Pokemon: Close Combat/Toxicroak: Difference between revisions

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<!------------>
<!------------>
   |startup    = 7
   |startup    = 7
   |active    = 4
   |active    = 3
   |recovery  = 18
   |recovery  = 18
   |advantage  = +1 [-4]
   |advantage  = +2 [-3]
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|startup        = 7
|startup        = 7
|active          = 4
|active          = 3
|recovery        = 18
|recovery        = 18
|specialRecovery =  
|specialRecovery =  
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  {{AttackData-PKMNCC
  {{AttackData-PKMNCC
   |version    =
   |version    =
   |subtitle  =  
   |subtitle  =
   |damage    = 2
   |damage    = 3+3
   |grddamage  = 0
   |grddamage  = 1+1
   |guard      = Mid
   |guard      = Mid
   |cancel    = Special
   |cancel    =
   |invul      = Air Attack
   |invul      =
   |property  =
   |property  =
   |cost      =
   |cost      =
<!------------>
<!------------>
   |startup    = 11
   |startup    = 22
   |active    = 10
   |active    = 11
   |recovery  = 14
   |recovery  = 12
  |advantage  = +21 [+2]
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|startup        = 11
|startup        = 22
|active          = 10
|active          = 11
|recovery        = 14
|recovery        = 12
|specialRecovery =
}}  
}}  
  |advantage  = -1 [-6]
   |description= Toxicroak stretches its leg and strikes downwards with its heel.
   |description= Toxicroak jabs upwards with its clawed wrist.
*Toxicroak's best pressure normal, with huge advantage on hit and block
*Staple anti-air, best option when being jumped at
*Only normal that will link to grounded 3A on regular hit, for meter build
*Can juggle into 6B or 2B (Pop) when cancelled as an anti-air
*In the corner it becomes a great juggle tool in 624B combos as it has great damage, the normal with the second-best vertical range after 4A and has low pushback
*Can also juggle into 5B8/4B in the corner
  }}
  }}
}}
}}
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   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    = 4+3
   |damage    = 4
   |grddamage  = 1+1
   |grddamage  = 1
   |guard      = Mid
   |guard      = Mid
   |cancel    =
   |cancel    = 2B, 421B, C-Cancel
   |invul      =
   |invul      =
   |property  =
   |property  = Knockdown
   |cost      =
   |cost      =
<!------------>
<!------------>
   |startup    = 22
   |startup    = 14
   |active    = 11
   |active    = 6
   |recovery  = 12
   |recovery  = 20
   |advantage  = +21 [+2]
   |advantage  = +72 [-1]
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|startup        = 22
|startup        = 14
|active          = 11
|active          = 6
|recovery        = 12
|recovery        = 20
}}  
}}  
   |description= Toxicroak stretches its leg and strikes downwards with its heel.
   |description= Toxicroak raises his leg.
*Toxicroak's best pressure normal, with huge advantage on hit and block
*Decent anti-air option that can low profile opponent aerials
*Only normal that will link to grounded 3A on regular hit, for meter build
*Good for juggling opponents when extending combos
*In the corner it becomes a great juggle tool in 624B combos as it has great damage, the normal with the second-best vertical range after 4A and has low pushback
  }}
  }}
}}
}}
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|startup        = 18
|startup        = 18
|active          = 13
|active          = 13
|inactive2    =
|active3        =
|recovery        = 24
|recovery        = 24
|specialRecovery =  
|specialRecovery =  
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|startup        = 9
|startup        = 9
|active          = 20
|active          = 20
|inactive2    =
|active3        =
|recovery        = 6
|recovery        = 6
|specialRecovery =  
|specialRecovery =  
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|startup        = 13
|startup        = 13
|active          = 17
|active          = 17
|inactive2    =
|active3        =
|recovery        = 6
|recovery        = 6
|specialRecovery =  
|specialRecovery =  
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<!------------>
<!------------>
   |startup    = 26
   |startup    = 26
   |active    =
   |active    =
   |recovery  = 47
   |recovery  = 47
   |advantage  = 27 [25]
