (Hololive)
Cosplay 3
Roboco (Hololive)
Roboco (Hololive)
Cosplay 4
Yozora Mel (Hololive)
Yozora Mel (Hololive)
Cosplay 5
Alternate 2D Outfit
Alternate 2D Outfit
Cosplay 6
Morrigan (Darkstalkers)
Morrigan (Darkstalkers)
Cosplay 7
Hatsune Miku
Hatsune Miku
Cosplay 8
Yuzuki Choco (Hololive)
Yuzuki Choco (Hololive)
Cosplay 9
Aki's Splatoon Outfit (Hololive)
Aki's Splatoon Outfit (Hololive)
Cosplay 10
Aki (Street Fighter 6)
Aki (Street Fighter 6)