Kamen Rider: Super Climax Heroes/FAQ: Difference between revisions

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:'''Counterpicks'''
:'''Counterpicks'''
* Both players must announce which character they want to play upon entering character select. If both players wish to play the same character, play RPS to decide who gets to pick that character -- loser must pick another character. In the event that RPS is not feasible, another method, such as coin flip or dice call, will be used instead.
* Both players must announce which character they want to play upon entering Character Select. If both players wish to play the same character, play RPS to decide who gets to pick that character loser must pick another character. In the event that RPS is not feasible, another method, such as coin flip or dice call, will be used instead.
* The winning player of a game must pick the character they won the previous game with. The losing player may opt to pick a different character, as well as a different stage should they choose to do so. The losing player may opt to pick the winner’s character going into the next game. In the event of this, both players play RPS (or a suitable alternative).
* The winning player of a game must pick the character they won the previous game with. The losing player may opt to pick a different character, as well as a different stage should they choose to do so. The losing player may opt to pick the winner’s character going into the next game. In the event of this, both players play RPS (or a suitable alternative).
** If the initiating player wins this game of RPS, the defending player must pick a new character, but the initiating player forfeits their right to pick the stage to the defending player. If the initiating player loses the game of RPS, they forfeit the right to pick both a new character and a new stage, and the stage must be a random pick.
** If the initiating player wins this game of RPS, the defending player must pick a new character, but the initiating player forfeits their right to pick the stage to the defending player. If the initiating player loses the game of RPS, they forfeit the right to pick both a new character and a new stage, and the stage must be a random pick.


=== Ceiling Line Rules ===
=== Ceiling Line Rules ===
This is the ruleset used by the Japanese duo of T.mixer and Dr. Cagalli, who run the YouTube channel [https://www.youtube.com/channel/UC5FkMI6DBIo6Um5xMrSUm4w Ceiling Line]. This ruleset differs in some very notable and important ways from the community ruleset, and largely reflects a different set of priorities when playing the game.
This is the ruleset used by the Japanese duo of T.mixer and Dr. Cagalli, who run the YouTube channel [https://www.youtube.com/channel/UC5FkMI6DBIo6Um5xMrSUm4w Ceiling Line.] This ruleset differs in some very notable and important ways from the community ruleset, and largely reflects a different set of priorities when playing the game.


:'''Settings'''
:'''Settings'''
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Aside from the large number of banned characters and very different base rules, the Ceiling Line ruleset also includes a large number of techniques and bugs which are banned. This section will attempt to explain what each of them are. Note that many of these bans are simply a precaution against bugs and exploits that are known to exist, rather than the result of these things being proven as problematic in a competitive setting.
Aside from the large number of banned characters and very different base rules, the Ceiling Line ruleset also includes a large number of techniques and bugs which are banned. This section will attempt to explain what each of them are. Note that many of these bans are simply a precaution against bugs and exploits that are known to exist, rather than the result of these things being proven as problematic in a competitive setting.


===== Post Rider-Art Combos =====
For information on Post-Rider Art Combos, Throw Break RC Bug and Finisher Mode Throw Cancel, see the [[Kamen Rider: Super Climax Heroes/Strategy|Strategy page]].
Certain Rider Arts, such as Kabuto's and Den-O Climax Form's, allow combos after they hit. However, because they also trigger a flag that disables the opponent's ability to burst until they become actionable, comboing after these Rider Arts also means that the entire combo is unburstable. These aren't banned in the community ruleset largely due to the fact that they haven't been explicitly proven to be problematic, and also because they're low-key kind of cool, but this is, of course, subject to change.
 
Note that Kuuga (PWR) is an exception to this rule, since despite being able to combo out of it, his Rider Art doesn't disable the opponent's burst like other Rider Arts do.