   |advantage  = 44 [25]
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|startup        = 26
|startup        = 26
|active          =  
|active          =
|recovery        = 47
|recovery        = 47
|isProjectile        = true
|isProjectile        = true
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*Certain moves, such as 6B and any jumping normal, will immediately detonate
*Certain moves, such as 6B and any jumping normal, will immediately detonate
*Bubble will auto-detonate after a set period of time
*Bubble will auto-detonate after a set period of time
*Opponents using a projectile-destroying move to Pop Dirty Bubble results in the bubble popping harmlessly and dealing no damage
  }}
  }}
}}
}}
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   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    = 8
   |damage    = 7/9
   |grddamage  = 2
   |grddamage  = 2
   |guard      = High
   |guard      = High
Line 551: Line 544:
   |active    = ∞
   |active    = ∞
   |recovery  = 39
   |recovery  = 39
   |advantage  = 9 [+7]
   |advantage  = +21 [+2]
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|startup        = 6
|startup        = 6
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   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    = 4
   |damage    = 5
   |grddamage  = 1
   |grddamage  = 1
   |guard      = Mid
   |guard      = Mid
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*Easily affords enough time on hit to set up projectiles to advance behind
*Easily affords enough time on hit to set up projectiles to advance behind
*Combos into moves like 3A or 6B in the corner
*Combos into moves like 3A or 6B in the corner
*Attempting to use this move without meter will give 2B
  }}
  }}
}}
}}
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   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    = 6
   |damage    = 9
   |grddamage  = 4
   |grddamage  = 4
   |guard      = Mid
   |guard      = Mid
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<!------------>
<!------------>
   |startup    = 29
   |startup    = 29
   |active    = 450
   |active    = 600
   |recovery  = 56
   |recovery  = 56
   |advantage  =
   |advantage  =
   |description= Toxicroak summons a big bubble that floats forward and up.
   |description= Toxicroak summons a big bubble that floats forward and up.
*Pops after 4.5 seconds
*Pops after 6 seconds or when Toxicroak is hit
*Can create a checkmate scenario after hard knockdowns, notably 3A
*Can create a checkmate scenario after hard knockdowns, notably 3A
*Allows for follow-up juggle combos after enveloping opponent
*Allows for follow-up juggle combos after enveloping opponent
*Opponent can use invincible reversals to attempt to challenge, but usually trade in Toxicroak's favor
*Opponent can use invincible reversals to attempt to challenge, but usually trade in Toxicroak's favor
*Toxicroak's hurtbox extends forwards during the bubble release animation, allowing the opponent an opportunity to challenge
  }}
  }}
}}
}}
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   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    = 2
   |damage    = 3
   |guard      = Unblockable
   |guard      = Unblockable
   |cancel    =  
   |cancel    =  
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   |startup    = 8
   |startup    = 8
   |active    = 2
   |active    = 2
   |recovery  = 41
   |recovery  = 61
   |advantage  =
   |advantage  =
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
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|inactive2    =
|inactive2    =
|active3        =
|active3        =
|recovery        = 41
|recovery        = 61
|specialRecovery =  
|specialRecovery =  
}}  
}}  
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   |startup    = 8
   |startup    = 8
   |active    = 2
   |active    = 2
   |recovery  = 41
   |recovery  = 61
   |advantage  =  
   |advantage  =  
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
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|inactive2    =
|inactive2    =
|active3        =
|active3        =
|recovery        = 41
|recovery        = 61
|specialRecovery =  
|specialRecovery =  
}}  
}}  
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==Combos==
==Combos==
(j.A) 2A 6A xx 6B
'''<big>BnBs:</big>'''<br>


