Pokemon: Close Combat/Toxicroak: Difference between revisions
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<!------------> | <!------------> | ||
|startup = 7 | |startup = 7 | ||
|active = | |active = 3 | ||
|recovery = 18 | |recovery = 18 | ||
|advantage = + | |advantage = +2 [-3] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 7 | |startup = 7 | ||
|active = | |active = 3 | ||
|recovery = 18 | |recovery = 18 | ||
|specialRecovery = | |specialRecovery = | ||
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{{AttackData-PKMNCC | {{AttackData-PKMNCC | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 3+3 | ||
|grddamage = | |grddamage = 1+1 | ||
|guard = Mid | |guard = Mid | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
|property = | |property = | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 22 | ||
|active = | |active = 11 | ||
|recovery = | |recovery = 12 | ||
|advantage = +21 [+2] | |||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = | |startup = 22 | ||
|active = | |active = 11 | ||
|recovery = | |recovery = 12 | ||
}} | }} | ||
|description= Toxicroak stretches its leg and strikes downwards with its heel. | |||
|description= Toxicroak | *Toxicroak's best pressure normal, with huge advantage on hit and block | ||
* | *Only normal that will link to grounded 3A on regular hit, for meter build | ||
* | *In the corner it becomes a great juggle tool in 624B combos as it has great damage, the normal with the second-best vertical range after 4A and has low pushback | ||
* | |||
}} | }} | ||
}} | }} | ||
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|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = 4 | |damage = 4 | ||
|grddamage = | |grddamage = 1 | ||
|guard = Mid | |guard = Mid | ||
|cancel = | |cancel = 2B, 421B, C-Cancel | ||
|invul = | |invul = | ||
|property = | |property = Knockdown | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 14 | ||
|active = | |active = 6 | ||
|recovery = | |recovery = 20 | ||
|advantage = + | |advantage = +72 [-1] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = | |startup = 14 | ||
|active = | |active = 6 | ||
|recovery = | |recovery = 20 | ||
}} | }} | ||
|description= Toxicroak | |description= Toxicroak raises his leg. | ||
* | *Decent anti-air option that can low profile opponent aerials | ||
* | *Good for juggling opponents when extending combos | ||
}} | }} | ||
}} | }} | ||
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|startup = 18 | |startup = 18 | ||
|active = 13 | |active = 13 | ||
|recovery = 24 | |recovery = 24 | ||
|specialRecovery = | |specialRecovery = | ||
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|startup = 9 | |startup = 9 | ||
|active = 20 | |active = 20 | ||
|recovery = 6 | |recovery = 6 | ||
|specialRecovery = | |specialRecovery = | ||
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|startup = 13 | |startup = 13 | ||
|active = 17 | |active = 17 | ||
|recovery = 6 | |recovery = 6 | ||
|specialRecovery = | |specialRecovery = | ||
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<!------------> | <!------------> | ||
|startup = 26 | |startup = 26 | ||
|active = | |active = ∞ | ||
|recovery = 47 | |recovery = 47 | ||
|advantage = | |advantage = 44 [25] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 26 | |startup = 26 | ||
|active = | |active = | ||
|recovery = 47 | |recovery = 47 | ||
|isProjectile = true | |isProjectile = true | ||
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*Certain moves, such as 6B and any jumping normal, will immediately detonate | *Certain moves, such as 6B and any jumping normal, will immediately detonate | ||
*Bubble will auto-detonate after a set period of time | *Bubble will auto-detonate after a set period of time | ||
*Opponents using a projectile-destroying move to Pop Dirty Bubble results in the bubble popping harmlessly and dealing no damage | |||
}} | }} | ||
}} | }} | ||
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|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 7/9 | ||
|grddamage = 2 | |grddamage = 2 | ||
|guard = High | |guard = High | ||
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|active = ∞ | |active = ∞ | ||
|recovery = 39 | |recovery = 39 | ||
|advantage = | |advantage = +21 [+2] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 6 | |startup = 6 | ||
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|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 5 | ||
|grddamage = 1 | |grddamage = 1 | ||
|guard = Mid | |guard = Mid | ||
Line 600: | Line 593: | ||
*Easily affords enough time on hit to set up projectiles to advance behind | *Easily affords enough time on hit to set up projectiles to advance behind | ||
*Combos into moves like 3A or 6B in the corner | *Combos into moves like 3A or 6B in the corner | ||
*Attempting to use this move without meter will give 2B | |||
}} | }} | ||
}} | }} | ||
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|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 9 | ||
|grddamage = 4 | |grddamage = 4 | ||
|guard = Mid | |guard = Mid | ||
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<!------------> | <!------------> | ||
|startup = 29 | |startup = 29 | ||
|active = | |active = 600 | ||
|recovery = 56 | |recovery = 56 | ||
|advantage = | |advantage = | ||
|description= Toxicroak summons a big bubble that floats forward and up. | |description= Toxicroak summons a big bubble that floats forward and up. | ||
