Pokemon: Close Combat/Medicham

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PKMNCC Medicham Portrait.png
Archetype: Glass Cannon
Health: 36
Endurance: 10
Endurance Refresh: 3
Walk Speed: 2.8/-2.3
Dash Speed: 5.6/-5.6
Prejump Frames: 6
Fastest Attack: 5A/4A/jAB(7f)

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Introduction

Medicham is the ultimate glass cannon, making up for a lack of bulk with incredible damage. Medicham has a deep pool of specials that allow you to act aggressively against your opponent, allowing you to mix, pressure, and confirm into extremely high damage combos. Your tools are relatively safe to use, and any hit you do get can be deadly.

One of Medicham's main draws to players is its unique input system. Medicham features no motion inputs, but instead autocombos and two-button specials. This makes Medicham easy to learn even for players new to fighting games, since it skips the standard learning curve of mastering motion inputs. Most players will be able to learn a few of Medicham's combos in minutes, letting them get to playing immediately!

Don't let this fool you into thinking Medicham is a simple character however. While Medicham's specials may be simple, it has quite a lot of them. 13 total special moves in all give Medicham a fairly deep pool of moves to pull from, giving Medicham players lots to work with in terms of character mastery. You can spend a lot of time learning or optimizing new routes, searching for pressure setups, and so on. Easy to learn, but hard to master!

Options like 2A, Axe Kick (5B), Crescent Slash (jB), and Throw keep your opponent locked-in on defense. Medicham has an answer to anything your opponent tries to do, you just need the right read. Opponents can struggle to get out of the corner when multiple options cover common defensive counterplay like jump and throw. 5A can also be used as pressure to prevent your opponent from mashing out of corner, and also can be used to stagger your options out of 2A, adding additional layers of timing mixups to offensive situations.

Lead Hook (2B) and Dash j8A (668A) can cover a lot of space, allowing Medicham to cover ground and approach the opponent. 2B destroys projectiles and is plus on block, making it rather difficult to contest unless you get an attack in first. Dash j8A is riskier to use, but its existence makes Medicham's dash forward pretty dangerous to contest, as it extends your Dash's range while creating a large danger zone in front of you.

2A, Lead Hook (2B), Crescent Kick (6B)/Shushumna Strike(6BC), and Three Moon Blow (jBC) give Medicham a good amount of forward range in most situations, allowing various punish opportunities that will lead to lots of damage.


Playstyle
PKMNCC Medicham NavboxIcon.png Medicham description
Pick if you like Avoid if you dislike
  • High Damage: Medicham boasts an extremely high amount of practical combo routes that do a large amount of damage from several different combo starters.
  • Mixups: Medicham has low-committal lows and highs, along with a strong anti-grab tool in jB, making it hard to play defense against it.
  • Strong Approach Tools: Medicham is a monster up-close, and has multiple approach tools to close the gap, including a far-reaching 2B that destroys projectiles.
  • Low Skill Floor: A lack of motion inputs, high damage on BnBs, and a straightforward game plan make Medicham a character that's fast to pick up.
  • Fragility: Medicham has the lowest health and endurance in the entire game. You also have a rather mediocre anti-air parry hitbox, making your defense even worse.
  • Weak Pokes: Lacks quick disjointed attacks to contest strong Pokes from other characters.
  • Vulnerability to Parries: Medicham's mixups are a bit vulnerable to parries, which could be timed to cover multiple options at once.

Normals

5A
PKMNCC A.png
PKMNCC Medicham 5A.png
PKMNCC Medicham 5AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
- - - - - -
Startup Active Recovery Advantage Cost
- - - +0 [+0] -
Total: 0

A quick kick straight forward.

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4A
PKMNCC4.pngPKMNCC A.png
PKMNCC Medicham 4A.png
PKMNCC Medicham 4A1Hitbox.png
PKMNCC Medicham 4A2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
- - - - - -
Startup Active Recovery Advantage Cost
- - - + [-] -
Total: 0

Medicham quickly swings its leg upward.

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6A
PKMNCC6.pngPKMNCC A.png
PKMNCC Medicham 6A.png
PKMNCC Medicham 6AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
- - - - - -
Startup Active Recovery Advantage Cost
- - - - [-] -
Total: 0

A gigantic kick where Medicham jumps through the air.

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2A
PKMNCC2.pngPKMNCC A.png
PKMNCC Medicham 2A.png
PKMNCC Medicham 2AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
- - - - - -
Startup Active Recovery Advantage Cost
- - - + [-] -
Total: 0

A low kick from the side.

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3A
PKMNCC3.pngPKMNCC A.png
PKMNCC Medicham 3A.png
PKMNCC Medicham 3AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
- - - - - -
Startup Active Recovery Advantage Cost
- - - + [-] -
Total: 0

Medicham crouches down to do a spinning leg sweep.

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j5A
PKMNCC A.png PKMNCC J.png
PKMNCC Medicham j5A.png
PKMNCC Medicham j5A1Hitbox.png
PKMNCC Medicham j5A2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
- - - - - -
Startup Active Recovery Advantage Cost
- - - + [+] -
Total: 0

A slightly downward aimed aerial kick.

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j8A
PKMNCC8.pngPKMNCC A.png PKMNCC J.png
PKMNCC Medicham j8A.png
PKMNCC Medicham j8A1Hitbox.png
PKMNCC Medicham j8A2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
- - - - - -
Startup Active Recovery Advantage Cost
- - - - [-] -
Total: 0

Medicham kicks upward in an arc.

