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| <tabber> | | <tabber> |
| |-|Form Change Style= | | |-|Form Change Style= |
| In this variation, Fourze is an extremely customizable character who overwhelms his opponent with an array of powerful special moves. This style is chosen with the first option on the Form Change Style menu. | | In this variation, Fourze is an extremely customizable character who overwhelms his opponent with an array of powerful special moves. This style is chosen with the first option in the Form Change Style menu. |
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| After choosing this style, Fourze is presented with a unique menu. The top option allows him to select four Astroswitches, customizing many properties of his moveset. While Fourze starts the round with all of your chosen Astroswitches equipped, you can still access Fourze's default moveset by using <u>Style Action</u> inputs. | | After choosing this style, Fourze is presented with a unique menu. The top option allows him to select four Astroswitches, customizing many properties of his moveset. While Fourze starts the round with all of your chosen Astroswitches equipped, you can still access Fourze's default moveset by using <u>Style Action</u> inputs. |
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| | intro = [[file:KRSCH_Fourze_icon.png|64px]] '''Kamen Rider Fourze (Form Change)''' is a highly customizable character. | | | intro = [[file:KRSCH_Fourze_icon.png|64px]] '''Kamen Rider Fourze (Form Change)''' is a highly customizable character. |
| | pros = | | | pros = |
| * '''Overwhelming Switch Arsenal:''' Unique special moves offered by Astroswitches allow Fourze access to unblockables, extreme mobility, meter drain, healing, and more. | | * '''Overwhelming Arsenal:''' Unique special moves offered by Astroswitches allow Fourze access to unblockables, extreme mobility, meter drain, healing, and more. |
| * '''Infinite Combo that Drains Meter:''' While the opponent will likely burst, having an infinite combo forces the issue. The opponent must burst immediately on a clean hit, and if they don't it's only going to get worse for them, even stretching into the next round. | | * '''Meter-Draining Infinite:''' While the opponent will likely burst, having an infinite combo forces the issue. The opponent must burst immediately on a clean hit, with repercussions that could even stretch into the next round if they don't. |
| * '''Extreme Flexibility:''' Even beyond choosing Astroswitches before the match begins, Fourze is capable of switching to his basic moveset in the middle of the match to suit the situation. | | * '''Extreme Flexibility:''' Even beyond choosing Astroswitches before the match begins, Fourze is capable of switching to his basic moveset in the middle of the match to suit the situation. |
| * '''Combos From Throw:''' If Fourze has the opponent against the wall, he can combo off of his throw. While not unique to him, this is very nice to have, especially in combination with maximized combos. | | * '''Combos From Throw:''' If Fourze has the opponent against the wall, he can combo off of his throw. While not unique to him, this is very nice to have, especially in combination with maximized combos. |
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| | intro = [[file:KRSCH_Fourze_icon.png|64px]] '''Kamen Rider Fourze (Elek States)''' is a close-range bruiser specializing in short, damaging combos and meter drain. | | | intro = [[file:KRSCH_Fourze_icon.png|64px]] '''Kamen Rider Fourze (Elek States)''' is a close-range bruiser specializing in short, damaging combos and meter drain. |
| | pros = | | | pros = |
| * '''Stick Normals:''' Choosing Elek States trades away the major weakness of Fourze's Base Form. His normals are quick and allow for link combos, turning him into a close range threat. | | * '''Stick Normals:''' Choosing Elek States trades away the major weakness of Fourze's Base States. His normals are quick and allow for link combos, turning him into a close range threat. |
| * '''Drains Meter:''' Elek States drains one stock of the opponent's Rider Gauge upon hitting a Special Attack and can hit up to two in one combo, dramatically limiting the opponent's metered options. | | * '''Drains Meter:''' Elek States drains one stock of the opponent's Rider Gauge upon hitting a Special Attack and can hit up to two in one combo, dramatically limiting the opponent's metered options. |
| * '''Combos From Throw:''' If Fourze has the opponent against the wall, he can combo off of his throw. While not unique to him, this is very nice to have. | | * '''Combos From Throw:''' If Fourze has the opponent against the wall, he can combo off of his throw. While not unique to him, this is very nice to have. |
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| In this variation, Fourze gains access to his Fire States form. With it, he uses a variety of projectiles through the Hee-Hackgun to augment a mid-to-close-range gameplan. This version of Fourze is chosen as the third option in the Form Change Style menu. | | In this variation, Fourze gains access to his Fire States form. With it, he uses a variety of projectiles through the Hee-Hackgun to augment a mid-to-close-range gameplan. This version of Fourze is chosen as the third option in the Form Change Style menu. |
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| Fire States has a lot in common with Fourze's Base Form, and trades away the versatility and power of customizable Astroswitches. In return, he lives and dies by his <u>jS</u> fire hose, a gliding air beam that remains active until he lands. | | Fire States has a lot in common with Fourze's Base States, and trades away the versatility and power of customizable Astroswitches. In return, he lives and dies by his <u>jS</u> fire hose, a gliding air beam that remains active until he lands. |
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| {{StrengthsAndWeaknesses | | {{StrengthsAndWeaknesses |
| | intro = [[file:KRSCH_Fourze_icon.png|64px]] '''Kamen Rider Fourze (Fire States)''' is an aggressive character who primarily uses projectiles. | | | intro = [[file:KRSCH_Fourze_icon.png|64px]] '''Kamen Rider Fourze (Fire States)''' is an aggressive character who primarily uses projectiles. |
| | pros = | | | pros = |
| * '''jS Fire Hose:''' A gliding air beam that hits until landing, Fire's <u>jS</u> is able to control a lot of space, approach, run away, and generally bully the opponent. In combination with his Air Dash-type Dash Action, he can even cross up the opponent. | | * '''Super Extinguisher Tornado:''' A gliding air beam that hits until landing, Fire's <u>jS</u> is able to control a lot of space, approach, run away, and generally bully the opponent. In combination with his Air Dash-type Dash Action, he can even cross the opponent up. |
| * '''Combos From Throw:''' If Fourze has the opponent against the wall, he can combo off of his throw. While not unique to him, this is very nice to have. | | * '''Combos From Throw:''' If Fourze has the opponent against the wall, he can combo off of his throw. While not unique to him, this is very nice to have. |
| |cons = | | |cons = |
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| }} | | }} |
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| |-|Power Up Style= | | |-|Power Up Style (Cosmic)= |
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| In this variation, Fourze gains access to his final form, Cosmic States. In this form, he becomes an aggressive character with long reach. | | In this variation, Fourze gains access to his final form, Cosmic States. In this form, he becomes an aggressive character with long reach. |
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| Cosmic States has access to multiple fullscreen gap closers, long-reaching normals, and a <u>5S</u> slashing combo attack with extreme reach. | | Cosmic States has access to multiple fullscreen gap closers, long-reaching normals, and a <u>5S</u> slashing combo attack with extreme reach. |
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| In exchange, you have to play Base Form Fourze without any extra help sometimes. Because Cosmic States is a Power Up Style, Fourze doesn't have access to it without 3 stocks of the Rider Gauge. If Fourze is stuck without Cosmic States for long, this can become a pretty big weakness. | | In exchange, you have to play Base States Fourze without any extra help sometimes. Because Cosmic States is a Power Up Style, Fourze doesn't have access to it without 3 stocks of the Rider Gauge. If Fourze is stuck without Cosmic States for long, this can become a pretty big weakness. |
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| {{StrengthsAndWeaknesses | | {{StrengthsAndWeaknesses |
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| * '''Unstable Juggles:''' If the opponent is hit airborne by <u>5S</u>, the follow-up strikes will not combo, leaving Fourze open. | | * '''Unstable Juggles:''' If the opponent is hit airborne by <u>5S</u>, the follow-up strikes will not combo, leaving Fourze open. |
| * '''Average Damage:''' Cosmic States does solid damage with short combos, but can't easily extend a long combo into big damage. | | * '''Average Damage:''' Cosmic States does solid damage with short combos, but can't easily extend a long combo into big damage. |
| * '''Base Form Fourze:''' Without Astroswitches, Base Form Fourze is left with slow and stubby normals, and unsafe special moves. Getting out of Base Form as soon as possible is a priority. | | * '''Base States Fourze:''' Without Astroswitches, Base States Fourze is left with slow and stubby normals, along with unsafe special moves. Getting out of Base States as soon as possible is a priority. |
| | tablewidth = 80 | | | tablewidth = 80 |
| }} | | }} |
| |-|Support Attack Style= | | |-|Support Attack Style (Magnet)= |
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| In this variation, Fourze makes use of the exclusive Magnet States form, in which he gains an array of projectile moves. | | In this variation, Fourze makes use of the exclusive Magnet States form, in which he gains an array of projectile moves. |
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| | intro = [[file:KRSCH_Fourze_icon.png|64px]] '''Kamen Rider Fourze (Meteor Fusion States)''' is a highly dangerous whiff punisher. | | | intro = [[file:KRSCH_Fourze_icon.png|64px]] '''Kamen Rider Fourze (Meteor Fusion States)''' is a highly dangerous whiff punisher. |
| | pros = | | | pros = |
| * '''Unburstable Combo:''' <u>Rider Art</u> is easily comboable, turns off the opponent's burst for the rest of the combo, and can be comboed from. It's also unblockable, so it's even useful as a starter on its own. | | * '''Unburstable Combo:''' <u>Rider Art</u> is easily comboable, can be comboed from, and turns off the opponent's burst for the rest of the combo. It's also unblockable, so it's even useful as a starter on its own. |