(Anti-Air) 3A 5A xx 6B
'''Jump-in Combo'''<br>
j.A (close) > 2A > 6A > 6B <br>
''Note: Toxicroak must be very close to the opponent or else the 2a will whiff.'' <br>
{{Combos-PKMNCC
|none1=9
|normal2=5
|normal3=2
|normal4=6
|special5=6
}}
14 Damage
 
 
 
'''Spaced Jump-in Combo'''<br>
j.A > 6A > 6B <br>
''Note: The safer option, works for any spacing.'' <br>
{{Combos-PKMNCC
|none1=9
|normal2=5
|normal3=6
|special4=6
}}
10 Damage
 
 
 
'''Combo into sweep'''<br>
4A > 3A <br>
''Note: combo is not true at 4a's max range.'' <br>
{{Combos-PKMNCC
|normal1=4
|normal2=3
}}
10 Damage + 1 meter
 
 
 
 
'''<big>2 Meters:</big>'''<br>
 
'''Corner Bubble Checkmate'''<br>
3A > 624B <br>
{{Combos-PKMNCC
|normal1=3
|special2=624
}}
4 Damage, but almost always gets the opponent in the bubble for followups
 
 
 
'''Beginner Jump-In to Corner Bubble Checkmate'''<br>
j.A > 6A > 6B > 624B <br>
{{Combos-PKMNCC
|none1=9
|normal2=5
|normal3=6
|special4=6
|special5=624
}}
10 Damage + bubble followup
 
 
'''Advanced Jump-In to Corner Bubble Checkmate'''<br>
j.A > 6A > 5B > cc > 4A > 3A > 624B <br>
{{Combos-PKMNCC
|none1=9
|normal2=5
|normal3=6
|special4=5
|c5=5
|normal6=4
|normal7=3
|special8=624
}}
16 Damage + bubble followup


==Colors==
==Colors==

Latest revision as of 12:11, 12 June 2024

PKMNCC Toxicroak Portrait.png
Archetype: Zoner
Health: 36
Endurance: 10
Endurance Refresh: 3
Walk Speed: 3.3/-2.3
Prejump Frames: 6f
Fastest Attack: 5A (6f)

Toxicroak is a frog. It does.

Introduction

Looks like the cheeky frog is up to its zoning antics once again! Toxicroak loves to use its projectile tools to keep out the opponent and keep them on their toes! With incredible zoning tools such as 5B and 2B, a potent poison mechanic and an incredible super that can lead into devastating damage, Toxicroak dominates any opponent who dares to play into its trap!


However, all this talk of projectiles has left Toxie on the frail front in close-quarters combat. It is tied with Mienshao for the lowest health and endurance, and with almost no potent up-close moves, its trap can fall apart if the opponent closes the distance. But if you like poisonous zoners with attitude, Toxie is the one for you!


Playstyle
PKMNCC Toxicroak NavboxIcon.png Toxicroak is a keep-away zoner that uses a variety of potent and toxic tools to keep the opponent out.
Pick if you like Avoid if you dislike
  • Keepaway King: 5B, 4B, and 2B all help establish screen-space, dominating opponents without the tools to navigate them.
  • Damage Over Time: Toxicroak's poison mechanic slowly drains the opponent's lifebar until Croak is parried or bursted.
  • Unblockable Super: 624b is a 2 bar unblockable bubble with a lingering hitbox that both dominates neutral and leads to massive damage with the right setup.
  • Fragile Frog: Tied for the lowest health and guard value, Croak's gameplan can fall apart quickly if their opponent manages to close the distance.
  • Keep Them at Projectiles' Length: As mentioned by the above, Croak struggles greatly with close range, and can be destroyed quickly if it doesn't regain distance.

Normals

5A
PKMNCC A.png
PKMNCC Toxicroak 5A.png
PKMNCC Toxicroak 5AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
1 0 Low Special, C Cancel - -
Startup Active Recovery Advantage Cost
7 3 18 +2 [-3] -
Total: 27

Toxicroak stretches its leg for a low kick.

  • Very fast and far, easily Toxicroak's best button to challenge with in neutral
  • Comes in clutch when wanting to finish a 624B juggle combo but are far away, as it combos into 6B for a finisher
  • Combo/blockstring filler when out of range of 6A.
Toggle Hitboxes
Toggle Hitboxes


4A
PKMNCC4.pngPKMNCC A.png
PKMNCC Toxicroak 4A.png
PKMNCC Toxicroak 4A1Hitbox.png
PKMNCC Toxicroak 4A2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
3+3 1+1 Mid - - -
Startup Active Recovery Advantage Cost
22 11 12 +21 [+2] -
Total: 44

Toxicroak stretches its leg and strikes downwards with its heel.