===== Hitbox Disappearance Bug =====
===== Hitbox Disappearance Bug =====
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===== Infinite Speed Up Bug =====
===== Infinite Speed Up Bug =====
By activating Climax Time in a situation where neither character is fully actionable, it's possible to trigger a bugged Speed Up state that lasts indefinitely. This is only possible with characters that have access to Speed Up as a special move rather than a Style Action (PWR Kabuto and SPT TheBee). This would obviously be highly problematic if it were easily replicable, but actually activating the bug requires either a very specifically - and unfortunately - timed Climax Time activation or the use of Tag Style. Since this bug is very unlikely to occur, and likely only ever to occur by accident, the community ruleset doesn't bother making a ruling on this bug.
By activating Climax Time in a situation where neither character is fully actionable, it's possible to trigger a bugged Speed Up state that lasts indefinitely. This is only possible with characters that have access to Speed Up as a special move rather than a Style Action (PWR Kabuto and SPT TheBee). This would obviously be highly problematic if it were easily replicable, but actually activating the bug requires either a very specifically - and unfortunately - timed Climax Time activation or the use of Tag Style. Since this bug is very unlikely to occur, and likely only ever to occur by accident, the community ruleset doesn't bother making a ruling on it.
 
===== Throw Break RC Bug =====
When breaking a throw as the defender, it's possible to Rider Cancel the throw break animation and act while your opponent is still in their throw break animation. While the opponent can't be hit during the throw break animation, they lose all collision, which sets them up for anything from ambiguous mixups to meaty unblockables. Much like post-Rider Art combos, the throw break RC bug hasn't been ruled on in the community ruleset because it hasn't been proven to be a problem. Actually utilising it requires incredible foresight and/or reaction time, so it seems unlikely that it will become much of a problem in competitive play.
 
===== Finisher Mode Throw Cancel ======
For information on Finisher Mode Throw Cancel, see [[Kamen Rider: Super Climax Heroes/System#Rider Art Throw Cancel|the System page]].


===== Freeze Bug ======
===== Freeze Bug =====
It's possible to cause the game to completely hard lock by causing certain combinations of attacks to hit the opponent at the same time while using Tag Style's Tag Assault ability. Since this requires the use of Tag Style, it's banned by default.
It's possible to cause the game to completely hard lock by causing certain combinations of attacks to hit the opponent at the same time while using Tag Style's Tag Assault ability. Since this requires the use of Tag Style, it's banned by default.


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*'''A:''' Faiz (SPT), OOO (PWR BuraKaWani), Kabuto (SPD), Hibiki (PWR Kurenai), Sasword, Dark Kabuto, Fourze (PWR), BLACK RX (Bio), V3, Meteor, Todoroki, Kuuga (SPT), W (FangJoker), Wizard (PWR), Garren, Chalice, Birth (Date), Birth (Gotou), Ryuki (PWR), Leangle, OOO (FMC), Eternal, Knight (PWR), Nega Den-O
*'''A:''' Faiz (SPT), OOO (PWR BuraKaWani), Kabuto (SPD), Hibiki (PWR Kurenai), Sasword, Dark Kabuto, Fourze (PWR), BLACK RX (Bio), V3, Meteor, Todoroki, Kuuga (SPT), W (FangJoker), Wizard (PWR), Garren, Chalice, Birth (Date), Birth (Gotou), Ryuki (PWR), Leangle, OOO (FMC), Eternal, Knight (PWR), Nega Den-O
*'''B:''' TheBee (SPT), Zeronos, Delta, Shadow Moon, Gills, Wizard (AST), Decade (FMC), Ixa, Fourze (FMC Elek), G3-X, TheBee (SPD), Accel, Ryuga, Tiger, Kiva (SPT), Knight, Den-O (FMC), Amazon
*'''B:''' TheBee (SPT), Zeronos, Delta, Shadow Moon, Gills, Wizard (AST), Decade (FMC), Ixa, Fourze (FMC Elek), G3-X, TheBee (SPD), Accel, Ryuga, Tiger, Kiva (SPT), Knight, Den-O (FMC), Amazon
*'''C:''' Ryuki (SPT), Blade (Jack), Raia, Imperer, BLACK, Rider 1, W (Cyclone & Joker), BLACK RX (Robo)
*'''C:''' Ryuki (SPT), Blade (Jack), Raia, Imperer, BLACK, Rider 1, W (Joker & Cyclone), BLACK RX (Robo)
*'''D:''' Gatack, Agito (PWR Shining), Agito (PWR Trinity), Kuuga (FMC), DiEnd, New Den-O, Fourze (FMC Fire), Scissors, Zolda, Ouja, Rider 2, Verde, Gai, W (Joker)
*'''D:''' Gatack, Agito (PWR Shining), Agito (PWR Trinity), Kuuga (FMC), Diend, New Den-O, Fourze (FMC Fire), Scissors, Zolda, Ouja, Rider 2, Verde, Gai, W (Joker)
|}
|}