| * '''Whiff Punishment:''' Using quick advancing normals similar to Meteor's, Meteor Fusion States can reliably catch the opponent overextending and make them really pay. | | * '''Whiff Punishment:''' Using quick advancing normals similar to Meteor's, Meteor Fusion States can reliably catch the opponent overextending and make them really pay. |
| * '''Meter Generation:''' Because Meteor Fusion States uses the Assault Battle Style, he is able to build an extra bar of meter at the end of many of his strings. | | * '''Meter Generation:''' Because Meteor Fusion States uses the Assault Battle Style, he is able to build an extra bar of meter at the end of many of his strings. |
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| |caption=Flight Mode | | |caption=Flight Mode |
| |name=Rider Art | | |name=Rider Art |
| |subtitle= | | |subtitle=Astroswitches Only |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
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| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Upon pressing <u>Rider Art</u>, Fourze enters Flight Mode until the button is released. While hovering, the Rider Gauge slowly drains, and Fourze has access to moves exclusive to Flight Mode. | | Upon pressing <u>Rider Art</u>, Fourze enters Flight Mode until the button is released. While hovering, the Rider Gauge slowly drains, and Fourze has access to moves exclusive to Flight Mode. Requires (but does not consume) 1 stock of Rider Gauge to initiate. |
| Requires (but does not consume) 1 stock of Rider Gauge to initiate. | |
| }} | | }} |
| }} | | }} |
| | |
| ====== <font style="visibility:hidden" size="0">Rider Art L</font> ====== | | ====== <font style="visibility:hidden" size="0">Rider Art L</font> ====== |
| {{MoveData | | {{MoveData |
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| }} | | }} |
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| ====== <font style="visibility:hidden" size="0">Style Action</font> ====== | | ====== <font style="visibility:hidden" size="0">Base Elek Rider Art</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_SA.png | | |image=KRSCH_Fourze_Hopping.png |
| |caption=Form Change | | |caption=Hopping Switch |
| |name=Style Action | | |name=Rider Art (Elek States) |
| |subtitle= | | |subtitle=Elek Switch Only |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
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| |hitadv= | | |hitadv= |
| |description= | | |description= |
| '''Fourze (Form Change)''' is able to use the Style Action inputs to change his selected Astroswitches back to the default special moves.
| | A unique Rider Art available exclusively to Fourze's Base States with the Elek Switch equipped. |
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| <u>Style Action 4/6</u> scroll left and right on Fourze's Astroswitch display. | | When pressed, it behaves similarly to the Super Jump-type Rider Art. However, when <u>RA</u> is held, Fourze will continue hopping on his pogo leg. This actually gives it a hitbox, which is unblockable. Costs .5 stocks of the Rider Gauge to initiate and per bounce (consumed upon touching the ground). Must have at least .5 stocks in reserve to initiate a further bounce, but only consumes that meter upon jumping. |
| <u>Style Action 2/8</u> changes out the highlighted switch between its default and its chosen variant.
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| }} | | }} |
| }} | | }} |
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| == Astroswitches == | | ====== <font style="visibility:hidden" size="0">Base Fire Rider Art</font> ====== |
| Fourze's Astroswitch mechanic has a hidden mechanic within it: comboing specific switches will change the properties of some Astroswitch special moves! Most notably is that Fourze's base kit of special moves has a combo within it, namely the Launcher + Radar combo, which adds homing to the Launcher's missiles. While this page will do its best to detail every Astroswitch, the exact details of this combo mechanic aren't documented anywhere currently.
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| === Recommended Astroswitches === | |
| *5S
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| **Magic Hand
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| **Scoop
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| *2/8S
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| **Stealth
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| **Giant Foot
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| **Net
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| *jS
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| **Screw
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| *4/6S
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| **Camera
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| **Scissors
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| **Medical
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| {{#tag:tabber|
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| 5S Astroswitches=
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| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Astroswitch_5.png | | |image=KRSCH_Fourze_High-Speed_Dash.png |
| |caption= | | |caption=High-Speed Dash |
| |name=Magic Hand Switch (5S) | | |name=Rider Art (Fire States) |
| |subtitle= Astroswitch #5 | | |subtitle=Fire Switch Only |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage= |
| |guard=N | | |guard=N/A |
| |startup= | | |startup= |
| |active= | | |active= |
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| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Fourze uses the Magic Hand to grab the opponent. A very fast command grab with long reach that launches for a follow-up combo, with an untechable knockdown. | | A unique Rider Art available exclusively to Fourze's Base States with the Fire Switch equipped. |
| | |
| | It is a High-Speed Dash-type Rider Art with a unique animation, and can be used side-to-side in addition to forward. Costs .5 stocks of Rider Gauge. |
| }} | | }} |
| }} | | }} |
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| | ====== <font style="visibility:hidden" size="0">Base Cosmic Rider Art</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Astroswitch_13.png | | |image=KRSCH_Fourze_Super_Jump.png |
| |caption= | | |caption=Super Jump |
| |name=Chain Array Switch (5S) | | |name=Rider Art (Cosmic States) |
| |subtitle= Astroswitch #13 | | |subtitle=Power Up Style Only |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage= |
| |guard=Y | | |guard=N/A |
| |startup= | | |startup= |
| |active= | | |active= |
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| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Fourze swings the Chain Array. Mostly useful as a combo ender or to break the opponent's guard. | | A standard Super Jump-type Rider Art available exclusively to Fourze's Base States with the Power Up Style selected. Costs .5 stocks of Rider Gauge. |
| }} | | }} |
| }} | | }} |
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| | ====== <font style="visibility:hidden" size="0"> Style Action</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Astroswitch_17.png | | |image=KRSCH_Fourze_SA.png |
| |caption= | | |caption=Form Change |
| |name=Flash Switch (5S) | | |name=Style Action |
| |subtitle= Astroswitch #17 | | |subtitle=Form Change Style Only |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage= |
| |guard=Y | | |guard=N |
| |startup= | | |startup= |
| |active= | | |active= |
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| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Fourze grabs a light bulb and gets an idea. Steals one stock of Rider Gauge on hit. | | '''Fourze (Form Change)''' is able to use the Style Action inputs to change his selected Astroswitches back to the default special moves. |
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| | <u>Style Action 4/6</u> scroll left and right on Fourze's Astroswitch display. |
| | <u>Style Action 2/8</u> changes out the highlighted switch between its default and its chosen variant. |
| }} | | }} |
| }} | | }} |
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| | ====== <font style="visibility:hidden" size="0"Power Up >Style Action</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Astroswitch_29.png | | |image=KRSCH_Fourze_Cosmic_SA.png |
| |caption= | | |caption=Power Up |
| |name=Scoop Switch (5S) | | |name=Style Action |
| |subtitle= Astroswitch #29 | | |subtitle=Power Up Style Only |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage= |
| |guard=N | | |guard=Y |
| |startup= | | |startup= |
| |active= | | |active= |
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| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Fourze scoops some dirt on em. Unblockable and holds the opponent in place for 5 seconds, allowing you to charge meter before following up with a combo. It's also possible to combo into this with RC. | | By pressing <u>Style Action</u>, '''Fourze (Power Up)''' transforms into his final form, Cosmic States, at the cost of 3 stocks of the Rider Gauge. Doing so also refreshes damage scaling and the Guard Gauge. |
| }} | | }} |
| }} | | }} |
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| {{MoveData | | == Astroswitches == |
| |image=KRSCH_Fourze_Astroswitch_33.png | | Fourze's Astroswitch mechanic has a hidden mechanic within it: comboing specific switches will change the properties of some Astroswitch special moves! Most notably is that Fourze's base kit of special moves has a combo within it, namely the Launcher + Radar combo, which adds homing to the Launcher's missiles. While this page will do its best to detail every Astroswitch, the exact details of this combo mechanic aren't documented anywhere currently. |
| |caption= | | |
| |name=Claw Switch (5S) | | === Recommended Astroswitches === |
| |subtitle= Astroswitch #33 | | *5S |
| |data= | | **Magic Hand |
| {{AttackData-KRSCH | | **Scoop |
| | *2/8S |
| | **Stealth |
| | **Giant Foot |
| | **Net |
| | *jS |
| | **Screw |
| | *4/6S |
| | **Camera |
| | **Scissors |
| | **Medical |
| | |
| | {{#tag:tabber| |
| | 5S Astroswitches= |
| | {{MoveData |
| | |image=KRSCH_Fourze_Astroswitch_5.png |
| | |caption= |
| | |name=Magic Hand Switch (#5) |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| |damage= | | |damage= |
| |guard=Y | | |guard=N |
| |startup= | | |startup= |
| |active= | | |active= |
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| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Fourze equips the Claws and slashes the opponent. Mostly useful as a combo ender, and is fast enough to link from 4/6LL or 5HH. | | Fourze uses the Magic Hand to grab the opponent. A very fast command grab with long reach that launches for a follow-up combo, with an untechable knockdown. |
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| The Claw Astroswitch has a combo with the Board Astroswitch (jS) which uses both switches during the Board Astroswitch's attack.