  • Toxicroak's best pressure normal, with huge advantage on hit and block
  • Only normal that will link to grounded 3A on regular hit, for meter build
  • In the corner it becomes a great juggle tool in 624B combos as it has great damage, the normal with the second-best vertical range after 4A and has low pushback
Toggle Hitboxes
Toggle Hitboxes


6A
PKMNCC6.pngPKMNCC A.png
PKMNCC Toxicroak 6A.png
PKMNCC Toxicroak 6AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
3 1 Mid Special, C Cancel - -
Startup Active Recovery Advantage Cost
10 6 24 0 [-5] -
Total: 39

Toxicroak jabs forward with its wrist claw.

  • Combo/blockstring filler, shorter range but more damage than 5A
Toggle Hitboxes
Toggle Hitboxes


2A
PKMNCC2.pngPKMNCC A.png
PKMNCC Toxicroak 2A.png
PKMNCC Toxicroak 2A1Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
4 1 Mid 2B, 421B, C-Cancel - Knockdown
Startup Active Recovery Advantage Cost
14 6 20 +72 [-1] -
Total: 39

Toxicroak raises his leg.

  • Decent anti-air option that can low profile opponent aerials
  • Good for juggling opponents when extending combos
Toggle Hitboxes
Toggle Hitboxes


3A
PKMNCC3.pngPKMNCC A.png
PKMNCC Toxicroak 3A.png
PKMNCC Toxicroak 3A1Hitbox.png
Just like Dee Jay
Just like Dee Jay
PKMNCC Toxicroak 3A2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
2 (Grounded) / 1 (Juggle) 1 Low - - Knockdown
Startup Active Recovery Advantage Cost
18 13 24 +51 [-19] -
Total: 54

Toxicroak slides across the ground.

  • Travels almost halfscreen, affecting frame data the further this move connects
  • Can slide under certain moves, similar to Toxicroak's crouch
  • Great juggle tool in the corner with 624B setup combos as it can combo into many moves such as 5A, 6B and 421B
Toggle Hitboxes
Toggle Hitboxes


j5A
PKMNCC A.png PKMNCC J.png
PKMNCC Toxicroak J5A.png
PKMNCC Toxicroak j5A1Hitbox.png
PKMNCC Toxicroak j5A2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
3 1 High jB - -
Startup Active Recovery Advantage Cost
9 20 6 +20 [+11] -
Total: 34

Toxicroak swipes the air with its wrist claw.

  • Toxicroak's main tool for jump-ins, allowing combos on hit and additional pressure on block
  • Huge hitbox, quick startup, and long active frames makes this move dominate the airspace
Toggle Hitboxes
Toggle Hitboxes


j8A
PKMNCC8.pngPKMNCC A.png PKMNCC J.png
PKMNCC Toxicroak J8A.png
PKMNCC Toxicroak j8AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
5 - None JB - -
Startup Active Recovery Advantage Cost
13 17 6 +23 [+25] -
Total: 35

Toxicroak stretches its leg for an upwards angled kick in mid-air.

  • Cannot hit a grounded opponent, must land as an air-to-air
  • Causes Toxicroak to fastfall, opening up offense on a grounded opponent late to respond
Toggle Hitboxes
Toggle Hitboxes

Specials

Poison Spit
5B
PKMNCC B.png
PKMNCC Toxicroak 5B.png
Damage Endurance Damage Guard Cancel Invul Property
2 1 Mid 5BB, C Cancel - Poison, Projectile
Startup Active Recovery Advantage Cost
26 48 11 [-8] -
Total: 74

Toxicroak spits a ball of poison horizontally across the screen.

  • Advantage assumes point-blank range
  • Applies poison state to opponent on hit
Poison Spit (Upward)
5B8 or 4B
PKMNCC B.pngPKMNCC8.png OR PKMNCC4.pngPKMNCC B.png
PKMNCC Toxicroak 4B.png
Damage Endurance Damage Guard Cancel Invul Property
2 1 High C Cancel - Poison, Projectile
Startup Active Recovery Advantage Cost
26 47 44 [25] -
Total: 73

Toxicroak spits a ball of poison in an upwards arc.