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*'''A:''' V3, BLACK RX, Gills, Garren, Sasword, KickHopper, Dark Kabuto, Den-O (SPT), Zeronos, Ixa, W (FangJoker), W (Power Up), Eternal, OOO (FMC), Birth (Gotou), OOO (PWR BuraKaWani), Meteor, Fourze (PWR), Wizard (AST), Wizard (FMC), Wizard (PWR)
*'''A:''' V3, BLACK RX, Gills, Garren, Sasword, KickHopper, Dark Kabuto, Den-O (SPT), Zeronos, Ixa, W (FangJoker), W (Power Up), Eternal, OOO (FMC), Birth (Gotou), OOO (PWR BuraKaWani), Meteor, Fourze (PWR), Wizard (AST), Wizard (FMC), Wizard (PWR)
*'''B:''' Rider 1, Shadow Moon, Kuuga (FMC), G3-X, Agito (PWR Shining), Tiger, Imperer, Ryuki (PWR), Knight (PWR), Ryuga, Delta, Leangle, Blade (Jack), Todoroki, TheBee, Den-O (FMC), Nega Den-O, Decade (FMC), Accel, Birth (Date), Fourze (FMC Elek)
*'''B:''' Rider 1, Shadow Moon, Kuuga (FMC), G3-X, Agito (PWR Shining), Tiger, Imperer, Ryuki (PWR), Knight (PWR), Ryuga, Delta, Leangle, Blade (Jack), Todoroki, TheBee, Den-O (FMC), Nega Den-O, Decade (FMC), Accel, Birth (Date), Fourze (FMC Elek)
*'''C:''' Amazon, BLACK, Agito (PWR Trinity), Ryuki (SPT), Knight (SPT), Scissors, Raia, Gatack, Kiva (SPT), W (Cyclone & Joker), Fourze (FMC Fire)
*'''C:''' Amazon, BLACK, Agito (PWR Trinity), Ryuki (SPT), Knight (SPT), Scissors, Raia, Gatack, Kiva (SPT), W (Joker & Cyclone), Fourze (FMC Fire)
*'''D:''' Rider 2, Zolda, Gai, Ouja, Verde, New Den-O, DiEnd
*'''D:''' Rider 2, Zolda, Gai, Ouja, Verde, New Den-O, Diend
|}
|}


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*'''A:''' Decade (PWR), V3, BLACK RX (Bio), Kuuga (PWR Dragon/Titan, SPT Mighty/Pegasus, FMC), Agito (PWR Shining), G3-X, Knight (PWR), Scissors, Odin, Chalice, Leangle, Todoroki, Sasword, PunchHopper, Dark Kabuto, Den-O (PWR Sword/Axe, SPT Axe), Kiva (PWR), W (PWR), W (FangJoker), Accel, OOO (PWR BuraKaWani, FMC), Birth, Fourze Meteor Fusion States, Fourze (FMC Elek/Fire), Wizard (PWR)
*'''A:''' Decade (PWR), V3, BLACK RX (Bio), Kuuga (PWR Dragon/Titan, SPT Mighty/Pegasus, FMC), Agito (PWR Shining), G3-X, Knight (PWR), Scissors, Odin, Chalice, Leangle, Todoroki, Sasword, PunchHopper, Dark Kabuto, Den-O (PWR Sword/Axe, SPT Axe), Kiva (PWR), W (PWR), W (FangJoker), Accel, OOO (PWR BuraKaWani, FMC), Birth, Fourze Meteor Fusion States, Fourze (FMC Elek/Fire), Wizard (PWR)
*'''B+:''' BLACK RX (Robo), Shadow Moon, Kuuga (SPT Dragon), Agito (PWR Trinity), Gills, Ryuki (PWR), Knight (SPT), Imperer, Ryuga, Gatack, TheBee (SPT), Den-O (SPT Sword), Ixa, Meteor, Wizard (AST)
*'''B+:''' BLACK RX (Robo), Shadow Moon, Kuuga (SPT Dragon), Agito (PWR Trinity), Gills, Ryuki (PWR), Knight (SPT), Imperer, Ryuga, Gatack, TheBee (SPT), Den-O (SPT Sword), Ixa, Meteor, Wizard (AST)
*'''B:''' Ryuki (SPT), Rider 2, Amazon, Kuuga (SPT Titan), Zolda, Raia, Gai, Verde, Taiger, TheBee (SPD), New Den-O, Kiva (SPT), W (Cyclone & Joker)
*'''B:''' Ryuki (SPT), Rider 2, Amazon, Kuuga (SPT Titan), Zolda, Raia, Gai, Verde, Taiger, TheBee (SPD), New Den-O, Kiva (SPT), W (Joker & Cyclone)
*'''C:''' Rider 1, BLACK, Ouja, DiEnd, W (Joker)
*'''C:''' Rider 1, BLACK, Ouja, Diend, W (Joker)
|}
|}