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| }} | | }} |
| }} | | }} |
| {{!}}-{{!}}
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| 2/8S Astroswitches=
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| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Astroswitch_8.png | | |image=KRSCH_Fourze_Astroswitch_13.png |
| |caption= | | |caption= |
| |name=Chainsaw Switch (2/8S) | | |name=Chain Array Switch (#13) |
| |subtitle= Astroswitch #8 | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
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| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Fourze's leg becomes a Chainsaw, and he does a kick combo. Fast, but short range and unsafe on block. | | Fourze swings the Chain Array. Mostly useful as a combo ender or to break the opponent's guard. |
| }} | | }} |
| }} | | }} |
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| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Astroswitch_12.png | | |image=KRSCH_Fourze_Astroswitch_17.png |
| |caption= | | |caption= |
| |name=Beat Switch (2/8S) | | |name=Flash Switch (#17) |
| |subtitle= Astroswitch #12 | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
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| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Fourze parties down. Very slow, but can be comboed into with RC. | | Fourze grabs a light bulb and gets an idea. Steals one stock of Rider Gauge on hit. |
| }} | | }} |
| }} | | }} |
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| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Astroswitch_14.png | | |image=KRSCH_Fourze_Astroswitch_29.png |
| |caption= | | |caption= |
| |name=Smoke Switch (2/8S) | | |name=Scoop Switch (#29) |
| |subtitle= Astroswitch #14 | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
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| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Fourze Smoke Bombs the opponent, then follows up with a punch. Unblockable, but cannot be comboed into, and does not work on a jumping opponent. | | Fourze scoops some dirt on em. Unblockable and holds the opponent in place for 5 seconds, allowing you to charge meter before following up with a combo. It's also possible to combo into this with RC. |
| }} | | }} |
| }} | | }} |
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| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Astroswitch_21.png | | |image=KRSCH_Fourze_Astroswitch_33.png |
| |caption= | | |caption= |
| |name=Stealth Switch (2/8S) | | |name=Claw Switch (#33) |
| |subtitle= Astroswitch #21 | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage= |
| |guard=N/A | | |guard=Y |
| |startup= | | |startup= |
| |active= | | |active= |
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| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Fourze turns invisible. During this time you can mix up the opponent with invisible throws, strikes that are difficult to guard cancel against, or even just do an unblockable special move. | | Fourze equips the Claws and slashes the opponent. Mostly useful as a combo ender, and is fast enough to link from 4/6LL or 5HH. |
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| | The Claw Astroswitch has a combo with the Board Astroswitch (jS) which uses both switches during the Board Astroswitch's attack. |
| }} | | }} |
| }} | | }} |
| | | {{!}}-{{!}} |
| | 2/8S Astroswitches= |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Astroswitch_25.png | | |image=KRSCH_Fourze_Astroswitch_8.png |
| |caption= | | |caption= |
| |name=Pen Switch (2/8S) | | |name=Chainsaw Switch (#8) |
| |subtitle= Astroswitch #25 | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
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| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Fourze starts writing with his foot. Fast startup, but very unsafe on block or whiff. | | Fourze's leg becomes a chainsaw, and he does a kick combo. Fast, but short range and unsafe on block. |
| }} | | }} |
| }} | | }} |
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| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Astroswitch_28.png | | |image=KRSCH_Fourze_Astroswitch_12.png |
| |caption= | | |caption= |
| |name=Hand Switch (2/8S) | | |name=Beat Switch (#12) |
| |subtitle= Astroswitch #28 | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage= |
| |guard=N | | |guard=Y |
| |startup= | | |startup= |
| |active= | | |active= |
Line 965: |
Line 974: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Fourze's leg becomes hand. A command grab similar to the Magic Hand Astroswitch. By comparison, it's faster, shorter range, deals damage, and has less follow-up combo potential. | | Fourze parties down. Very slow, but can be comboed into with RC. |
| }} | | }} |
| }} | | }} |
|
| |
|
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Astroswitch_32.png | | |image=KRSCH_Fourze_Astroswitch_14.png |
| |caption= | | |caption= |
| |name=Freeze Switch (2/8S) | | |name=Smoke Switch (#14) |
| |subtitle= Astroswitch #32 | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage= |
| |guard=Y | | |guard=N |
| |startup= | | |startup= |
| |active= | | |active= |
Line 984: |
Line 993: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Fourze's leg becomes a minifridge. Similar to the Scoop Astroswitch, but faster and blockable. It stuns the opponent for a shorter duration than the Scoop, but enables a meterless infinite. | | Fourze Smoke Bombs the opponent, then follows up with a punch. Unblockable, but cannot be comboed into, and does not work on a jumping opponent. |
| }} | | }} |
| }} | | }} |
|
| |
|
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Astroswitch_35.png | | |image=KRSCH_Fourze_Astroswitch_21.png |
| |caption= | | |caption= |
| |name=Giant Foot Switch (2/8S) | | |name=Stealth Switch (#21) |
| |subtitle= Astroswitch #35 | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage= |
| |guard=Y | | |guard=N/A |
| |startup= | | |startup= |
| |active= | | |active= |
Line 1,003: |
Line 1,012: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Fourze calls upon the Giant Foot, which homes in on the opponent to stomp them. A great zoning and anti-zoning tool. Deals big guard damage on block and crumples on hit. | | Fourze turns invisible. During this time you can mix up the opponent with invisible throws, strikes that are difficult to guard cancel against, or even just do an unblockable special move. |
| }} | | }} |
| }} | | }} |
|
| |
|
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Astroswitch_38.png | | |image=KRSCH_Fourze_Astroswitch_25.png |
| |caption= | | |caption= |
| |name=Net Switch (2/8S) | | |name=Pen Switch (#25) |
| |subtitle= Astroswitch #38 | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
Line 1,022: |
Line 1,031: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Fourze does a sick flip and summons a net over the opponent. Homes in on the opponent just as well as Giant Foot, drains meter on hit, restands an airborne opponent, and combos from many strings with RC, enabling an infinite combo. | | Fourze starts writing with his foot. Fast startup, but very unsafe on block or whiff. |
| }} | | }} |
| }} | | }} |
| {{!}}-{{!}}
| | |
| jS Astroswitches=
| |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Astroswitch_15.png | | |image=KRSCH_Fourze_Astroswitch_28.png |
| |caption= | | |caption= |
| |name=Spike Switch (jS) | | |name=Hand Switch (#28) |
| |subtitle= Astroswitch #15 | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage= |
| |guard=Y | | |guard=N |
| |startup= | | |startup= |
| |active= | | |active= |
Line 1,042: |
Line 1,050: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Fourze does a plunging flipkick with spikes on his feet. It is possible for Spike to cross up the opponent after using an airdash, but it has a very tiny hitbox, limiting its usefulness. Even on block, it's very punishable. | | Fourze's leg becomes hand. A command grab similar to the Magic Hand Astroswitch. By comparison, it's faster, shorter range, deals damage, and has less follow-up combo potential. |
| }} | | }} |
| }} | | }} |
|
| |
|
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Astroswitch_23.png | | |image=KRSCH_Fourze_Astroswitch_32.png |
| |caption= | | |caption= |
| |name=Water Switch (jS) | | |name=Freeze Switch (#32) |
| |subtitle= Astroswitch #23 | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
Line 1,061: |
Line 1,069: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Fourze sprays water downward from the air. Effectively a beam special, but the hitbox is a little narrow and it can't be used for air combos. Deals decent guard damage if all hits connect. | | Fourze's leg becomes a minifridge. Similar to the Scoop Astroswitch, but faster and blockable. It stuns the opponent for a shorter duration than the Scoop, but enables a meterless infinite. |
| }} | | }} |
| }} | | }} |
|
| |
|
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Astroswitch_27.png | | |image=KRSCH_Fourze_Astroswitch_35.png |
| |caption= | | |caption= |
| |name=Screw Switch (jS) | | |name=Giant Foot Switch (#35) |
| |subtitle= Astroswitch #27 | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
Line 1,080: |
Line 1,088: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Fourze flies across the screen horizontally. Can be done low to the ground to pursue the opponent, or high up for mobility. Deals big damage and is generally safe on block, making it the go-to switch for this slot. | | Fourze calls upon the Giant Foot, which homes in on the opponent to stomp them. A great zoning and anti-zoning tool. Deals big guard damage on block and crumples on hit. |
| }} | | }} |
| }} | | }} |
|
| |
|
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Astroswitch_34.png | | |image=KRSCH_Fourze_Astroswitch_38.png |
| |caption= | | |caption= |
| |name=Board Switch (jS) | | |name=Net Switch (#38) |
| |subtitle= Astroswitch #34 | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
Line 1,099: |
Line 1,107: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Fourze gets on the Board and dives diagonally. Can be a safe option to approach the opponent when spaced properly. | | Fourze does a sick flip and summons a net over the opponent. Homes in on the opponent just as well as Giant Foot, drains meter on hit, restands an airborne opponent, and combos from many strings with RC, enabling an infinite combo. |
| | |
| The Board Astroswitch has a combo with the Claw Astroswitch (5S). When using this combo, instead of diving to the ground, Fourze does a swooping dive while spinning with the Claw.