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668A
PKMNCC66.pngPKMNCC A.png
PKMNCC Medicham j8A.png
PKMNCC Medicham j8A1Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
- - - - - -
Startup Active Recovery Advantage Cost
- - - - [-] -
Total: 0

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Specials

Axe Kick
5B
PKMNCC B.png
PKMNCC Medicham 5B.png
PKMNCC Medicham 5BHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
- - - - - -
Startup Active Recovery Advantage Cost
- - - - [-] -
Total: 0

Medicham extends their leg straight up, then brings it down on the opponent.

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Crushing Stomp
5B
PKMNCC A.pngPKMNCC B.png
PKMNCC Medicham 5AB.png
PKMNCC Medicham 5ABHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
- - - - - -
Startup Active Recovery Advantage Cost
- - - - [-] -
Total: 0

Medicham stomps the ground in front of it.

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Psyshock
5BC
PKMNCC B.pngPKMNCC C.png
PKMNCC Medicham 5BC.png
PKMNCC Medicham 5BC1Hitbox.png
PKMNCC Medicham 5BC2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
- - - - - -
Startup Active Recovery Advantage Cost
- - - - [-] -
Total: 0

Medicham unleashes a Psychic-empowered Axe kick, creating bubbles of psychic energy that explode on the opponent.

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Crescent Kick
6B
PKMNCC6.pngPKMNCC B.png
PKMNCC Medicham 6B.png
PKMNCC Medicham 6BHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
- - - - - -
Startup Active Recovery Advantage Cost
- - - + -
Total: 0

Medicham jumps forward, doing a kick while moving through the air.

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Moksha Kick
6AB
PKMNCC6.pngPKMNCC A.pngPKMNCC B.png
PKMNCC Medicham 6AB.png
PKMNCC Medicham 6ABHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
- - - - - -
Startup Active Recovery Advantage Cost
- - - + -
Total: 0

Medicham does a quick jump upward, kicking any opponent in front of or above it.

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Shushamna Strike
6BC
PKMNCC6.pngPKMNCC B.pngPKMNCC C.png
PKMNCC Medicham 6BC.png
PKMNCC Medicham 6BC1Hitbox.png
PKMNCC Medicham 6BC2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
- - - - - -
Startup Active Recovery Advantage Cost
- - - + -
Total: 0

Medicham quickly jumps forward to deliver a kick followed by a downward strike, knocking the opponent to the floor.

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Lead Hook
2B
PKMNCC2.pngPKMNCC B.png
Damage Endurance Damage Guard Cancel Invul Property
- - - - - -
Startup Active Recovery Advantage Cost
- - - + [-] -
Total: 0

Medicham steps very far forward, unleashing a strong hook.

  • On hit, has three follow-ups: 2B, 2AB (Many Pura Punches) and 2BC (Chakra Thrust)
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Lead Hook
(Follow-Up)

2B
PKMNCC2.pngPKMNCC B.png
Damage Endurance Damage Guard Cancel Invul Property
- - - - - -
Startup Active Recovery Advantage Cost
- - - + [-] -
Total: 0

Medicham does another step forward, unleashing a backhanded punch.

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Many Pura Punches
2AB
PKMNCC2.pngPKMNCC A.pngPKMNCC B.png
Damage Endurance Damage Guard Cancel Invul Property
- - - - - -
Startup Active Recovery Advantage Cost
- - - + [-] -
Total: 0

A rapid series of punches, that finishes with a strong final punch.

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Chakra Thrust
2BC
PKMNCC2.pngPKMNCC B.pngPKMNCC C.png
Damage Endurance Damage Guard Cancel Invul Property
- - - - - -
Startup Active Recovery Advantage Cost
- - - + [-] -
Total: 0

Medicham empowers itself with Chakra to unleash a powerful Palm strike that dizzies the opponent.

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Crescent Slash
jB
PKMNCC B.png PKMNCC J.png
Damage Endurance Damage Guard Cancel Invul Property
- - - - - -
Startup Active Recovery Advantage Cost
- - - - [-] -

Medicham slices through the air with a horizontal crescent kick.

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Psycho Cut
jAB
PKMNCC A.pngPKMNCC B.png PKMNCC J.png
Damage Endurance Damage Guard Cancel Invul Property
- - - - - -
Startup Active Recovery Advantage Cost
- - - - [-] -

Medicham's empowered aerial kick unleashes a blade of Psychic energy.

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Three Moon Blow
jBC
PKMNCC B.pngPKMNCC C.png PKMNCC J.png
Damage Endurance Damage Guard Cancel Invul Property
- - - - - -
Startup Active Recovery Advantage Cost
- - - - [-] -

A three-hit aerial kick that launches your opponent upwards.

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Throws

Forward Throw
6C
PKMNCC6.pngPKMNCC C.png
Damage Endurance Damage Guard Cancel Invul Property
- - - - - -
Startup Active Recovery Advantage Cost
- - - - -
Total: 0

Medicham effortlessly tosses its opponent with a single arm.

  • Opponent lands directly in front of Medicham.


Back Throw
4C
PKMNCC4.pngPKMNCC C.png
Damage Endurance Damage Guard Cancel Invul Property
- - - - - -
Startup Active Recovery Advantage Cost
- - - - -
Total: 0

Medicham effortlessly tosses its opponent with a single arm.

  • Opponent lands directly behind Medicham.


Combos

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3A x 2A

PKMNCC3.pngPKMNCC A.png>> PKMNCC2.pngPKMNCC A.png

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3A x 2A x 2B