Latest revision as of 07:20, 22 June 2024

In this page, you can find several common questions about Kamen Rider: Super Climax Heroes.

Playing on an Arcade-style Controller

Super Climax Heroes was definitely not designed with the arcade stick in mind; some characters use up to 14 buttons. But if you just plain don’t want to play on pad, or want less buttons even when playing on pad, there’s some things you can do to shave the number of buttons down.

Dash Action and Rider Cancel (L and zR) can never overlap their use cases. This may present a problem for characters who have a Dash Shot-type Dash Action when trying to Guard Counter early against an attack. Otherwise these two buttons can safely be mapped to the same button.

Gauge Charge and Rider Finale (- and X) can never overlap their use cases. If they are mapped to the same button, you will either Gauge Charge if the gauge is not currently full, or activate your Rider Finale if it is. When holding down this combined button until the Rider Gauge is full, the character will simply stop charging Rider Gauge. There’s also a clear visual cue for the meter being full, so you can safely map these to the same button.

You’ll still need to map at least one button to an analog stick directional in order to activate your chosen Battle Style. This also presents the biggest obstacle, because some characters require all four directions of the analog stick. Without the use of a Hitbox Crossup or similar controller with extra buttons, you’re gonna be missing some important functions.

An example 8-button layout for the Wii Classic Controller buttons that maps easily in the Dolphin Emulator might look like this:

  • Top row: Y, B, A, (X and -)
  • Bottom row: (L + zR), R, zL, (Analog direction)

Tournament Ruleset

KRSCH Community Rules

This is the standard ruleset used at most tournaments where the game has appeared (primarily in the United States and Australia).

Settings
  • Timer: 90 Seconds
  • Rounds: 2
  • Damage: Normal
  • Climax Time: On
Bans
  • Banned Characters: Faiz (SPD), W LunaTrigger (FMC), Wizard Hurricane Style (FMC), Fourze (SPT), Zeronos, Skull
  • The Finisher Mode Throw Cancel bug is banned.
  • Tag Battle Style is banned (except when used to choose Fourze Meteor Fusion States).
Counterpicks
  • Both players must announce which character they want to play upon entering Character Select. If both players wish to play the same character, play RPS to decide who gets to pick that character — loser must pick another character. In the event that RPS is not feasible, another method, such as coin flip or dice call, will be used instead.
  • The winning player of a game must pick the character they won the previous game with. The losing player may opt to pick a different character, as well as a different stage should they choose to do so. The losing player may opt to pick the winner’s character going into the next game. In the event of this, both players play RPS (or a suitable alternative).
    • If the initiating player wins this game of RPS, the defending player must pick a new character, but the initiating player forfeits their right to pick the stage to the defending player. If the initiating player loses the game of RPS, they forfeit the right to pick both a new character and a new stage, and the stage must be a random pick.

Ceiling Line Rules

This is the ruleset used by the Japanese duo of T.mixer and Dr. Cagalli, who run the YouTube channel Ceiling Line. This ruleset differs in some very notable and important ways from the community ruleset, and largely reflects a different set of priorities when playing the game.

Settings
  • Timer: Infinite
  • Rounds: 2
  • Damage: Normal
  • Climax Time: Off
Bans
  • Banned Characters: Agito (SPT), Faiz (SPD), Garren, Ibuki, Zanki, Drake, Den-O Gun Form (SPT), Zeronos, Saga, W (FMC), Skull, Fourze (SPT), Wizard (FMC)
  • Banned Techniques: Post-Rider Art Combos, Hitbox Disappearance Bug, Infinite Speed Up Bug, Throw Break RC Bug, Finisher Mode Throw Cancel, Freeze Bug
  • Tag Battle Style is banned (except when used to choose Fourze Meteor Fusion States).