| |
| }} | | }} |
| }} | | }} |
| | | {{!}}-{{!}} |
| | jS Astroswitches= |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Astroswitch_36.png | | |image=KRSCH_Fourze_Astroswitch_15.png |
| |caption= | | |caption= |
| |name=Aero Switch (jS) | | |name=Spike Switch (#15) |
| |subtitle= Astroswitch #36 | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
Line 1,120: |
Line 1,127: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Fourze hovers and then releases a ball of wind. A decent projectile option for jS. It's also combo-friendly and deals decent guard damage. | | Fourze does a plunging flipkick with spikes on his feet. It is possible for Spike to cross up the opponent after using an airdash, but it has a very tiny hitbox, limiting its usefulness. Even on block, it's very punishable. |
| }} | | }} |
| }} | | }} |
|
| |
|
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Astroswitch_39.png | | |image=KRSCH_Fourze_Astroswitch_23.png |
| |caption= | | |caption= |
| |name=Stamper Switch (jS) | | |name=Water Switch (#23) |
| |subtitle= Astroswitch #39 | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
Line 1,139: |
Line 1,146: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Fourze stomps real hard. Offers some combo potential in the corner thanks to its low recovery on hit. It also occasionally becomes unblockable, though we're not sure why. | | Fourze sprays water downward from the air. Effectively a beam special, but the hitbox is a little narrow and it can't be used for air combos. Deals decent guard damage if all hits connect. |
| }} | | }} |
| }} | | }} |
| {{!}}-{{!}}
| | |
| 4/6S Astroswitches=
| |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Astroswitch_6.png | | |image=KRSCH_Fourze_Astroswitch_27.png |
| |caption= | | |caption= |
| |name=Camera Switch (4/6S) | | |name=Screw Switch (#27) |
| |subtitle= Astroswitch #6 | | |subtitle= Astroswitch |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage= |
| |guard=N | | |guard=Y |
| |startup= | | |startup= |
| |active= | | |active= |
Line 1,159: |
Line 1,165: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Fourze does his normal throw animation, and upon connecting, takes a picture of the opponent. This can be comboed into, and drains a bar of meter on hit. The opponent can burst during this, but Fourze is invulnerable until fully recovered. | | Fourze flies across the screen horizontally. Can be done low to the ground to pursue the opponent, or high up for mobility. Deals big damage and is generally safe on block, making it the go-to switch for this slot. |
| }} | | }} |
| }} | | }} |
|
| |
|
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Astroswitch_11.png | | |image=KRSCH_Fourze_Astroswitch_34.png |
| |caption= | | |caption= |
| |name=Scissors Switch (4/6S) | | |name=Board Switch (#34) |
| |subtitle= Astroswitch #11 | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
Line 1,178: |
Line 1,184: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Fourze uses the Scissors like a claw to grab the opponent, and can follow up with another 4/6S to do a Rocket Shoryuken on the opponent. Very combo friendly, deals big damage, and has a great knockdown, enabling Flight Mode okizeme. | | Fourze gets on the Board and dives diagonally. Can be a safe option to approach the opponent when spaced properly. |
| | |
| | The Board Astroswitch has a combo with the Claw Astroswitch (5S). When using this combo, instead of diving to the ground, Fourze does a swooping dive while spinning with the Claw. |
| }} | | }} |
| }} | | }} |
|
| |
|
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Astroswitch_16.png | | |image=KRSCH_Fourze_Astroswitch_36.png |
| |caption= | | |caption= |
| |name=Winch Switch (4/6S) | | |name=Aero Switch (#36) |
| |subtitle= Astroswitch #16 | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
Line 1,197: |
Line 1,205: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Fourze swings like Tarzan. Minus on hit and block, so it has limited usefulness. | | Fourze hovers and then releases a ball of wind. A decent projectile option for jS. It's also combo-friendly and deals decent guard damage. |
| }} | | }} |
| }} | | }} |
|
| |
|
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Astroswitch_18.png | | |image=KRSCH_Fourze_Astroswitch_39.png |
| |caption= | | |caption= |
| |name=Shield Switch (4/6S) | | |name=Stamper Switch (#39) |
| |subtitle= Astroswitch #18 | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage= |
| |guard=N/A | | |guard=Y |
| |startup= | | |startup= |
| |active= | | |active= |
Line 1,216: |
Line 1,224: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Fourze guards with a Shield. Similar to the default Radar switch, it's a great defensive option that deals damage on a successful parry instead of dodging. | | Fourze stomps real hard. Offers some combo potential in the corner thanks to its low recovery on hit. It also occasionally becomes unblockable, though we're not sure why. |
| }} | | }} |
| }} | | }} |
| | | {{!}}-{{!}} |
| | 4/6S Astroswitches= |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Astroswitch_22.png | | |image=KRSCH_Fourze_Astroswitch_6.png |
| |caption= | | |caption= |
| |name=Hammer Switch (4/6S) | | |name=Camera Switch (#6) |
| |subtitle= Astroswitch #22 | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage= |
| |guard=Y | | |guard=N |
| |startup= | | |startup= |
| |active= | | |active= |
Line 1,235: |
Line 1,244: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Fourze brings down the hammer. A combo-friendly special move that deals decent damage. | | Fourze does his normal throw animation, and upon connecting, takes a picture of the opponent. This can be comboed into, and drains a bar of meter on hit. The opponent can burst during this, but Fourze is invulnerable until fully recovered. |
| }} | | }} |
| }} | | }} |
|
| |
|
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Astroswitch_24.png | | |image=KRSCH_Fourze_Astroswitch_11.png |
| |caption= | | |caption= |
| |name=Medical Switch (4/6S) | | |name=Scissors Switch (#11) |
| |subtitle= Astroswitch #24 | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage= |
| |guard=N | | |guard=Y |
| |startup= | | |startup= |
| |active= | | |active= |
Line 1,254: |
Line 1,263: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Fourze grabs the opponent, then heals about 10% HP. Surprisingly combo-friendly, and links in the same places as Scissors and Hammer do. Resets both characters to neutral on hit. | | Fourze uses the Scissors like a claw to grab the opponent, and can follow up with another 4/6S to do a Rocket Shoryuken on the opponent. Very combo friendly, deals big damage, and has a great knockdown, enabling Flight Mode okizeme. |
| }} | | }} |
| }}
| |
| }} | | }} |
|
| |
|
| == Combos ==
| |
| *5HH > 2LHHH
| |
| :Standard link combo that doesn't require any specific switches.
| |
|
| |
| *5HH > 2LHH > RC > jS
| |
| :Standard link combo that works with most jS Astroswitches and ends in a Special Attack.
| |
|
| |
| *5HH > 6S
| |
| :Link combo that requires Scissors, Hammer, or Medical Astroswitch. Alternatively, links into Claw Switch 5S.
| |
|
| |
| *5S > 5LH > combo jump > jLHS
| |
| :Magic Hand starter that doesn't require any specific other Astroswitches.