*Pops after | *Pops after 6 seconds or when Toxicroak is hit | ||
*Can create a checkmate scenario after hard knockdowns, notably 3A | *Can create a checkmate scenario after hard knockdowns, notably 3A | ||
*Allows for follow-up juggle combos after enveloping opponent | *Allows for follow-up juggle combos after enveloping opponent | ||
*Opponent can use invincible reversals to attempt to challenge, but usually trade in Toxicroak's favor | *Opponent can use invincible reversals to attempt to challenge, but usually trade in Toxicroak's favor | ||
*Toxicroak's hurtbox extends forwards during the bubble release animation, allowing the opponent an opportunity to challenge | |||
}} | }} | ||
}} | }} | ||
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|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 3 | ||
|guard = Unblockable | |guard = Unblockable | ||
|cancel = | |cancel = | ||
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|startup = 8 | |startup = 8 | ||
|active = 2 | |active = 2 | ||
|recovery = | |recovery = 61 | ||
|advantage = | |advantage = | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
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|inactive2 = | |inactive2 = | ||
|active3 = | |active3 = | ||
|recovery = | |recovery = 61 | ||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
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|startup = 8 | |startup = 8 | ||
|active = 2 | |active = 2 | ||
|recovery = | |recovery = 61 | ||
|advantage = | |advantage = | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
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|inactive2 = | |inactive2 = | ||
|active3 = | |active3 = | ||
|recovery = | |recovery = 61 | ||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
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==Combos== | ==Combos== | ||
'''<big>BnBs:</big>'''<br> | |||
( | '''Jump-in Combo'''<br> | ||
j.A (close) > 2A > 6A > 6B <br> | |||
''Note: Toxicroak must be very close to the opponent or else the 2a will whiff.'' <br> | |||
{{Combos-PKMNCC | |||
|none1=9 | |||
|normal2=5 | |||
|normal3=2 | |||
|normal4=6 | |||
|special5=6 | |||
}} | |||
14 Damage | |||
'''Spaced Jump-in Combo'''<br> | |||
j.A > 6A > 6B <br> | |||
''Note: The safer option, works for any spacing.'' <br> | |||
{{Combos-PKMNCC | |||
|none1=9 | |||
|normal2=5 | |||
|normal3=6 | |||
|special4=6 | |||
}} | |||
10 Damage | |||
'''Combo into sweep'''<br> | |||
4A > 3A <br> | |||
''Note: combo is not true at 4a's max range.'' <br> | |||
{{Combos-PKMNCC | |||
|normal1=4 | |||
|normal2=3 | |||
}} | |||
10 Damage + 1 meter | |||
'''<big>2 Meters:</big>'''<br> | |||
'''Corner Bubble Checkmate'''<br> | |||
3A > 624B <br> | |||
{{Combos-PKMNCC | |||
|normal1=3 | |||
|special2=624 | |||
}} | |||
4 Damage, but almost always gets the opponent in the bubble for followups | |||
'''Beginner Jump-In to Corner Bubble Checkmate'''<br> | |||
j.A > 6A > 6B > 624B <br> | |||
{{Combos-PKMNCC | |||
|none1=9 | |||
|normal2=5 | |||
|normal3=6 | |||
|special4=6 | |||
|special5=624 | |||
}} | |||
10 Damage + bubble followup | |||
'''Advanced Jump-In to Corner Bubble Checkmate'''<br> | |||
j.A > 6A > 5B > cc > 4A > 3A > 624B <br> | |||
{{Combos-PKMNCC | |||
|none1=9 | |||
|normal2=5 | |||
|normal3=6 | |||
|special4=5 | |||
|c5=5 | |||
|normal6=4 | |||
|normal7=3 | |||
|special8=624 | |||
}} | |||
16 Damage + bubble followup | |||
==Colors== | ==Colors== |
Latest revision as of 12:11, 12 June 2024
Archetype: | Zoner |
Health: | 36 |
Endurance: | 10 |
Endurance Refresh: | 3 |
Walk Speed: | 3.3/-2.3 |
Prejump Frames: | 6f |
Fastest Attack: | 5A (6f) |
Toxicroak is a frog. It does.
Introduction
Looks like the cheeky frog is up to its zoning antics once again! Toxicroak loves to use its projectile tools to keep out the opponent and keep them on their toes! With incredible zoning tools such as 5B and 2B, a potent poison mechanic and an incredible super that can lead into devastating damage, Toxicroak dominates any opponent who dares to play into its trap!
However, all this talk of projectiles has left Toxie on the frail front in close-quarters combat. It is tied with Mienshao for the lowest health and endurance, and with almost no potent up-close moves, its trap can fall apart if the opponent closes the distance. But if you like poisonous zoners with attitude, Toxie is the one for you!
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Pick if you like | Avoid if you dislike |
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Normals
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Just like Dee Jay Just like Dee Jay
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Specials
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Hyper Moves
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Super
ah, gottem ggs ah, gottem ggs
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Throws
Combos
BnBs:
Jump-in Combo
j.A (close) > 2A > 6A > 6B
Note: Toxicroak must be very close to the opponent or else the 2a will whiff.
![PKMNCC9.png](/images/d/de/PKMNCC9.png)
![PKMNCC5.png](/images/3/3b/PKMNCC5.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC2.png](/images/c/cb/PKMNCC2.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC6.png](/images/b/b8/PKMNCC6.png)
![PKMNCC A.png](/images/9/98/PKMNCC_A.png)
![PKMNCC6.png](/images/b/b8/PKMNCC6.png)
![PKMNCC B.png](/images/8/8e/PKMNCC_B.png)
14 Damage
Spaced Jump-in Combo
j.A > 6A > 6B
Note: The safer option, works for any spacing.