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| <div id="movelist-toggle-1" class="movelist-toggle-button">[[image:KRSCH_Kiva_Illustration.png|130px|link=]]<br><center>'''Base Form'''</center></div> | | <div id="movelist-toggle-1" class="movelist-toggle-button">[[image:KRSCH_Kiva_Illustration.png|130px|link=]]<br><center>'''Base Form'''</center></div> |
| <div id="movelist-toggle-2" class="movelist-toggle-button">[[image:KRSCH_Kiva_Emperor_Form_Illustration.png|130px|link=]]<br><center>'''Emperor Form'''</center></div> | | <div id="movelist-toggle-2" class="movelist-toggle-button">[[image:KRSCH_Kiva_Emperor_Form_Illustration.png|130px|link=]]<br><center>'''Emperor Form'''</center></div> |
| <div id="movelist-toggle-3" class="movelist-toggle-button">[[image:KRSCH_Kiva_Support_Attack_Illustration.png|130px|link=]]<br><center>'''Support Attack'''</center></div>
| |
| </div> | | </div> |
| <div id="movelist-1" class="movelist"><!-- Base Form Move List --> | | <div id="movelist-1" class="movelist"><!-- Base Form Move List --> |
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| |caption=Power Up | | |caption=Power Up |
| |name=Style Action | | |name=Style Action |
| |subtitle= | | |subtitle=Power Up Style Only |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
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| |description= | | |description= |
| Kiva transforms into his final form, Emperor Form, at the cost of 3 stocks of the Rider Gauge. Doing so also refreshes damage scaling and the Guard Gauge. | | Kiva transforms into his final form, Emperor Form, at the cost of 3 stocks of the Rider Gauge. Doing so also refreshes damage scaling and the Guard Gauge. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Support Style Action</font> ====== |
| | {{MoveData |
| | |image=KRSCH_Kiva_Support_Attack_Illustration.png |
| | |caption= |
| | |image2=KRSCH_Kiva_Support_Attack.png |
| | |caption2=Support Attack |
| | |name=Style Action |
| | |subtitle=Support Attack Style Only |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | By pressing <u>Style Action</u>, '''Kiva (Support Attack)''' can call his striker to launch an attack. This costs 2 stocks of the Rider Gauge, or 4 stocks when executed from hitstun. |
| | |
| | Castle Doran appears in the background and launches a spread of four fireballs into the arena. Takes a pretty long time to reach the arena, but is difficult to evade completely and deals a lot of damage. |
| | This is the entire reason you picked this version of the character, so you probably want to spend a lot of meter on it. Thankfully, it's pretty good for neutral, and in combos it's both a lot of damage and basically unburstable, since the fireballs continue approaching even if Kiva's in hitstun. |
| }} | | }} |
| }} | | }} |
|
| |
|
| == Combos == | | == Combos == |
| | === Base Form === |
| *6HH > RC > 2LH > 5S | | *6HH > RC > 2LH > 5S |
| *6HH > RC > 2LH > RA follow-up | | *6HH > RC > 2LH > RA follow-up |
| :Standard combo with one RC. It's usually best to save your meter for Emperor Form, but the Rider Art follow-up deals more damage. | | :Standard combo with one RC. It's usually best to save your meter (especially when going for Emperor Form), but the Rider Art follow-up deals more damage. |
|
| |
|
| *2LH > Rider Finale | | *2LH > Rider Finale |
| :Because this string crumples, it's an easy point to link Rider Finale. | | :Because this string crumples, it's an easy point to link Rider Finale. |
| | |
| | === Support Attack === |
| | *6HH > RC > Style Action > 2LH > 2HH > Striker Hits |
| | :Basic combo that uses Kiva's striker. Delaying the strings can buy time for the fireballs to connect. |
| | |
| | *6HH > RC > Style Action > 2LH > Micro-Sidewalk > 5S > Striker Hits |