| |
|
| |
| *[5HH > 2LHH > RC > Scoop/Net/Freeze] repeat xN
| |
| :Infinite loop using Scoop, Net or Freeze Astroswitches.
| |
| :When using Scoop or Freeze Astroswitch, you can manually charge meter between each rep, making it a true infinite.
| |
| :When using Net Astroswitch, this is not a true infinite as meter gain stops after 50 hits in the combo. It does, however, do enough damage to trigger Climax Time and end in Rider Finale for a touch of death combo.
| |
|
| |
| *5S > 5LH > RC > Scoop/Net/Freeze > ...
| |
| :Magic Hand starter into any containment Astroswitch. Can continue with the above combo.
| |
|
| |
| *[2S > jL] repeat xN
| |
| :True infinite combo that requires Freeze Astroswitch.
| |
|
| |
| *(Corner) Throw > 6L
| |
| :Basic combo from throw.
| |
| </div>
| |
| <div id="movelist-2" class="movelist"><!-- Elek States Move List -->
| |
| == Move List ==
| |
| === Normal Moves ===
| |
| ====== <font style="visibility:hidden" size="0">Elek 5LLL</font> ======
| |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Elek_5L.png | | |image=KRSCH_Fourze_Astroswitch_16.png |
| |caption= | | |caption= |
| |image2=KRSCH_Fourze_Elek_5LL.png
| | |name=Winch Switch (#16) |
| |caption2=
| | |subtitle= |
| |image3=KRSCH_Fourze_Elek_5LLL.png
| |
| |name=5LLL | |
| |subtitle= | |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5L
| |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 1,309: |
Line 1,282: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| | Fourze swings like Tarzan. Minus on hit and block, so it has limited usefulness. |
| | }} |
| | }} |
|
| |
|
| }}
| | {{MoveData |
| | |image=KRSCH_Fourze_Astroswitch_18.png |
| | |caption= |
| | |name=Shield Switch (#18) |
| | |subtitle= |
| | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5LL
| |
| |header=no
| |
| |damage= | | |damage= |
| |guard=Y | | |guard=N/A |
| |startup= | | |startup= |
| |active= | | |active= |
Line 1,322: |
Line 1,301: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| | Fourze guards with a Shield. Similar to the default Radar switch, it's a great defensive option that deals damage on a successful parry instead of dodging. |
| | }} |
| | }} |
|
| |
|
| }}
| | {{MoveData |
| | |image=KRSCH_Fourze_Astroswitch_22.png |
| | |caption= |
| | |name=Hammer Switch (#22) |
| | |subtitle= |
| | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5LLL
| |
| |header=no
| |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 1,335: |
Line 1,320: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
|
| | Fourze brings down the hammer. A combo-friendly special move that deals decent damage. |
| }} | | }} |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Elek 5LH</font> ======
| |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Elek_5L.png | | |image=KRSCH_Fourze_Astroswitch_24.png |
| |caption= | | |caption= |
| |image2=KRSCH_Fourze_Elek_5LH.png
| | |name=Medical Switch (#24) |
| |caption2=
| |
| |name=5LH | |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5L
| |
| |damage= | | |damage= |
| |guard=Y | | |guard=N |
| |startup= | | |startup= |
| |active= | | |active= |
Line 1,358: |
Line 1,339: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| | | Fourze grabs the opponent, then heals about 10% HP. Surprisingly combo-friendly, and links in the same places as Scissors and Hammer do. Resets both characters to neutral on hit. |
| }} | | }} |
| {{AttackData-KRSCH
| | }} |
| |version=5LH
| |
| |header=no
| |
| |damage=
| |
| |guard=Y
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |blockadv=
| |
| |hitadv=
| |
| |description=
| |
|
| |
|
| }}
| |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Elek 5LLH</font> ====== | | == Combos == |
| {{MoveData
| | *5HH > 2LHHH |
| |image=KRSCH_Fourze_Elek_5L.png
| | :Standard link combo that doesn't require any specific switches. |
| |caption=
| |
| |image2=KRSCH_Fourze_Elek_5LL.png
| |
| |caption2=
| |
| |image3=KRSCH_Fourze_Elek_5LLH.png
| |
| |name=5LLH
| |
| |subtitle=
| |
| |data=
| |
| {{AttackData-KRSCH
| |
| |version=5L
| |
| |damage=
| |
| |guard=Y
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |blockadv=
| |
| |hitadv=
| |
| |description=
| |
|
| |
|
| }}
| | *5HH > 2LHH > RC > jS |
| | :Standard link combo that works with most jS Astroswitches and ends in a Special Attack. |
| | |
| | *5HH > 6S |
| | :Link combo that requires Scissors, Hammer, or Medical Astroswitch. Alternatively, links into Claw Switch 5S. |
| | |
| | *5S > 5LH > combo jump > jLHS |
| | :Magic Hand starter that doesn't require any specific other Astroswitches. |
| | |
| | *[5HH > 2LHH > RC > Scoop/Net/Freeze] repeat xN |
| | :Infinite loop using Scoop, Net or Freeze Astroswitches. |
| | :When using Scoop or Freeze Astroswitch, you can manually charge meter between each rep, making it a true infinite. |
| | :When using Net Astroswitch, this is not a true infinite as meter gain stops after 50 hits in the combo. It does, however, do enough damage to trigger Climax Time and end in Rider Finale for a touch of death combo. |
| | |
| | *5S > 5LH > RC > Scoop/Net/Freeze > ... |
| | :Magic Hand starter into any containment Astroswitch. Can continue with the above combo. |
| | |
| | *[2S > jL] repeat xN |
| | :True infinite combo that requires Freeze Astroswitch. |
| | |
| | *(Corner) Throw > 6L |
| | :Basic combo from throw. |
| | </div> |
| | <div id="movelist-2" class="movelist"><!-- Elek States Move List --> |
| | == Move List == |
| | === Normal Moves === |
| | ====== <font style="visibility:hidden" size="0">Elek 5LLL</font> ====== |
| | {{MoveData |
| | |image=KRSCH_Fourze_Elek_5L.png |
| | |caption= |
| | |image2=KRSCH_Fourze_Elek_5LL.png |
| | |caption2= |
| | |image3=KRSCH_Fourze_Elek_5LLL.png |
| | |name=5LLL |
| | |subtitle= |
| | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5LL | | |version=5L |
| |header=no
| |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 1,411: |
Line 1,398: |
| }} | | }} |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5LLH | | |version=5LL |
| |header=no | | |header=no |
| |damage= | | |damage= |
Line 1,421: |
Line 1,408: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| | | |
| | }} |
| | {{AttackData-KRSCH |
| | |version=5LLL |
| | |header=no |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | |
| }} | | }} |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Elek 4/6LLL</font> ====== | | ====== <font style="visibility:hidden" size="0">Elek 5LH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Elek_46L.png | | |image=KRSCH_Fourze_Elek_5L.png |
| |caption= | | |caption= |
| |image2=KRSCH_Fourze_Elek_46LL.png | | |image2=KRSCH_Fourze_Elek_5LH.png |
| |caption2= | | |caption2= |
| |image3=KRSCH_Fourze_Elek_46LLL.png
| | |name=5LH |
| |name=4/6LLL | |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=4/6L | | |version=5L |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 1,448: |
Line 1,447: |
| }} | | }} |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=4/6LL | | |version=5LH |
| |header=no | | |header=no |
| |damage= | | |damage= |
Line 1,460: |
Line 1,459: |
|
| |
|
| }} | | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Elek 5LLH</font> ====== |
| | {{MoveData |
| | |image=KRSCH_Fourze_Elek_5L.png |
| | |caption= |
| | |image2=KRSCH_Fourze_Elek_5LL.png |
| | |caption2= |
| | |image3=KRSCH_Fourze_Elek_5LLH.png |
| | |name=5LLH |
| | |subtitle= |
| | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=4/6LLL | | |version=5L |
| |header=no | | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | |
| | }} |
| | {{AttackData-KRSCH |
| | |version=5LL |
| | |header=no |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | |
| | }} |
| | {{AttackData-KRSCH |
| | |version=5LLH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 1,475: |
Line 1,511: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Elek 4/6LLHH</font> ====== | | ====== <font style="visibility:hidden" size="0">Elek 4/6LLL</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Elek_46L.png | | |image=KRSCH_Fourze_Elek_46L.png |
Line 1,481: |
Line 1,517: |
| |image2=KRSCH_Fourze_Elek_46LL.png | | |image2=KRSCH_Fourze_Elek_46LL.png |
| |caption2= | | |caption2= |
| |image3=KRSCH_Fourze_Elek_46LLH.png | | |image3=KRSCH_Fourze_Elek_46LLL.png |
| |image4=KRSCH_Fourze_Elek_46LLHH.png
| | |name=4/6LLL |
| |name=4/6LLHH | |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
Line 1,512: |
Line 1,547: |
| }} | | }} |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=4/6LLH | | |version=4/6LLL |