  • Advantage assumes point-blank range
  • Applies poison state to opponent on hit


Poison Dart
6B
PKMNCC6.pngPKMNCC B.png
PKMNCC Toxicroak 6B.png
PKMNCC Toxicroak 6B1Hitbox.png
PKMNCC Toxicroak 6B2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
4 1 Mid - - Poison, Knockdown
Startup Active Recovery Advantage Cost
17 21 24 +48 [-20] -
Total: 61

Toxicroak puts both claws above its head and strikes forward.

  • Incredibly active with a generous hitbox, can be plus if spaced accordingly
  • Main combo ender, comboing off all special-cancellable normals
Toggle Hitboxes
Toggle Hitboxes


Dirty Bubble
1B or 2B or 3B
PKMNCC1.png OR PKMNCC2.png OR PKMNCC3.pngPKMNCC B.png
PKMNCC Toxicroak 2B.png
Damage Endurance Damage Guard Cancel Invul Property
- - - - - Projectile
Startup Active Recovery Advantage Cost
18 - 45 - -

Toxicroak sends out a bubble that floats forwards.

  • Input with 1B or 3B to create a slower or faster travelling bubble, respectively
  • Press 2B to detonate the bubble
  • Certain moves, such as 6B and any jumping normal, will immediately detonate
  • Bubble will auto-detonate after a set period of time
  • Opponents using a projectile-destroying move to Pop Dirty Bubble results in the bubble popping harmlessly and dealing no damage
Dirty Bubble (Pop)
2B while Dirty Bubble is out
PKMNCC2.pngPKMNCC B.png
PKMNCC Toxicroak 2BB.png
Damage Endurance Damage Guard Cancel Invul Property
2 1 Mid - - Poison, Projectile
Startup Active Recovery Advantage Cost
10 7 6 +3 [+5] -
Total: 22

Toxicroak swells its throat, detonating the bubble.

  • Manual detonation allows you to continue pressure, and can be cancelled into


Poison Arrow
j5/6/8B
PKMNCC B.png PKMNCC J.png
PKMNCC Toxicroak JB.png
PKMNCC Toxicroak j5BHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
7/9 2 High j5BB - Poison, Knockdown
Startup Active Recovery Advantage Cost
39 40 +51 [-3] -

Claws overhead, Toxicroaks stalls itself in the air before sending itself forward.

  • Change direction traveled by changing the direction you press: j7/8/9B sends you upward, j6B forward, and j1/2/3/4/5B downward
  • You cannot change the direction after you begin moving. You can only change direction before the movement starts
  • While it sends you downward, doing j5B to try to go from either the upward or forward direction to the downward will not work, as you're effectively releasing the input instead of changing it
  • Can be used to escape the corner, especially when angled upwards
Toggle Hitboxes
Toggle Hitboxes

Hyper Moves

Double Spit
5BB
PKMNCC B.pngPKMNCC B.png
PKMNCC Toxicroak 5BB.png
Damage Endurance Damage Guard Cancel Invul Property
2, 2 1, 1 Mid - - Poison, Projectile
Startup Active Recovery Advantage Cost
6 39 +21 [+2] 1
Total: 45

Toxicroak fires an extra ball of poison.

  • Can double spit any combination of the straight and overhead shot.
  • Good for blockstring pressure, allowing for additional followups
  • Counters certain answers to projectiles


Daggerheel
421B
PKMNCC4.pngPKMNCC2.pngPKMNCC1.pngPKMNCC B.png
PKMNCC Toxicroak 421B.png
PKMNCC Toxicroak 421BHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
5 1 Mid - Full Knockdown
Startup Active Recovery Advantage Cost
8 5 38 +76 [-25] 1
Total: 50

Toxicroak flips backwards on its hand, kicking with its leg as it rotates.