Explaining the banned techniques

Aside from the large number of banned characters and very different base rules, the Ceiling Line ruleset also includes a large number of techniques and bugs which are banned. This section will attempt to explain what each of them are. Note that many of these bans are simply a precaution against bugs and exploits that are known to exist, rather than the result of these things being proven as problematic in a competitive setting.

For information on Post-Rider Art Combos, Throw Break RC Bug and Finisher Mode Throw Cancel, see the Strategy page.

Hitbox Disappearance Bug

This one is exactly what it sounds like - under certain conditions, it's possible to put the game into a state where certain visual effects aren't drawn correctly. In this state, a small number of characters' attacks lose all of their collision, rendering them useless. This is primarily achieved through the use of Finisher Mode Throw Cancel (which is already banned), but can also be achieved through highly specific exploits involving Tag Style (which is also banned).

Infinite Speed Up Bug

By activating Climax Time in a situation where neither character is fully actionable, it's possible to trigger a bugged Speed Up state that lasts indefinitely. This is only possible with characters that have access to Speed Up as a special move rather than a Style Action (PWR Kabuto and SPT TheBee). This would obviously be highly problematic if it were easily replicable, but actually activating the bug requires either a very specifically - and unfortunately - timed Climax Time activation or the use of Tag Style. Since this bug is very unlikely to occur, and likely only ever to occur by accident, the community ruleset doesn't bother making a ruling on it.

Freeze Bug

It's possible to cause the game to completely hard lock by causing certain combinations of attacks to hit the opponent at the same time while using Tag Style's Tag Assault ability. Since this requires the use of Tag Style, it's banned by default.

Tier Lists


Icon warning.png
Stop! Read me first!
The tier lists on this page are subjective in nature, and are the products of their individual authors. You can only trust a tier list as much as you trust its author.
Tier lists reflect the understanding on relative character strength at the time that they are written. Metas can develop and characters can change after a tier list is made.
Tier lists usually do not account for character difficulty, but that can sometimes be a factor depending on the author.
Depending on your goals and how competitive you are, tier lists may or may not be entirely irrelevant.

Sleepmode's Tier List (06/2024)

Tier list created by Sleepmode, including the input of community members MisMatch, OlM8Barry and other contributions from HatND and AzureInTheDark. Notably contains an SS tier which exists as a "holding zone" for characters who may need to be suspect tested for potential bans. Characters are ordered within tiers.

DISCLAIMER: Zeronos' placement in this tier list factors a potential ruling that would allow him to be playable. However, as this rule is not yet settled upon by the community, the character is still banned in tournament until stated otherwise.

Sleep SCH0624.jpg

Text Version
  • BANNED: Faiz (SPD), W LunaTrigger, Wizard Hurricane Style, Fourze (SPT), Skull
  • SS: Zanki, Odin
  • S: Drake, W (FMC), Femme, Kiva (PWR), KickHopper, PunchHopper, Fourze (Switch), Den-O (PWR), Agito (SPT), Den-O (SPT), Faiz (PWR), Decade (PWR), Kaixa, Kuuga (PWR), OOO (PWR PuToTyra), W (PWR), Fourze Meteor Fusion States, Hibiki (PWR Armed), Ibuki, Blade (King), Kabuto (PWR), Saga
  • A: Faiz (SPT), OOO (PWR BuraKaWani), Kabuto (SPD), Hibiki (PWR Kurenai), Sasword, Dark Kabuto, Fourze (PWR), BLACK RX (Bio), V3, Meteor, Todoroki, Kuuga (SPT), W (FangJoker), Wizard (PWR), Garren, Chalice, Birth (Date), Birth (Gotou), Ryuki (PWR), Leangle, OOO (FMC), Eternal, Knight (PWR), Nega Den-O
  • B: TheBee (SPT), Zeronos, Delta, Shadow Moon, Gills, Wizard (AST), Decade (FMC), Ixa, Fourze (FMC Elek), G3-X, TheBee (SPD), Accel, Ryuga, Tiger, Kiva (SPT), Knight, Den-O (FMC), Amazon
  • C: Ryuki (SPT), Blade (Jack), Raia, Imperer, BLACK, Rider 1, W (Joker & Cyclone), BLACK RX (Robo)
  • D: Gatack, Agito (PWR Shining), Agito (PWR Trinity), Kuuga (FMC), Diend, New Den-O, Fourze (FMC Fire), Scissors, Zolda, Ouja, Rider 2, Verde, Gai, W (Joker)

Jin's Tier List (05/2024)

Tier list created by Jin aka CrimsonD3mon, the owner of the Super Climax Heroes Discord. Characters are not ordered within tiers.

