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| |-|Power Up Style= | | |-|Power Up Style (Cosmic)= |
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| In this variation, Fourze gains access to his final form, Cosmic States. In this form, he becomes an aggressive character with long reach. | | In this variation, Fourze gains access to his final form, Cosmic States. In this form, he becomes an aggressive character with long reach. |
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| * '''Unstable Juggles:''' If the opponent is hit airborne by <u>5S</u>, the follow-up strikes will not combo, leaving Fourze open. | | * '''Unstable Juggles:''' If the opponent is hit airborne by <u>5S</u>, the follow-up strikes will not combo, leaving Fourze open. |
| * '''Average Damage:''' Cosmic States does solid damage with short combos, but can't easily extend a long combo into big damage. | | * '''Average Damage:''' Cosmic States does solid damage with short combos, but can't easily extend a long combo into big damage. |
| * '''Base Form Fourze:''' Without Astroswitches, Base Form Fourze is left with slow and stubby normals, and unsafe special moves. Getting out of Base Form as soon as possible is a priority. | | * '''Base Form Fourze:''' Without Astroswitches, Base Form Fourze is left with slow and stubby normals, along with unsafe special moves. Getting out of Base Form as soon as possible is a priority. |
| | tablewidth = 80 | | | tablewidth = 80 |
| }} | | }} |
| |-|Support Attack Style= | | |-|Support Attack Style (Magnet)= |
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| In this variation, Fourze makes use of the exclusive Magnet States form, in which he gains an array of projectile moves. | | In this variation, Fourze makes use of the exclusive Magnet States form, in which he gains an array of projectile moves. |
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| | intro = [[file:KRSCH_Fourze_icon.png|64px]] '''Kamen Rider Fourze (Meteor Fusion States)''' is a highly dangerous whiff punisher. | | | intro = [[file:KRSCH_Fourze_icon.png|64px]] '''Kamen Rider Fourze (Meteor Fusion States)''' is a highly dangerous whiff punisher. |
| | pros = | | | pros = |
| * '''Unburstable Combo:''' <u>Rider Art</u> is easily comboable, turns off the opponent's burst for the rest of the combo, and can be comboed from. It's also unblockable, so it's even useful as a starter on its own. | | * '''Unburstable Combo:''' <u>Rider Art</u> is easily comboable, can be comboed from, and turns off the opponent's burst for the rest of the combo. It's also unblockable, so it's even useful as a starter on its own. |
| * '''Whiff Punishment:''' Using quick advancing normals similar to Meteor's, Meteor Fusion States can reliably catch the opponent overextending and make them really pay. | | * '''Whiff Punishment:''' Using quick advancing normals similar to Meteor's, Meteor Fusion States can reliably catch the opponent overextending and make them really pay. |
| * '''Meter Generation:''' Because Meteor Fusion States uses the Assault Battle Style, he is able to build an extra bar of meter at the end of many of his strings. | | * '''Meter Generation:''' Because Meteor Fusion States uses the Assault Battle Style, he is able to build an extra bar of meter at the end of many of his strings. |