| |header=no | | |header=no |
| |damage= | | |damage= |
Line 1,524: |
Line 1,559: |
| | | |
| }} | | }} |
| {{AttackData-KRSCH
| | }} |
| |version=4/6LLHH
| | |
| |header=no
| | ====== <font style="visibility:hidden" size="0">Elek 4/6LLHH</font> ====== |
| |damage=
| |
| |guard=Y
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |blockadv=
| |
| |hitadv=
| |
| |description=
| |
|
| |
| }}
| |
| }} | |
| | |
| ====== <font style="visibility:hidden" size="0">Elek 2/8LL</font> ====== | |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Elek_28L.png | | |image=KRSCH_Fourze_Elek_46L.png |
| |caption= | | |caption= |
| |image2=KRSCH_Fourze_Elek_28LL.png | | |image2=KRSCH_Fourze_Elek_46LL.png |
| |caption2= | | |caption2= |
| |name=2/8LL | | |image3=KRSCH_Fourze_Elek_46LLH.png |
| | |image4=KRSCH_Fourze_Elek_46LLHH.png |
| | |name=4/6LLHH |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=2/8L | | |version=4/6L |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 1,561: |
Line 1,585: |
| }} | | }} |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=2/8LL | | |version=4/6LL |
| |header=no | | |header=no |
| |damage= | | |damage= |
Line 1,573: |
Line 1,597: |
|
| |
|
| }} | | }} |
| }}
| |
|
| |
| ====== <font style="visibility:hidden" size="0">Elek 2/8LH</font> ======
| |
| {{MoveData
| |
| |image=KRSCH_Fourze_Elek_28L.png
| |
| |caption=
| |
| |image2=KRSCH_Fourze_Elek_28LH.png
| |
| |caption2=
| |
| |name=2/8LH
| |
| |subtitle=
| |
| |data=
| |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=2/8L | | |version=4/6LLH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 1,594: |
Line 1,608: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| | | |
| }} | | }} |
| {{AttackData-KRSCH
| | {{AttackData-KRSCH |
| |version=2/8LH | | |version=4/6LLHH |
| |header=no | | |header=no |
| |damage= | | |damage= |
Line 1,607: |
Line 1,621: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| | | |
| }} | | }} |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Elek 5HHH</font> ====== | | ====== <font style="visibility:hidden" size="0">Elek 2/8LL</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Elek_5H.png | | |image=KRSCH_Fourze_Elek_28L.png |
| |caption= | | |caption= |
| |image2=KRSCH_Fourze_Elek_5HH.png | | |image2=KRSCH_Fourze_Elek_28LL.png |
| |caption2= | | |caption2= |
| |image3=KRSCH_Fourze_Elek_5HHH.png
| | |name=2/8LL |
| |name=5HHH | |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5H | | |version=2/8L |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 1,634: |
Line 1,647: |
| }} | | }} |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5HH | | |version=2/8LL |
| |header=no | | |header=no |
| |damage= | | |damage= |
Line 1,646: |
Line 1,659: |
|
| |
|
| }} | | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Elek 2/8LH</font> ====== |
| | {{MoveData |
| | |image=KRSCH_Fourze_Elek_28L.png |
| | |caption= |
| | |image2=KRSCH_Fourze_Elek_28LH.png |
| | |caption2= |
| | |name=2/8LH |
| | |subtitle= |
| | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=5HHH | | |version=2/8L |
| |header=no
| |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 1,657: |
Line 1,680: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
|
| | |
| }} | | }} |
| }}
| | {{AttackData-KRSCH |
| | | |version=2/8LH |
| ====== <font style="visibility:hidden" size="0">Elek 6HH</font> ======
| | |header=no |
| {{MoveData
| |
| |image=KRSCH_Fourze_Elek_6H.png
| |
| |caption=
| |
| |image2=KRSCH_Fourze_Elek_6HH.png
| |
| |caption2=
| |
| |name=6HH
| |
| |subtitle=
| |
| |data=
| |
| {{AttackData-KRSCH | |
| |version=6H | |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 1,682: |
Line 1,695: |
|
| |
|
| }} | | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Elek 5HHH</font> ====== |
| | {{MoveData |
| | |image=KRSCH_Fourze_Elek_5H.png |
| | |caption= |
| | |image2=KRSCH_Fourze_Elek_5HH.png |
| | |caption2= |
| | |image3=KRSCH_Fourze_Elek_5HHH.png |
| | |name=5HHH |
| | |subtitle= |
| | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=6HH | | |version=5H |
| |header=no
| |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 1,695: |
Line 1,719: |
|
| |
|
| }} | | }} |
| }}
| |
|
| |
| ====== <font style="visibility:hidden" size="0">Elek 2/8HH</font> ======
| |
| {{MoveData
| |
| |image=KRSCH_Fourze_Elek_28H.png
| |
| |caption=
| |
| |image2=KRSCH_Fourze_Elek_28HH.png
| |
| |caption2=
| |
| |name=2/8HH
| |
| |subtitle=
| |
| |data=
| |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=2/8H | | |version=5HH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 1,719: |
Line 1,733: |
| }} | | }} |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=2/8HH | | |version=5HHH |
| |header=no | | |header=no |
| |damage= | | |damage= |
Line 1,729: |
Line 1,743: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| | | |
| }} | | }} |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Elek jL</font> ====== | | ====== <font style="visibility:hidden" size="0">Elek 6HH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Elek_jL.png | | |image=KRSCH_Fourze_Elek_6H.png |
| |caption= | | |caption= |
| |name=jL | | |image2=KRSCH_Fourze_Elek_6HH.png |
| | |caption2= |
| | |name=6HH |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| | |version=6H |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 1,751: |
Line 1,768: |
|
| |
|
| }} | | }} |
| }}
| |
|
| |
| ====== <font style="visibility:hidden" size="0">Elek jH</font> ======
| |
| {{MoveData
| |
| |image=KRSCH_Fourze_Elek_jH.png
| |
| |caption=
| |
| |name=jH
| |
| |subtitle=
| |
| |data=
| |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| | |version=6HH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 1,773: |
Line 1,783: |
| }} | | }} |
|
| |
|
| === Special Moves ===
| | ====== <font style="visibility:hidden" size="0">Elek 2/8HH</font> ====== |
| ====== <font style="visibility:hidden" size="0">Elek 5S</font> ====== | |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Elek_5S.png | | |image=KRSCH_Fourze_Elek_28H.png |
| |caption= | | |caption= |
| |input=5S | | |image2=KRSCH_Fourze_Elek_28HH.png |
| |name=Shock Attack | | |caption2= |
| | |name=2/8HH |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| | |version=2/8H |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 1,791: |
Line 1,802: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Fourze clobbers the opponent with the stun rod, causing a crumple and draining 1 stock of the Rider Gauge. Try to combo into this at any opportunity.
| | |
| }} | | }} |
| }}
| | {{AttackData-KRSCH |
| | | |version=2/8HH |
| ====== <font style="visibility:hidden" size="0">Elek 46S</font> ======
| | |header=no |
| {{MoveData | |
| |image=KRSCH_Fourze_Elek_46S.png
| |
| |caption= | |
| |input=4/6S
| |
| |name=Elek Slash | |
| |subtitle=
| |
| |data=
| |
| {{AttackData-KRSCH
| |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 1,812: |
Line 1,815: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| With a swipe of the stun rod, Fourze fires a wave of electricity across the stage. A pretty standard projectile, fairly quick to start up but has long recovery. Also drains 1 stock of the rider gauge on hit as a bonus.
| | |
| }} | | }} |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Elek 28S</font> ====== | | ====== <font style="visibility:hidden" size="0">Elek jL</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Elek_28S.png | | |image=KRSCH_Fourze_Elek_jL.png |
| |caption= | | |caption= |
| |input=2/8S
| | |name=jL |
| |name=Shockwave | |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
Line 1,833: |
Line 1,835: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Fourze stabs at the ground, creating a ring of electricity. Elek States' most damaging special move, and an amazing meaty thanks to its active frames and hitbox. It's also fairly safe when blocked even on its first frame, as long as it's spaced out.
| | |
| }} | | }} |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Elek JS</font> ====== | | ====== <font style="visibility:hidden" size="0">Elek jH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Elek_jS.png | | |image=KRSCH_Fourze_Elek_jH.png |
| |caption= | | |caption= |
| |input=jS
| | |name=jH |
| |name=Drill Module | |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
Line 1,854: |
Line 1,855: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Drill Astroswitch divekick, identical to Base States' default jS. Very unsafe on block.