Jin SCH0524.jpg

Text Version
  • BANNED: Faiz (SPD), Zeronos (Zero), W LunaTrigger, Skull, Fourze (SPT), Wizard Hurricane Style
  • S+: Agito (SPT), Odin, Femme, Faiz, Hibiki, Zanki, Kabuto, Drake, Saga, Fourze Meteor Fusion States
  • S: Kuuga (PWR), Kaixa, Chalice, Blade King Form, Ibuki, PunchHopper, Den-O (PWR), Kiva (PWR), Decade (PWR), W (FMC), OOO (PWR PuToTyra), Fourze (Switch)
  • A: V3, BLACK RX, Gills, Garren, Sasword, KickHopper, Dark Kabuto, Den-O (SPT), Zeronos, Ixa, W (FangJoker), W (Power Up), Eternal, OOO (FMC), Birth (Gotou), OOO (PWR BuraKaWani), Meteor, Fourze (PWR), Wizard (AST), Wizard (FMC), Wizard (PWR)
  • B: Rider 1, Shadow Moon, Kuuga (FMC), G3-X, Agito (PWR Shining), Tiger, Imperer, Ryuki (PWR), Knight (PWR), Ryuga, Delta, Leangle, Blade (Jack), Todoroki, TheBee, Den-O (FMC), Nega Den-O, Decade (FMC), Accel, Birth (Date), Fourze (FMC Elek)
  • C: Amazon, BLACK, Agito (PWR Trinity), Ryuki (SPT), Knight (SPT), Scissors, Raia, Gatack, Kiva (SPT), W (Joker & Cyclone), Fourze (FMC Fire)
  • D: Rider 2, Zolda, Gai, Ouja, Verde, New Den-O, Diend

Ceiling Line Tier List (05/24)

Tier list created by T.mixer and Dr. Cagalli of Ceiling Line. Vastly different from the above tier lists, as it reflects a different set of rules from those used by the rest of the community. Notably also much more granular than the above tier lists.

CeilingLine SCH0524.jpg

Text Version
  • S (Banned): Saga, Agito (SPT), Faiz (SPD), Garren, Ibuki, Zanki, Drake, Den-O (SPT Gun Form), Zeronos, W (FMC), Skull, Fourze (SPT), Wizard (FMC)
  • A+: Kabuto (PWR), Kuuga (PWR Mighty/Pegasus), Femme, Faiz (PWR/SPT), Kaixa, Delta, Blade (King/Jack), Hibiki (Armed/Kurenai), Kabuto (SPD), KickHopper, Den-O (PWR Rod/Gun, SPT Rod, FMC), Nega Den-O, Decade (FMC), Eternal, OOO (PWR PuToTyra), Fourze (PWR/Switch)
  • A: Decade (PWR), V3, BLACK RX (Bio), Kuuga (PWR Dragon/Titan, SPT Mighty/Pegasus, FMC), Agito (PWR Shining), G3-X, Knight (PWR), Scissors, Odin, Chalice, Leangle, Todoroki, Sasword, PunchHopper, Dark Kabuto, Den-O (PWR Sword/Axe, SPT Axe), Kiva (PWR), W (PWR), W (FangJoker), Accel, OOO (PWR BuraKaWani, FMC), Birth, Fourze Meteor Fusion States, Fourze (FMC Elek/Fire), Wizard (PWR)
  • B+: BLACK RX (Robo), Shadow Moon, Kuuga (SPT Dragon), Agito (PWR Trinity), Gills, Ryuki (PWR), Knight (SPT), Imperer, Ryuga, Gatack, TheBee (SPT), Den-O (SPT Sword), Ixa, Meteor, Wizard (AST)
  • B: Ryuki (SPT), Rider 2, Amazon, Kuuga (SPT Titan), Zolda, Raia, Gai, Verde, Taiger, TheBee (SPD), New Den-O, Kiva (SPT), W (Joker & Cyclone)
  • C: Rider 1, BLACK, Ouja, Diend, W (Joker)