| | :Advanced combo that lands all four hits of Castle Doran by hitting the opponent towards its position. Requires a very specific angle and stage position that you must adjust on the fly. Incredibly inconsistent, but when it works, it deals massive damage. |
| | :The timing for Style Action is variable based on stage position. Try doing it either during the startup of 2L, or between the hits of 2LH. |
| </div> | | </div> |
| <div id="movelist-2" class="movelist"><!-- Emperor Form Move List --> | | <div id="movelist-2" class="movelist"><!-- Emperor Form Move List --> |
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| :Touch of death combo from full resources. While this full combo might not be practical, it shows an example of how to use un-transform to extend damage. | | :Touch of death combo from full resources. While this full combo might not be practical, it shows an example of how to use un-transform to extend damage. |
| </div> | | </div> |
| <div id="movelist-3" class="movelist"><!-- Support Attack Move List -->
| |
| == Move List ==
| |
| === Normal Moves ===
| |
|
| |
| === Special Moves ===
| |
| ====== <font style="visibility:hidden" size="0">Support 5S</font> ======
| |
| {{MoveData
| |
| |image=KRSCH_Kiva_5S.png
| |
| |caption=
| |
| |name=Bloody Punch
| |
| |subtitle=5S
| |
| |data=
| |
| {{AttackData-KRSCH
| |
| |damage=
| |
| |guard=Y
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |blockadv=
| |
| |hitadv=
| |
| |description=
| |
| Kiva throws a lunging straight punch. Does a lot of damage, but has no tracking, and it's very bad on block and on whiff. Mostly sees use as a meterless combo ender.
| |
| }}
| |
| }}
| |
|
| |
| ====== <font style="visibility:hidden" size="0">Support DS</font> ======
| |
| {{MoveData
| |
| |image=KRSCH_Kiva_dS.png
| |
| |caption=
| |
| |name=Catena Release
| |
| |subtitle=Any direction + S
| |
| |data=
| |
| {{AttackData-KRSCH
| |
| |damage=
| |
| |guard=N/A
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |blockadv=
| |
| |hitadv=
| |
| |description=
| |
| Kiva poses, breaks the chains binding his leg, and changes the stage's visuals for a set duration. While under this effect, Kiva deals more damage. This is very quick to execute, so you may as well sneak it in sometimes.
| |
| }}
| |
| }}
| |
|
| |
| ====== <font style="visibility:hidden" size="0">Support JS</font> ======
| |
| {{MoveData
| |
| |image=KRSCH_Kiva_jS.png
| |
| |caption=
| |
| |name=Diving Kick
| |
| |subtitle=jS
| |
| |data=
| |
| {{AttackData-KRSCH
| |
| |damage=
| |
| |guard=Y
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |blockadv=
| |
| |hitadv=
| |
| |description=
| |
| Kiva backflips, and then divekicks. A little slower and a little more evasive than a normal divekick, and still very unsafe on block.
| |
| }}
| |
| }}
| |
|
| |
| == Universal Mechanics ==
| |
| ====== <font style="visibility:hidden" size="0">Support Throw</font> ======
| |
| {{MoveData
| |
| |image=KRSCH_Kiva_Throw.png
| |
| |caption=
| |
| |input=4H
| |
| |name=Throw
| |
| |subtitle=
| |
| |data=
| |
| {{AttackData-KRSCH
| |
| |damage=
| |
| |guard=N
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |blockadv=
| |
| |hitadv=
| |
| |description=
| |
| Kiva's throw. Deals notably low damage for a throw.
| |
| }}
| |
| }}
| |
|
| |
| ====== <font style="visibility:hidden" size="0">Support Dash Action</font> ======
| |
| {{MoveData
| |
| |image=KRSCH_Kiva_DA.png
| |
| |caption=Air Dash
| |
| |name=Dash Action
| |
| |subtitle=
| |
| |data=
| |
| {{AttackData-KRSCH
| |
| |damage=
| |
| |guard=N/A
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |blockadv=
| |
| |hitadv=
| |
| |description=
| |
| Kiva airdashes. A generic mobility tool. Costs .5 stocks of the Rider Gauge.