| | |
| }} | | }} |
| }} | | }} |
|
| |
|
| == Universal Mechanics == | | === Special Moves === |
| ====== <font style="visibility:hidden" size="0">Elek Throw</font> ====== | | ====== <font style="visibility:hidden" size="0">Elek 5S</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Elek_Throw.png | | |image=KRSCH_Fourze_Elek_5S.png |
| |input=4H | | |caption= |
| |name=Throw | | |input=5S |
| | |name=Shock Attack |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage= |
| |guard=N | | |guard=Y |
| |startup= | | |startup= |
| |active= | | |active= |
Line 1,875: |
Line 1,877: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Fourze's Elek States throw. Allows a combo follow-up. | | Fourze clobbers the opponent with the stun rod, causing a crumple and draining 1 stock of the Rider Gauge. Try to combo into this at any opportunity. |
| }} | | }} |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Base Elek Dash Action</font> ====== | | ====== <font style="visibility:hidden" size="0">Elek 46S</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_DA.png | | |image=KRSCH_Fourze_Elek_46S.png |
| |caption=Air Dash | | |caption= |
| |name=Dash Action (Base Form) | | |input=4/6S |
| | |name=Elek Slash |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage= |
| |guard=N/A | | |guard=Y |
| |startup= | | |startup= |
| |active= | | |active= |
Line 1,895: |
Line 1,898: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Fourze airdashes. A generic mobility tool, but not especially useful in this variant. Costs .5 stocks of the Rider Gauge. | | With a swipe of the stun rod, Fourze fires a wave of electricity across the stage. A pretty standard projectile, fairly quick to start up but has long recovery. Also drains 1 stock of the rider gauge on hit as a bonus. |
| }} | | }} |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Elek Dash Action</font> ====== | | ====== <font style="visibility:hidden" size="0">Elek 28S</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_DA.png | | |image=KRSCH_Fourze_Elek_28S.png |
| |caption=Guard Dash | | |caption= |
| |name=Dash Action (Elek States) | | |input=2/8S |
| | |name=Shockwave |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage= |
| |guard=N/A | | |guard=Y |
| |startup= | | |startup= |
| |active= | | |active= |
Line 1,915: |
Line 1,919: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Fourze runs forward with a shield that guards against projectile attacks. This slowly depletes the Guard Gauge as it is used. | | Fourze stabs at the ground, creating a ring of electricity. Elek States' most damaging special move, and an amazing meaty thanks to its active frames and hitbox. It's also fairly safe when blocked even on its first frame, as long as it's spaced out. |
| }} | | }} |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Base Elek Rider Art</font> ====== | | ====== <font style="visibility:hidden" size="0">Elek JS</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Hopping.png | | |image=KRSCH_Fourze_Elek_jS.png |
| |caption=Hopping Switch | | |caption= |
| |name=Rider Art (Base Form) | | |input=jS |
| | |name=Drill Module |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |damage= | | |damage= |
| |guard=N | | |guard=Y |
| |startup= | | |startup= |
| |active= | | |active= |
Line 1,935: |
Line 1,940: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A unique Rider Art available exclusively to this version of Fourze's Base Form. When pressed, it behaves similarly to the Super Jump type Rider Art. However, when <u>RA</u> is held, Fourze will continue hopping on his pogo leg. This actually gives it a hitbox, which is unblockable. Costs .5 stocks of the Rider Gauge to initiate and per bounce (consumed upon touching the ground). Must have at least .5 stocks in reserve to initiate a further bounce, but only consumes that meter upon jumping.
| | Drill Astroswitch divekick, identical to Base States' default jS. Very unsafe on block. |
| }} | | }} |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Elek Rider Art</font> ====== | | == Universal Mechanics == |
| | ====== <font style="visibility:hidden" size="0">Elek Throw</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Elek_RA.png | | |image=KRSCH_Fourze_Elek_Throw.png |
| | |input=4H |
| | |name=Throw |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=N |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | Fourze's Elek States throw. Allows a combo follow-up. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Elek Dash Action</font> ====== |
| | {{MoveData |
| | |image=KRSCH_Fourze_Elek_DA.png |
| | |caption=Guard Dash |
| | |name=Dash Action |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=N/A |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | Fourze runs forward with a shield that guards against projectile attacks. This slowly depletes the Guard Gauge as it is used. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Elek Rider Art</font> ====== |
| | {{MoveData |
| | |image=KRSCH_Fourze_Elek_RA.png |
| |caption=Super Jump | | |caption=Super Jump |
| |name=Rider Art (Elek States) | | |name=Rider Art |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
Line 1,975: |
Line 2,021: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Upon pressing <u>Style Action</u>, Fourze switches between Elek States and Base Form. This doesn't cost anything to do. | | Upon pressing <u>Style Action</u>, Fourze switches between Elek States and Base States. This doesn't cost anything to do. |
| }} | | }} |
| }} | | }} |
|
| |
|
| == Combos == | | == Combos == |
| === Base Form === | | === Base States === |
| *5HH > 2LHHH | | *5HH > 2LHHH |
| :Standard link combo that doesn't require any specific switches. | | :Standard link combo that doesn't require any specific switches. |
Line 2,498: |
Line 2,544: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Base Fire Dash Action</font> ======
| | ====== <font style="visibility:hidden" size="0">Fire Dash Action</font> ====== |
| {{MoveData
| |
| |image=KRSCH_Fourze_DA.png
| |
| |caption=Air Dash
| |
| |name=Dash Action (Base Form)
| |
| |subtitle=
| |
| |data=
| |
| {{AttackData-KRSCH
| |
| |damage=
| |
| |guard=N/A
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |blockadv=
| |
| |hitadv=
| |
| |description=
| |
| Fourze airdashes. A generic mobility tool, but not especially useful in this variant. Costs .5 stocks of the Rider Gauge.
| |
| }}
| |
| }}
| |
| | |
| ====== <font style="visibility:hidden" size="0">Fire Dash Action</font> ====== | |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Fire_DA.png | | |image=KRSCH_Fourze_Fire_DA.png |
| |caption=Air Dash | | |caption=Air Dash |
| |name=Dash Action (Fire States) | | |name=Dash Action |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
Line 2,535: |
Line 2,561: |
| |description= | | |description= |
| Fourze airdashes. A generic mobility tool, and can be followed up with jS to cross up the opponent while getting extra distance from the airdash. Costs .5 stocks of Rider Gauge. | | Fourze airdashes. A generic mobility tool, and can be followed up with jS to cross up the opponent while getting extra distance from the airdash. Costs .5 stocks of Rider Gauge. |
| }}
| |
| }}
| |
|
| |
| ====== <font style="visibility:hidden" size="0">Base Fire Rider Art</font> ======
| |
| {{MoveData
| |
| |image=KRSCH_Fourze_High-Speed_Dash.png
| |
| |caption=High-Speed Dash
| |
| |name=Rider Art (Base Form)
| |
| |subtitle=
| |
| |data=
| |
| {{AttackData-KRSCH
| |
| |damage=
| |
| |guard=N/A
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |blockadv=
| |
| |hitadv=
| |
| |description=
| |
| A Rider Art available exclusively to this version of Fourze's Base Form. It is a High-Speed Dash type Rider Art with a unique animation, and can be used side-to-side in addition to forward. Costs .5 stocks of Rider Gauge.
| |
| }} | | }} |
| }} | | }} |
Line 2,562: |
Line 2,568: |
| |image=KRSCH_Fourze_Fire_RA.png | | |image=KRSCH_Fourze_Fire_RA.png |
| |caption=Dodge Shot | | |caption=Dodge Shot |
| |name=Rider Art (Fire States) | | |name=Rider Art |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
Line 2,594: |
Line 2,600: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Upon pressing <u>Style Action</u>, Fourze switches between Fire States and Base Form. This doesn't cost anything to do. | | Upon pressing <u>Style Action</u>, Fourze switches between Fire States and Base States. This doesn't cost anything to do. |
| }} | | }} |
| }} | | }} |
|
| |
|
| == Combos == | | == Combos == |
| === Base Form === | | === Base States === |
| *5HH > 2LHHH | | *5HH > 2LHHH |
| :Standard link combo that doesn't require any specific switches. | | :Standard link combo that doesn't require any specific switches. |
Line 3,075: |
Line 3,081: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Fourze's leg becomes a Launcher and fires homing missiles. A souped up version of his Base Form's default 2/8S. The homing is greatly improved, and on grounded hit, it deals increased hitstun and causes a freeze effect. Although this situation is not extremely common, when these missiles connect at full-stage distance, it is possible to combo into Rider Art follow-up. | | Fourze's leg becomes a Launcher and fires homing missiles. A souped up version of his Base States's default 2/8S. The homing is greatly improved, and on grounded hit, it deals increased hitstun and causes a freeze effect. Although this situation is not extremely common, when these missiles connect at full-stage distance, it is possible to combo into Rider Art follow-up. |
| }} | | }} |
| }} | | }} |
Line 3,121: |
Line 3,127: |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Base Cosmic Dash Action</font> ====== | | ====== <font style="visibility:hidden" size="0">Cosmic Dash Action</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_DA.png | | |image=KRSCH_Fourze_Cosmic_DA.png |
| |caption=Air Dash | | |caption=Air Dash |
| |name=Dash Action (Base Form) | | |name=Dash Action |
| |subtitle=
| |
| |data=
| |
| {{AttackData-KRSCH
| |
| |damage=
| |
| |guard=N/A
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |blockadv=
| |
| |hitadv=
| |
| |description=
| |
| Fourze airdashes. A generic mobility tool. Costs .5 stocks of the Rider Gauge.