Version Differences

This wiki is based on the Wii version of Super Climax Heroes. Known differences between the Wii version and PSP version include:

  • The camera is pulled lower to the ground and closer to the characters, which does affect some interactions.
  • The game runs at 30fps, and some frame data is rounded up (ie +7 up to +8). As a result, the PSP version allows some combos that the Wii version does not.
  • Kickhopper's glitched Rider Kick is not present.
  • Fourze Meteor Fusion States cannot combo HHH into Rider Art.
  • Fourze Meteor Fusion States cannot combo after Rider Art due to more recovery.

Menu Translations

  • Main Menu: This menu wraps vertically.
    • Super Heroes Mode
    • Arcade Mode
    • VS. CPU
    • VS. 2P
    • Training Mode
    • Gallery Mode
    • Options
  • Pause Menus
    • Resume
    • Training Options: This option is not available in Versus mode.
      • Opponent Action: Stand/Walk Forward/Walk Backwards/Jump/Light Attack/Heavy Attack/Sidestep/Guard/Special Attack/CPU/Player 2
      • CPU Difficulty: Weak/Normal/Strong/Very Strong
      • Health Recovery: Off/On
      • Rider Gauge Recovery: Off/On
      • Gauge Display: Off/On
      • Input Display: Off/On
    • Command List
    • Character Select
    • Main Menu
  • Options Menu
    • Game Settings
      • Battle Settings
        • Attack Power: Weak/Normal/Strong. The default and tournament setting is "Normal."
        • Climax Time: Off/On. The default and tournament setting is "On."
        • Final Reflect: Off/On. The default and tournament setting is "On."
        • Special Move Narration: Off/On. The default and tournament setting is "On."
        • Confirm
        • Default
      • CPU Settings.
        • Attack Power: Weak/Normal/Strong.
        • Climax Time: Off/On.
        • Final Reflect: Off/On.
        • CPU Difficulty: Weak/Normal/Strong/Very Strong.
        • Confirm
        • Default
      • Round Settings
        • Time Limit: 30/60/90/Infinite. The default is "Infinite," and the tournament setting is "90."
        • Round Count: 1/2/3. The default and tournament setting is 2.
    • Sound Settings
      • BGM Volume: 0-10.
      • Sound Effects Volume: 0-10.
      • Voice Volume: 0-10.
      • Confirm
      • Default
    • Control Type Settings
      • Control Type: Type A/Type B. Type A uses the D-pad for movement and the analog stick to activate Style Actions, Type B switches these inputs.
      • Confirm
    • Save/Load
      • Autosave: Off/On
      • Save
      • Load
    • Text Display: Adults or Kids toggle. On Adults mode, kanji are displayed in Japanese text. On Kids mode, most kanji are replaced with kana.

Navigation

General
FAQ
Controls
HUD
Strategy
System
Links
Showa
Kamen Rider
Rider 1
Rider 2
Kamen Rider V3
V3
Kamen Rider Amazon
Amazon
Kamen Rider BLACK (RX)
BLACK
BLACK RX
Shadow Moon
Heisei Phase 1
Kamen Rider Kuuga
Kuuga
Kamen Rider Agito
Agito
G3-X
Gills
Kamen Rider Ryuki
Ryuki
Knight
Scissors
Zolda
Raia
Gai
Ouja
Verde
Tiger
Imperer
Odin
Femme
Ryuga
Kamen Rider 555
Faiz
Kaixa
Delta
Kamen Rider Blade
Blade
Garren
Chalice
Leangle
Kamen Rider Hibiki
Hibiki
Ibuki
Zanki
Todoroki
Kamen Rider Kabuto
Kabuto
Gatack
TheBee
Drake
Sasword
KickHopper
PunchHopper
Dark Kabuto
Kamen Rider Den-O
Den-O
Zeronos
Nega Den-O
New Den-O
Kamen Rider Kiva
Kiva
Ixa
Saga
Kamen Rider Decade
Decade
Diend
Heisei Phase 2
Kamen Rider W
W
Accel
Skull
Eternal
Kamen Rider OOO
OOO
Birth
Kamen Rider Fourze
Fourze
Meteor
Kamen Rider Wizard
Wizard