  • Great get-off-me tool, invincible on the startup frames and comes out quick
  • Easily affords enough time on hit to set up projectiles to advance behind
  • Combos into moves like 3A or 6B in the corner
  • Attempting to use this move without meter will give 2B
Toggle Hitboxes
Toggle Hitboxes


EX Poison Arrow
j5/j6/j8BB
PKMNCC B.pngPKMNCC B.png PKMNCC J.png
PKMNCC Toxicroak JB.png
PKMNCC Toxicroak j5BHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
9 4 Mid - - Poison, Knockdown
Startup Active Recovery Advantage Cost
27 40 +51 [-3] 1
Total: 66

Claws overhead, Toxicroaks launches itself forward in the air

  • Faster version of Poison Arrow
  • Can mix up opponents due to its speed relative to its non-EX counterpart
  • Great combo finisher after a j5A or j8A
Toggle Hitboxes
Toggle Hitboxes

Super

Toxic Bubble
624B
PKMNCC6.pngPKMNCC2.pngPKMNCC4.pngPKMNCC B.png
PKMNCC Toxicroak 214B.png
ah, gottem ggs
ah, gottem ggs
Damage Endurance Damage Guard Cancel Invul Property
5 - Unblockable - - Poison, Projectile
Startup Active Recovery Advantage Cost
29 600 56 - 2

Toxicroak summons a big bubble that floats forward and up.

  • Pops after 6 seconds or when Toxicroak is hit
  • Can create a checkmate scenario after hard knockdowns, notably 3A
  • Allows for follow-up juggle combos after enveloping opponent
  • Opponent can use invincible reversals to attempt to challenge, but usually trade in Toxicroak's favor
  • Toxicroak's hurtbox extends forwards during the bubble release animation, allowing the opponent an opportunity to challenge

Throws

Forward Throw
6C
PKMNCC6.pngPKMNCC C.png
PKMNCC Toxicroak 6C.png
Damage Endurance Damage Guard Cancel Invul Property
3 - Unblockable - - Knockdown
Startup Active Recovery Advantage Cost
8 2 61 - -
Total: 70

Toxicroak kicks the opponent halfway across the screen.


Back Throw
4C
PKMNCC4.pngPKMNCC C.png
PKMNCC Toxicroak 4C.png
Damage Endurance Damage Guard Cancel Invul Property
2 - Unblockable - - Knockdown
Startup Active Recovery Advantage Cost
8 2 61 - -
Total: 70

Toxicroak throws the opponent behind itself.

Combos

BnBs:

Jump-in Combo
j.A (close) > 2A > 6A > 6B
Note: Toxicroak must be very close to the opponent or else the 2a will whiff.

PKMNCC9.png>> PKMNCC5.pngPKMNCC A.png>> PKMNCC2.pngPKMNCC A.png>> PKMNCC6.pngPKMNCC A.png>> PKMNCC6.pngPKMNCC B.png

14 Damage


Spaced Jump-in Combo
j.A > 6A > 6B
Note: The safer option, works for any spacing.

PKMNCC9.png>> PKMNCC5.pngPKMNCC A.png>> PKMNCC6.pngPKMNCC A.png>> PKMNCC6.pngPKMNCC B.png

10 Damage


Combo into sweep
4A > 3A
Note: combo is not true at 4a's max range.

PKMNCC4.pngPKMNCC A.png>> PKMNCC3.pngPKMNCC A.png

10 Damage + 1 meter



2 Meters:

Corner Bubble Checkmate
3A > 624B

PKMNCC3.pngPKMNCC A.png>> PKMNCC624.pngPKMNCC B.png

4 Damage, but almost always gets the opponent in the bubble for followups


Beginner Jump-In to Corner Bubble Checkmate
j.A > 6A > 6B > 624B

PKMNCC9.png>> PKMNCC5.pngPKMNCC A.png>> PKMNCC6.pngPKMNCC A.png>> PKMNCC6.pngPKMNCC B.png>> PKMNCC624.pngPKMNCC B.png

10 Damage + bubble followup


Advanced Jump-In to Corner Bubble Checkmate
j.A > 6A > 5B > cc > 4A > 3A > 624B