| |
| }}
| |
| }}
| |
| | |
| ====== <font style="visibility:hidden" size="0">Cosmic Dash Action</font> ======
| |
| {{MoveData
| |
| |image=KRSCH_Fourze_Cosmic_DA.png
| |
| |caption=Air Dash
| |
| |name=Dash Action (Cosmic States)
| |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
Line 3,158: |
Line 3,144: |
| |description= | | |description= |
| Fourze airdashes. A generic mobility tool, and can also be used to position for jS. Costs .5 stocks of Rider Gauge. | | Fourze airdashes. A generic mobility tool, and can also be used to position for jS. Costs .5 stocks of Rider Gauge. |
| }}
| |
| }}
| |
|
| |
| ====== <font style="visibility:hidden" size="0">Base Cosmic Rider Art</font> ======
| |
| {{MoveData
| |
| |image=KRSCH_Fourze_Super_Jump.png
| |
| |caption=Super Jump
| |
| |name=Rider Art (Base Form)
| |
| |subtitle=
| |
| |data=
| |
| {{AttackData-KRSCH
| |
| |damage=
| |
| |guard=N/A
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |blockadv=
| |
| |hitadv=
| |
| |description=
| |
| Standard Super Jump type Rider Art. Costs .5 stocks of Rider Gauge.
| |
| }} | | }} |
| }} | | }} |
Line 3,185: |
Line 3,151: |
| |image=KRSCH_Fourze_Cosmic_RA.png | | |image=KRSCH_Fourze_Cosmic_RA.png |
| |caption=High-Speed Dash | | |caption=High-Speed Dash |
| |name=Rider Art (Cosmic States) | | |name=Rider Art |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
Line 3,221: |
Line 3,187: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| By pressing <u>Style Action</u>, Fourze transforms into his final form, Cosmic States, at the cost of 3 stocks of the Rider Gauge. Doing so also refreshes damage scaling and the Guard Gauge.
| | While already in Cosmic States, <u>Style Action</u> transforms back into Fourze's Base States at no cost. Doing so also refreshes damage scaling and the Guard Gauge. |
| | |
| While already in Cosmic States, <u>Style Action</u> transforms back into Fourze's Base Form at no cost. Doing so also refreshes damage scaling and the Guard Gauge. | |
| }} | | }} |
| }} | | }} |
|
| |
|
| == Combos == | | == Combos == |
| === Base Form === | | === Base States === |
| *5HH > 2LHHH | | *5HH > 2LHHH |
| :Standard link combo that doesn't require any specific switches. | | :Standard link combo that doesn't require any specific switches. |
Line 3,246: |
Line 3,210: |
| :Simple RC extension. Cosmic States has many good poking normals, and can easily RC to get big reward from them. | | :Simple RC extension. Cosmic States has many good poking normals, and can easily RC to get big reward from them. |
|
| |
|
| *2HH > Style Action (Base Form) > 5HH > 2LH > Style Action (Cosmic States) > 5HH > RC > 6LHH > RA follow-up | | *2HH > Style Action (Base States) > 5HH > 2LH > Style Action (Cosmic States) > 5HH > RC > 6LHH > RA follow-up |
| :Un-transform re-transform combo. May be useful if you have a lot of extra meter, ie after Climax Time is initiated. | | :Un-transform re-transform combo. May be useful if you have a lot of extra meter, ie after Climax Time is initiated. |
|
| |
|
Line 3,252: |
Line 3,216: |
| :Thanks to 6LHH's crumple, this is a common point where Cosmic States is able to link Rider Finale. | | :Thanks to 6LHH's crumple, this is a common point where Cosmic States is able to link Rider Finale. |
|
| |
|
| *2HH > Style Action (Base Form) > 5HH > 2LH > RC > 5HH > 2LH > Style Action (Cosmic States) > 6LHH > Climax Time > Rider Finale | | *2HH > Style Action (Base States) > 5HH > 2LH > RC > 5HH > 2LH > Style Action (Cosmic States) > 6LHH > Climax Time > Rider Finale |
| :Touch of death combo that requires Cosmic States to already have 4 stocks of Rider Gauge before Climax Time is triggered. It's rare to have that much meter on hand, but not impossible either. Included for completion's sake. | | :Touch of death combo that requires Cosmic States to already have 4 stocks of Rider Gauge before Climax Time is triggered. It's rare to have that much meter on hand, but not impossible either. Included for completion's sake. |
| </div> | | </div> |
Line 3,751: |
Line 3,715: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| Fourze sticks his knee out, a variant of his base form's jump normals. Has active frames until landing. | | Fourze sticks his knee out, a variant of his Base States's jump normals. Has active frames until landing. |
| }} | | }} |
| }} | | }} |
Line 3,853: |
Line 3,817: |
| ====== <font style="visibility:hidden" size="0">Fusion Assault 5HHHHH</font> ====== | | ====== <font style="visibility:hidden" size="0">Fusion Assault 5HHHHH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Fusion_5H.png | | |image=KRSCH_Fourze_Fusion_Assault_5H.png |
| |image2=KRSCH_Fourze_Fusion_5HH.png | | |image2=KRSCH_Fourze_Fusion_Assault_5HH.png |
| |image3=KRSCH_Fourze_Fusion_5HHH.png | | |image3=KRSCH_Fourze_Fusion_Assault_5HHH.png |
| |image4=KRSCH_Fourze_Fusion_5HHHH.png | | |image4=KRSCH_Fourze_Fusion_Assault_5HHHH.png |
| |image5=KRSCH_Fourze_Fusion_5HHHHH.png | | |image5=KRSCH_Fourze_Fusion_Assault_5HHHHH.png |
| |name=5HHHHH | | |name=5HHHHH |
| |subtitle= | | |subtitle= |
Line 3,929: |
Line 3,893: |
| ====== <font style="visibility:hidden" size="0">Fusion Assault 5LHHH</font> ====== | | ====== <font style="visibility:hidden" size="0">Fusion Assault 5LHHH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Fusion_5L.png | | |image=KRSCH_Fourze_Fusion_Assault_5L.png |
| |image2=KRSCH_Fourze_Fusion_5LH.png | | |image2=KRSCH_Fourze_Fusion_Assault_5LH.png |
| |image3=KRSCH_Fourze_Fusion_5LHH.png | | |image3=KRSCH_Fourze_Fusion_Assault_5LHH.png |
| |image4=KRSCH_Fourze_Fusion_5LHHH.png | | |image4=KRSCH_Fourze_Fusion_Assault_5LHHH.png |
| |name=5LHHH | | |name=5LHHH |
| |subtitle= | | |subtitle= |
Line 4,009: |
Line 3,973: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| A variant on Fourze's base form's Launcher Astroswitch. Fires homing missiles at the opponent. The preferred special to combo into if you can't combo into Rider Art. | | A variant on Fourze's Base States's Launcher Astroswitch. Fires homing missiles at the opponent. The preferred special to combo into if you can't combo into Rider Art. |
| }} | | }} |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
| |version=Assault | | |version=Assault |
| |subtitle=lazing Slash | | |subtitle=Blazing Slash |
| |header=no | | |header=no |
| |damage= | | |damage= |
Line 4,133: |
Line 4,097: |
| }} | | }} |
| }} | | }} |
| | |
| ====== <font style="visibility:hidden" size="0">Fusion Style Action</font> ====== | | ====== <font style="visibility:hidden" size="0">Fusion Style Action</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Fusion_SA.png | | |image=KRSCH_Fourze_Fusion_SA.png |
| |caption=Assault | | |caption=Assault Mode |
| |input=Style Action | | |input=Style Action |
| |name= | | |name= |