| |
| }}
| |
| }}
| |
|
| |
| ====== <font style="visibility:hidden" size="0">Support Rider Art</font> ======
| |
| {{MoveData
| |
| |image=KRSCH_Kiva_RA.png
| |
| |caption=High Speed Dash
| |
| |name=Rider Art
| |
| |subtitle=
| |
| |data=
| |
| {{AttackData-KRSCH
| |
| |damage=
| |
| |guard=Y
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |blockadv=
| |
| |hitadv=
| |
| |description=
| |
| High Speed Dash type Rider Art. Costs .5 stocks of the Rider Gauge. Has access to a follow-up by pressing <u>Rider Art</u> or <u>Special Attack</u> at no additional cost, which does a soccer kick into a cinematic. Useful to end combos and whiff punish.
| |
|
| |
| Kiva is also able to use this Rider Art in directions besides forward. When using the follow-up from other directions, it will face the opponent. Occasionally, when hitting the opponent at a very specific angle, they will be temporarily frozen in place afterward.
| |
| }}
| |
| }}
| |
|
| |
| ====== <font style="visibility:hidden" size="0">Support Style Action</font> ======
| |
| {{MoveData
| |
| |image=KRSCH_Kiva_Support_Attack.png
| |
| |caption=Support Attack
| |
| |name=Style Action
| |
| |subtitle=
| |
| |data=
| |
| {{AttackData-KRSCH
| |
| |damage=
| |
| |guard=Y
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |blockadv=
| |
| |hitadv=
| |
| |description=
| |
| By pressing <u>Style Action</u>, '''Kiva (Support Attack)''' can call his striker to launch an attack. This costs 2 stocks of the Rider Gauge, or 4 stocks when executed from hitstun.
| |
|
| |
| Castle Doran appears in the background and launches a spread of four fireballs into the arena. Takes a pretty long time to reach the arena, but is difficult to evade completely and deals a lot of damage.
| |
| This is the entire reason you picked this version of the character, so you probably want to spend a lot of meter on it. Thankfully, it's pretty good for neutral, and in combos it's both a lot of damage and basically unburstable, since the fireballs continue approaching even if Kiva's in hitstun.
| |
| }}
| |
| }}
| |
|
| |
| ==Combos==
| |
| *6HH > RC > 2LH > 5S
| |
| *6HH > RC > 2LH > RA follow-up
| |
| :Standard combo with one RC. It's often best to save your meter, but the Rider Art follow-up deals more damage.
| |
|
| |
| *2LH > Rider Finale
| |
| :Because this string crumples, it's an easy point to link Rider Finale.
| |
|
| |
| *6HH > RC > Style Action > 2LH > 2HH > Striker Hits
| |
| :Basic combo that uses Kiva's striker. Delaying the strings can buy time for the fireballs to connect.
| |
|
| |
| *6HH > RC > Style Action > 2LH > Micro-Sidewalk > 5S > Striker Hits
| |
| :Advanced combo that lands all four hits of Castle Doran by hitting the opponent towards its position. Requires a very specific angle and stage position that you must adjust on the fly. Incredibly inconsistent, but when it works, it deals massive damage.
| |
| :The timing for Style Action is variable based on stage position. Try doing it either during the startup of 2L, or between the hits of 2LH.
| |
| </div>
| |
|
| |
| == Navigation == | | == Navigation == |
| {{Navbox-KRSCH}} | | {{Navbox-KRSCH}} |
| [[Category:Kamen Rider Kiva]] | | [[Category:Kamen Rider Kiva]] |
| [[Category:Kamen Rider: Super Climax Heroes]] | | [[Category:Kamen Rider: Super Climax Heroes]] |